interface MotaConfig {
name: string;
resourceName?: string;
zip?: Record<string, string[]>;
}
function defineConfig(config: MotaConfig): MotaConfig {
return config;
}
export default defineConfig({
// 这里修改塔的name,请保持与全塔属性的完全相同,否则发布之后可能无法进行游玩
name: 'HumanBreak',
resourceName: 'HumanBreakRes',
zip: {
'resource.zip': [
'autotiles/*',
'tilesets/*',
'images/*',
'animates/*',
'sounds/*',
'fonts/*',
'!images/bg.jpg'
],
'weather.zip': [
'materials/fog.png',
'materials/cloud.png',
'materials/sun.png'
],
'materials.zip': [
'materials/animates.png',
'materials/enemy48.png',
'materials/enemys.png',
'materials/icons.png',
'materials/items.png',
'materials/npc48.png',
'materials/npcs.png',
'materials/terrains.png'
]
}
});