/// 'use strict'; function enemys() { this._init(); } ////// 初始化 ////// enemys.prototype._init = function () { this.enemys = enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80; for (var enemyId in this.enemys) { this.enemys[enemyId].id = enemyId; } }; enemys.prototype.getEnemys = function () { var enemys = core.clone(this.enemys); var enemyInfo = core.getFlag('enemyInfo'); if (enemyInfo) { for (var id in enemyInfo) { for (var name in enemyInfo[id]) { enemys[id][name] = core.clone(enemyInfo[id][name]); } } } // 将所有怪物的各项属性映射到朝下的 for (var id in enemys) { if (enemys[id].faceIds) { var downId = enemys[id].faceIds.down; if (downId != null && downId != id && enemys[downId]) { enemys[id] = { id: id }; for (var property in enemys[downId]) { if ( property != 'id' && enemys[downId].hasOwnProperty(property) ) { (function (id, downId, property) { Object.defineProperty(enemys[id], property, { get: function () { return enemys[downId][property]; }, set: function (v) { enemys[downId][property] = v; }, enumerable: true }); })(id, downId, property); } } } } } return enemys; }; ////// 判断是否含有某特殊属性 ////// enemys.prototype.hasSpecial = function (special, test) { // Deprecated. Use `Array.includes` instead. }; enemys.prototype.getSpecials = function () { // Deprecated. See src/plugin/game/enemy/special.ts }; ////// 获得所有特殊属性的名称 ////// enemys.prototype.getSpecialText = function (enemy) { // Deprecated. }; ////// 获得所有特殊属性的颜色 ////// enemys.prototype.getSpecialColor = function (enemy) { // Deprecated. }; ////// 获得所有特殊属性的额外标记 ////// enemys.prototype.getSpecialFlag = function (enemy) { // Deprecated. }; ////// 获得每个特殊属性的说明 ////// enemys.prototype.getSpecialHint = function (enemy, special) { // Deprecated. }; enemys.prototype._calSpecialContent = function (enemy, content) { // Deprecated. }; ////// 获得某个点上某个怪物的某项属性 ////// enemys.prototype.getEnemyValue = function (enemy, name, x, y, floorId) { // Deprecated. }; ////// 能否获胜 ////// enemys.prototype.canBattle = function (enemy, x, y, floorId) { // Deprecated. See src/plugin/game/enemy/battle.ts }; enemys.prototype.getDamageString = function (enemy, x, y, floorId, hero) { // Deprecated. }; ////// 接下来N个临界值和临界减伤计算 ////// enemys.prototype.nextCriticals = function (enemy, number, x, y, floorId, hero) { // Deprecated. See src/plugin/game/enemy/damage.ts DamageEnemy.calCritical. }; /// 未破防临界采用二分计算 enemys.prototype._nextCriticals_overAtk = function (enemy) { // Deprecated. See src/plugin/game/enemy/damage.ts DamageEnemy.calCritical. }; enemys.prototype._nextCriticals_special = function (enemy) { // Deprecated. See src/plugin/game/enemy/damage.ts DamageEnemy.calCritical. }; enemys.prototype._nextCriticals_useBinarySearch = function (enemy) { // Deprecated. See src/plugin/game/enemy/damage.ts DamageEnemy.calCritical. }; ////// N防减伤计算 ////// enemys.prototype.getDefDamage = function (enemy, k, x, y, floorId, hero) { // Deprecated. See src/plugin/game/enemy/damage.ts DamageEnemy.calDefDamage. }; enemys.prototype.getEnemyInfo = function (enemy, hero, x, y, floorId) { // Deprecated. See src/plugin/game/enemy/damage.ts }; ////// 获得战斗伤害信息(实际伤害计算函数) ////// enemys.prototype.getDamageInfo = function (enemy, hero, x, y, floorId) { // Deprecated. See src/plugin/game/enemy/damage.ts }; ////// 获得在某个勇士属性下怪物伤害 ////// enemys.prototype.getDamage = function (enemy, x, y, floorId, hero) { // Deprecated. See src/plugin/game/enemy/damage.ts }; enemys.prototype._getDamage = function (enemy, hero, x, y, floorId) { // Deprecated. See src/plugin/game/enemy/damage.ts }; ////// 获得当前楼层的怪物列表 ////// enemys.prototype.getCurrentEnemys = function (floorId) { // Deprecated. See src/plugin/game/enemy/battle.ts }; enemys.prototype._getCurrentEnemys_getEnemy = function (enemyId) { // Deprecated. See src/plugin/game/enemy/battle.ts }; enemys.prototype._getCurrentEnemys_addEnemy = function (enemyId) { // Deprecated. See src/plugin/game/enemy/battle.ts }; enemys.prototype._getCurrentEnemys_addEnemy_defDamage = function (enemy) { // Deprecated. See src/plugin/game/enemy/battle.ts }; enemys.prototype._getCurrentEnemys_sort = function (enemys) { // Deprecated. See src/plugin/game/enemy/battle.ts }; enemys.prototype.hasEnemyLeft = function (enemyId, floorId) { // Deprecated. };