main.floors.MT12= { "floorId": "MT12", "title": "草原", "name": "12", "width": 15, "height": 15, "canFlyTo": true, "canFlyFrom": true, "canUseQuickShop": true, "cannotViewMap": false, "images": [], "ratio": 1, "defaultGround": "grass", "bgm": "grass.mp3", "firstArrive": [], "eachArrive": [], "parallelDo": "", "events": { "7,1": [ "\t[原始人]\b[down,hero]欸,杰克兄弟,你怎么在这啊", "\t[杰克,thief]\b[down,7,1]啊,是你呀", "\t[杰克,thief]\b[down,7,1]我刚刚被一群怪物追杀,就逃到这里了", "\t[杰克,thief]\b[down,7,1]很奇怪,为什么这几天有这么多凶猛的怪物啊", "\t[原始人]\b[down,hero]不知道,我记得上一次这样,还是在老虎们在山间找不到食物,下山觅食的时候吧", "\t[原始人]\b[down,hero]难道说山上发生了什么灾害吗", "\t[杰克,thief]\b[down,7,1]好像有吧", "\t[杰克,thief]\b[down,7,1]我前几天还看见一道雷准准地劈在了山顶上", "\t[原始人]\b[down,hero]难道是山火吗", "\t[原始人]\b[down,hero]不对呀,山火的话我怎么没看见烟啊", "\t[杰克,thief]\b[down,7,1]不清楚,反正上面发生了我们不知道的事", "\t[原始人]\b[down,hero](这山上肯定发生了什么不得了的好事,我去了说不定还能找到不少好东西呢)", "\t[原始人]\b[down,hero]我要去山上走一遭", "\t[杰克,thief]\b[down,7,1]哈?", "\t[杰克,thief]\b[down,7,1]兄弟,你不是在骗我吧", "\t[杰克,thief]\b[down,7,1]山上这么危险,去了难道不是死路一条?", "\t[原始人]\b[down,hero]我最近力量提升很快,所以你不用担心我", "\t[杰克,thief]\b[down,7,1]但山上的怪物的强大你也知道,我们十来个人一起去打一个都被打得落荒而逃", "\t[原始人]\b[down,hero](我要不要把绿宝石的事告诉他呢?这一路上有很多绿宝石,他却没有提到,难道他看不见吗?)", "\t[原始人]\b[down,hero](感觉事情很奇怪,还是别告诉他了吧)", "\t[原始人]\b[down,hero]我有特殊的方法保命,你不需要操心太多", "\t[杰克,thief]\b[down,7,1]那看来我也拦不住你了", "\t[杰克,thief]\b[down,7,1]山地那边有一个地方被突然凸起来的高地挡着", "\t[杰克,thief]\b[down,7,1]我就把我新学的技能教给你吧", "获得技能:跳跃\n快捷键2,消耗200点生命值,困难消耗400点,一个地图只能使用3次\n如果前方为可通行的地面,则不能使用该技能\n如果前方为怪物,则将怪物移至勇士视线上第一个不能通行的方块后\n如果前方为障碍物,则直接跳到该障碍物的后方", "\t[原始人]\b[down,hero]多谢兄弟了!", "去南方那个之前过不去的地方推进游戏剧情", "手机端可以点击右下角的难度来切换下方工具栏至数字键", { "type": "setValue", "name": "flag:skill2", "value": "true" }, { "type": "hide", "remove": true } ], "7,9": [ "把四个骷髅卫兵杀死开启机关门" ] }, "changeFloor": { "7,14": { "floorId": "MT11", "loc": [ 7, 0 ] } }, "afterBattle": { "1,1": [ { "type": "setValue", "name": "flag:door_MT12_7_3", "operator": "+=", "value": "1" } ], "4,2": [ { "type": "setValue", "name": "flag:door_MT12_7_3", "operator": "+=", "value": "1" } ], "10,2": [ { "type": "setValue", "name": "flag:door_MT12_7_3", "operator": "+=", "value": "1" } ], "13,1": [ { "type": "setValue", "name": "flag:door_MT12_7_3", "operator": "+=", "value": "1" } ] }, "afterGetItem": {}, "afterOpenDoor": {}, "autoEvent": { "7,3": { "0": { "condition": "flag:door_MT12_7_3==4", "currentFloor": true, "priority": 0, "delayExecute": false, "multiExecute": false, "data": [ { "type": "openDoor" }, { "type": "setValue", "name": "flag:door_MT12_7_3", "operator": "=", "value": "null" } ] } } }, "cannotMove": {}, "map": [ [ 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20], [ 20,210, 0, 29, 33, 20,381,123,381, 20, 33, 29, 0,210, 20], [ 20, 0, 20, 20,210, 20, 33,381, 33, 20,210, 20, 20, 0, 20], [ 20, 33, 20, 20, 20, 20, 20, 85, 20, 20, 20, 20, 20, 33, 20], [ 20, 27, 29, 0,369, 20, 0,373, 0, 20,369, 0, 29, 27, 20], [ 20, 20, 20, 20, 0, 20, 34, 20, 34, 20, 0, 20, 20, 20, 20], [ 20, 29, 0, 34,209, 0, 28, 20, 28, 0,209, 34, 0, 29, 20], [ 20, 20, 20,368, 20, 20, 20, 20, 20, 20, 20,368, 20, 20, 20], [ 20, 0,372, 0, 0, 20, 29, 20, 29, 20, 0, 0,372, 0, 20], [ 20, 0, 20, 0, 20, 20, 0,129, 0, 20, 20, 0, 20, 0, 20], [ 20, 34, 20, 27, 34, 0,248, 0,248, 0, 34, 27, 20, 34, 20], [ 20, 28, 20, 20, 20, 20, 20,248, 20, 20, 20, 20, 20, 28, 20], [ 20, 0, 20, 0, 34, 0,224, 0,224, 0, 34, 0, 20, 0, 20], [ 20, 0,276, 0, 29, 0, 20, 0, 20, 0, 29, 0,276, 0, 20], [ 20, 20, 20, 20, 20, 20, 20, 93, 20, 20, 20, 20, 20, 20, 20] ], "bgmap": [ ], "fgmap": [ ], "beforeBattle": {}, "weather": [ "sun", 8 ], "cannotMoveIn": {}, "bg2map": [ ], "fg2map": [ ] }