main.floors.MT21 = {
    floorId: 'MT21',
    title: '勇气之路',
    name: '21',
    width: 15,
    height: 15,
    canFlyTo: true,
    canFlyFrom: true,
    canUseQuickShop: true,
    cannotViewMap: false,
    images: [],
    ratio: 2,
    defaultGround: 'grass',
    bgm: 'plot1.mp3',
    firstArrive: [],
    eachArrive: [],
    parallelDo: '',
    events: {
        '14,8': [
            {
                type: 'if',
                condition: '(flag:chapter===1)',
                true: [
                    {
                        type: 'setCurtain',
                        color: [0, 0, 0, 1],
                        time: 1500,
                        keep: true
                    },
                    {
                        type: 'setText',
                        text: [0, 0, 0, 1],
                        background: 'winskin3.png'
                    },
                    '人类简史——起源篇',
                    {
                        type: 'playSound',
                        name: 'paper.mp3'
                    },
                    '他踏出了寻找智慧的第一步。',
                    {
                        type: 'playSound',
                        name: 'paper.mp3'
                    },
                    '他所练就的勇气,也成为他寻找智慧路上的一大利器。',
                    {
                        type: 'playSound',
                        name: 'paper.mp3'
                    },
                    '人类简史——起源篇,完。',
                    {
                        type: 'playSound',
                        name: 'paper.mp3'
                    },
                    {
                        type: 'setValue',
                        name: 'flag:chapter',
                        value: '2'
                    },
                    {
                        type: 'sleep',
                        time: 1000
                    },
                    '人类简史——进化篇',
                    {
                        type: 'playSound',
                        name: 'paper.mp3'
                    },
                    '或许,他真的不理解智慧。',
                    {
                        type: 'playSound',
                        name: 'paper.mp3'
                    },
                    '或许,他已经理解了一些。',
                    {
                        type: 'playSound',
                        name: 'paper.mp3'
                    },
                    '但这不重要。',
                    {
                        type: 'playSound',
                        name: 'paper.mp3'
                    },
                    '他的轨迹已经注定了他对未来的影响。',
                    {
                        type: 'playSound',
                        name: 'paper.mp3'
                    },
                    {
                        type: 'playSound',
                        name: 'paper.mp3'
                    },
                    '这个世界,甚至这个宇宙,都因为他的存在而改变。',
                    {
                        type: 'playSound',
                        name: 'paper.mp3'
                    },
                    '在这里,智慧小径,将是他智慧的飞跃点。',
                    {
                        type: 'changeFloor',
                        floorId: 'MT22',
                        loc: [0, 8]
                    },
                    {
                        type: 'setCurtain',
                        time: 1000
                    },
                    {
                        type: 'setText',
                        text: [255, 255, 255, 1],
                        background: 'winskin2.png'
                    },
                    '\t[低级智人]\b[up,hero]智慧吗...',
                    '\t[低级智人]\b[up,hero]智慧又是什么呢?',
                    '\t[低级智人]\b[up,hero]智慧之神说它可以掌控万物,真的这么神奇吗...',
                    '\t[低级智人]\b[up,hero]完全摸不到头脑。',
                    '\t[低级智人]\b[up,hero]或许智慧结晶会告诉我答案吧。',
                    {
                        type: 'function',
                        function:
                            "function(){\ncore.showChapter('第二章  智慧');\ncore.removeMaps('tower1', 'tower7', true);\ndelete flags.tower1;\ndelete flags.wordsTimeOut;\ndelete flags.boom;\ndelete flags.booming;\n}"
                    },
                    {
                        type: 'setValue',
                        name: 'item:pickaxe',
                        value: '0'
                    }
                ],
                false: [
                    {
                        type: 'changeFloor',
                        floorId: 'MT22',
                        loc: [0, 8]
                    }
                ]
            }
        ]
    },
    changeFloor: {
        '0,6': {
            floorId: 'MT19',
            loc: [14, 6]
        }
    },
    afterBattle: {},
    afterGetItem: {},
    afterOpenDoor: {},
    autoEvent: {},
    cannotMove: {},
    map: [
        [
            142, 142, 142, 142, 142, 142, 142, 142, 142, 142, 142, 142, 142,
            142, 142
        ],
        [
            142, 142, 142, 142, 142, 142, 142, 142, 142, 487, 142, 142, 142,
            142, 142
        ],
        [
            142, 142, 142, 487, 494, 378, 0, 142, 378, 494, 142, 142, 142, 142,
            142
        ],
        [142, 142, 142, 142, 142, 142, 520, 33, 518, 142, 142, 0, 0, 142, 142],
        [142, 142, 142, 142, 33, 376, 0, 142, 381, 0, 33, 376, 0, 142, 142],
        [
            142, 142, 378, 142, 0, 142, 142, 142, 142, 142, 142, 142, 545, 142,
            142
        ],
        [92, 0, 33, 142, 142, 142, 487, 142, 0, 381, 33, 0, 0, 0, 142],
        [
            143, 518, 142, 142, 0, 33, 494, 142, 143, 143, 143, 520, 143, 143,
            142
        ],
        [143, 0, 33, 376, 545, 381, 0, 520, 0, 143, 0, 0, 143, 0, 94],
        [143, 143, 143, 143, 143, 0, 143, 0, 376, 143, 0, 545, 0, 378, 143],
        [143, 0, 33, 0, 518, 0, 143, 0, 0, 519, 33, 143, 33, 0, 143],
        [
            143, 143, 143, 143, 381, 143, 143, 143, 33, 143, 376, 143, 143, 143,
            143
        ],
        [143, 143, 0, 33, 545, 0, 378, 143, 0, 143, 381, 0, 0, 143, 143],
        [143, 143, 143, 378, 143, 33, 0, 519, 0, 143, 0, 143, 143, 143, 143],
        [
            143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143,
            143, 143
        ]
    ],
    beforeBattle: {},
    bgmap: [],
    fgmap: [],
    bg2map: [],
    fg2map: [],
    cannotMoveIn: {}
};