main.floors.tower5= { "floorId": "tower5", "title": "智慧之塔", "name": "5", "width": 15, "height": 15, "canFlyTo": true, "canFlyFrom": true, "canUseQuickShop": true, "cannotViewMap": false, "images": [], "ratio": 2, "defaultGround": "T526", "bgm": "tower.mp3", "firstArrive": [], "eachArrive": [], "parallelDo": "", "events": { "8,5": [ "这里是漏怪检测,会检测\r[gold]智慧之塔\r[]区域是否有遗漏怪物", { "type": "function", "function": "function(){\nconst enemy = core.getRemainEnemyString([\"tower1\", \"tower2\", \"tower3\", \"tower4\", \"tower5\", \"tower6\"]);\nif (enemy.length === 0) {\n\tcore.insertAction(['当前无剩余怪物!', { \"type\": \"hide\", \"remove\": true }, ]);\n} else {\n\tcore.insertAction(enemy);\n}\n}" } ] }, "afterBattle": {}, "afterGetItem": {}, "afterOpenDoor": {}, "autoEvent": {}, "cannotMove": {}, "map": [ [527,527,527,527,527,527,527,527,527,527,527,527,527,527,527], [527,376, 0,381,528, 0,378,528, 0, 27, 28, 0,528, 0,527], [527, 0, 32,279, 0,381, 0,546, 0,528, 0, 32,547, 0,527], [527,528,528, 0,528,528,492,528,528,528,492,528,528, 28,527], [527, 0,492,381,528, 0,376,528, 87,528,376, 32,528, 27,527], [527,376,528, 27,556, 32, 0,528,516,528, 32,378,492, 32,527], [527, 32,556, 28,528,550,528,528, 0,528,528,279,528,528,527], [527, 0,528, 32,528, 0, 0, 0, 0,536, 0, 27, 32, 0,542], [527,492,528,528,528,528,547,528,528,528,556,528,556,528,527], [527, 27, 0,528, 0, 0, 0,550, 0, 27, 0,492,441, 32,527], [527, 0, 32,492, 0, 28, 0,528,528,528,544,528,528,528,527], [527,528,547,528,546,528,492,528, 0, 28, 0, 0,546, 0,527], [527, 0, 32,536, 0, 28, 0,528,550,528,528,528, 0,528,527], [527, 27, 0,528, 32, 0, 0,492, 27, 0, 88, 0, 28, 0,527], [527,527,527,527,527,527,527,527,527,527,527,527,527,527,527] ], "beforeBattle": {}, "bgmap": [ ], "fgmap": [ ], "bg2map": [ ], "fg2map": [ ], "cannotMoveIn": {}, "changeFloor": { "10,13": { "floorId": "tower4", "loc": [ 10, 13 ] }, "14,7": { "floorId": "tower6", "loc": [ 24, 2 ] }, "8,4": { "floorId": "tower7", "loc": [ 7, 7 ] } } }