/// function main() { //------------------------ 用户修改内容 ------------------------// this.version = '1.0.0'; // 游戏版本号;如果更改了游戏内容建议修改此version以免造成缓存问题。 this.useCompress = false; // 是否使用压缩文件 this.pluginUseCompress = false; // 当你即将发布你的塔时,请使用“JS代码压缩工具”将所有js代码进行压缩,然后将这里的useCompress改为true。 // 请注意,只有useCompress是false时才会读取floors目录下的文件,为true时会直接读取libs目录下的floors.min.js文件。 // 如果要进行剧本的修改请务必将其改成false。 this.bgmRemote = false; // 是否采用远程BGM this.bgmRemoteRoot = 'https://h5mota.com/music/'; // 远程BGM的根目录 this.isCompetition = false; // 是否是比赛模式 this.savePages = 1000; // 存档页数,每页可存5个;默认为1000页5000个存档 this.criticalUseLoop = 1; // 循环临界的分界 //------------------------ 用户修改内容 END ------------------------// this.dom = { body: document.body, game: document.getElementById('game'), gameDraw: document.getElementById('game-draw'), gameCanvas: document.getElementsByClassName('gameCanvas'), data: document.getElementById('data'), inputDiv: document.getElementById('inputDiv'), inputMessage: document.getElementById('inputMessage'), inputBox: document.getElementById('inputBox'), inputYes: document.getElementById('inputYes'), inputNo: document.getElementById('inputNo'), next: document.getElementById('next') }; this.mode = 'play'; this.loadList = [ 'loader', 'control', 'utils', 'items', 'icons', 'maps', 'enemys', 'events', 'actions', 'data', 'ui', 'core' ]; this.pureData = [ 'data', 'enemys', 'icons', 'maps', 'items', 'functions', 'events', 'plugins' ]; this.materials = [ 'animates', 'enemys', 'items', 'npcs', 'terrains', 'enemy48', 'npc48', 'icons' ]; this.statusBar = { image: {}, icons: { floor: 0, name: null, lv: 1, hpmax: 2, hp: 3, atk: 4, def: 5, mdef: 6, money: 7, exp: 8, up: 9, book: 10, fly: 11, toolbox: 12, keyboard: 13, shop: 14, save: 15, load: 16, settings: 17, play: 18, pause: 19, stop: 20, speedDown: 21, speedUp: 22, rewind: 23, equipbox: 24, mana: 25, skill: 26, btn1: 27, btn2: 28, btn3: 29, btn4: 30, btn5: 31, btn6: 32, btn7: 33, btn8: 34 } }; this.floors = {}; this.canvas = {}; this.__VERSION__ = '2.10.0'; this.__VERSION_CODE__ = 510; } // >>>> body end main.prototype.loadScript = function (src, module) { const script = document.createElement('script'); script.src = src; if (module) script.type = 'module'; document.body.appendChild(script); return new Promise((res, rej) => { script.addEventListener('load', res); script.addEventListener('error', rej); }); }; main.prototype.init = async function (mode, callback) { try { const a = {}; const b = {}; new Proxy(a, b); new Promise(res => res()); eval('`${0}`'); } catch { alert('浏览器版本过低,无法游玩本塔!'); alert('建议使用Edge浏览器或Chrome浏览器游玩!'); return; } if (main.replayChecking) { main.loadSync(mode, callback); } else { main.loadAsync(mode, callback); } }; main.prototype.loadSync = function (mode, callback) { main.mode = mode; if (main.useCompress) { main.loadMod('project', 'project', () => 0); } else { main.pureData.forEach(v => { main.loadMod('project', v, () => 0); }); } const mainData = data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d.main; Object.assign(main, mainData); if (main.useCompress) { main.loadMod('libs', 'libs', () => 0); } else { main.loadList.forEach(v => { main.loadMod('libs', v, () => 0); }); } for (const name of main.loadList) { if (name === 'core') continue; core[name] = new window[name](); } main.loadFloors(() => 0); const coreData = {}; [ 'dom', 'statusBar', 'canvas', 'images', 'tilesets', 'materials', 'animates', 'bgms', 'sounds', 'floorIds', 'floors', 'floorPartitions' ].forEach(function (t) { coreData[t] = main[t]; }); core.initSync(coreData, callback); main.loading.emit('coreLoaded'); main.loading.emit('coreInit'); core.initStatus.maps = core.maps._initMaps(); core.resize(); main.core = core; core.completeAchievement = () => 0; core.plugin = { drawLight: 0 }; }; main.prototype.loadAsync = async function (mode, callback) { for (var i = 0; i < main.dom.gameCanvas.length; i++) { main.canvas[main.dom.gameCanvas[i].id] = main.dom.gameCanvas[i].getContext('2d'); } main.mode = mode; // 加载全塔属性代码 if (main.useCompress) { await main.loadScript(`project/project.min.js?v=${main.version}`); } else { await Promise.all( main.pureData.map(v => main.loadScript(`project/${v}.js?v=${main.version}`) ) ); } const mainData = data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d.main; Object.assign(main, mainData); // main.importFonts(main.fonts); // 加载核心js代码 if (main.useCompress) { await main.loadScript(`libs/libs.min.js?v=${main.version}`); if (main.mode === 'play') main.loading.emit('coreLoaded'); } else { await Promise.all( main.loadList.map(v => main.loadScript(`libs/${v}.js?v=${main.version}`).then(() => { if (v === 'core' && main.mode === 'play') { main.loading.emit('coreLoaded'); } }) ) ); } for (const name of main.loadList) { if (name === 'core') continue; core[name] = new window[name](); } // 加载楼层 main.setMainTipsText('正在加载楼层文件...'); if (main.useCompress) { await main.loadScript(`project/floors.min.js?v=${main.version}`); } else { await new Promise(res => { main.loadScript( `/all/__all_floors__.js?v=${ main.version }&id=${main.floorIds.join(',')}` ).then( () => { main.supportBunch = true; res(); }, async () => { await Promise.all( mainData.floorIds.map(v => main.loadScript(`project/floors/${v}.js`) ) ); res(); } ); }); } // 初始化core const coreData = {}; [ 'dom', 'statusBar', 'canvas', 'images', 'tilesets', 'materials', 'animates', 'bgms', 'sounds', 'floorIds', 'floors', 'floorPartitions' ].forEach(function (t) { coreData[t] = main[t]; }); if (main.mode === 'play') { await core.init(coreData, callback); main.loading.emit('coreInit'); core.initStatus.maps = core.maps._initMaps(); } else { await core.init(coreData, () => { callback(); core.initStatus.maps = core.maps._initMaps(); }); main.loading.emit('coreInit'); } core.resize(); main.core = core; if (main.mode === 'editor') return; // 自动放缩最大化 let auto = Mota.require('var', 'mainSetting').getValue('autoScale', true); if (auto && !core.domStyle.isVertical) { const height = window.innerHeight; const width = window.innerWidth; const maxScale = Math.min(height / core._PY_, width / core._PX_); const target = Number((Math.floor(maxScale * 4) / 4).toFixed(2)); core.domStyle.scale = target - 0.25; } if (core.domStyle.isVertical) { core.domStyle.scale = window.innerWidth / core._PX_; } Mota.r(() => { Mota.require('module', 'Render').MotaOffscreenCanvas2D.refreshAll(); }); }; ////// 加载过程提示 ////// main.prototype.setMainTipsText = function (text) {}; main.prototype.createOnChoiceAnimation = function () {}; ////// 创建字体 ////// main.prototype.importFonts = function (fonts) {}; main.prototype.listen = function () { ////// 窗口大小变化时 ////// window.onresize = function () { try { core.resize(); } catch (ee) { console.error(ee); } }; ////// 在界面上按下某按键时 ////// main.dom.body.onkeydown = function (e) { if (main.editorOpened) return; try { if (e.keyCode === 27) e.preventDefault(); if (main.dom.inputDiv.style.display == 'block') return; if (core && (core.isPlaying() || core.status.lockControl)) core.onkeyDown(e); } catch (ee) { console.error(ee); } }; ////// 开始选择时 ////// main.dom.body.onselectstart = function () { return false; }; ////// 鼠标按下时 ////// main.dom.data.onmousedown = function (e) { try { e.stopPropagation(); var loc = core.actions._getClickLoc(e.offsetX, e.offsetY); if (loc == null) return; core.ondown(loc); } catch (ee) { console.error(ee); } }; ////// 鼠标移动时 ////// main.dom.data.onmousemove = function (e) { try { var loc = core.actions._getClickLoc(e.offsetX, e.offsetY); if (loc == null) return; core.onmove(loc); } catch (ee) { console.error(ee); } }; ////// 鼠标放开时 ////// main.dom.data.onmouseup = function (e) { try { var loc = core.actions._getClickLoc(e.offsetX, e.offsetY); if (loc == null) return; core.onup(loc); } catch (ee) { console.error(ee); } }; ////// 鼠标滑轮滚动时 ////// main.dom.data.onmousewheel = function (e) { try { if (e.wheelDelta) core.onmousewheel(Math.sign(e.wheelDelta)); else if (e.detail) core.onmousewheel(Math.sign(e.detail)); } catch (ee) { console.error(ee); } }; ////// 手指在触摸屏开始触摸时 ////// main.dom.data.ontouchstart = function (e) { try { e.preventDefault(); var loc = core.actions._getClickLoc( e.targetTouches[0].clientX, e.targetTouches[0].clientY, true ); if (loc == null) return; main.lastTouchLoc = loc; core.ondown(loc); } catch (ee) { console.error(ee); } }; ////// 手指在触摸屏上移动时 ////// main.dom.data.ontouchmove = function (e) { try { e.preventDefault(); var loc = core.actions._getClickLoc( e.targetTouches[0].clientX, e.targetTouches[0].clientY, true ); if (loc == null) return; main.lastTouchLoc = loc; core.onmove(loc); } catch (ee) { console.error(ee); } }; ////// 手指离开触摸屏时 ////// main.dom.data.ontouchend = function (e) { try { e.preventDefault(); if (main.lastTouchLoc == null) return; var loc = main.lastTouchLoc; delete main.lastTouchLoc; core.onup(loc); } catch (e) { console.error(e); } }; window.onblur = function () { if (core && core.control) { try { core.control.checkAutosave(); } catch (e) {} } }; main.dom.inputYes.onclick = function () { main.dom.inputDiv.style.display = 'none'; var func = core.platform.successCallback; core.platform.successCallback = core.platform.errorCallback = null; if (func) func(main.dom.inputBox.value); }; main.dom.inputNo.onclick = function () { main.dom.inputDiv.style.display = 'none'; var func = core.platform.errorCallback; core.platform.successCallback = core.platform.errorCallback = null; if (func) func(null); }; }; //listen end var main = new main();