///
/**
* 计算需要计算伤害的方向
* @param {number} x
* @param {number} y
* @param {FloorIds} floorId
*/
export function getNeedCalculateDir(x, y, floorId) {}
/**
* 获得怪物属性
* @param {EnemyIds | Partial} enemy
* @param {Partial?} hero
* @param {number?} x
* @param {number?} y
* @param {FloorIds?} floorId
*/
export function getEnemyInfo(enemy, hero, x, y, floorId) {}
/**
* 获得怪物伤害
* @param {EnemyIds | Partial} enemy
* @param {Partial?} hero
* @param {number?} x
* @param {number?} y
* @param {FloorIds?} floorId
*/
export function getDamageInfo(enemy, hero, x, y, floorId) {}
/**
* 计算地图伤害与光环效果
* @param {FloorIds} floorId
*/
export function checkBlock(floorId) {}