main.floors.MT31 = { floorId: 'MT31', title: '智慧小径', name: '智慧小径', width: 15, height: 15, canFlyTo: true, canFlyFrom: true, canUseQuickShop: true, cannotViewMap: false, images: [], ratio: 2, defaultGround: 'grass', bgm: 'road.mp3', firstArrive: [ '\t[低级智人]\b[up,hero]杰克,你为什么在这?', '\t[杰克,thief]\b[up,4,7]哟,咱好久不见了,我只是来这里寻找点东西。', '\t[低级智人]\b[up,hero]这里怪物这么强,你怎么能打败他?', '\t[杰克,thief]\b[up,4,7]我有我的特殊办法。', '\t[低级智人]\b[up,hero]那些...绿色宝石吗?', '\t[杰克,thief]\b[up,4,7]绿色宝石?我没见过那东西。', '\t[低级智人]\b[up,hero]那是什么办法呢?', '\t[杰克,thief]\b[up,4,7]这个你就不用操心了。', '\t[杰克,thief]\b[up,4,7]对了,有人让我给你说一句话。', '\t[杰克,thief]\b[up,4,7]时间会诉说真相,而历史不会。', '\t[杰克,thief]\b[up,4,7]即使历史是真实的。', '\t[低级智人]\b[up,hero]什么意思?', '\t[杰克,thief]\b[up,4,7]我也不清楚,不过我先走了,你慢慢理解。', { type: 'jump', from: [4, 7], dxy: [15, 0], time: 500 }, '\t[低级智人]\b[up,hero]...', '\t[低级智人]\b[up,hero]时间会诉说真相,而历史不会...', '\t[低级智人]\b[up,hero]能相信的只有时间,而历史能被篡改吗...', '\t[低级智人]\b[up,hero]历史是真实的,又为何不会诉说真相呢...', '\t[低级智人]\b[up,hero]完全不能理解。' ], eachArrive: [], parallelDo: '', events: { '14,7': [ { type: 'if', condition: '(!flag:inWinter)', true: [ { type: 'setCurtain', color: [0, 0, 0, 1], time: 1500, keep: true }, { type: 'setText', text: [0, 0, 0, 1], background: 'winskin3.png' }, '人类简史——进化篇', { type: 'playSound', name: 'paper.mp3' }, '经过了漫长的行走,他感到真相越来越接近。', { type: 'playSound', name: 'paper.mp3' }, '前方,是会将凛冽渗入骨髓的冰封雪原。', { type: 'playSound', name: 'paper.mp3' }, '这里,他将寻找到所谓的真相。', { type: 'changeFloor', floorId: 'MT32', loc: [0, 7] }, { type: 'setCurtain', time: 1000 }, { type: 'setText', text: [255, 255, 255, 1], background: 'winskin2.png' }, '\t[低级智人]\b[up,hero]呼,好冷。', '\t[低级智人]\b[up,hero]嗯?', { type: 'moveHero', time: 250, steps: ['right:1'] }, '\t[低级智人]\b[up,hero]这是杰克给我留下的衣服吗?', '\t[低级智人]\b[up,hero]先穿上吧,这里太冷了。', { type: 'setValue', name: 'flag:inWinter', value: 'true' } ], false: [ { type: 'changeFloor', floorId: 'MT32', loc: [0, 7] } ] } ], '2,6': [ '注意右方的清怪检测是检测\r[gold]勇气之路\r[]的怪物,本区域的怪物不检测,可以暂时留怪' ], '13,7': [ '这里是漏怪检测,会检测\r[gold]勇气之路\r[]区域是否有遗漏怪物', { type: 'function', function: 'function(){\nconst enemy = core.plugin.remainEnemy.getRemainEnemyString(core.floorIds.slice(17, 22));\nif (enemy.length === 0) {\n\tcore.insertAction([\'当前无剩余怪物!\', { "type": "hide", "remove": true }, ]);\n} else {\n\tcore.insertAction(enemy);\n}\n}' } ] }, changeFloor: { '0,7': { floorId: 'MT29', loc: [14, 8] } }, beforeBattle: {}, afterBattle: { '10,7': [ '\t[智慧守护者,E577]\b[up,10,7]智慧!终于有人可以得到这些智慧了!', '\t[智慧守护者,E577]\b[up,10,7]终于要迎来结束战争的那一天了!', '\t[智慧守护者,E577]\b[up,10,7]我的任务终于完成了!!', '\t[低级智人]\b[up,hero]什么结束战争,什么完成任务?', { type: 'setBlock', number: 'I476', time: 1000 }, '\t[低级智人]\b[up,hero]哎,没问到啊...', '\t[低级智人]\b[up,hero]战争,又是什么意思呢?', '\t[低级智人]\b[up,hero]之前智慧之神也提过战争,但是我还没问我们就打起来了。', '\t[低级智人]\b[up,hero]之后应该就知道了。', { type: 'function', function: 'function(){\ncore.getNextItem()\n}' }, { type: 'sleep', time: 1000 }, '\t[低级智人]\b[up,hero]!!!', '\t[低级智人]\b[up,hero]这种感觉!', '\t[低级智人]\b[up,hero]感觉前所未有的东西涌入了大脑。', '\t[低级智人]\b[up,hero]这就是智慧吗。', '\t[低级智人]\b[up,hero]原来如此。', '\t[低级智人]\b[up,hero]原来,智慧是这个意思。', '\t[低级智人]\b[up,hero]我明白了,我全都明白了。', '\t[低级智人]\b[up,hero]智慧,真的可以掌握万物。', { type: 'setValue', name: 'flag:door_MT31_7_6', operator: '+=', value: '1' } ] }, afterGetItem: {}, afterOpenDoor: {}, autoEvent: { '7,5': { 0: { condition: 'flag:door_MT31_7_6==1', currentFloor: true, priority: 0, delayExecute: false, multiExecute: false, data: [ { type: 'openDoor' }, { type: 'setValue', name: 'flag:door_MT31_7_6', operator: '=', value: 'null' } ] }, 1: null }, '7,9': { 0: { condition: 'flag:door_MT31_7_6==1', currentFloor: true, priority: 0, delayExecute: false, multiExecute: false, data: [ { type: 'openDoor' }, { type: 'setValue', name: 'flag:door_MT31_7_6', operator: '=', value: 'null' } ] }, 1: null } }, cannotMove: {}, cannotMoveIn: {}, map: [ [ 143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143 ], [ 143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143 ], [ 143, 143, 143, 143, 143, 143, 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