main.floors.MT0= { "floorId": "MT0", "title": "主界面", "name": "0", "canFlyTo": true, "canFlyFrom": true, "canUseQuickShop": true, "cannotViewMap": false, "defaultGround": "ground", "images": [], "ratio": 1, "map": [ [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [ 1, 0, 0, 0, 0, 94, 0, 87, 0, 92, 0, 0, 0, 0, 1], [ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [ 1, 0, 0, 0, 0, 0, 0, 91, 0, 0, 0, 0, 0, 0, 1], [ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [ 1, 0, 0, 0, 0, 0, 0, 46, 0, 0, 0, 0, 0, 0, 1], [ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [ 1, 0, 0, 0, 0,129, 0, 0, 0,129, 0, 0, 0, 0, 1], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1] ], "firstArrive": null, "parallelDo": "", "events": { "5,13": [ "这里是古祠的插件使用教程与效果展示,面向作者而非玩家。", "本塔直接使用了还未发布的人类塔作为模板进行制作。由于人类塔是平面塔,因此楼传可能会比较奇怪,可以打开传统按键模式来使用样板的按键模式操作。", "不过由于这个塔极其复杂,插件在编辑器中也无法查看,所以所有的代码将会在对话中给出,如果有疑问可以在造塔群提问。如果想看源码可以前往https://github.com/unanmed/HumanBreak/tree/plugin" ], "9,13": [ "这里会列出每一层所展示的插件名称。", "1-5:点光源\n6-7:碎裂特效\n8-10:着色器特效" ] }, "changeFloor": { "7,1": { "floorId": ":next", "stair": "downFloor" } }, "afterBattle": {}, "afterGetItem": {}, "afterOpenDoor": {}, "cannotMove": {}, "bgmap": [ ], "fgmap": [ ], "width": 15, "height": 15, "autoEvent": {}, "bgm": "cave.mp3", "beforeBattle": {}, "bg2map": [ ], "fg2map": [ ], "cannotMoveIn": {} }