main.floors.MT28=
{
    "floorId": "MT28",
    "title": "智慧小径",
    "name": "智慧小径",
    "width": 15,
    "height": 15,
    "canFlyTo": true,
    "canFlyFrom": true,
    "canUseQuickShop": true,
    "cannotViewMap": false,
    "images": [],
    "ratio": 2,
    "defaultGround": "grass",
    "bgm": "road.mp3",
    "firstArrive": [],
    "eachArrive": [],
    "parallelDo": "",
    "events": {
        "5,13": [
            "注意,如果用跳跃技能把怪物踢走,会导致机关门无法开启"
        ]
    },
    "changeFloor": {
        "4,14": {
            "floorId": "MT27",
            "loc": [
                4,
                0
            ]
        },
        "0,7": {
            "floorId": "MT26",
            "loc": [
                14,
                7
            ]
        },
        "8,0": {
            "floorId": "MT29",
            "loc": [
                8,
                14
            ]
        }
    },
    "beforeBattle": {},
    "afterBattle": {
        "10,8": [
            {
                "type": "setValue",
                "name": "flag:door_MT28_11_9",
                "operator": "+=",
                "value": "1"
            }
        ],
        "12,8": [
            {
                "type": "setValue",
                "name": "flag:door_MT28_11_9",
                "operator": "+=",
                "value": "1"
            }
        ]
    },
    "afterGetItem": {},
    "afterOpenDoor": {},
    "autoEvent": {
        "11,9": {
            "0": {
                "condition": "flag:door_MT28_11_9==2",
                "currentFloor": true,
                "priority": 0,
                "delayExecute": false,
                "multiExecute": false,
                "data": [
                    {
                        "type": "openDoor"
                    },
                    {
                        "type": "setValue",
                        "name": "flag:door_MT28_11_9",
                        "operator": "=",
                        "value": "null"
                    }
                ]
            }
        }
    },
    "cannotMove": {},
    "cannotMoveIn": {},
    "map": [
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],
    "bgmap": [
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    "fgmap": [

],
    "bg2map": [

],
    "fg2map": [

]
}