main.floors.MT32 = { floorId: 'MT32', title: '冰封雪原', name: '冰封雪原', width: 15, height: 15, canFlyTo: true, canFlyFrom: true, canUseQuickShop: true, cannotViewMap: false, images: [], ratio: 8, defaultGround: 'T580', bgm: 'winter.mp3', firstArrive: [ { type: 'function', function: "function(){\ncore.removeMaps('MT17', 'MT21', true)\n}" } ], eachArrive: [], parallelDo: '', events: { '0,7': [ { type: 'if', condition: '(flag:inWinter2===true)', true: ['\t[低级智人]\b[up,hero]没必要回去了'], false: [ { type: 'changeFloor', floorId: 'MT31', loc: [14, 7] } ] } ], '1,6': ['宝石血瓶的加成已提升至8倍'], '1,8': [ '衣服是个装备,记得穿上', '光环会在地图上显示,如果不想要可以在背包里面的系统设置里面关闭', '每张地图会保证极昼怪的数量与永夜怪的数量相同', '注意打过永夜怪或者极昼怪之后或者有光环的时候,怪物标记可能与当前地图不符,因为标记怪物是标记的某一类怪物而不是某一点的怪物', '怪物手册显示的怪物是不经过光环加成的怪物,而定点查看则是经过各种加成的怪物。你可以将鼠标移动到怪物上,按下e或c使用定点查看功能' ] }, changeFloor: { '14,6': { floorId: 'MT33', loc: [0, 6] } }, beforeBattle: {}, afterBattle: {}, afterGetItem: {}, afterOpenDoor: {}, autoEvent: {}, cannotMove: {}, cannotMoveIn: {}, map: [ [ 147, 147, 147, 147, 147, 147, 147, 147, 147, 147, 147, 147, 147, 147, 147 ], [147, 0, 482, 441, 274, 0, 28, 147, 34, 0, 603, 0, 0, 0, 147], [147, 595, 147, 147, 147, 32, 0, 590, 0, 34, 587, 0, 147, 147, 147], [147, 0, 403, 0, 147, 602, 587, 586, 587, 587, 587, 21, 147, 381, 147], [147, 28, 33, 27, 492, 34, 34, 586, 34, 390, 588, 0, 592, 34, 147], [ 147, 147, 494, 147, 147, 585, 492, 585, 595, 588, 588, 590, 147, 492, 147 ], [147, 129, 0, 21, 147, 32, 0, 602, 0, 586, 0, 0, 34, 0, 94], [92, 0, 589, 0, 492, 0, 32, 584, 27, 590, 0, 587, 0, 28, 147], [147, 129, 0, 22, 147, 590, 492, 584, 29, 586, 587, 587, 492, 147, 147], [147, 147, 494, 147, 147, 0, 0, 603, 0, 586, 0, 32, 32, 0, 147], [ 147, 27, 33, 28, 147, 147, 147, 147, 494, 585, 585, 585, 584, 602, 147 ], [147, 0, 403, 0, 492, 34, 34, 147, 0, 0, 381, 381, 0, 0, 147], [ 147, 595, 147, 147, 147, 603, 147, 147, 147, 147, 274, 147, 147, 590, 147 ], [147, 0, 21, 27, 0, 0, 0, 0, 28, 33, 0, 492, 0, 0, 147], [ 147, 147, 147, 147, 147, 147, 147, 147, 147, 147, 147, 147, 147, 147, 147 ] ], bgmap: [ [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 145, 145, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 145, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 145, 0, 145, 145, 145, 145, 145], [145, 145, 145, 145, 145, 145, 145, 145, 145, 145, 145, 0, 145, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 145, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 145, 145, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 145, 0], [0, 145, 0, 0, 0, 0, 0, 0, 0, 0, 145, 145, 145, 145, 0], [0, 145, 0, 0, 0, 0, 0, 0, 0, 0, 145, 0, 0, 0, 0], [0, 145, 145, 145, 145, 145, 145, 145, 145, 145, 145, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] ], fgmap: [], bg2map: [ [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 146, 146, 146, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 146, 146, 146, 0, 0, 0, 0, 146, 146, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 146, 146, 146, 0, 0, 0, 582, 0, 0, 0, 0, 146, 146, 0], [0, 146, 146, 146, 0, 0, 0, 0, 0, 0, 0, 0, 146, 146, 0], [0, 146, 146, 146, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 581, 581, 582, 0, 0, 0, 0, 0, 0, 0], [0, 146, 146, 146, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 146, 146, 146, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] ], fg2map: [] };