main.floors.MT7= { "floorId": "MT7", "title": "草原", "name": "7", "width": 15, "height": 15, "canFlyTo": true, "canFlyFrom": true, "canUseQuickShop": true, "cannotViewMap": false, "images": [], "ratio": 1, "defaultGround": "grass", "bgm": "grass.mp3", "firstArrive": [], "eachArrive": [], "parallelDo": "", "events": { "6,7": [ "设定说明之跳跃技能", "你可以用这个技能做一些骚操作,比如偷怪后面的宝石", "当然,为了防止直接把宝石偷完,塔里面也会有相应的措施防止你这么干,比如一张地图只能使用3次" ] }, "changeFloor": { "7,0": { "floorId": "MT6", "loc": [ 7, 14 ] }, "0,2": { "floorId": "MT8", "loc": [ 14, 2 ] }, "14,2": { "floorId": "MT9", "loc": [ 0, 2 ] }, "0,7": { "floorId": "MT8", "loc": [ 14, 7 ] }, "14,7": { "floorId": "MT9", "loc": [ 0, 7 ] }, "7,14": { "floorId": "MT13", "loc": [ 7, 0 ] } }, "afterBattle": {}, "afterGetItem": {}, "afterOpenDoor": {}, "autoEvent": {}, "cannotMove": {}, "map": [ [ 20, 20, 20, 20, 20, 20, 20, 91, 20, 20, 20, 20, 20, 20, 20], [ 20, 29, 34, 20, 0, 29, 20, 32, 20, 29, 0, 20, 34, 29, 20], [ 92, 0, 33,209, 33, 0,204, 33,204, 0, 33,209, 33, 0, 94], [ 20,152,152,152,152,152,152,152,152,152,152,152,152,152, 20], [ 20, 0, 29, 29, 0, 0, 29, 0, 29, 0, 0, 29, 29, 0, 20], [ 20, 29, 0, 0, 29, 0, 0, 29, 0, 0, 29, 0, 0, 29, 20], [ 20,152,152,152,152,152,152,152,492,152,152,152,152,152, 20], [ 92, 28, 0,370, 0, 0,129,152,381, 34, 21, 34,381,374, 94], [ 20,152,152, 0,152, 0, 29,152,152,152,152,152,152, 34, 20], [ 20, 34, 29, 27,152, 0,152,152, 27, 28, 0,211,152, 0, 20], [ 20,152,152,255,152, 0,152,403, 33,152,152, 33,152, 28, 20], [ 20, 0, 0, 0,152,271,492,152,152,152, 0, 27,152, 0, 20], [ 20, 34,152,152,152,152, 0,255, 0, 32,233,152,492, 34, 20], [ 20, 21, 28, 0, 0,210, 0, 27,152,152, 0, 33, 0,271, 20], [ 20, 20, 20, 20, 20, 20, 20, 93, 20, 20, 20, 20, 20, 20, 20] ], "bgmap": [ ], "fgmap": [ ], "beforeBattle": {}, "weather": [ "sun", 8 ], "cannotMoveIn": {}, "bg2map": [ ], "fg2map": [ ] }