main.floors.MT21 = { floorId: 'MT21', title: '勇气之路', name: '21', width: 15, height: 15, canFlyTo: true, canFlyFrom: true, canUseQuickShop: true, cannotViewMap: false, images: [], ratio: 2, defaultGround: 'grass', bgm: 'plot1.mp3', firstArrive: [], eachArrive: [], parallelDo: '', events: { '14,8': [ { type: 'if', condition: '(flag:chapter===1)', true: [ { type: 'setCurtain', color: [0, 0, 0, 1], time: 1500, keep: true }, { type: 'setText', text: [0, 0, 0, 1], background: 'winskin3.png' }, '人类简史——起源篇', { type: 'playSound', name: 'paper.mp3' }, '他踏出了寻找智慧的第一步。', { type: 'playSound', name: 'paper.mp3' }, '他所练就的勇气,也成为他寻找智慧路上的一大利器。', { type: 'playSound', name: 'paper.mp3' }, '人类简史——起源篇,完。', { type: 'playSound', name: 'paper.mp3' }, { type: 'setValue', name: 'flag:chapter', value: '2' }, { type: 'sleep', time: 1000 }, '人类简史——进化篇', { type: 'playSound', name: 'paper.mp3' }, '或许,他真的不理解智慧。', { type: 'playSound', name: 'paper.mp3' }, '或许,他已经理解了一些。', { type: 'playSound', name: 'paper.mp3' }, '但这不重要。', { type: 'playSound', name: 'paper.mp3' }, '他的轨迹已经注定了他对未来的影响。', { type: 'playSound', name: 'paper.mp3' }, { type: 'playSound', name: 'paper.mp3' }, '这个世界,甚至这个宇宙,都因为他的存在而改变。', { type: 'playSound', name: 'paper.mp3' }, '在这里,智慧小径,将是他智慧的飞跃点。', { type: 'changeFloor', floorId: 'MT22', loc: [0, 8] }, { type: 'setCurtain', time: 1000 }, { type: 'setText', text: [255, 255, 255, 1], background: 'winskin2.png' }, '\t[低级智人]\b[up,hero]智慧吗...', '\t[低级智人]\b[up,hero]智慧又是什么呢?', '\t[低级智人]\b[up,hero]智慧之神说它可以掌控万物,真的这么神奇吗...', '\t[低级智人]\b[up,hero]完全摸不到头脑。', '\t[低级智人]\b[up,hero]或许智慧结晶会告诉我答案吧。', { type: 'function', function: "function(){\ncore.plugin.gameUi.showChapter('第二章 智慧');\ncore.plugin.removeMap.removeMaps('tower1', 'tower7', true);\ndelete flags.tower1;\ndelete flags.wordsTimeOut;\ndelete flags.boom;\ndelete flags.booming;\n}" }, { type: 'setValue', name: 'item:pickaxe', value: '0' } ], false: [ { type: 'changeFloor', floorId: 'MT22', loc: [0, 8] } ] } ] }, changeFloor: { '0,6': { floorId: 'MT19', loc: [14, 6] } }, afterBattle: {}, afterGetItem: {}, afterOpenDoor: {}, autoEvent: {}, cannotMove: {}, map: [ [ 142, 142, 142, 142, 142, 142, 142, 142, 142, 142, 142, 142, 142, 142, 142 ], [ 142, 142, 142, 142, 142, 142, 142, 142, 142, 487, 142, 142, 142, 142, 142 ], [ 142, 142, 142, 487, 494, 378, 0, 142, 378, 494, 142, 142, 142, 142, 142 ], [142, 142, 142, 142, 142, 142, 520, 33, 518, 142, 142, 0, 0, 142, 142], [142, 142, 142, 142, 33, 376, 0, 142, 381, 0, 33, 376, 0, 142, 142], [ 142, 142, 378, 142, 0, 142, 142, 142, 142, 142, 142, 142, 545, 142, 142 ], [92, 0, 33, 142, 142, 142, 487, 142, 0, 381, 33, 0, 0, 0, 142], [ 143, 518, 142, 142, 0, 33, 494, 142, 143, 143, 143, 520, 143, 143, 142 ], [143, 0, 33, 376, 545, 381, 0, 520, 0, 143, 0, 0, 143, 0, 94], [143, 143, 143, 143, 143, 0, 143, 0, 376, 143, 0, 545, 0, 378, 143], [143, 0, 33, 0, 518, 0, 143, 0, 0, 519, 33, 143, 33, 0, 143], [ 143, 143, 143, 143, 381, 143, 143, 143, 33, 143, 376, 143, 143, 143, 143 ], [143, 143, 0, 33, 545, 0, 378, 143, 0, 143, 381, 0, 0, 143, 143], [143, 143, 143, 378, 143, 33, 0, 519, 0, 143, 0, 143, 143, 143, 143], [ 143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143 ] ], beforeBattle: {}, bgmap: [], fgmap: [], bg2map: [], fg2map: [], cannotMoveIn: {} };