main.floors.MT17= { "floorId": "MT17", "title": "勇气之路", "name": "17", "width": 15, "height": 15, "canFlyTo": true, "canFlyFrom": true, "canUseQuickShop": true, "cannotViewMap": false, "images": [], "ratio": 2, "defaultGround": "grass", "bgm": "plot1.mp3", "color": null, "weather": null, "firstArrive": [ { "type": "setCurtain", "time": 1000 }, "\t[野蛮人]\b[up,hero]勇气之路,智慧之塔,我来了!", "血瓶宝石效果已变成两倍", { "type": "setGlobalValue", "name": "animateSpeed", "value": 333.333 }, { "type": "function", "function": "function(){\ndelete flags.__bgm__;\n}" } ], "eachArrive": [], "parallelDo": "", "events": { "6,7": [ "在地图上拥有追猎怪物的时候无法瞬移" ], "13,6": [ "这个绝对坚固怪能刷血还是尽量刷吧,塔里面有盾,拿了盾之后差不多就能防杀了,大概可以刷10w血", "注意,如果你开启了自动切换技能,那么当你未防杀他的时候系统可能会自动选择开启技能导致你破了防。这时候你需要自行计算距离不开技能破防还需要吃多少攻" ] }, "changeFloor": { "14,7": { "floorId": "MT18", "loc": [ 0, 7 ] } }, "afterBattle": { "12,6": [ { "type": "function", "function": "function(){\nif (core.status.hero.hp - flags.hphphp >= 150000) {\n\tMota.Plugin.require('achievement_r').completeAchievement('normal', 1);\n}\ndelete flags.hphphp;\n}" } ] }, "afterGetItem": {}, "afterOpenDoor": {}, "autoEvent": {}, "cannotMove": {}, "map": [ [142,142,142,142,142,142,142,142,142,142,142,142,142,142,142], [142,142,142,142,142,142,142,142,142,142,142,142,142,142,142], [142,142,142,142,142,142,142,142,142,142,142,142,142,142,142], [142,142, 0, 27,492, 0, 29,142,142,142,142,482, 0,482,142], [142,142,142, 34,142,142, 34,142, 27,142,142,142,142,142,142], [142, 28, 34, 29,226, 21, 27,492,381,142, 29, 28, 22, 27,142], [142,142,142,142,142,268,142,142, 33,142,142,142,517,129,142], [ 0,209, 0, 0,491, 0,129,143,273,143,143,143, 33, 0, 94], [143,143,143,143, 0,491,226, 0, 0, 0, 0, 0, 0,521,143], [143, 34, 27,143,522,143,143,143,143,522,143,143,143, 0,143], [143, 28, 29,143, 33, 28, 0, 29,492,403,403,143, 0, 28,143], [143, 34, 27,505, 0,143,223,492,143,143,143,143,273,143,143], [143,492,143,143,505,143, 34,403,143,376, 33,143,381, 0,143], [143, 28, 29, 34,376,492,403, 34,515, 33,378,143, 0, 28,143], [143,143,143,143,143,143,143,143,143,143,143,143,143,143,143] ], "bgmap": [ [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [144,144,144,144,144, 0, 0, 0, 0, 0, 0, 0, 0,144,144], [ 0, 0, 0, 0,144,144,144,144,144,144, 0, 0, 0,144, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0,144, 0, 0, 0,144, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0,144,144,144,144,144, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] ], "fgmap": [ ], "beforeBattle": { "12,6": [ { "type": "setValue", "name": "flag:hphphp", "value": "core.status.hero.hp" } ] }, "bg2map": [ ], "fg2map": [ ], "cannotMoveIn": {} }