interface MotaConfig { name: string; resourceName?: string; zip?: Record; } function defineConfig(config: MotaConfig): MotaConfig { return config; } export default defineConfig({ // 这里修改塔的name,请保持与全塔属性的完全相同,否则发布之后可能无法进行游玩 name: 'HumanBreak', resourceName: 'HumanBreakRes', zip: { 'resource.zip': [ 'autotiles/*', 'tilesets/*', 'materials/*', 'images/*', 'animates/*', 'sounds/*', 'fonts/*' ] } });