/// /** * 计算需要计算伤害的方向 * @param {number} x * @param {number} y * @param {FloorIds} floorId */ export function getNeedCalculateDir(x, y, floorId) {} /** * 获得怪物属性 * @param {EnemyIds | Partial} enemy * @param {Partial?} hero * @param {number?} x * @param {number?} y * @param {FloorIds?} floorId */ export function getEnemyInfo(enemy, hero, x, y, floorId) {} /** * 获得怪物伤害 * @param {EnemyIds | Partial} enemy * @param {Partial?} hero * @param {number?} x * @param {number?} y * @param {FloorIds?} floorId */ export function getDamageInfo(enemy, hero, x, y, floorId) {} /** * 计算地图伤害与光环效果 * @param {FloorIds} floorId */ export function checkBlock(floorId) {}