/// /** * 计算需要计算伤害的方向 * @param {number} x * @param {number} y * @param {FloorIds} floorId */ export function getNeedCalculateDir(x, y, floorId) {} export function getEnemyInfo(enemy, hero, x, y, floorId) {} export function getDamageInfo(enemy, hero, x, y, floorId) {} export function checkBlock(floorId) {}