import { ERenderItemEvent, RenderFunction, RenderItem, RenderItemPosition } from './item'; import { MotaOffscreenCanvas2D } from '../fx/canvas2d'; import { Transform } from './transform'; export interface ESpriteEvent extends ERenderItemEvent {} export class Sprite extends RenderItem< E | ESpriteEvent > { renderFn: RenderFunction; /** * 创建一个精灵,可以自由在上面渲染内容 * @param type 渲染模式,absolute表示绝对位置,static表示跟随摄像机移动,只对顶层元素有效 * @param cache 是否启用缓存机制 */ constructor(type: RenderItemPosition = 'static', cache: boolean = true) { super(cache); this.type = type; this.renderFn = () => {}; } protected render( canvas: MotaOffscreenCanvas2D, transform: Transform ): void { this.renderFn(canvas, transform); } setRenderFn(fn: RenderFunction) { this.renderFn = fn; this.update(this); } }