main.floors.MT35= { "floorId": "MT35", "title": "冰封雪原", "name": "冰封雪原", "width": 15, "height": 15, "canFlyTo": true, "canFlyFrom": true, "canUseQuickShop": true, "cannotViewMap": false, "images": [], "ratio": 8, "defaultGround": "T580", "bgm": "winter.mp3", "firstArrive": [], "eachArrive": [], "parallelDo": "", "events": { "10,1": { "trigger": "action", "enable": true, "noPass": null, "displayDamage": true, "opacity": 1, "filter": { "blur": 0, "hue": 0, "grayscale": 0, "invert": false, "shadow": 0 }, "data": [ "你来这干什么", { "type": "if", "condition": "(core.getBlockId(10,1)!=='none')", "true": [ "把怪踢到这了,想打?", "没门!", "你别想过漏怪检测了,啊哈哈哈哈!" ] } ] }, "4,1": { "trigger": "action", "enable": true, "noPass": null, "displayDamage": true, "opacity": 1, "filter": { "blur": 0, "hue": 0, "grayscale": 0, "invert": false, "shadow": 0 }, "data": [ "你来这干什么", { "type": "if", "condition": "(core.getBlockId(4,1)!=='none')", "true": [ "把怪踢到这了,想打?", "没门!", "你别想过漏怪检测了,啊哈哈哈哈!" ] } ] }, "6,13": [ "前方漏怪检测会检测智慧小径的怪物是否清完,之后不可返回智慧小径" ], "7,1": [ "这里是漏怪检测,会检测\r[gold]智慧小径\r[]区域是否有遗漏怪物", { "type": "function", "function": "function(){\nconst enemy = core.plugin.remainEnemy.getRemainEnemyString(core.floorIds.slice(30, 40));\nif (enemy.length === 0) {\n\tcore.insertAction(['当前无剩余怪物!', { \"type\": \"hide\", \"remove\": true }, ]);\n} else {\n\tcore.insertAction(enemy);\n}\n}" } ], "7,0": [ { "type": "if", "condition": "(flag:inWinter2===true)", "true": [ { "type": "changeFloor", "floorId": "MT36", "loc": [ 7, 14 ] } ], "false": [ { "type": "setValue", "name": "flag:inWinter2", "value": "true" }, { "type": "function", "function": "function(){\ncore.plugin.removeMap.removeMaps('MT22', 'MT31', true);\n}" }, { "type": "changeFloor", "floorId": "MT36", "loc": [ 7, 14 ] } ] } ] }, "changeFloor": { "7,14": { "floorId": "MT33", "loc": [ 9, 0 ] } }, "beforeBattle": {}, "afterBattle": { "7,9": [ { "type": "setValue", "name": "flag:door_MT35_3_9", "operator": "+=", "value": "1" }, { "type": 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