/*
actions.js:用户交互的事件的处理
键盘、鼠标、触摸屏事件相关
 */

'use strict';

function actions() {
    this._init();
    this._HX_ = core._HALF_WIDTH_;
    this._HY_ = core._HALF_HEIGHT_;
    this._out = function (x) {
        return x < this._HX_ - 2 || this._HX_ + 2 < x;
    };
    this.LAST = core._WIDTH_ - 1;
}

actions.prototype._init = function () {
    this.actionsdata = functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a.actions;
    this.actions = {};
    // --- onkeyDown注册
    this.registerAction(
        'onkeyDown',
        '_sys_checkReplay',
        this._sys_checkReplay,
        100
    );
    this.registerAction('onkeyDown', '_sys_onkeyDown', this._sys_onkeyDown, 0);
    // --- onkeyUp注册
    this.registerAction(
        'onkeyUp',
        '_sys_onkeyUp_replay',
        this._sys_onkeyUp_replay,
        100
    );
    this.registerAction('onkeyUp', '_sys_onkeyUp', this._sys_onkeyUp, 0);
    // --- pressKey注册
    this.registerAction(
        'pressKey',
        '_sys_checkReplay',
        this._sys_checkReplay,
        100
    );
    this.registerAction('pressKey', '_sys_pressKey', this._sys_pressKey, 0);
    // --- keyDown注册
    this.registerAction(
        'keyDown',
        '_sys_checkReplay',
        this._sys_checkReplay,
        100
    );
    this.registerAction(
        'keyDown',
        '_sys_keyDown_lockControl',
        this._sys_keyDown_lockControl,
        50
    );
    this.registerAction('keyDown', '_sys_keyDown', this._sys_keyDown, 0);
    // --- keyUp注册
    this.registerAction(
        'keyUp',
        '_sys_keyUp_replay',
        this._sys_keyUp_replay,
        100
    );
    this.registerAction(
        'keyUp',
        '_sys_keyUp_lockControl',
        this._sys_keyUp_lockControl,
        50
    );
    this.registerAction('keyUp', '_sys_keyUp', this._sys_keyUp, 0);
    // --- ondown注册
    this.registerAction(
        'ondown',
        '_sys_checkReplay',
        this._sys_checkReplay,
        100
    );
    this.registerAction(
        'ondown',
        '_sys_ondown_lockControl',
        this._sys_ondown_lockControl,
        30
    );
    this.registerAction('ondown', '_sys_ondown', this._sys_ondown, 0);
    // --- onmove注册
    this.registerAction(
        'onmove',
        '_sys_checkReplay',
        this._sys_checkReplay,
        100
    );
    this.registerAction(
        'onmove',
        '_sys_onmove_choices',
        this._sys_onmove_choices,
        30
    );
    this.registerAction('onmove', '_sys_onmove', this._sys_onmove, 0);
    // --- onup注册
    this.registerAction('onup', '_sys_checkReplay', this._sys_checkReplay, 100);
    this.registerAction('onup', '_sys_onup', this._sys_onup, 0);
    // --- onclick已废弃,将视为ondown
    // --- onmousewheel注册
    this.registerAction(
        'onmousewheel',
        '_sys_onmousewheel',
        this._sys_onmousewheel,
        0
    );
    // --- keyDownCtrl注册
    this.registerAction(
        'keyDownCtrl',
        '_sys_keyDownCtrl',
        this._sys_keyDownCtrl,
        0
    );
    // --- longClick注册
    this.registerAction(
        'longClick',
        '_sys_longClick_lockControl',
        this._sys_longClick_lockControl,
        50
    );
    // --- onStatusBarClick注册
    this.registerAction(
        'onStatusBarClick',
        '_sys_onStatusBarClick',
        this._sys_onStatusBarClick,
        0
    );
};

//////  注册一个用户交互行为 //////
/*
 * 此函数将注册一个用户交互行为。
 * action:要注册的交互类型,如 ondown, onup, keyDown 等等。
 * name:你的自定义名称,可被注销使用;同名重复注册将后者覆盖前者。
 * func:执行函数。
 * priority:优先级;优先级高的将会被执行。此项可不填,默认为0。
 * 返回:如果func返回true,则不会再继续执行其他的交互函数;否则会继续执行其他的交互函数。
 */
actions.prototype.registerAction = function (action, name, func, priority) {
    if (!name || !func) return;
    // 将onclick视为ondown处理
    if (action == 'onclick') action = 'ondown';
    priority = priority || 0;
    if (!this.actions[action]) {
        this.actions[action] = [];
    }
    this.unregisterAction(action, name);
    this.actions[action].push({
        action: action,
        name: name,
        func: func,
        priority: priority
    });
    this.actions[action] = this.actions[action].sort(function (a, b) {
        return b.priority - a.priority;
    });
};

////// 注销一个用户交互行为 //////
actions.prototype.unregisterAction = function (action, name) {
    // 将onclick视为ondown处理
    if (action == 'onclick') action = 'ondown';
    if (!this.actions[action]) return;
    this.actions[action] = this.actions[action].filter(function (x) {
        return x.name != name;
    });
};

////// 执行一个用户交互行为 //////
actions.prototype.doRegisteredAction = function (action) {
    var actions = this.actions[action];
    if (!actions) return false;
    for (var i = 0; i < actions.length; ++i) {
        try {
            if (
                core.doFunc.apply(
                    core,
                    [actions[i].func, this].concat(
                        Array.prototype.slice.call(arguments, 1)
                    )
                )
            )
                return true;
        } catch (e) {
            console.error(e);
            console.error('ERROR in actions[' + actions[i].name + '].');
        }
    }
    return false;
};

actions.prototype._checkReplaying = function () {
    if (
        core.isReplaying() &&
        [
            'save',
            'book',
            'book-detail',
            'viewMaps',
            'toolbox',
            'equipbox',
            'text'
        ].indexOf(core.status.event.id) < 0
    )
        return true;
    return false;
};

////// 检查是否在录像播放中,如果是,则停止交互
actions.prototype._sys_checkReplay = function () {
    if (this._checkReplaying()) return true;
};

////// 检查左手模式
actions.prototype.__checkLeftHandPrefer = function (e) {
    if (!core.flags.leftHandPrefer) return e;
    var map = {
        87: 38, // W -> up
        83: 40, // S -> down
        65: 37, // A -> left
        68: 39, // D -> right
        73: 87, // I -> W
        74: 65, // J -> A
        75: 83, // K -> S
        76: 68 // L -> D
    };
    var newEvent = {};
    for (var one in e) {
        if (!(e[one] instanceof Function)) {
            newEvent[one] = e[one];
        }
    }
    ['stopPropagation', 'stopImmediatePropagation', 'preventDefault'].forEach(
        function (one) {
            newEvent[one] = function () {
                return e[one]();
            };
        }
    );
    newEvent.keyCode = map[e.keyCode] || e.keyCode;
    return newEvent;
};

////// 按下某个键时 //////
actions.prototype.onkeyDown = function (e) {
    this.doRegisteredAction('onkeyDown', this.__checkLeftHandPrefer(e));
};

actions.prototype._sys_onkeyDown = function (e) {
    core.status.holdingKeys = core.status.holdingKeys || [];
    var isArrow = { 37: true, 38: true, 39: true, 40: true }[e.keyCode];
    if (isArrow && !core.status.lockControl) {
        for (var ii = 0; ii < core.status.holdingKeys.length; ii++) {
            if (core.status.holdingKeys[ii] === e.keyCode) {
                return;
            }
        }
        if (e.preventDefault) e.preventDefault();
        core.status.holdingKeys.push(e.keyCode);
        this.pressKey(e.keyCode);
    } else {
        if (e.keyCode == 17) core.status.ctrlDown = true;
        this.keyDown(e.keyCode);
    }
};

////// 放开某个键时 //////
actions.prototype.onkeyUp = function (e) {
    this.doRegisteredAction('onkeyUp', this.__checkLeftHandPrefer(e));
};

actions.prototype._sys_onkeyUp_replay = function (e) {
    if (this._checkReplaying()) {
        if (e.keyCode == 27)
            // ESCAPE
            core.stopReplay();
        else if (e.keyCode == 90)
            // Z
            core.speedDownReplay();
        else if (e.keyCode == 67)
            // C
            core.speedUpReplay();
        else if (e.keyCode == 32)
            // SPACE
            core.triggerReplay();
        else if (e.keyCode == 65)
            // A
            core.rewindReplay();
        else if (e.keyCode == 83)
            // S
            core.control._replay_SL();
        else if (e.keyCode == 88)
            // X
            core.control._replay_book();
        else if (e.keyCode == 33 || e.keyCode == 34)
            // PgUp/PgDn
            core.control._replay_viewMap();
        else if (e.keyCode == 78)
            // N
            core.stepReplay();
        else if (e.keyCode == 84)
            // T
            core.control._replay_toolbox();
        else if (e.keyCode == 81)
            // Q_sys_onkeyUp
            core.control._replay_equipbox();
        else if (e.keyCode == 66)
            // B
            core.ui._drawStatistics();
        else if (e.keyCode >= 49 && e.keyCode <= 51)
            // 1-3
            core.setReplaySpeed(e.keyCode - 48);
        else if (e.keyCode == 52)
            // 4
            core.setReplaySpeed(6);
        else if (e.keyCode == 53)
            // 5
            core.setReplaySpeed(12);
        else if (e.keyCode == 54)
            // 6
            core.setReplaySpeed(24);
        return true;
    }
};

actions.prototype._sys_onkeyUp = function (e) {
    var isArrow = { 37: true, 38: true, 39: true, 40: true }[e.keyCode];
    if (isArrow && !core.status.lockControl) {
        for (var ii = 0; ii < core.status.holdingKeys.length; ii++) {
            if (core.status.holdingKeys[ii] === e.keyCode) {
                core.status.holdingKeys = core.status.holdingKeys
                    .slice(0, ii)
                    .concat(core.status.holdingKeys.slice(ii + 1));
                if (
                    ii === core.status.holdingKeys.length &&
                    core.status.holdingKeys.length !== 0
                )
                    core.pressKey(core.status.holdingKeys.slice(-1)[0]);
                break;
            }
        }
        if (e.preventDefault) e.preventDefault();
        this.keyUp(e.keyCode, e.altKey);
    } else {
        if (e.keyCode == 17) core.status.ctrlDown = false;
        this.keyUp(e.keyCode, e.altKey);
    }
};

////// 按住某个键时 //////
actions.prototype.pressKey = function (keyCode) {
    this.doRegisteredAction('pressKey', keyCode);
};

actions.prototype._sys_pressKey = function (keyCode) {
    if (keyCode === core.status.holdingKeys.slice(-1)[0]) {
        this.keyDown(keyCode);
        window.setTimeout(function () {
            core.pressKey(keyCode);
        }, 30);
    }
};

////// 根据按下键的code来执行一系列操作 //////
actions.prototype.keyDown = function (keyCode) {
    this.doRegisteredAction('keyDown', keyCode);
};

actions.prototype._sys_keyDown_lockControl = function (keyCode) {
    if (!core.status.lockControl) return false;
    // Ctrl跳过对话
    if (keyCode == 17) {
        this.keyDownCtrl();
        return true;
    }
    switch (core.status.event.id) {
        case 'action':
            this._keyDownAction(keyCode);
            break;
        case 'fly':
            this._keyDownFly(keyCode);
            break;
        case 'viewMaps':
            this._keyDownViewMaps(keyCode);
            break;
        case 'toolbox':
            this._keyDownToolbox(keyCode);
            break;
        case 'save':
        case 'load':
        case 'replayLoad':
        case 'replayRemain':
        case 'replaySince':
            this._keyDownSL(keyCode);
            break;
        case 'selectShop':
        case 'switchs':
        case 'switchs-sounds':
        case 'switchs-display':
        case 'switchs-action':
        case 'notes':
        case 'settings':
        case 'syncSave':
        case 'syncSelect':
        case 'localSaveSelect':
        case 'storageRemove':
        case 'replay':
        case 'gameInfo':
            this._keyDownChoices(keyCode);
            break;
        case 'cursor':
            this._keyDownCursor(keyCode);
            break;
    }
    return true;
};

actions.prototype._sys_keyDown = function (keyCode) {
    if (!core.status.played) return true;
    switch (keyCode) {
        case 37:
            core.moveHero('left');
            break;
        case 38:
            core.moveHero('up');
            break;
        case 39:
            core.moveHero('right');
            break;
        case 40:
            core.moveHero('down');
            break;
    }
    return true;
};

////// 根据放开键的code来执行一系列操作 //////
actions.prototype.keyUp = function (keyCode, altKey, fromReplay) {
    this.doRegisteredAction('keyUp', keyCode, altKey, fromReplay);
};

actions.prototype._sys_keyUp_replay = function (keyCode, altKey, fromReplay) {
    if (!fromReplay && this._checkReplaying()) return true;
};

actions.prototype._sys_keyUp_lockControl = function (keyCode, altKey) {
    if (!core.status.lockControl) return false;

    var ok = function () {
        return (
            keyCode == 27 ||
            keyCode == 88 ||
            keyCode == 13 ||
            keyCode == 32 ||
            keyCode == 67
        );
    };

    core.status.holdingKeys = [];
    switch (core.status.event.id) {
        case 'text':
            ok() && core.drawText();
            break;
        case 'confirmBox':
            this._keyUpConfirmBox(keyCode);
            break;
        case 'action':
            this._keyUpAction(keyCode);
            break;
        case 'about':
            ok() && core.closePanel();
            break;
        case 'help':
            ok() && core.closePanel();
            break;
        case 'fly':
            this._keyUpFly(keyCode);
            break;
        case 'viewMaps':
            this._keyUpViewMaps(keyCode);
            break;
        case 'selectShop':
            this._keyUpQuickShop(keyCode);
            break;
        case 'save':
        case 'load':
        case 'replayLoad':
        case 'replayRemain':
        case 'replaySince':
            this._keyUpSL(keyCode);
            break;
        case 'keyBoard':
            ok() && core.closePanel();
            break;
        case 'switchs':
            this._keyUpSwitchs(keyCode);
            break;
        case 'switchs-sounds':
            this._keyUpSwitchs_sounds(keyCode);
            break;
        case 'switchs-display':
            this._keyUpSwitchs_display(keyCode);
            break;
        case 'switchs-action':
            this._keyUpSwitchs_action(keyCode);
            break;
        case 'settings':
            this._keyUpSettings(keyCode);
            break;
        case 'notes':
            this._keyUpNotes(keyCode);
            break;
        case 'syncSave':
            this._keyUpSyncSave(keyCode);
            break;
        case 'syncSelect':
            this._keyUpSyncSelect(keyCode);
            break;
        case 'localSaveSelect':
            this._keyUpLocalSaveSelect(keyCode);
            break;
        case 'storageRemove':
            this._keyUpStorageRemove(keyCode);
            break;
        case 'cursor':
            this._keyUpCursor(keyCode);
            break;
        case 'replay':
            this._keyUpReplay(keyCode);
            break;
        case 'gameInfo':
            this._keyUpGameInfo(keyCode);
            break;
        case 'centerFly':
            this._keyUpCenterFly(keyCode);
            break;
    }
    return true;
};

actions.prototype._sys_keyUp = function (keyCode, altKey) {
    if (!core.status.played) return true;
    this.actionsdata.onKeyUp(keyCode, altKey);
    if (core.status.automaticRoute && core.status.automaticRoute.autoHeroMove) {
        core.stopAutomaticRoute();
    }
    core.status.heroStop = true;
    return true;
};

////// 点击(触摸)事件按下时 //////
actions.prototype.ondown = function (loc) {
    var x = parseInt(loc.x / loc.size),
        y = parseInt(loc.y / loc.size);
    var px = parseInt(loc.x / core.domStyle.scale),
        py = parseInt(loc.y / core.domStyle.scale);
    this.doRegisteredAction('ondown', x, y, px, py);
};

actions.prototype._sys_ondown_lockControl = function (x, y, px, py) {
    if (core.status.played && !core.status.lockControl) return false;

    switch (core.status.event.id) {
        case 'centerFly':
            this._clickCenterFly(x, y, px, py);
            break;
        case 'fly':
            this._clickFly(x, y, px, py);
            break;
        case 'viewMaps':
            this._clickViewMaps(x, y, px, py);
            break;
        case 'switchs':
            this._clickSwitchs(x, y, px, py);
            break;
        case 'switchs-sounds':
            this._clickSwitchs_sounds(x, y, px, py);
            break;
        case 'switchs-display':
            this._clickSwitchs_display(x, y, px, py);
            break;
        case 'switchs-action':
            this._clickSwitchs_action(x, y, px, py);
            break;
        case 'settings':
            this._clickSettings(x, y, px, py);
            break;
        case 'selectShop':
            this._clickQuickShop(x, y, px, py);
            break;
        case 'toolbox':
            this._clickToolbox(x, y, px, py);
            break;
        case 'save':
        case 'load':
        case 'replayLoad':
        case 'replayRemain':
        case 'replaySince':
            this._clickSL(x, y, px, py);
            break;
        case 'confirmBox':
            this._clickConfirmBox(x, y, px, py);
            break;
        case 'keyBoard':
            this._clickKeyBoard(x, y, px, py);
            break;
        case 'action':
            this._clickAction(x, y, px, py);
            break;
        case 'text':
            core.drawText();
            break;
        case 'notes':
            this._clickNotes(x, y, px, py);
            break;
        case 'syncSave':
            this._clickSyncSave(x, y, px, py);
            break;
        case 'syncSelect':
            this._clickSyncSelect(x, y, px, py);
            break;
        case 'localSaveSelect':
            this._clickLocalSaveSelect(x, y, px, py);
            break;
        case 'storageRemove':
            this._clickStorageRemove(x, y, px, py);
            break;
        case 'cursor':
            this._clickCursor(x, y, px, py);
            break;
        case 'replay':
            this._clickReplay(x, y, px, py);
            break;
        case 'gameInfo':
            this._clickGameInfo(x, y, px, py);
            break;
        case 'about':
        case 'help':
            core.ui.closePanel();
            break;
    }

    // --- 长按判定
    if (core.timeout.onDownTimeout == null) {
        core.timeout.onDownTimeout = setTimeout(function () {
            if (core.interval.onDownInterval == null) {
                core.interval.onDownInterval = setInterval(function () {
                    if (!core.actions.longClick(x, y, px, py)) {
                        clearInterval(core.interval.onDownInterval);
                        core.interval.onDownInterval = null;
                    }
                }, 40);
            }
        }, 500);
    }
    return true;
};

actions.prototype._sys_ondown = function (x, y, px, py) {
    if (core.status.lockControl) return false;
    core.status.downTime = new Date();
    core.deleteCanvas('route');
    var pos = {
        x: parseInt((px + core.bigmap.offsetX) / 32),
        y: parseInt((py + core.bigmap.offsetY) / 32)
    };
    core.status.stepPostfix = [];
    core.status.stepPostfix.push(pos);
    core.fillRect(
        'ui',
        pos.x * 32 + 12 - core.bigmap.offsetX,
        pos.y * 32 + 12 - core.bigmap.offsetY,
        8,
        8,
        '#bfbfbf'
    );

    clearTimeout(core.timeout.onDownTimeout);
    core.timeout.onDownTimeout = null;
    core.status.preview.prepareDragging = false;
    if (
        !core.hasFlag('__lockViewport__') &&
        (core.status.thisMap.width > core._WIDTH_ ||
            core.status.thisMap.height > core._HEIGHT_)
    ) {
        core.status.preview.prepareDragging = true;
        core.status.preview.px = px;
        core.status.preview.py = py;
        core.timeout.onDownTimeout = setTimeout(function () {
            core.clearMap('ui');
            core.status.preview.prepareDragging = false;
            core.status.preview.enabled = true;
            core.status.preview.dragging = true;
            core.drawTip('已进入预览模式,可直接拖动大地图');
            core.status.stepPostfix = [];
        }, 500);
    }
};

////// 当在触摸屏上滑动时 //////
actions.prototype.onmove = function (loc) {
    var x = parseInt(loc.x / loc.size),
        y = parseInt(loc.y / loc.size);
    var px = parseInt(loc.x / core.domStyle.scale),
        py = parseInt(loc.y / core.domStyle.scale);
    this.doRegisteredAction('onmove', x, y, px, py);
};

actions.prototype._sys_onmove_choices = function (x, y, px, py) {
    if (!core.status.lockControl) return false;

    switch (core.status.event.id) {
        case 'action':
            if (core.status.event.data.type == 'choices') {
                this._onMoveChoices(x, y);
                return true;
            }
            if (core.status.event.data.type == 'confirm') {
                this._onMoveConfirmBox(x, y, px, py);
                return true;
            }
            break;
        case 'selectShop':
        case 'switchs':
        case 'switchs-sounds':
        case 'switchs-display':
        case 'switchs-action':
        case 'notes':
        case 'settings':
        case 'syncSave':
        case 'syncSelect':
        case 'localSaveSelect':
        case 'storageRemove':
        case 'replay':
        case 'gameInfo':
            this._onMoveChoices(x, y);
            return true;
        case 'confirmBox':
            this._onMoveConfirmBox(x, y, px, py);
            return true;
        default:
            break;
    }
    return false;
};

actions.prototype._sys_onmove = function (x, y, px, py) {
    if (core.status.lockControl) return false;

    if (core.status.preview.dragging) {
        core.setViewport(
            core.bigmap.offsetX - px + core.status.preview.px,
            core.bigmap.offsetY - py + core.status.preview.py
        );
        core.status.preview.px = px;
        core.status.preview.py = py;
        return true;
    }
    if (core.status.preview.prepareDragging) {
        if (
            Math.abs(px - core.status.preview.px) <= 20 &&
            Math.abs(py - core.status.preview.py) <= 20
        )
            return true;
        else core.status.preview.prepareDragging = false;
    }

    clearTimeout(core.timeout.onDownTimeout);
    core.timeout.onDownTimeout = null;

    if ((core.status.stepPostfix || []).length > 0) {
        var pos = {
            x: parseInt((px + core.bigmap.offsetX) / 32),
            y: parseInt((py + core.bigmap.offsetY) / 32)
        };
        var pos0 = core.status.stepPostfix[core.status.stepPostfix.length - 1];
        var directionDistance = [
            pos.y - pos0.y,
            pos0.x - pos.x,
            pos0.y - pos.y,
            pos.x - pos0.x
        ];
        var max = 0,
            index = 4;
        for (var ii = 0; ii < 4; ii++) {
            if (directionDistance[ii] > max) {
                index = ii;
                max = directionDistance[ii];
            }
        }
        pos = [
            { x: 0, y: 1 },
            { x: -1, y: 0 },
            { x: 0, y: -1 },
            { x: 1, y: 0 },
            false
        ][index];
        if (pos) {
            pos.x += pos0.x;
            pos.y += pos0.y;
            core.status.stepPostfix.push(pos);
            core.fillRect(
                'ui',
                pos.x * 32 + 12 - core.bigmap.offsetX,
                pos.y * 32 + 12 - core.bigmap.offsetY,
                8,
                8,
                '#bfbfbf'
            );
        }
    }
    return true;
};

////// 当点击(触摸)事件放开时 //////
actions.prototype.onup = function (loc) {
    var x = parseInt(loc.x / loc.size),
        y = parseInt(loc.y / loc.size);
    var px = parseInt(loc.x / core.domStyle.scale),
        py = parseInt(loc.y / core.domStyle.scale);
    this.doRegisteredAction('onup', x, y, px, py);
};

actions.prototype._sys_onup = function (x, y, px, py) {
    clearTimeout(core.timeout.onDownTimeout);
    core.timeout.onDownTimeout = null;
    clearInterval(core.interval.onDownInterval);
    core.interval.onDownInterval = null;

    if (core.isPlaying()) {
        core.status.preview.prepareDragging = false;
        if (core.status.preview.dragging) {
            core.status.preview.dragging = false;
            return true;
        }
    }

    if ((core.status.stepPostfix || []).length == 0) return false;

    var stepPostfix = [];
    var direction = {
        0: { 1: 'down', '-1': 'up' },
        '-1': { 0: 'left' },
        1: { 0: 'right' }
    };
    for (var ii = 1; ii < core.status.stepPostfix.length; ii++) {
        var pos0 = core.status.stepPostfix[ii - 1];
        var pos = core.status.stepPostfix[ii];
        stepPostfix.push({
            direction: direction[pos.x - pos0.x][pos.y - pos0.y],
            x: pos.x,
            y: pos.y
        });
    }
    var posx = core.status.stepPostfix[0].x;
    var posy = core.status.stepPostfix[0].y;
    core.status.stepPostfix = [];
    if (!core.status.lockControl) {
        core.clearMap('ui');
    }

    // 长按
    if (
        !core.status.lockControl &&
        stepPostfix.length == 0 &&
        core.status.downTime != null &&
        new Date() - core.status.downTime >= 1000
    ) {
        core.actions.longClick(x, y, px, py);
    } else {
        //posx,posy是寻路的目标点,stepPostfix是后续的移动
        core.setAutomaticRoute(posx, posy, stepPostfix);
    }
    core.status.downTime = null;
    return true;
};

////// 获得点击事件相对左上角的坐标 //////
actions.prototype._getClickLoc = function (x, y) {
    var statusBar = { x: 0, y: 0 };
    var size = 32;
    size = size * core.domStyle.scale;

    if (core.domStyle.isVertical) {
        statusBar.x = 3;
        statusBar.y = core.dom.statusBar.offsetHeight + 3;
    } else {
        statusBar.x = core.dom.statusBar.offsetWidth + 3;
        statusBar.y = 3;
    }

    var left = core.dom.gameGroup.offsetLeft + statusBar.x;
    var top = core.dom.gameGroup.offsetTop + statusBar.y;
    var loc = { x: Math.max(x - left), y: Math.max(y - top, 0), size: size };
    return loc;
};

////// 滑动鼠标滚轮时的操作 //////
actions.prototype.onmousewheel = function (direct) {
    this.doRegisteredAction('onmousewheel', direct);
};

actions.prototype._sys_onmousewheel = function (direct) {
    // 向下滚动是 -1 ,向上是 1

    if (this._checkReplaying()) {
        // 滚轮控制速度
        if (direct == 1) core.speedUpReplay();
        if (direct == -1) core.speedDownReplay();
        return;
    }

    // 楼层飞行器
    if (core.status.lockControl && core.status.event.id == 'fly') {
        if (direct == 1) core.ui.drawFly(this._getNextFlyFloor(1));
        if (direct == -1) core.ui.drawFly(this._getNextFlyFloor(-1));
        return;
    }

    // 存读档
    if (
        core.status.lockControl &&
        (core.status.event.id == 'save' || core.status.event.id == 'load')
    ) {
        var index =
            core.status.event.data.page * 10 + core.status.event.data.offset;
        if (direct == 1) core.ui._drawSLPanel(index - 10);
        if (direct == -1) core.ui._drawSLPanel(index + 10);
        return;
    }

    // 浏览地图
    if (core.status.lockControl && core.status.event.id == 'viewMaps') {
        if (direct == 1)
            this._clickViewMaps(
                this._HX_,
                this._HY_ - 3,
                core._PX_ / 2,
                (core._PY_ / 5) * 1.5
            );
        if (direct == -1)
            this._clickViewMaps(
                this._HX_,
                this._HY_ + 3,
                core._PX_ / 2,
                (core._PY_ / 5) * 3.5
            );
        return;
    }

    // wait事件
    if (
        core.status.lockControl &&
        core.status.event.id == 'action' &&
        core.status.event.data.type == 'wait'
    ) {
        var timeout =
            Math.max(0, core.status.event.timeout - new Date().getTime()) || 0;
        core.setFlag('type', 0);
        var keycode = direct == 1 ? 33 : 34;
        core.setFlag('keycode', keycode);
        core.setFlag('timeout', timeout);
        var executed = core.events.__action_wait_afterGet(
            core.status.event.data.current
        );
        if (executed || !core.status.event.data.current.forceChild) {
            core.status.route.push('input:' + (1e8 * timeout + keycode));
            clearTimeout(core.status.event.interval);
            delete core.status.event.timeout;
            core.doAction();
        }
        return;
    }
};

////// 长按Ctrl键时 //////
actions.prototype.keyDownCtrl = function () {
    this.doRegisteredAction('keyDownCtrl');
};

actions.prototype._sys_keyDownCtrl = function () {
    if (core.status.event.id == 'text') {
        core.drawText();
        return true;
    }
    if (
        core.status.event.id == 'action' &&
        core.status.event.data.type == 'text'
    ) {
        core.doAction();
        return true;
    }
    if (
        core.status.event.id == 'action' &&
        core.status.event.data.type == 'sleep' &&
        !core.status.event.data.current.noSkip
    ) {
        if (core.timeout.sleepTimeout && !core.hasAsync()) {
            clearTimeout(core.timeout.sleepTimeout);
            core.timeout.sleepTimeout = null;
            core.doAction();
        }
        return true;
    }
};

////// 长按 //////
actions.prototype.longClick = function (x, y, px, py) {
    if (!core.isPlaying()) return false;
    return this.doRegisteredAction('longClick', x, y, px, py);
};

actions.prototype._sys_longClick_lockControl = function (x, y, px, py) {
    if (!core.status.lockControl) return false;
    if (core.status.event.id == 'text') {
        core.drawText();
        return true;
    }
    if (
        core.status.event.id == 'action' &&
        core.status.event.data.type == 'text'
    ) {
        core.doAction();
        return true;
    }
    // 长按楼传器的箭头可以快速翻页
    if (core.status.event.id == 'fly') {
        if (
            (x == core._WIDTH_ - 2 || x == core._WIDTH_ - 3) &&
            (y == this._HY_ - 1 || y == this._HY_ + 3)
        ) {
            this._clickFly(x, y);
            return true;
        }
    }
    // 长按SL上下页快速翻页
    if (
        ['save', 'load', 'replayLoad', 'replayRemain', 'replaySince'].indexOf(
            core.status.event.id
        ) >= 0
    ) {
        if (
            [
                this._HX_ - 2,
                this._HX_ - 3,
                this._HX_ + 2,
                this._HX_ + 3
            ].indexOf(x) >= 0 &&
            y === core._HEIGHT_ - 1
        ) {
            this._clickSL(x, y);
            return true;
        }
    }
    // 长按可以跳过等待事件
    if (
        core.status.event.id == 'action' &&
        core.status.event.data.type == 'sleep' &&
        !core.status.event.data.current.noSkip
    ) {
        if (core.timeout.sleepTimeout && !core.hasAsync()) {
            clearTimeout(core.timeout.sleepTimeout);
            core.timeout.sleepTimeout = null;
            core.doAction();
            return true;
        }
    }
    return false;
};

actions.prototype.onStatusBarClick = function (e) {
    if (!core.isPlaying()) return false;
    var left = core.dom.gameGroup.offsetLeft + 3;
    var top = core.dom.gameGroup.offsetTop + 3;
    var px = parseInt((e.clientX - left) / core.domStyle.scale),
        py = parseInt((e.clientY - top) / core.domStyle.scale);
    return this.doRegisteredAction(
        'onStatusBarClick',
        Math.max(px, 0),
        Math.max(py, 0)
    );
};

actions.prototype._sys_onStatusBarClick = function (px, py, vertical) {
    if (this.actionsdata.onStatusBarClick)
        return this.actionsdata.onStatusBarClick(px, py, vertical);
};

/////////////////// 在某个界面时的按键点击效果 ///////////////////

actions.prototype._getChoicesTopIndex = function (length) {
    return (
        this._HY_ -
        parseInt((length - 1) / 2) +
        (core.status.event.ui.offset || 0)
    );
};

// 数字键快速选择选项
actions.prototype._selectChoices = function (length, keycode, callback) {
    var topIndex = this._getChoicesTopIndex(length);
    if (keycode == 13 || keycode == 32 || keycode == 67) {
        callback.apply(this, [
            this._HX_,
            topIndex + core.status.event.selection
        ]);
    }

    if (keycode >= 49 && keycode <= 57) {
        var index = keycode - 49;
        if (index < length) {
            callback.apply(this, [this._HX_, topIndex + index]);
        }
    }
};

// 上下键调整选项
actions.prototype._keyDownChoices = function (keycode) {
    if (keycode == 38) {
        core.status.event.selection--;
        core.playSound('光标移动');
        core.ui.drawChoices(
            core.status.event.ui.text,
            core.status.event.ui.choices,
            core.status.event.ui.width
        );
    }
    if (keycode == 40) {
        core.status.event.selection++;
        core.playSound('光标移动');
        core.ui.drawChoices(
            core.status.event.ui.text,
            core.status.event.ui.choices,
            core.status.event.ui.width
        );
    }
};

// 移动光标
actions.prototype._onMoveChoices = function (x, y) {
    if (this._out(x)) return;
    var choices = core.status.event.ui.choices;
    var topIndex = this._getChoicesTopIndex(choices.length);
    if (y >= topIndex && y < topIndex + choices.length) {
        var selection = y - topIndex;
        if (selection == core.status.event.selection) return;
        core.status.event.selection = selection;
        core.playSound('光标移动');
        core.ui.drawChoices(
            core.status.event.ui.text,
            core.status.event.ui.choices,
            core.status.event.ui.width
        );
    }
};

////// 点击中心对称飞行器时
actions.prototype._clickCenterFly = function (x, y) {
    var posX = core.status.event.data.posX,
        posY = core.status.event.data.posY;
    core.ui.closePanel();
    if (x == posX && y == posY) {
        if (core.canUseItem('centerFly')) {
            core.useItem('centerFly');
        } else {
            core.playSound('操作失败');
            core.drawTip(
                '当前不能使用' + core.material.items['centerFly'].name,
                'centerFly'
            );
        }
    }
};

actions.prototype._keyUpCenterFly = function (keycode) {
    core.ui.closePanel();
    if (keycode == 51 || keycode == 13 || keycode == 32 || keycode == 67) {
        if (core.canUseItem('centerFly')) {
            core.useItem('centerFly');
        } else {
            core.playSound('操作失败');
            core.drawTip(
                '当前不能使用' + core.material.items['centerFly'].name,
                'centerFly'
            );
        }
    }
};

////// 点击确认框时 //////
actions.prototype._clickConfirmBox = function (x, y, px, py) {
    if (
        px >= core._PX_ / 2 - 70 &&
        px <= core._PX_ / 2 - 10 &&
        py >= core._PY_ / 2 &&
        py <= core._PY_ / 2 + 64 &&
        core.status.event.data.yes
    )
        core.status.event.data.yes();
    if (
        px >= core._PX_ / 2 + 10 &&
        px <= core._PX_ / 2 + 70 &&
        py >= core._PY_ / 2 &&
        py <= core._PY_ / 2 + 64 &&
        core.status.event.data.no
    )
        core.status.event.data.no();
};

////// 键盘操作确认框时 //////
actions.prototype._keyUpConfirmBox = function (keycode) {
    if (keycode == 37 || keycode == 39) {
        core.status.event.selection = 1 - core.status.event.selection;
        core.playSound('光标移动');
        core.ui.drawConfirmBox(
            core.status.event.ui,
            core.status.event.data.yes,
            core.status.event.data.no
        );
        return;
    }
    if (keycode == 13 || keycode == 32 || keycode == 67) {
        if (core.status.event.selection == 0 && core.status.event.data.yes) {
            // core.playSound('确定');
            core.status.event.selection = null;
            core.status.event.data.yes();
            return;
        }
        if (core.status.event.selection == 1 && core.status.event.data.no) {
            // core.playSound('确定');
            core.status.event.selection = null;
            core.status.event.data.no();
            return;
        }
    }
};

////// 鼠标在确认框上移动时 //////
actions.prototype._onMoveConfirmBox = function (x, y, px, py) {
    if (py >= core._PY_ / 2 && py <= core._PY_ / 2 + 64) {
        if (px >= core._PX_ / 2 - 70 && px <= core._PX_ / 2 - 10) {
            if (core.status.event.selection != 0) {
                core.status.event.selection = 0;
                core.playSound('光标移动');
                if (core.status.event.id == 'action') {
                    core.ui.drawConfirmBox(core.status.event.ui.text);
                } else {
                    core.ui.drawConfirmBox(
                        core.status.event.ui,
                        core.status.event.data.yes,
                        core.status.event.data.no
                    );
                }
            }
            return;
        }
        if (px >= core._PX_ / 2 + 10 && px <= core._PX_ / 2 + 70) {
            if (core.status.event.selection != 1) {
                core.status.event.selection = 1;
                core.playSound('光标移动');
                if (core.status.event.id == 'action') {
                    core.ui.drawConfirmBox(core.status.event.ui.text);
                } else {
                    core.ui.drawConfirmBox(
                        core.status.event.ui,
                        core.status.event.data.yes,
                        core.status.event.data.no
                    );
                }
            }
            return;
        }
    }
};

actions.prototype._clickAction_text = function () {
    // 正在淡入淡出的话不执行
    if (core.status.event.animateUI) return;

    var data = core.clone(core.status.event.data.current);
    if (typeof data == 'string') data = { type: 'text', text: data };

    // 打字机效果显示全部文字
    if (core.status.event.interval != null) {
        data.showAll = true;
        core.insertAction(data);
        core.doAction();
        return;
    }

    if (!data.code) {
        core.ui._animateUI('hide', null, core.doAction);
    } else {
        // 不清除对话框
        core.doAction();
    }
};

////// 自定义事件时的点击操作 //////
actions.prototype._clickAction = function (x, y, px, py) {
    if (core.status.event.data.type == 'text') {
        return this._clickAction_text();
    }

    if (core.status.event.data.type == 'wait') {
        var timeout =
            Math.max(0, core.status.event.timeout - new Date().getTime()) || 0;
        core.setFlag('type', 1);
        core.setFlag('x', x);
        core.setFlag('y', y);
        core.setFlag('px', px);
        core.setFlag('py', py);
        core.setFlag('timeout', timeout);
        var executed = core.events.__action_wait_afterGet(
            core.status.event.data.current
        );
        if (executed || !core.status.event.data.current.forceChild) {
            core.status.route.push(
                'input:' + (1e8 * timeout + 1000000 + 1000 * px + py)
            );
            clearTimeout(core.status.event.interval);
            delete core.status.event.timeout;
            core.doAction();
        }
        return;
    }

    if (core.status.event.data.type == 'choices') {
        // 选项
        var data = core.status.event.data.current;
        var choices = data.choices;
        if (choices.length == 0) return;
        if (this._out(x)) return;
        var topIndex = this._getChoicesTopIndex(choices.length);
        if (y >= topIndex && y < topIndex + choices.length) {
            var choice = choices[y - topIndex];
            if (
                choice.need != null &&
                choice.need != '' &&
                !core.calValue(choice.need)
            ) {
                core.playSound('操作失败');
                core.drawTip('无法选择此项');
                return;
            }
            clearTimeout(core.status.event.interval);
            var timeout =
                Math.max(0, core.status.event.timeout - new Date().getTime()) ||
                0;
            delete core.status.event.timeout;
            core.setFlag('timeout', timeout);
            // 对全局商店特殊处理
            var index = y - topIndex;
            if (index == choices.length - 1 && core.hasFlag('@temp@shop')) {
                index = -1;
            }
            core.status.route.push('choices:' + (100 * timeout + index));
            core.insertAction(choice.action);
            core.doAction();
        }
        return;
    }

    if (core.status.event.data.type == 'confirm') {
        if ((x == this._HX_ - 2 || x == this._HX_ - 1) && y == this._HY_ + 1) {
            clearTimeout(core.status.event.interval);
            var timeout =
                Math.max(0, core.status.event.timeout - new Date().getTime()) ||
                0;
            delete core.status.event.timeout;
            core.setFlag('timeout', timeout);
            core.status.route.push('choices:' + 100 * timeout);
            core.insertAction(core.status.event.ui.yes);
            core.doAction();
        } else if (
            (x == this._HX_ + 2 || x == this._HX_ + 1) &&
            y == this._HY_ + 1
        ) {
            clearTimeout(core.status.event.interval);
            var timeout =
                Math.max(0, core.status.event.timeout - new Date().getTime()) ||
                0;
            delete core.status.event.timeout;
            core.setFlag('timeout', timeout);
            core.status.route.push('choices:' + (100 * timeout + 1));
            core.insertAction(core.status.event.ui.no);
            core.doAction();
        }
        return;
    }
};

////// 自定义事件时,按下某个键的操作 //////
actions.prototype._keyDownAction = function (keycode) {
    if (core.status.event.data.type == 'choices') {
        this._keyDownChoices(keycode);
        return;
    }
    if (
        core.status.event.data.type == 'confirm' &&
        (keycode == 37 || keycode == 39)
    ) {
        core.status.event.selection = 1 - core.status.event.selection;
        core.playSound('光标移动');
        core.drawConfirmBox(core.status.event.ui.text);
        return;
    }
};

////// 自定义事件时,放开某个键的操作 //////
actions.prototype._keyUpAction = function (keycode) {
    if (
        core.status.event.data.type == 'text' &&
        (keycode == 13 || keycode == 32 || keycode == 67)
    ) {
        return this._clickAction_text();
    }
    if (core.status.event.data.type == 'wait') {
        var timeout =
            Math.max(0, core.status.event.timeout - new Date().getTime()) || 0;
        core.setFlag('type', 0);
        core.setFlag('keycode', keycode);
        core.setFlag('timeout', timeout);
        var executed = core.events.__action_wait_afterGet(
            core.status.event.data.current
        );
        if (executed || !core.status.event.data.current.forceChild) {
            core.status.route.push('input:' + (1e8 * timeout + keycode));
            clearTimeout(core.status.event.interval);
            delete core.status.event.timeout;
            core.doAction();
        }
        return;
    }
    if (core.status.event.data.type == 'choices') {
        var data = core.status.event.data.current;
        var choices = data.choices;
        if (choices.length > 0) {
            this._selectChoices(choices.length, keycode, this._clickAction);
        }
        return;
    }
    if (
        core.status.event.data.type == 'confirm' &&
        (keycode == 13 || keycode == 32 || keycode == 67)
    ) {
        var timeout =
            Math.max(0, core.status.event.timeout - new Date().getTime()) || 0;
        delete core.status.event.timeout;
        core.setFlag('timeout', timeout);
        core.status.route.push(
            'choices:' + (100 * timeout + core.status.event.selection)
        );
        if (core.status.event.selection == 0)
            core.insertAction(core.status.event.ui.yes);
        else core.insertAction(core.status.event.ui.no);
        core.doAction();
        return;
    }
};

////// 楼层传送器界面时的点击操作 //////
actions.prototype._clickFly = function (x, y) {
    if (
        (x == core._WIDTH_ - 2 || x == core._WIDTH_ - 3) &&
        y == this._HY_ + 3
    ) {
        core.playSound('光标移动');
        core.ui.drawFly(this._getNextFlyFloor(-1));
    }
    if (
        (x == core._WIDTH_ - 2 || x == core._WIDTH_ - 3) &&
        y == this._HY_ - 1
    ) {
        core.playSound('光标移动');
        core.ui.drawFly(this._getNextFlyFloor(1));
    }
    if (
        (x == core._WIDTH_ - 2 || x == core._WIDTH_ - 3) &&
        y == this._HY_ + 4
    ) {
        core.playSound('光标移动');
        core.ui.drawFly(this._getNextFlyFloor(-10));
    }
    if (
        (x == core._WIDTH_ - 2 || x == core._WIDTH_ - 3) &&
        y == this._HY_ - 2
    ) {
        core.playSound('光标移动');
        core.ui.drawFly(this._getNextFlyFloor(10));
    }
    if (x >= this._HX_ - 1 && x <= this._HX_ + 1 && y === core._HEIGHT_ - 1) {
        core.playSound('取消');
        core.ui.closePanel();
    }
    if (x >= 0 && x <= this._HX_ + 3 && y >= 3 && y <= core._HEIGHT_ - 1 - 1)
        core.flyTo(core.floorIds[core.status.event.data]);
    return;
};

////// 楼层传送器界面时,按下某个键的操作 //////
actions.prototype._keyDownFly = function (keycode) {
    if (keycode == 37) {
        core.playSound('光标移动');
        core.ui.drawFly(this._getNextFlyFloor(-10));
    } else if (keycode == 38) {
        core.playSound('光标移动');
        core.ui.drawFly(this._getNextFlyFloor(1));
    } else if (keycode == 39) {
        core.playSound('光标移动');
        core.ui.drawFly(this._getNextFlyFloor(10));
    } else if (keycode == 40) {
        core.playSound('光标移动');
        core.ui.drawFly(this._getNextFlyFloor(-1));
    }
    return;
};

actions.prototype._getNextFlyFloor = function (delta, index) {
    if (index == null) index = core.status.event.data;
    if (delta == 0) return index;
    var sign = Math.sign(delta);
    delta = Math.abs(delta);
    var ans = index;
    while (true) {
        index += sign;
        if (index < 0 || index >= core.floorIds.length) break;
        var floorId = core.floorIds[index];
        if (
            core.status.maps[floorId].canFlyTo &&
            core.hasVisitedFloor(floorId)
        ) {
            delta--;
            ans = index;
        }
        if (delta == 0) break;
    }
    return ans;
};

////// 楼层传送器界面时,放开某个键的操作 //////
actions.prototype._keyUpFly = function (keycode) {
    if (keycode == 71 || keycode == 27 || keycode == 88) {
        core.playSound('取消');
        core.ui.closePanel();
    }
    if (keycode == 13 || keycode == 32 || keycode == 67)
        this._clickFly(this._HX_ - 1, this._HY_ - 1);
    return;
};

////// 查看地图界面时的点击操作 //////
actions.prototype._clickViewMaps = function (x, y, px, py) {
    if (core.status.event.data == null) {
        core.ui._drawViewMaps(core.floorIds.indexOf(core.status.floorId));
        return;
    }
    var now = core.floorIds.indexOf(core.status.floorId);
    var index = core.status.event.data.index;
    var cx = core.status.event.data.x,
        cy = core.status.event.data.y;
    var floorId = core.floorIds[index],
        mh = core.floors[floorId].height;
    var perpx = core._PX_ / 5,
        cornerpx = (perpx * 3) / 4,
        perpy = core._PY_ / 5,
        cornerpy = (perpy * 3) / 4;

    if (px <= cornerpx && py <= cornerpy) {
        core.status.event.data.damage = !core.status.event.data.damage;
        core.playSound('光标移动');
        core.ui._drawViewMaps(index, cx, cy);
        return;
    }
    if (px <= cornerpx && py >= core._PY_ - cornerpy) {
        if (core.markedFloorIds[floorId]) delete core.markedFloorIds[floorId];
        else core.markedFloorIds[floorId] = true;
        core.playSound('光标移动');
        core.ui._drawViewMaps(index, cx, cy);
        return;
    }
    if (px >= core._PX_ - cornerpx && py <= cornerpy) {
        core.status.event.data.all = !core.status.event.data.all;
        core.playSound('光标移动');
        core.ui._drawViewMaps(index, cx, cy);
        return;
    }

    if (
        px >= perpx &&
        px <= core._PX_ - perpx &&
        py <= perpy &&
        !core.status.event.data.all &&
        mh > core._HEIGHT_
    ) {
        core.playSound('光标移动');
        core.ui._drawViewMaps(index, cx, cy - 1);
        return;
    }
    if (
        px >= perpx &&
        px <= core._PX_ - perpx &&
        py >= core._PY_ - perpy &&
        !core.status.event.data.all &&
        mh > core._HEIGHT_
    ) {
        core.playSound('光标移动');
        core.ui._drawViewMaps(index, cx, cy + 1);
        return;
    }
    if (px <= perpx && py >= perpy && py <= core._PY_ - perpy) {
        core.playSound('光标移动');
        core.ui._drawViewMaps(index, cx - 1, cy);
        return;
    }
    if (px >= core._PX_ - perpx && py >= perpy && py <= core._PY_ - perpy) {
        core.playSound('光标移动');
        core.ui._drawViewMaps(index, cx + 1, cy);
        return;
    }

    if (
        py <= 2 * perpy &&
        (mh == core._HEIGHT_ || (px >= perpx && px <= core._PX_ - perpx))
    ) {
        core.playSound('光标移动');
        index++;
        while (
            index < core.floorIds.length &&
            index != now &&
            core.status.maps[core.floorIds[index]].cannotViewMap
        )
            index++;
        if (index < core.floorIds.length) core.ui._drawViewMaps(index);
        return;
    }
    if (
        py >= 3 * perpy &&
        (mh == core._HEIGHT_ || (px >= perpx && px <= core._PX_ - perpx))
    ) {
        core.playSound('光标移动');
        index--;
        while (
            index >= 0 &&
            index != now &&
            core.status.maps[core.floorIds[index]].cannotViewMap
        )
            index--;
        if (index >= 0) core.ui._drawViewMaps(index);
        return;
    }
    if (
        px >= perpx &&
        px <= core._PX_ - perpx &&
        py >= perpy * 2 &&
        py <= perpy * 3
    ) {
        core.clearMap('data');
        core.playSound('取消');
        core.ui.closePanel();
        return;
    }
};

////// 查看地图界面时,按下某个键的操作 //////
actions.prototype._keyDownViewMaps = function (keycode) {
    if (core.status.event.data == null) return;

    var floorId = core.floorIds[core.status.event.data.index],
        mh = core.floors[floorId].height;

    if (keycode == 38 || keycode == 33)
        this._clickViewMaps(
            this._HX_,
            this._HY_ - 3,
            core._PX_ / 2,
            (core._PY_ / 5) * 1.5
        );
    if (keycode == 40 || keycode == 34)
        this._clickViewMaps(
            this._HX_,
            this._HY_ + 3,
            core._PX_ / 2,
            (core._PY_ / 5) * 3.5
        );
    if (keycode == 87 && mh > core._HEIGHT_)
        this._clickViewMaps(this._HX_, 0, core._PX_ / 2, 1);
    if (keycode == 65) this._clickViewMaps(0, this._HY_, 1, core._PY_ / 2);
    if (keycode == 83 && mh > core._HEIGHT_)
        this._clickViewMaps(
            this._HX_,
            core._HEIGHT_ - 1,
            core._PX_ / 2,
            core._PY_ - 1
        );
    if (keycode == 68)
        this._clickViewMaps(
            core._WIDTH_ - 1,
            this._HY_,
            core._PX_,
            core._PY_ / 2 - 1
        );
    return;
};

////// 查看地图界面时,放开某个键的操作 //////
actions.prototype._keyUpViewMaps = function (keycode) {
    if (core.status.event.data == null) {
        core.ui._drawViewMaps(core.floorIds.indexOf(core.status.floorId));
        return;
    }
    var floorId = core.floorIds[core.status.event.data.index];

    if (
        keycode == 27 ||
        keycode == 13 ||
        keycode == 32 ||
        (!core.isReplaying() && keycode == 67)
    ) {
        core.clearMap('data');
        core.playSound('取消');
        core.ui.closePanel();
        return;
    }
    if (keycode == 86) {
        core.status.event.data.damage = !core.status.event.data.damage;
        core.playSound('光标移动');
        core.ui._drawViewMaps(core.status.event.data);
        return;
    }
    if (keycode == 90) {
        core.status.event.data.all = !core.status.event.data.all;
        core.playSound('光标移动');
        core.ui._drawViewMaps(core.status.event.data);
        return;
    }
    if (keycode == 66) {
        if (core.markedFloorIds[floorId]) delete core.markedFloorIds[floorId];
        else core.markedFloorIds[floorId] = true;
        core.playSound('光标移动');
        core.ui._drawViewMaps(core.status.event.data);
        return;
    }
    if (keycode == 88 || (core.isReplaying() && keycode == 67)) {
        if (core.isReplaying()) {
            core.control._replay_book();
        } else {
            core.openBook(false);
        }
        return;
    }
    if (keycode == 71 && !core.isReplaying()) {
        core.useFly(false);
        return;
    }
    return;
};

////// 快捷商店界面时的点击操作 //////
actions.prototype._clickQuickShop = function (x, y) {
    var shopIds = core.listShopIds();
    if (this._out(x)) return;
    var topIndex =
        this._HY_ -
        parseInt(shopIds.length / 2) +
        (core.status.event.ui.offset || 0);
    if (y >= topIndex && y < topIndex + shopIds.length) {
        var shopId = shopIds[y - topIndex];
        if (!core.canOpenShop(shopId)) {
            core.playSound('操作失败');
            core.drawTip('当前项尚未开启');
            return;
        }
        var message = core.canUseQuickShop(shopId);
        if (message == null) {
            // core.ui.closePanel();
            core.openShop(shopIds[y - topIndex], false);
        } else {
            core.playSound('操作失败');
            core.drawTip(message);
        }
    }
    // 离开
    else if (y == topIndex + shopIds.length) {
        core.playSound('取消');
        core.ui.closePanel();
    }
};

////// 快捷商店界面时,放开某个键的操作 //////
actions.prototype._keyUpQuickShop = function (keycode) {
    if (keycode == 27 || keycode == 75 || keycode == 88 || keycode == 86) {
        core.playSound('取消');
        core.ui.closePanel();
        return;
    }
    this._selectChoices(
        core.listShopIds().length + 1,
        keycode,
        this._clickQuickShop
    );
    return;
};

////// 存读档界面时的点击操作 //////
actions.prototype._clickSL = function (x, y) {
    var page = core.status.event.data.page,
        offset = core.status.event.data.offset;
    var index = page * 10 + offset;

    // 上一页
    if ((x == this._HX_ - 2 || x == this._HX_ - 3) && y === core._HEIGHT_ - 1) {
        core.playSound('光标移动');
        core.ui._drawSLPanel(10 * (page - 1) + offset);
        return;
    }
    // 下一页
    if ((x == this._HX_ + 2 || x == this._HX_ + 3) && y === core._HEIGHT_ - 1) {
        core.playSound('光标移动');
        core.ui._drawSLPanel(10 * (page + 1) + offset);
        return;
    }
    // 返回
    if (x >= this.LAST - 2 && y === core._HEIGHT_ - 1) {
        core.playSound('取消');
        if (core.events.recoverEvents(core.status.event.interval)) return;
        core.ui.closePanel();
        delete core.status.tempRoute;
        if (!core.isPlaying()) core.showStartAnimate(true);
        return;
    }
    // 删除
    if (x >= 0 && x <= 2 && y === core._HEIGHT_ - 1) {
        if (core.status.event.id == 'save') {
            core.status.event.selection = !core.status.event.selection;
            core.ui._drawSLPanel(index);
        } else {
            // 显示收藏
            core.status.event.data.mode =
                core.status.event.data.mode == 'all' ? 'fav' : 'all';
            if (core.status.event.data.mode == 'fav')
                core.ui._drawSLPanel(1, true);
            else {
                page = parseInt((core.saves.saveIndex - 1) / 5);
                offset = core.saves.saveIndex - 5 * page;
                core.ui._drawSLPanel(10 * page + offset, true);
            }
        }
        return;
    }
    // 点存档名
    var xLeft = parseInt(core._WIDTH_ / 3),
        xRight = parseInt((core._WIDTH_ * 2) / 3);
    var topY1 = 0,
        topY2 = this._HY_;
    if (y >= topY1 && y <= topY1 + 1) {
        if (x >= xLeft && x < xRight) return this._clickSL_favorite(page, 1);
        if (x >= xRight) return this._clickSL_favorite(page, 2);
    }
    if (y >= topY2 && y <= topY2 + 1) {
        if (x < xLeft) return this._clickSL_favorite(page, 3);
        if (x >= xLeft && x < xRight) return this._clickSL_favorite(page, 4);
        if (x >= xRight) return this._clickSL_favorite(page, 5);
    }

    var id = null;
    if (y >= topY1 + 2 && y < this._HY_ - 1) {
        if (x < xLeft) id = 'autoSave';
        if (x >= xLeft && x < xRight) id = 5 * page + 1;
        if (x >= xRight) id = 5 * page + 2;
    }
    if (y >= topY2 + 2 && y < core._HEIGHT_ - 1) {
        if (x < xLeft) id = 5 * page + 3;
        if (x >= xLeft && x < xRight) id = 5 * page + 4;
        if (x >= xRight) id = 5 * page + 5;
    }
    if (id != null) {
        if (core.status.event.selection) {
            if (id == 'autoSave') {
                core.playSound('操作失败');
                core.drawTip('无法删除自动存档!');
            } else {
                core.removeSave(id, function () {
                    core.ui._drawSLPanel(index, true);
                });
            }
        } else {
            if (core.status.event.data.mode == 'fav' && id != 'autoSave')
                id = core.saves.favorite[id - 1];
            core.doSL(id, core.status.event.id);
        }
    }
};

actions.prototype._clickSL_favorite = function (page, offset) {
    if (offset == 0) return;
    var index = 5 * page + offset;
    if (core.status.event.data.mode == 'fav') {
        // 收藏模式下点击的下标直接对应favorite
        index = core.saves.favorite[index - 1];
        core.myprompt(
            '请输入想要显示的存档名(长度不超过5字符)',
            null,
            function (value) {
                if (value && value.length <= 5) {
                    core.saves.favoriteName[index] = value;
                    core.control._updateFavoriteSaves();
                    core.ui._drawSLPanel(10 * page + offset);
                } else if (value) {
                    alert('无效的输入!');
                }
            }
        );
    } else {
        var v = core.saves.favorite.indexOf(index);
        core.playSound('确定');
        if (v >= 0) {
            // 已经处于收藏状态:取消收藏
            core.saves.favorite.splice(v, 1);
            delete core.saves.favoriteName[index];
        } else if (core.hasSave(index)) {
            // 存在存档则进行收藏
            core.saves.favorite.push(index);
            core.saves.favorite = core.saves.favorite.sort(function (a, b) {
                return a - b;
            }); // 保证有序
            core.drawTip('收藏成功!');
        }
        core.control._updateFavoriteSaves();
        core.ui._drawSLPanel(10 * page + offset);
    }
};

////// 存读档界面时,按下某个键的操作 //////
actions.prototype._keyDownSL = function (keycode) {
    var page = core.status.event.data.page,
        offset = core.status.event.data.offset;
    var index = page * 10 + offset;

    if (keycode == 37) {
        // left
        core.playSound('光标移动');
        if (offset == 0) {
            core.ui._drawSLPanel(10 * (page - 1) + 5);
        } else {
            core.ui._drawSLPanel(index - 1);
        }
        return;
    }
    if (keycode == 38) {
        // up
        core.playSound('光标移动');
        if (offset < 3) {
            core.ui._drawSLPanel(10 * (page - 1) + offset + 3);
        } else {
            core.ui._drawSLPanel(index - 3);
        }
        return;
    }
    if (keycode == 39) {
        // right
        core.playSound('光标移动');
        if (offset == 5) {
            core.ui._drawSLPanel(10 * (page + 1) + 1);
        } else {
            core.ui._drawSLPanel(index + 1);
        }
        return;
    }
    if (keycode == 40) {
        // down
        core.playSound('光标移动');
        if (offset >= 3) {
            core.ui._drawSLPanel(10 * (page + 1) + offset - 3);
        } else {
            core.ui._drawSLPanel(index + 3);
        }
        return;
    }
    if (keycode == 33) {
        // PAGEUP
        core.playSound('光标移动');
        core.ui._drawSLPanel(10 * (page - 1) + offset);
        return;
    }
    if (keycode == 34) {
        // PAGEDOWN
        core.playSound('光标移动');
        core.ui._drawSLPanel(10 * (page + 1) + offset);
        return;
    }
};

////// 存读档界面时,放开某个键的操作 //////
actions.prototype._keyUpSL = function (keycode) {
    var page = core.status.event.data.page,
        offset = core.status.event.data.offset;
    var index = page * 10 + offset;

    if (
        keycode == 27 ||
        keycode == 88 ||
        (core.status.event.id == 'save' && keycode == 83) ||
        (core.status.event.id == 'load' && keycode == 68)
    ) {
        this._clickSL(core._WIDTH_ - 1, core._HEIGHT_ - 1);
        return;
    }
    if (keycode >= 48 && keycode <= 57) {
        if (keycode == 48) keycode = 58;
        core.ui._drawSLPanel((keycode - 49) * 1000 + 1);
        return;
    }
    if (keycode == 13 || keycode == 32 || keycode == 67) {
        if (offset == 0) core.doSL('autoSave', core.status.event.id);
        else {
            var id = 5 * page + offset;
            if (core.status.event.data.mode == 'fav')
                id = core.saves.favorite[id - 1];
            core.doSL(id, core.status.event.id);
        }
        return;
    }
    if (keycode == 69 && core.status.event.id != 'save') {
        // E 收藏切换
        this._clickSL(0, core._HEIGHT_ - 1);
        return;
    }
    if (keycode == 46) {
        if (offset == 0) {
            core.playSound('操作失败');
            core.drawTip('无法删除自动存档!');
        } else {
            var id = 5 * page + offset;
            if (core.status.event.data.mode == 'fav')
                id = core.saves.favorite[id - 1];
            core.removeSave(id, function () {
                core.ui._drawSLPanel(index, true);
            });
        }
    }
    if (keycode == 70 && core.status.event.data.mode == 'all') {
        // F
        this._clickSL_favorite(page, offset);
    }
};

////// 系统设置界面时的点击操作 //////
actions.prototype._clickSwitchs = function (x, y) {
    var choices = core.status.event.ui.choices;
    var topIndex = this._getChoicesTopIndex(choices.length);
    var selection = y - topIndex;
    if (this._out(x)) return;
    if (selection >= 0 && selection < choices.length) {
        core.status.event.selection = selection;
        switch (selection) {
            case 0:
                core.status.event.selection = 0;
                core.playSound('确定');
                return core.ui._drawSwitchs_sounds();
            case 1:
                core.status.event.selection = 0;
                core.playSound('确定');
                return core.ui._drawSwitchs_display();
            case 2:
                core.status.event.selection = 0;
                core.playSound('确定');
                return core.ui._drawSwitchs_action();
            case 3:
                core.status.event.selection = 0;
                core.playSound('取消');
                return core.ui._drawSettings();
        }
    }
};

////// 系统设置界面时,放开某个键的操作 //////
actions.prototype._keyUpSwitchs = function (keycode) {
    if (keycode == 27 || keycode == 88) {
        core.status.event.selection = 0;
        core.playSound('取消');
        core.ui._drawSettings();
        return;
    }
    this._selectChoices(
        core.status.event.ui.choices.length,
        keycode,
        this._clickSwitchs
    );
};

actions.prototype._clickSwitchs_sounds = function (x, y) {
    var choices = core.status.event.ui.choices;
    var topIndex = this._getChoicesTopIndex(choices.length);
    var selection = y - topIndex;
    if (this._out(x)) {
        if (selection != 2) return;
    }
    if (selection >= 0 && selection < choices.length) {
        var width = choices[selection].width;
        var leftPos = (core._PX_ - width) / 2,
            rightPos = (core._PX_ + width) / 2;
        var leftGrid = parseInt(leftPos / 32),
            rightGrid = parseInt(rightPos / 32) - 1;
        core.status.event.selection = selection;
        switch (selection) {
            case 0:
                return this._clickSwitchs_sounds_bgm();
            case 1:
                return this._clickSwitchs_sounds_se();
            case 2:
                if (x == leftGrid || x == leftGrid + 1)
                    return this._clickSwitchs_sounds_userVolume(-1);
                if (x == rightGrid || x == rightGrid + 1)
                    return this._clickSwitchs_sounds_userVolume(1);
                return;
            case 3:
                core.status.event.selection = 0;
                core.playSound('取消');
                core.ui._drawSwitchs();
                return;
        }
    }
};

actions.prototype._clickSwitchs_sounds_bgm = function () {
    core.triggerBgm();
    core.playSound('确定');
    core.ui._drawSwitchs_sounds();
};

actions.prototype._clickSwitchs_sounds_se = function () {
    core.musicStatus.soundStatus = !core.musicStatus.soundStatus;
    core.setLocalStorage('soundStatus', core.musicStatus.soundStatus);
    core.playSound('确定');
    core.ui._drawSwitchs_sounds();
};

actions.prototype._clickSwitchs_sounds_userVolume = function (delta) {
    var value = Math.round(Math.sqrt(100 * core.musicStatus.userVolume));
    if (value == 0 && delta < 0) return;
    core.musicStatus.userVolume = core.clamp(
        Math.pow(value + delta, 2) / 100,
        0,
        1
    );
    //audioContext 音效 不受designVolume 影响
    if (core.musicStatus.gainNode != null)
        core.musicStatus.gainNode.gain.value = core.musicStatus.userVolume;
    if (core.musicStatus.playingBgm)
        core.material.bgms[core.musicStatus.playingBgm].volume =
            core.musicStatus.userVolume * core.musicStatus.designVolume;
    core.setLocalStorage('userVolume', core.musicStatus.userVolume);
    core.playSound('确定');
    core.ui._drawSwitchs_sounds();
};

actions.prototype._keyUpSwitchs_sounds = function (keycode) {
    if (keycode == 27 || keycode == 88) {
        core.status.event.selection = 0;
        core.playSound('取消');
        core.ui._drawSwitchs();
        return;
    }
    if (keycode == 37) {
        switch (core.status.event.selection) {
            case 2:
                core.playSound('确定');
                return this._clickSwitchs_sounds_userVolume(-1);
        }
    } else if (keycode == 39) {
        switch (core.status.event.selection) {
            case 2:
                core.playSound('确定');
                return this._clickSwitchs_sounds_userVolume(1);
        }
    }
    this._selectChoices(
        core.status.event.ui.choices.length,
        keycode,
        this._clickSwitchs_sounds
    );
};

actions.prototype._clickSwitchs_display = function (x, y) {
    var choices = core.status.event.ui.choices;
    var topIndex = this._getChoicesTopIndex(choices.length);
    var selection = y - topIndex;
    if (this._out(x)) {
        if (selection != 0) return;
    }
    if (selection >= 0 && selection < choices.length) {
        var width = choices[selection].width;
        var leftPos = (core._PX_ - width) / 2,
            rightPos = (core._PX_ + width) / 2;
        var leftGrid = parseInt(leftPos / 32),
            rightGrid = parseInt(rightPos / 32) - 1;
        core.status.event.selection = selection;
        switch (selection) {
            case 0:
                if (x == leftGrid || x == leftGrid + 1)
                    return this._clickSwitchs_display_setSize(-1);
                if (x == rightGrid || x == rightGrid + 1)
                    return this._clickSwitchs_display_setSize(1);
                return;
            case 1:
                core.playSound('确定');
                return this._clickSwitchs_display_enableHDCanvas();
            case 2:
                core.playSound('确定');
                return this._clickSwitchs_display_enableEnemyPoint();
            case 3:
                core.playSound('确定');
                return this._clickSwitchs_display_enemyDamage();
            case 4:
                core.playSound('确定');
                return this._clickSwitchs_display_critical();
            case 5:
                core.playSound('确定');
                return this._clickSwitchs_display_extraDamage();
            case 6:
                core.playSound('确定');
                return this._clickSwitchs_display_extraDamageType();
            case 7:
                core.playSound('确定');
                core.setLocalStorage(
                    'autoScale',
                    core.getLocalStorage('autoScale') ? false : true
                );
                core.ui._drawSwitchs_display();
                break;
            case 8:
                core.status.event.selection = 1;
                core.playSound('取消');
                core.ui._drawSwitchs();
                return;
        }
    }
};

actions.prototype._clickSwitchs_display_setSize = function (delta) {
    core.setDisplayScale(delta);
    var currentRatio = Math.max(
        window.devicePixelRatio || 1,
        core.domStyle.scale
    );
    if (currentRatio > core.domStyle.ratio) {
        core.drawTip('需刷新页面以调整UI清晰度');
    }
    core.ui._drawSwitchs_display();
};

actions.prototype._clickSwitchs_display_enableHDCanvas = function () {
    core.flags.enableHDCanvas = !core.flags.enableHDCanvas;
    core.setLocalStorage('enableHDCanvas', core.flags.enableHDCanvas);
    core.drawTip('开关高清UI,需刷新页面方可生效');
    core.ui._drawSwitchs_display();
};

actions.prototype._clickSwitchs_display_enableEnemyPoint = function () {
    core.flags.enableEnemyPoint = !core.flags.enableEnemyPoint;
    core.setLocalStorage('enableEnemyPoint', core.flags.enableEnemyPoint);
    core.ui._drawSwitchs_display();
};

actions.prototype._clickSwitchs_display_enemyDamage = function () {
    core.flags.displayEnemyDamage = !core.flags.displayEnemyDamage;
    core.updateDamage();
    core.setLocalStorage('enemyDamage', core.flags.displayEnemyDamage);
    core.ui._drawSwitchs_display();
};

actions.prototype._clickSwitchs_display_critical = function () {
    core.flags.displayCritical = !core.flags.displayCritical;
    core.updateDamage();
    core.setLocalStorage('critical', core.flags.displayCritical);
    core.ui._drawSwitchs_display();
};

actions.prototype._clickSwitchs_display_extraDamage = function () {
    core.flags.displayExtraDamage = !core.flags.displayExtraDamage;
    core.updateDamage();
    core.setLocalStorage('extraDamage', core.flags.displayExtraDamage);
    core.ui._drawSwitchs_display();
};

actions.prototype._clickSwitchs_display_extraDamageType = function () {
    core.flags.extraDamageType = (core.flags.extraDamageType + 1) % 3;
    core.updateDamage();
    core.setLocalStorage('extraDamageType', core.flags.extraDamageType);
    core.ui._drawSwitchs_display();
};

actions.prototype._keyUpSwitchs_display = function (keycode) {
    if (keycode == 27 || keycode == 88) {
        core.status.event.selection = 1;
        core.playSound('取消');
        core.ui._drawSwitchs();
        return;
    }
    if (keycode == 37) {
        switch (core.status.event.selection) {
            case 0:
                core.playSound('确定');
                return this._clickSwitchs_display_setSize(-1);
        }
    } else if (keycode == 39) {
        switch (core.status.event.selection) {
            case 0:
                core.playSound('确定');
                return this._clickSwitchs_display_setSize(1);
        }
    }
    this._selectChoices(
        core.status.event.ui.choices.length,
        keycode,
        this._clickSwitchs_display
    );
};

actions.prototype._clickSwitchs_action = function (x, y) {
    var choices = core.status.event.ui.choices;
    var topIndex = this._getChoicesTopIndex(choices.length);
    var selection = y - topIndex;
    if (this._out(x)) {
        if (selection != 0 && selection != 1) return;
    }
    if (selection >= 0 && selection < choices.length) {
        var width = choices[selection].width;
        var leftPos = (core._PX_ - width) / 2,
            rightPos = (core._PX_ + width) / 2;
        var leftGrid = parseInt(leftPos / 32),
            rightGrid = parseInt(rightPos / 32) - 1;
        core.status.event.selection = selection;
        switch (selection) {
            case 0:
                if (x == leftGrid || x == leftGrid + 1) {
                    core.playSound('确定');
                    return this._clickSwitchs_action_moveSpeed(-10);
                }
                if (x == rightGrid || x == rightGrid + 1) {
                    core.playSound('确定');
                    return this._clickSwitchs_action_moveSpeed(10);
                }
                return;
            case 1:
                if (x == leftGrid || x == leftGrid + 1) {
                    core.playSound('确定');
                    return this._clickSwitchs_action_floorChangeTime(-100);
                }
                if (x == rightGrid || x == rightGrid + 1) {
                    core.playSound('确定');
                    return this._clickSwitchs_action_floorChangeTime(100);
                }
            case 2:
                core.playSound('确定');
                return this._clickSwitchs_action_potionNoRouting();
            case 3:
                core.playSound('确定');
                return this._clickSwitchs_action_clickMove();
            case 4:
                core.playSound('确定');
                return this._clickSwitchs_action_leftHandPrefer();
            case 5:
                core.status.event.selection = 2;
                core.playSound('取消');
                core.ui._drawSwitchs();
                return;
        }
    }
};

actions.prototype._clickSwitchs_action_moveSpeed = function (delta) {
    core.values.moveSpeed = core.clamp(core.values.moveSpeed + delta, 50, 200);
    core.setLocalStorage('moveSpeed', core.values.moveSpeed);
    core.ui._drawSwitchs_action();
};

actions.prototype._clickSwitchs_action_floorChangeTime = function (delta) {
    core.values.floorChangeTime = core.clamp(
        core.values.floorChangeTime + delta,
        0,
        2000
    );
    core.setLocalStorage('floorChangeTime', core.values.floorChangeTime);
    core.ui._drawSwitchs_action();
};

actions.prototype._clickSwitchs_action_potionNoRouting = function () {
    if (core.hasFlag('__potionNoRouting__'))
        core.removeFlag('__potionNoRouting__');
    else core.setFlag('__potionNoRouting__', true);
    core.ui._drawSwitchs_action();
};

actions.prototype._clickSwitchs_action_clickMove = function () {
    if (core.hasFlag('__noClickMove__')) core.removeFlag('__noClickMove__');
    else core.setFlag('__noClickMove__', true);
    core.ui._drawSwitchs_action();
};

actions.prototype._clickSwitchs_action_leftHandPrefer = function () {
    core.flags.leftHandPrefer = !core.flags.leftHandPrefer;
    core.setLocalStorage('leftHandPrefer', core.flags.leftHandPrefer);
    if (core.flags.leftHandPrefer) {
        core.myconfirm(
            '左手模式已开启!\n此模式下WASD将用于移动勇士,IJKL对应于原始的WASD进行存读档等操作。'
        );
    }
    core.ui._drawSwitchs_action();
};

actions.prototype._keyUpSwitchs_action = function (keycode) {
    if (keycode == 27 || keycode == 88) {
        core.status.event.selection = 2;
        core.playSound('取消');
        core.ui._drawSwitchs();
        return;
    }
    if (keycode == 37) {
        switch (core.status.event.selection) {
            case 0:
                core.playSound('确定');
                return this._clickSwitchs_action_moveSpeed(-10);
            case 1:
                core.playSound('确定');
                return this._clickSwitchs_action_floorChangeTime(-100);
        }
    } else if (keycode == 39) {
        switch (core.status.event.selection) {
            case 0:
                core.playSound('确定');
                return this._clickSwitchs_action_moveSpeed(10);
            case 1:
                core.playSound('确定');
                return this._clickSwitchs_action_floorChangeTime(100);
        }
    }
    this._selectChoices(
        core.status.event.ui.choices.length,
        keycode,
        this._clickSwitchs_action
    );
};

////// 系统菜单栏界面时的点击操作 //////
actions.prototype._clickSettings = function (x, y) {
    if (this._out(x)) return;
    var choices = core.status.event.ui.choices;
    var topIndex = this._getChoicesTopIndex(choices.length);
    if (y >= topIndex && y < topIndex + choices.length) {
        var selection = y - topIndex;
        core.status.event.selection = selection;
        switch (selection) {
            case 0:
                core.status.event.selection = 0;
                core.playSound('确定');
                core.ui._drawSwitchs();
                break;
            case 1:
                // core.playSound('确定');
                core.ui._drawKeyBoard();
                break;
            case 2:
                // core.playSound('确定');
                core.clearUI();
                core.ui._drawViewMaps();
                break;
            case 3:
                core.status.event.selection = 0;
                core.playSound('确定');
                core.ui._drawNotes();
                break;
            case 4:
                core.status.event.selection = 0;
                core.playSound('确定');
                core.ui._drawSyncSave();
                break;
            case 5:
                core.status.event.selection = 0;
                core.playSound('确定');
                core.ui._drawGameInfo();
                break;
            case 6:
                return core.confirmRestart();
            case 7:
                core.playSound('取消');
                core.ui.closePanel();
                break;
        }
    }
    return;
};

////// 系统菜单栏界面时,放开某个键的操作 //////
actions.prototype._keyUpSettings = function (keycode) {
    if (keycode == 27 || keycode == 88) {
        core.playSound('取消');
        core.ui.closePanel();
        return;
    }
    this._selectChoices(
        core.status.event.ui.choices.length,
        keycode,
        this._clickSettings
    );
};

////// 存档笔记页面时的点击操作 //////
actions.prototype._clickNotes = function (x, y) {
    if (this._out(x)) return;
    var choices = core.status.event.ui.choices;

    var topIndex = this._getChoicesTopIndex(choices.length);
    if (y >= topIndex && y < topIndex + choices.length) {
        var selection = y - topIndex;
        core.status.event.selection = selection;
        switch (selection) {
            case 0:
                core.playSound('确定');
                this._clickNotes_new();
                break;
            case 1:
                // core.playSound('确定');
                this._clickNotes_show();
                break;
            case 2:
                core.playSound('确定');
                this._clickNotes_edit();
                break;
            case 3:
                core.playSound('确定');
                this._clickNotes_delete();
                break;
            case 4:
                core.status.event.selection = 3;
                core.playSound('取消');
                core.ui._drawSettings();
                break;
        }
    }
};

actions.prototype.__clickNotes_replaceText = function (data) {
    data = (data || '')
        .replace(/[\${}]/g, '_')
        .replace(/(\t|\\t)\[.*?\]/g, '')
        .replace('\b', '\\b')
        .replace(/\\b\[.*?\]/g, '')
        .replace(/\n|\\n/g, ' ');
    if (data.length > 45) data = data.substring(0, 43) + '...';
    return data;
};

actions.prototype._clickNotes_new = function () {
    core.status.hero.notes = core.status.hero.notes || [];
    core.myprompt('请输入一段笔记,不超过45字', null, function (data) {
        data = core.actions.__clickNotes_replaceText(data);
        if (data) {
            core.status.hero.notes.push(data);
            core.drawText('存档笔记新增成功!');
        } else {
            core.ui.closePanel();
        }
    });
};

actions.prototype._clickNotes_show = function () {
    core.playSound('确定');
    core.status.hero.notes = core.status.hero.notes || [];
    var result = [];
    for (var i = 0; i < core.status.hero.notes.length; i += 5) {
        var v = [];
        for (var j = i; j < i + 5 && j < core.status.hero.notes.length; ++j) {
            v.push(
                j +
                    1 +
                    '. ' +
                    this.__clickNotes_replaceText(core.status.hero.notes[j])
            );
        }
        result.push('\t[存档笔记]' + v.join('\n'));
    }
    if (result.length == 0)
        result.push(
            '当前没有存档笔记,试着新增一个吧!\n(菜单栏 -> 存档笔记 -> 新增存档笔记)'
        );
    core.drawText(result);
};

actions.prototype._clickNotes_edit = function () {
    core.status.hero.notes = core.status.hero.notes || [];
    if (core.status.hero.notes.length == 0) {
        core.drawText('当前没有存档笔记,试着新增一个吧!');
    } else {
        core.myprompt(
            '请输入要编辑的存档笔记编号(1 - ' +
                core.status.hero.notes.length +
                ')',
            '1',
            function (data) {
                if (!data) core.ui.closePanel();
                var value = parseInt(data) || 0;
                if (
                    !value ||
                    value <= 0 ||
                    value > core.status.hero.notes.length
                ) {
                    core.drawText('不合法的输入!');
                } else {
                    core.myprompt(
                        '请输入新内容,不超过45字',
                        core.status.hero.notes[value - 1],
                        function (data) {
                            data = core.actions.__clickNotes_replaceText(data);
                            if (data) {
                                core.status.hero.notes[value - 1] = data;
                                core.drawText('存档笔记编辑成功!');
                            } else {
                                core.ui.closePanel();
                            }
                        }
                    );
                }
            }
        );
    }
};

actions.prototype._clickNotes_delete = function () {
    core.status.hero.notes = core.status.hero.notes || [];
    if (core.status.hero.notes.length == 0) {
        core.stopSound();
        core.playSound('操作失败');
        core.drawText('当前没有存档笔记,无法删除!');
    } else {
        core.myprompt(
            '请输入要删除的所有存档笔记编号,以逗号分隔。不填则代表删除全部笔记。',
            null,
            function (data) {
                if (data == null) {
                    core.ui.closePanel();
                    return;
                } else if (!data) {
                    core.status.hero.notes = [];
                    core.drawText('所有存档笔记删除成功!');
                } else {
                    data = data
                        .split(',')
                        .map(function (one) {
                            return parseInt(one);
                        })
                        .filter(function (one) {
                            return (
                                one &&
                                one > 0 &&
                                one <= core.status.hero.notes.length
                            );
                        });
                    if (data.length == 0) {
                        core.drawText('没有要删除的笔记!');
                    } else {
                        data.sort(function (a, b) {
                            return b - a;
                        }).forEach(function (index) {
                            core.status.hero.notes.splice(index - 1, 1);
                        });
                        core.drawText(
                            '已删除 ' + data.sort().join(',') + ' 号笔记'
                        );
                    }
                }
            }
        );
    }
};

////// 存档笔记页面时,放开某个键的操作 //////
actions.prototype._keyUpNotes = function (keycode) {
    if (keycode == 27 || keycode == 88) {
        core.status.event.selection = 3;
        core.playSound('取消');
        core.ui._drawSettings();
        return;
    }
    this._selectChoices(
        core.status.event.ui.choices.length,
        keycode,
        this._clickNotes
    );
};

////// 同步存档界面时的点击操作 //////
actions.prototype._clickSyncSave = function (x, y) {
    if (this._out(x)) return;
    var choices = core.status.event.ui.choices;
    var topIndex = this._getChoicesTopIndex(choices.length);
    if (y >= topIndex && y < topIndex + choices.length) {
        var selection = y - topIndex;
        core.status.event.selection = selection;
        switch (selection) {
            case 0:
                core.status.event.selection = 0;
                core.playSound('确定');
                core.ui._drawSyncSelect();
                break;
            case 1:
                core.playSound('确定');
                core.syncLoad();
                break;
            case 2:
                core.playSound('确定');
                core.status.event.selection = 0;
                core.ui._drawLocalSaveSelect();
                break;
            case 3:
                core.playSound('确定');
                return this._clickSyncSave_readFile();
            case 4:
                // core.playSound('确定');
                return this._clickSyncSave_replay();
            case 5:
                core.status.event.selection = 0;
                core.playSound('确定');
                core.ui._drawStorageRemove();
                break;
            case 6:
                core.status.event.selection = 4;
                core.playSound('取消');
                core.ui._drawSettings();
                break;
        }
    }
    return;
};

actions.prototype._clickSyncSave_readFile = function () {
    core.readFile(
        function (obj) {
            if (obj.name != core.firstData.name)
                return alert('存档和游戏不一致!');
            if (obj.version != core.firstData.version)
                return alert('游戏版本不一致!');
            if (!obj.data) return alert('无效的存档!');
            core.control._syncLoad_write(obj.data);
        },
        null,
        '.h5save'
    );
};

actions.prototype._clickSyncSave_replay = function () {
    core.ui._drawReplay();
};

////// 同步存档界面时,放开某个键的操作 //////
actions.prototype._keyUpSyncSave = function (keycode) {
    if (keycode == 27 || keycode == 88) {
        core.status.event.selection = 4;
        core.playSound('取消');
        core.ui._drawSettings();
        return;
    }
    this._selectChoices(
        core.status.event.ui.choices.length,
        keycode,
        this._clickSyncSave
    );
};

////// 同步存档选择界面时的点击操作 //////
actions.prototype._clickSyncSelect = function (x, y) {
    if (this._out(x)) return;
    var choices = core.status.event.ui.choices;

    var topIndex = this._getChoicesTopIndex(choices.length);
    if (y >= topIndex && y < topIndex + choices.length) {
        var selection = y - topIndex;
        core.status.event.selection = selection;
        switch (selection) {
            case 0:
                core.playSound('确定');
                core.myconfirm(
                    '你确定要同步全部存档么?\n这可能在存档较多的时候比较慢。',
                    function () {
                        core.syncSave('all');
                    }
                );
                break;
            case 1:
                core.playSound('确定');
                core.syncSave();
                break;
            case 2:
                core.status.event.selection = 0;
                core.playSound('取消');
                core.ui._drawSyncSave();
                break;
        }
    }
};

////// 同步存档选择界面时,放开某个键的操作 //////
actions.prototype._keyUpSyncSelect = function (keycode) {
    if (keycode == 27 || keycode == 88) {
        core.status.event.selection = 0;
        core.playSound('取消');
        core.ui._drawSyncSave();
        return;
    }
    this._selectChoices(
        core.status.event.ui.choices.length,
        keycode,
        this._clickSyncSelect
    );
};

////// 存档下载界面时的点击操作 //////
actions.prototype._clickLocalSaveSelect = function (x, y) {
    if (this._out(x)) return;
    var choices = core.status.event.ui.choices;

    var topIndex = this._getChoicesTopIndex(choices.length);

    if (y >= topIndex && y < topIndex + choices.length) {
        var selection = y - topIndex;
        core.status.event.selection = selection;
        if (selection < 2) {
            var callback = function (saves) {
                if (saves) {
                    var content = {
                        name: core.firstData.name,
                        version: core.firstData.version,
                        data: saves
                    };
                    core.download(
                        core.firstData.name +
                            '_' +
                            core.formatDate2(new Date()) +
                            '.h5save',
                        LZString.compressToBase64(JSON.stringify(content))
                    );
                }
            };
            if (selection == 0) core.getAllSaves(callback);
            else core.getSave(core.saves.saveIndex, callback);
        }

        core.status.event.selection = 2;
        core.playSound('取消');
        core.ui._drawSyncSave();
    }
};

////// 存档下载界面时,放开某个键的操作 //////
actions.prototype._keyUpLocalSaveSelect = function (keycode) {
    if (keycode == 27 || keycode == 88) {
        core.status.event.selection = 2;
        core.playSound('取消');
        core.ui._drawSyncSave();
        return;
    }
    this._selectChoices(
        core.status.event.ui.choices.length,
        keycode,
        this._clickLocalSaveSelect
    );
};

////// 存档删除界面时的点击操作 //////
actions.prototype._clickStorageRemove = function (x, y) {
    if (this._out(x)) return;
    var choices = core.status.event.ui.choices;

    var topIndex = this._getChoicesTopIndex(choices.length);

    if (y >= topIndex && y < topIndex + choices.length) {
        var selection = y - topIndex;
        core.status.event.selection = selection;
        switch (selection) {
            case 0:
                return this._clickStorageRemove_all();
            case 1:
                return this._clickStorageRemove_current();
            case 2:
                core.status.event.selection = 5;
                core.playSound('取消');
                core.ui._drawSyncSave();
                break;
        }
    }
};

actions.prototype._clickStorageRemove_all = function () {
    core.myconfirm(
        '你确定要清除【全部游戏】的所有本地存档?\n此行为不可逆!!!',
        function () {
            core.ui.drawWaiting('正在清空,请稍候...');
            core.clearLocalForage(function () {
                core.saves.ids = {};
                core.saves.autosave.data = null;
                core.saves.autosave.updated = false;
                core.saves.autosave.now = 0;
                core.saves.cache = {};
                core.ui.closePanel();
                core.saves.saveIndex = 1;
                core.saves.favorite = [];
                core.saves.favoriteName = {};
                core.control._updateFavoriteSaves();
                core.removeLocalStorage('saveIndex');
                core.drawText('\t[操作成功]你的所有存档已被清空。');
            });
        }
    );
};

actions.prototype._clickStorageRemove_current = function () {
    core.myconfirm(
        '你确定要清除本游戏的所有本地存档?\n此行为不可逆!!!',
        function () {
            var done = function () {
                core.saves.ids = {};
                core.saves.autosave.data = null;
                core.saves.autosave.updated = false;
                core.saves.autosave.now = 0;
                core.ui.closePanel();
                core.saves.saveIndex = 1;
                core.saves.favorite = [];
                core.saves.favoriteName = {};
                core.control._updateFavoriteSaves();
                core.removeLocalStorage('saveIndex');
                core.drawText('\t[操作成功]当前塔的存档已被清空。');
            };
            core.ui.drawWaiting('正在清空,请稍候...');
            Object.keys(core.saves.ids).forEach(function (v) {
                core.removeLocalForage('save' + v);
            });
            core.removeLocalForage('autoSave', done);
        }
    );
};

////// 存档删除界面时,放开某个键的操作 //////
actions.prototype._keyUpStorageRemove = function (keycode) {
    if (keycode == 27 || keycode == 88) {
        core.status.event.selection = 5;
        core.playSound('取消');
        core.ui._drawSyncSave();
        return;
    }
    this._selectChoices(
        core.status.event.ui.choices.length,
        keycode,
        this._clickStorageRemove
    );
};

////// 回放选择界面时的点击操作 //////
actions.prototype._clickReplay = function (x, y) {
    if (this._out(x)) return;
    var choices = core.status.event.ui.choices;

    var topIndex = this._getChoicesTopIndex(choices.length);

    if (y >= topIndex && y < topIndex + choices.length) {
        var selection = y - topIndex;
        core.status.event.selection = selection;
        switch (selection) {
            case 0:
                core.playSound('确定');
                return this._clickReplay_fromBeginning();
            case 1:
                core.playSound('确定');
                return this._clickReplay_fromLoad();
            case 2:
                core.playSound('确定');
                return this._clickReplay_replayRemain();
            case 3:
                core.playSound('确定');
                return this._clickReplay_replaySince();
            case 4:
                core.playSound('确定');
                return core.chooseReplayFile();
            case 5:
                core.playSound('确定');
                return this._clickReplay_download();
            case 6:
                core.playSound('取消');
                return core.ui.closePanel();
        }
    }
};

actions.prototype._clickReplay_fromBeginning = function () {
    core.ui.closePanel();
    core.startGame(
        core.status.hard,
        core.getFlag('__seed__'),
        core.cloneArray(core.status.route)
    );
};

actions.prototype._clickReplay_fromLoad = function () {
    core.status.event.id = 'replayLoad';
    core.status.event.selection = null;
    core.clearUI();
    var saveIndex = core.saves.saveIndex;
    var page = parseInt((saveIndex - 1) / 5),
        offset = saveIndex - 5 * page;
    core.ui._drawSLPanel(10 * page + offset);
};

actions.prototype._clickReplay_replayRemain = function () {
    core.closePanel();
    core.drawText(
        [
            '\t[接续播放录像]该功能允许你播放\r[yellow]两个存档之间的录像\r,常常用于\r[yellow]区域优化\r。\n' +
                '例如,有若干个区,已经全部通关;之后重打一区并进行了优化,则可以对剩余区域直接播放录像而无需全部重打。\n\n' +
                '详细使用方法参见露珠录制的视频教程:\n\r[yellow]https://bilibili.com/video/BV1az4y1C78x',
            '\t[步骤1]请选择一个存档。\n\r[yellow]该存档的坐标必须和当前勇士坐标完全相同。\r\n将尝试从此处开始回放。'
        ],
        function () {
            core.status.event.id = 'replayRemain';
            core.lockControl();
            var saveIndex = core.saves.saveIndex;
            var page = parseInt((saveIndex - 1) / 5),
                offset = saveIndex - 5 * page;
            core.ui._drawSLPanel(10 * page + offset);
        }
    );
};

actions.prototype._clickReplay_replaySince = function () {
    core.closePanel();
    core.drawText(
        [
            '\t[播放存档剩余录像]该功能为【接续播放录像】的简化版本,允许你播放\r[yellow]一个存档中剩余的录像\r,常常用于\r[yellow]录像局部优化\r。\n' +
                '在录像正常播放中,你随时可以暂停并按S键进行存档;此时\r[yellow]剩余录像\r也会被记在存档中(在读档界面用\r[yellow][R]\r标识。)\n' +
                '之后,你可以选择在路线优化后直接播放该存档的\r[yellow]剩余录像\r,而无需再像接续播放一样选择录像起点和终点。\n\n' +
                '详细使用方法参见露珠录制的视频教程:\n\r[yellow]https://bilibili.com/video/BV1az4y1C78x',
            '请选择一个存档。\n\n\r[yellow]该存档需为录像播放中存的,且坐标必须和当前勇士坐标完全相同。\r\n将尝试播放此存档的剩余录像。'
        ],
        function () {
            core.status.event.id = 'replaySince';
            core.lockControl();
            var saveIndex = core.saves.saveIndex;
            var page = parseInt((saveIndex - 1) / 5),
                offset = saveIndex - 5 * page;
            core.ui._drawSLPanel(10 * page + offset);
        }
    );
};

actions.prototype._clickReplay_download = function () {
    // if (core.hasFlag('debug')) return core.drawText("\t[系统提示]调试模式下无法下载录像");
    core.download(
        core.firstData.name + '_' + core.formatDate2() + '.h5route',
        LZString.compressToBase64(
            JSON.stringify({
                name: core.firstData.name,
                hard: core.status.hard,
                seed: core.getFlag('__seed__'),
                route: core.encodeRoute(core.status.route)
            })
        )
    );
};

////// 回放选择界面时,放开某个键的操作 //////
actions.prototype._keyUpReplay = function (keycode) {
    if (keycode == 27 || keycode == 88) {
        core.playSound('取消');
        core.ui.closePanel();
        return;
    }
    this._selectChoices(
        core.status.event.ui.choices.length,
        keycode,
        this._clickReplay
    );
};

////// 游戏信息界面时的点击操作 //////
actions.prototype._clickGameInfo = function (x, y) {
    if (this._out(x)) return;
    var choices = core.status.event.ui.choices;

    var topIndex = this._getChoicesTopIndex(choices.length);

    if (y >= topIndex && y < topIndex + choices.length) {
        var selection = y - topIndex;
        core.status.event.selection = selection;
        switch (selection) {
            case 0:
                return core.ui._drawStatistics();
            case 1:
                return this._clickGameInfo_openProject();
            case 2:
                return this._clickGameInfo_openComments();
            case 3:
                return core.ui._drawHelp();
            case 4:
                return core.ui._drawAbout();
            case 5:
                return this._clickGameInfo_download();
            case 6:
                core.status.event.selection = 5;
                core.playSound('取消');
                core.ui._drawSettings();
                break;
        }
    }
};

actions.prototype._clickGameInfo_openProject = function () {
    if (core.platform.isPC) window.open('editor.html', '_blank');
    else {
        core.myconfirm('即将离开本游戏,跳转至工程页面,确认?', function () {
            window.location.href = 'editor-mobile.html';
        });
    }
};

actions.prototype._clickGameInfo_openComments = function () {
    if (core.platform.isPC) {
        window.open('/score.php?name=' + core.firstData.name, '_blank');
    } else {
        core.myconfirm('即将离开本游戏,跳转至评论页面,确认?', function () {
            window.location.href = '/score.php?name=' + core.firstData.name;
        });
    }
};

actions.prototype._clickGameInfo_download = function () {
    if (core.platform.isPC) window.open(core.firstData.name + '.zip');
    else window.location.href = core.firstData.name + '.zip';
};

////// 游戏信息界面时,放开某个键的操作 //////
actions.prototype._keyUpGameInfo = function (keycode) {
    if (keycode == 27 || keycode == 88) {
        core.status.event.selection = 5;
        core.playSound('取消');
        return core.ui._drawSettings();
    }
    this._selectChoices(
        core.status.event.ui.choices.length,
        keycode,
        this._clickGameInfo
    );
};

////// “虚拟键盘”界面时的点击操作 //////
actions.prototype._clickKeyBoard = function (x, y) {
    var m = this._HX_;
    if (y == this._HY_ - 3 && x >= m - 5 && x <= m + 5) {
        core.ui.closePanel();
        core.keyUp(112 + x + 5 - m);
    }
    if (y == this._HY_ - 2 && x >= m - 5 && x <= m + 4) {
        core.ui.closePanel();
        core.keyUp(x == m + 4 ? 48 : 49 + x + 5 - m); // 1-9: 49-57; 0: 48
    }
    // 字母
    var lines = [
        ['Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I', 'O', 'P'],
        ['A', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L'],
        ['Z', 'X', 'C', 'V', 'B', 'N', 'M']
    ];
    if (y == this._HY_ - 1 && x >= m - 5 && x <= m + 4) {
        core.ui.closePanel();
        core.keyUp(lines[0][x + 5 - m].charCodeAt(0));
    }
    if (y == this._HY_ && x >= m - 5 && x <= m + 3) {
        core.ui.closePanel();
        core.keyUp(lines[1][x + 5 - m].charCodeAt(0));
    }
    if (y == this._HY_ + 1 && x >= m - 5 && x <= m + 1) {
        core.ui.closePanel();
        core.keyUp(lines[2][x + 5 - m].charCodeAt(0));
    }
    if (y == this._HY_ + 2 && x >= m - 5 && x <= m + 5) {
        core.ui.closePanel();
        if (x == m - 5) core.keyUp(189); // -
        if (x == m - 4) core.keyUp(187); // =
        if (x == m - 3) core.keyUp(219); // [
        if (x == m - 2) core.keyUp(221); // ]
        if (x == m - 1) core.keyUp(220); // \
        if (x == m) core.keyUp(186); // ;
        if (x == m + 1) core.keyUp(222); // '
        if (x == m + 2) core.keyUp(188); // ,
        if (x == m + 3) core.keyUp(190); // .
        if (x == m + 4) core.keyUp(191); // /
        if (x == m + 5) core.keyUp(192); // `
    }
    if (y == this._HY_ + 3 && x >= m - 5 && x <= m + 4) {
        core.ui.closePanel();
        if (x == m - 5) core.keyUp(27); // ESC
        if (x == m - 4) core.keyUp(9); // TAB
        if (x == m - 3) core.keyUp(20); // CAPS
        if (x == m - 2) core.keyUp(16); // SHIFT
        if (x == m - 1) core.keyUp(17); // CTRL
        if (x == m) core.keyUp(18); // ALT
        if (x == m + 1) core.keyUp(32); // SPACE
        if (x == m + 2) core.keyUp(8); // BACKSPACE
        if (x == m + 3) core.keyUp(13); // ENTER
        if (x == m + 4) core.keyUp(46); // DEL
    }
    if (y == this._HY_ + 4 && x >= m + 3 && x <= m + 5) {
        core.playSound('取消');
        core.ui.closePanel();
    }
};

////// 光标界面时的点击操作 //////
actions.prototype._clickCursor = function (x, y, px, py) {
    if (
        x == core.status.automaticRoute.cursorX &&
        y == core.status.automaticRoute.cursorY
    ) {
        core.ui.closePanel();
        // 视为按下再放起
        this.doRegisteredAction('ondown', x, y, px, py);
        this.doRegisteredAction('onup', x, y, px, py);
        return;
    }
    core.status.automaticRoute.cursorX = x;
    core.status.automaticRoute.cursorY = y;
    core.ui._drawCursor();
};

////// 光标界面时,按下某个键的操作 //////
actions.prototype._keyDownCursor = function (keycode) {
    if (keycode == 37) {
        // left
        core.status.automaticRoute.cursorX--;
        core.playSound('光标移动');
        core.ui._drawCursor();
        return;
    }
    if (keycode == 38) {
        // up
        core.status.automaticRoute.cursorY--;
        core.playSound('光标移动');
        core.ui._drawCursor();
        return;
    }
    if (keycode == 39) {
        // right
        core.status.automaticRoute.cursorX++;
        core.playSound('光标移动');
        core.ui._drawCursor();
        return;
    }
    if (keycode == 40) {
        // down
        core.status.automaticRoute.cursorY++;
        core.playSound('光标移动');
        core.ui._drawCursor();
        return;
    }
};

////// 光标界面时,放开某个键的操作 //////
actions.prototype._keyUpCursor = function (keycode) {
    if (keycode == 27 || keycode == 88) {
        core.playSound('取消');
        core.ui.closePanel();
        return;
    }
    if (keycode == 13 || keycode == 32 || keycode == 67 || keycode == 69) {
        core.playSound('确定');
        core.ui.closePanel();
        var x = core.status.automaticRoute.cursorX;
        var y = core.status.automaticRoute.cursorY;
        // 视为按下再放起
        this.doRegisteredAction('ondown', x, y, 32 * x + 16, 32 * y + 16);
        this.doRegisteredAction('onup', x, y, 32 * x + 16, 32 * y + 16);
        return;
    }
};