import { reactive, ref } from 'vue'; import { message } from 'ant-design-vue'; const markedEnemy = reactive([]); interface MarkInfo { nextCritical: number; } const markInfo: Partial> = {}; const criticalReached: Partial>> = {}; const enemyDamageInfo: Partial>> = {}; /** * 标记一个怪物,标记后的怪物会在勇士刚好能打过怪物时、伤害刚好小于勇士生命值的2/3和1/3时、踩到临界时提示 * @param id 标记的怪物id */ export function markEnemy(id: EnemyIds) { if (hasMarkedEnemy(id)) return; markedEnemy.push(id); markInfo[id] = { nextCritical: core.nextCriticals(id, 1)[0]?.[0] ?? 0 + core.status.hero.atk }; criticalReached[id] = { 0: true }; enemyDamageInfo[id] = { 1: false, 2: false, 3: false }; getMarkInfo(id, true); checkMarkedEnemy(true); } /** * 是否标记过某个怪物 */ export function hasMarkedEnemy(id: EnemyIds) { return markedEnemy.includes(id); } /** * 取消标记某个怪物 */ export function unmarkEnemy(id: EnemyIds) { const index = markedEnemy.indexOf(id); if (index === -1) return; markedEnemy.splice(index, 1); checkMarkedEnemy(); } /** * 获得所有被标记的怪物 */ export function getMarkedEnemy() { return markedEnemy; } /** * 获取怪物的临界信息 * @param id 怪物id */ export function getMarkInfo(id: EnemyIds, noMessage: boolean = false) { const reached = criticalReached[id]!; const info = markInfo[id]!; if (core.status.hero.atk >= info.nextCritical) { if (!reached[info.nextCritical] && !noMessage) { message.success({ content: `踩到了${core.material.enemys[id].name}的临界!`, class: 'antdv-message' }); } reached[info.nextCritical] = true; const n = core.nextCriticals(id, 1)[0]?.[0]; const next = (n ?? 0) + core.status.hero.atk; info.nextCritical = next; } } /** * 检查被标记怪物的状态 */ export function checkMarkedEnemy(noMessage: boolean = false) { checkMarkedStatus.value = !checkMarkedStatus.value; const hp = core.status.hero.hp; getMarkedEnemy().forEach(v => { getMarkInfo(v); const damage = core.getDamageInfo(v)?.damage ?? -1; if (damage === -1) return; const info = enemyDamageInfo[v]!; const name = core.material.enemys[v].name; if (damage < hp / 3) { if (!info[3] && !noMessage) { message.success({ content: `${name}的伤害已降至勇士生命值的1/3!`, class: 'antdv-message' }); } info[1] = true; info[2] = true; info[3] = true; } else if (damage < (hp / 3) * 2) { if (!info[2] && !noMessage) { message.success({ content: `${name}的伤害已降至勇士生命值的2/3!`, class: 'antdv-message' }); } info[1] = true; info[2] = true; info[3] = false; } else if (damage < hp) { if (!info[1] && !noMessage) { message.success({ content: `你已经能打过${name}了!`, class: 'antdv-message' }); } info[1] = true; info[2] = false; info[3] = false; } }); } export const checkMarkedStatus = ref(false); export default function init() { return { checkMarkedEnemy, checkStatus: checkMarkedStatus }; }