// 地图格子宽高,此处仅影响画面,不影响游戏内逻辑,游戏内逻辑地图大小请在 core.js 中修改 export const MAP_BLOCK_WIDTH = 15; export const MAP_BLOCK_HEIGHT = 15; // 地图像素宽高 export const MAP_WIDTH = 32 * MAP_BLOCK_WIDTH; export const MAP_HEIGHT = 32 * MAP_BLOCK_HEIGHT; // 状态栏像素宽高 export const STATUS_BAR_WIDTH = 180; export const STATUS_BAR_HEIGHT = 32 * MAP_BLOCK_HEIGHT; // 右侧状态栏的横坐标 export const RIGHT_STATUS_POS = STATUS_BAR_WIDTH + MAP_WIDTH; // 是否启用右侧状态栏 export const ENABLE_RIGHT_STATUS_BAR = true; export const STATUS_BAR_COUNT = ENABLE_RIGHT_STATUS_BAR ? 2 : 1; // 游戏画面像素宽高,宽=地图宽度+状态栏宽度*状态栏数量 export const MAIN_WIDTH = MAP_WIDTH + STATUS_BAR_WIDTH * STATUS_BAR_COUNT; export const MAIN_HEIGHT = MAP_HEIGHT;