main.floors.MT1= { "floorId": "MT1", "title": "洞穴", "name": "1", "width": 15, "height": 15, "canFlyTo": true, "canFlyFrom": true, "canUseQuickShop": true, "cannotViewMap": false, "images": [], "ratio": 1, "defaultGround": "T331", "bgm": "cave.mp3", "firstArrive": [ "\t[原始人]不知为何,最近这些蝙蝠的攻击性变得很强,而且还不知道从哪冒出来了这些黏糊糊的东西。", "\t[原始人]之前捡到了一个来历不明的方块状东西(怪物手册),好像能打开,不知道里面有没有写什么", "\t[原始人]或许会有一些东西吧,但愿是我能看懂的文字,别像之前杰克给我的东西一样,完全看不懂是什么文字。", "\t[系统提示]游戏中每个怪物都有自己的说明,这些说明不会影响正常的剧情流程,但查看它们可以更好地了解本游戏的世界观,剧情玩家建议阅读。", { "type": "if", "condition": "(flag:hard===1)", "true": [ "游戏的基础玩法可以在百科全书中查看,你可以按H或者在道具栏打开。" ] } ], "eachArrive": [], "parallelDo": "", "events": {}, "changeFloor": { "7,14": { "floorId": "MT0", "loc": [ 7, 0 ] }, "0,4": { "floorId": "MT2", "loc": [ 14, 4 ] }, "11,0": { "floorId": "MT3", "loc": [ 10, 14 ] } }, "afterBattle": {}, "afterGetItem": {}, "afterOpenDoor": {}, "autoEvent": {}, "cannotMove": {}, "map": [ [20044,20049,20049,20049,20049,20049,20049,20049,20049,20049,20050, 91,20048,20049,20043], [20050,20057,20057,20057,20057,20057,20057,20057,20057,20057,20058, 0,20056,20057,20040], [20058,20065,20065,20065,20065,20065,20065,20065,20065,20065,20074, 0,20064,20065,20040], [20074, 0,141, 27, 0, 28, 0, 0,206,141,141, 32, 0, 0,20040], [ 92, 27,141,141,141,141,141,141, 0, 31, 0,202,141,203,20040], [20034, 0, 31, 0, 0,141, 0,141,141,141,141,141,141, 0,20040], [20042,205,141,141,201,141, 32, 0,141, 28, 0,141, 0, 0,20040], [20042, 0, 0,141, 0,141,141,202,141, 0, 31,202, 0, 31,20040], [20042, 0, 31,141, 0, 0, 0, 0, 0,205, 17, 17, 17, 17,20040], [20042,141,141,141,205,141,141,141,141, 0,203, 32, 0, 27,20040], [20042, 0, 0,201, 0, 0,141, 0,141,202, 17, 0, 0, 0,20040], [20042,202, 17, 17, 0, 0,205, 31, 0, 28, 17, 28, 0, 32,20040], [20042, 0, 27, 17, 31,141,141,141,141,201, 17, 17, 17, 17,20040], [20042, 32, 0, 17, 0,201, 0, 0,201, 31,202, 0, 32, 0,20040], [20036,20033,20033,20033,20033,20033,20034, 93,20032,20033,20033,20033,20033,20033,20035] ], "bgmap": [ [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,141,141,141,141,141], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,141, 0, 0, 0, 0], [ 0, 0,141,141, 0, 0, 0, 0, 0, 0,141, 0, 0, 0, 0], [ 0, 0, 0,141, 0, 0, 0, 0, 0, 0,141,141,141,141,141], [ 0, 0, 0,141, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0,141, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] ], "fgmap": [ ], "beforeBattle": {}, "cannotMoveIn": {}, "bg2map": [ ], "fg2map": [ ] }