main.floors.MT12= { "floorId": "MT12", "title": "草原", "name": "12", "width": 15, "height": 15, "canFlyTo": true, "canFlyFrom": true, "canUseQuickShop": true, "cannotViewMap": false, "images": [], "ratio": 1, "defaultGround": "grass", "bgm": "grass.mp3", "firstArrive": [], "eachArrive": [], "parallelDo": "", "events": { "7,1": [ "\t[原始人]\b[down,hero]杰克?你怎么在这?", "\t[杰克,thief]\b[down,7,1]我刚刚出山洞,就发现了一堆怪物。", "\t[杰克,thief]\b[down,7,1]那些怪物冲着我就跑过来,我根本打不过他们。", "\t[杰克,thief]\b[down,7,1]我就跑到了这里。", "\t[杰克,thief]\b[down,7,1]多谢你救了我。", "\t[原始人]\b[down,hero]不用多谢了,咱都是兄弟的。", "\t[杰克,thief]\b[down,7,1]你来这里是要干什么?", "\t[原始人]\b[down,hero](他好像没有注意到绿色结晶,就不要提这件事了吧)", "\t[原始人]\b[down,hero]我要上山砍一些柴火。", "\t[原始人]\b[down,hero]但是上山的路被强大的怪物堵死了,我根本上不去。", "\t[杰克,thief]\b[down,7,1]这样啊。", "\t[杰克,thief]\b[down,7,1]正好,我最近学会了一招,能让你避开那些怪物,我来教给你吧!", "获得技能:跳跃\n快捷键2,消耗200点生命值,困难消耗400点,一个地图只能使用3次\n如果前方为可通行的地面,则不能使用该技能\n如果前方为怪物,则将怪物移至勇士视线上第一个不能通行的方块后\n如果前方为障碍物,则直接跳到该障碍物的后方", "\t[原始人]\b[down,hero]多谢杰克兄弟了啊。", "\t[杰克,thief]\b[down,7,1]不过还是要小心山上的那些怪物,那些怪物都很强。", "\t[原始人]\b[down,hero]我明白,但是我必须上山,不然都要饿死冻死了。", "\t[杰克,thief]\b[down,7,1]那我就不打扰你了,咱们之后再见。", "去南方那个之前过不去的地方推进游戏剧情", "手机端可以点击右下角的难度来切换下方工具栏至数字键", { "type": "setValue", "name": "flag:skill2", "value": "true" }, { "type": "hide", "remove": true } ], "7,9": [ "把四个骷髅卫兵杀死开启机关门" ] }, "changeFloor": { "7,14": { "floorId": "MT11", "loc": [ 7, 0 ] } }, "afterBattle": { "1,1": [ { "type": "setValue", "name": "flag:door_MT12_7_3", "operator": "+=", "value": "1" } ], "4,2": [ { "type": "setValue", "name": "flag:door_MT12_7_3", "operator": "+=", "value": "1" } ], "10,2": [ { "type": "setValue", "name": "flag:door_MT12_7_3", "operator": "+=", "value": "1" } ], "13,1": [ { "type": "setValue", "name": "flag:door_MT12_7_3", "operator": "+=", "value": "1" } ] }, "afterGetItem": {}, "afterOpenDoor": {}, "autoEvent": { "7,3": { "0": { "condition": "flag:door_MT12_7_3==4", "currentFloor": true, "priority": 0, "delayExecute": false, "multiExecute": false, "data": [ { "type": "openDoor" }, { "type": "setValue", "name": "flag:door_MT12_7_3", "operator": "=", "value": "null" } ] } } }, "cannotMove": {}, "map": [ [ 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20], [ 20,210, 0, 29, 33, 20,381,123,381, 20, 33, 29, 0,210, 20], [ 20, 0, 20, 20,210, 20, 33,381, 33, 20,210, 20, 20, 0, 20], [ 20, 33, 20, 20, 20, 20, 20, 85, 20, 20, 20, 20, 20, 33, 20], [ 20, 27, 29, 0,369, 20, 0,373, 0, 20,369, 0, 29, 27, 20], [ 20, 20, 20, 20, 0, 20, 34, 20, 34, 20, 0, 20, 20, 20, 20], [ 20, 29, 0, 34,209, 0, 28, 20, 28, 0,209, 34, 0, 29, 20], [ 20, 20, 20,368, 20, 20, 20, 20, 20, 20, 20,368, 20, 20, 20], [ 20, 0,372, 0, 0, 20, 29, 20, 29, 20, 0, 0,372, 0, 20], [ 20, 0, 20, 0, 20, 20, 0,129, 0, 20, 20, 0, 20, 0, 20], [ 20, 34, 20, 27, 34, 0,248, 0,248, 0, 34, 27, 20, 34, 20], [ 20, 28, 20, 20, 20, 20, 20,248, 20, 20, 20, 20, 20, 28, 20], [ 20, 0, 20, 0, 34, 0,224, 0,224, 0, 34, 0, 20, 0, 20], [ 20, 0,276, 0, 29, 0, 20, 0, 20, 0, 29, 0,276, 0, 20], [ 20, 20, 20, 20, 20, 20, 20, 93, 20, 20, 20, 20, 20, 20, 20] ], "bgmap": [ ], "fgmap": [ ], "beforeBattle": {}, "weather": [ "sun", 8 ], "cannotMoveIn": {}, "bg2map": [ ], "fg2map": [ ] }