main.floors.MT16= { "floorId": "MT16", "title": "山顶", "name": "16", "width": 25, "height": 25, "canFlyTo": true, "canFlyFrom": false, "canUseQuickShop": true, "cannotViewMap": false, "images": [], "ratio": 1, "defaultGround": "T331", "bgm": "mount.mp3", "color": null, "weather": [ "cloud", 2 ], "firstArrive": [ { "type": "pauseBgm" }, { "type": "loadBgm", "name": "escape.mp3" }, "\t[野蛮人]\b[up,hero]这里就是山顶了", "\t[野蛮人]\b[up,hero]砍一些柴火就赶快回去吧", "\t[野蛮人]\b[up,hero]不要待太久", "下面是一场追逐战,建议把音乐打开", "追逐战很简单,跑就完事了" ], "eachArrive": [ { "type": "pauseBgm" } ], "parallelDo": "", "events": { "23,19": [ { "type": "confirm", "text": "是否跳过追逐战", "yes": [ { "type": "setValue", "name": "flag:finishChase1", "value": "true" }, { "type": "changeFloor", "floorId": "MT14", "loc": [ 21, 7 ] }, { "type": "setBlock", "number": "T336", "loc": [ [ 25, 7 ] ], "floorId": "MT14" }, { "type": "function", "function": "function(){\ncore.status.maps.MT14.canFlyFrom = false;\ncore.plugin.chase.chaseInit1();\n}" }, { "type": "show", "loc": [ [ 7, 1 ] ], "floorId": "MT14" }, { "type": "exit" } ], "no": [ { "type": "function", "function": "function(){\ncore.plugin.replay.readyClip();\n}" }, { "type": "choices", "text": "请选择难度", "choices": [ { "text": "简单(显示逃跑路线)", "color": [ 0, 255, 93, 1 ], "action": [ { "type": "setValue", "name": "flag:chaseHard", "value": "0" } ] }, { "text": "困难(不显示逃跑路线)", "color": [ 255, 0, 0, 1 ], "action": [ { "type": "setValue", "name": "flag:chaseHard", "value": "1" } ] } ] }, "追逐战后录像会进行自动修复,不用担心录像问题", { "type": "hideStatusBar", "toolbox": true }, { "type": "function", "function": "function(){\ncore.status.maps.MT15.canFlyFrom = false\n}" } ] }, { "type": "forbidSave", "forbid": true }, { "type": "show", "loc": [ [ 7, 1 ] ], "floorId": "MT14" }, { "type": "playBgm", "name": "escape.mp3", "keep": true }, { "type": "animate", "name": "amazed", "async": true }, { "type": "sleep", "time": 1000 }, { "type": "waitAsync" }, { "type": "moveHero", "time": 1000, "steps": [ "backward:3" ] }, { "type": "setViewport", "dxy": [ 0, -2 ], "time": 500 }, { "type": "autoText", "text": "\t[野蛮人]\b[up,hero]狼!", "time": 2000 }, { "type": "autoText", "text": "\t[野蛮人]\b[up,hero]在睡觉", "time": 2000 }, { "type": "autoText", "text": "\t[野蛮人]\b[up,hero]悄悄过去把它打死", "time": 3000 }, { "type": "autoText", "text": "\t[野蛮人]\b[up,hero]千万不能惊动它", "time": 2600 }, { "type": "setViewport", "dxy": [ 0, 2 ], "time": 500 }, { "type": "moveHero", "time": 600, "steps": [ "up:10" ] }, { "type": "setCurtain", "color": [ 0, 0, 0, 1 ], "time": 75, "moveMode": "easeIn" }, { "type": "setBlock", "number": "A506", "loc": [ [ 23, 8 ] ] }, { "type": "setCurtain", "color": [ 0, 0, 0, 0 ], "time": 300, "moveMode": "easeOut" }, { "type": "setCurtain", "time": 0 }, { "type": "autoText", "text": "\t[野蛮人]\b[up,hero]!!!!!", "time": 2000 }, { "type": "autoText", "text": "\t[野蛮人]\b[up,hero]它醒了", "time": 2000 }, { "type": "move", "loc": [ 23, 8 ], "time": 300, "keep": true, "steps": [ "down:1" ] }, { "type": "sleep", "time": 200, "noSkip": true }, { "type": "moveHero", "time": 300, "steps": [ "backward:1" ] }, { "type": "sleep", "time": 200, "noSkip": true }, { "type": "move", "loc": [ 23, 9 ], "time": 300, "keep": true, "steps": [ "down:1" ] }, { "type": "sleep", "time": 200, "noSkip": true }, { "type": "moveHero", "time": 300, "steps": [ "backward:1" ] }, { "type": "sleep", "time": 200, "noSkip": true }, { "type": "autoText", "text": "\t[野蛮人]\b[up,hero]糟了,我可打不过它", "time": 3000 }, { "type": "autoText", "text": "\t[野蛮人]\b[up,hero]跑,只能跑了!", "time": 3000 }, { "type": "moveHero", "time": 200, "steps": [ "backward:9" ] }, { "type": "jump", "from": [ 23, 10 ], "dxy": [ 0, 2 ], "time": 500, "keep": true }, { "type": "sleep", "time": 1000, "noSkip": true }, { "type": "jump", "from": [ 23, 12 ], "dxy": [ 0, 2 ], "time": 500, "keep": true }, { "type": "sleep", "time": 1000, "noSkip": true }, { "type": "jump", "from": [ 23, 14 ], "dxy": [ 0, 3 ], "time": 500, "keep": true }, { "type": "sleep", "time": 1000, "noSkip": true }, { "type": "autoText", "text": "\t[野蛮人]\b[up,hero]跑,快跑!!!!!!!!!", "time": 3000 }, { "type": "function", "function": "function(){\ncore.startChase(1);\n}" }, { "type": "autoSave" } ], "2,23": [ "这里是漏怪检测,将会检测\r[gold]洞穴、山路、山脚、平原\r[white]地区的怪物是否清完", { "type": "function", "function": "function(){\nconst enemy = core.plugin.remainEnemy.getRemainEnemyString(core.floorIds.slice(5, 17));\nif (enemy.length === 0) {\n\tcore.insertAction(['当前无剩余怪物!', { \"type\": \"hide\", \"remove\": true }, ]);\n} else {\n\tcore.insertAction(enemy);\n}\n}" }, { "type": "loadBgm", "name": "escape.mp3" } ], "3,23": [ "即将开始追逐战,最好打开背景音乐,有耳机尽量佩戴耳机,这样游戏体验更佳", "为了防止你撞上不该开的门,现在会将所有门打开,并删除所有物品", "追逐的时候不能用2技能,不能用楼传,逃跑后要原路返回山洞", "追逐战分为两个难度,简单难度会显示逃跑路径,困难模式不显示,困难模式逃跑成功可以获得成就", "前方会有大约40秒的剧情,之后开始追逐战并自动存档,如果逃跑失败需要重打,可以直接读自动存档", "\t[野蛮人]\b[up,hero]这墙上有文字?", "\t[野蛮人]\b[up,hero]真相就藏在智慧之塔中,而想要到达智慧之塔,你必须经过勇气的考验,通过勇气之路。", "\t[野蛮人]\b[up,hero]智慧之塔?勇气之路?", "\t[野蛮人]\b[up,hero]算了,先砍柴吧。", { "type": "hide", "remove": true 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