mirror of
https://github.com/unanmed/HumanBreak.git
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690 lines
22 KiB
JavaScript
690 lines
22 KiB
JavaScript
///<reference path="../../src/types/core.d.ts" />
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/**
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* 初始化 start
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*/
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'use strict';
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function core() {
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this._WIDTH_ = 15;
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this._HEIGHT_ = 15;
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this._PX_ = this._WIDTH_ * 32;
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this._PY_ = this._HEIGHT_ * 32;
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this._HALF_WIDTH_ = Math.floor(this._WIDTH_ / 2);
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this._HALF_HEIGHT_ = Math.floor(this._HEIGHT_ / 2);
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this.__SIZE__ = main.mode == 'editor' ? 15 : this._HEIGHT_;
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this.__PIXELS__ = this.__SIZE__ * 32;
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this.__HALF_SIZE__ = Math.floor(this.__SIZE__ / 2);
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this.material = {
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animates: {},
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images: {},
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bgms: {},
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sounds: {},
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items: {},
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enemys: {},
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icons: {},
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ground: null,
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grundCanvas: null,
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groundPattern: null,
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autotileEdges: {}
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};
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this.timeout = {
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turnHeroTimeout: null,
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onDownTimeout: null,
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sleepTimeout: null
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};
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this.interval = {
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heroMoveInterval: null,
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onDownInterval: null
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};
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this.animateFrame = {
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totalTime: 0,
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totalTimeStart: 0,
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globalAnimate: false,
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globalTime: 0,
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selectorTime: 0,
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selectorUp: true,
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animateTime: 0,
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moveTime: 0,
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lastLegTime: 0,
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leftLeg: true,
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weather: {
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time: 0,
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type: null,
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level: 1,
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nodes: [],
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data: null,
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fog: null,
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cloud: null,
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sun: null
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},
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tip: null,
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asyncId: {},
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lastAsyncId: null
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};
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this.musicStatus = {
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audioContext: null, // WebAudioContext
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bgmStatus: false, // 是否播放BGM
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soundStatus: true, // 是否播放SE
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playingBgm: null, // 正在播放的BGM
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pauseTime: 0, // 上次暂停的时间
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lastBgm: null, // 上次播放的bgm
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gainNode: null,
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playingSounds: {}, // 正在播放的SE
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userVolume: 1.0, // 用户音量
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designVolume: 1.0, //设计音量
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bgmSpeed: 100, // 背景音乐速度
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bgmUsePitch: null, // 是否同时修改音调
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cachedBgms: [], // 缓存BGM内容
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cachedBgmCount: 8 // 缓存的bgm数量
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};
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this.platform = {
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isOnline: true, // 是否http
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isPC: true, // 是否是PC
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isAndroid: false, // 是否是Android
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isIOS: false, // 是否是iOS
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string: 'PC',
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isWeChat: false, // 是否是微信
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isQQ: false, // 是否是QQ
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isChrome: false, // 是否是Chrome
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supportCopy: false, // 是否支持复制到剪切板
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fileInput: null, // FileInput
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fileReader: null, // 是否支持FileReader
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successCallback: null, // 读取成功
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errorCallback: null // 读取失败
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};
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// 样式
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this.domStyle = {
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scale: 1.0,
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ratio: 1.0,
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availableScale: [],
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isVertical: false,
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showStatusBar: true,
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toolbarBtn: false,
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hdCanvas: ['damage', 'ui', 'data']
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};
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this.bigmap = {
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canvas: ['bg', 'event', 'event2', 'fg', 'damage'],
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offsetX: 0, // in pixel
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offsetY: 0,
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posX: 0, //
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posY: 0,
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width: main.mode == 'editor' ? this.__SIZE__ : this._WIDTH_, // map width and height
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height: main.mode == 'editor' ? this.__SIZE__ : this._HEIGHT_,
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v2: false,
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threshold: 512,
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extend: 10,
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scale: 1.0,
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tempCanvas: null, // A temp canvas for drawing
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cacheCanvas: null // A cache canvas
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};
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this.saves = {
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saveIndex: null,
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ids: {},
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autosave: {
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data: null,
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time: 0,
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updated: false,
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storage: true, // 是否把自动存档写入文件a
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max: 20, // 自动存档最大回退数
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now: 0
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},
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favorite: [],
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favoriteName: {},
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cache: {}
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};
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this.initStatus = {
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played: false,
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gameOver: false,
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// 勇士属性
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hero: {},
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heroCenter: { px: null, py: null },
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// 当前地图
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floorId: null,
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thisMap: null,
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maps: null,
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bgmaps: {},
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fgmaps: {},
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mapBlockObjs: {},
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checkBlock: {}, // 每个点的阻激夹域信息
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damage: {
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// 每个点的显伤绘制
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posX: 0,
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posY: 0,
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data: [],
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extraData: []
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},
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lockControl: false,
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// 勇士移动状态
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heroMoving: 0,
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heroStop: true,
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// 自动寻路相关
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automaticRoute: {
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autoHeroMove: false,
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autoStep: 0,
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movedStep: 0,
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destStep: 0,
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destX: null,
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destY: null,
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offsetX: null,
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offsetY: null,
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autoStepRoutes: [],
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moveStepBeforeStop: [],
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lastDirection: null,
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cursorX: 0,
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cursorY: 0,
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moveDirectly: false
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},
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// 按下键的时间:为了判定双击
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downTime: null,
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ctrlDown: false,
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preview: {
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enabled: false,
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prepareDragging: false,
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dragging: false,
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px: 0,
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py: 0
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},
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// 路线&回放
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route: [],
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replay: {
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replaying: false,
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pausing: false,
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animate: false, // 正在某段动画中
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failed: false,
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toReplay: [],
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totalList: [],
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speed: 1.0,
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steps: 0,
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save: []
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},
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// 录像折叠
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routeFolding: {},
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// event事件
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shops: {},
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event: {
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id: null,
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data: null,
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selection: null,
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ui: null,
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interval: null
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},
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autoEvents: [],
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textAttribute: {
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position: 'center',
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offset: 0,
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title: [255, 215, 0, 1],
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background: [0, 0, 0, 0.85],
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text: [255, 255, 255, 1],
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titlefont: 22,
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textfont: 16,
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bold: false,
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time: 0,
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letterSpacing: 0,
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animateTime: 0
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},
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globalAttribute: {
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equipName: main.equipName || [],
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statusLeftBackground:
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main.styles.statusLeftBackground ||
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'url(project/materials/ground.png) repeat',
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statusTopBackground:
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main.styles.statusTopBackground ||
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'url(project/materials/ground.png) repeat',
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toolsBackground:
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main.styles.toolsBackground ||
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'url(project/materials/ground.png) repeat',
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borderColor: main.styles.borderColor || [204, 204, 204, 1],
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statusBarColor: main.styles.statusBarColor || [255, 255, 255, 1],
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floorChangingStyle:
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main.styles.floorChangingStyle ||
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'background-color: black; color: white',
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selectColor: main.styles.selectColor || [255, 215, 0, 1],
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font: main.styles.font || 'Verdana'
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},
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curtainColor: null,
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// 动画
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globalAnimateObjs: [],
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floorAnimateObjs: [],
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boxAnimateObjs: [],
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autotileAnimateObjs: [],
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globalAnimateStatus: 0,
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animateObjs: []
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};
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// 标记的楼层列表,用于数据统计
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this.markedFloorIds = {};
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this.status = {};
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this.dymCanvas = {};
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if (main.mode == 'editor') {
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document.documentElement.style.setProperty('--size', this.__SIZE__);
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document.documentElement.style.setProperty(
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'--pixel',
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this.__PIXELS__ + 'px'
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);
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}
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}
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/////////// 系统事件相关 ///////////
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////// 初始化 //////
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core.prototype.init = async function (coreData, callback) {
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this._forwardFuncs();
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for (var key in coreData) core[key] = coreData[key];
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this._init_flags();
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this._init_platform();
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this._init_others();
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await this._loadPlugin();
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var b = main.mode == 'editor';
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// 初始化画布
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for (var name in core.canvas) {
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if (core.domStyle.hdCanvas.includes(name))
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core.maps._setHDCanvasSize(
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core.canvas[name],
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b ? core.__PIXELS__ : core._PX_,
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b ? core.__PIXELS__ : core._PY_
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);
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else {
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core.canvas[name].canvas.width = b ? core.__PIXELS__ : core._PX_;
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core.canvas[name].canvas.height = b ? core.__PIXELS__ : core._PY_;
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}
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}
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core.loader._load(function () {
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core.extensions._load(function () {
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core._afterLoadResources(callback);
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});
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});
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};
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core.prototype.initSync = function (coreData, callback) {
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this._forwardFuncs();
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for (var key in coreData) core[key] = coreData[key];
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this._init_flags();
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this._init_platform();
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this._init_others();
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this._loadPluginSync();
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core.loader._load(function () {
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core.extensions._load(function () {
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core._afterLoadResources(callback);
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});
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});
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};
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core.prototype._loadPluginSync = function () {
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core.plugin = {};
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if (main.useCompress) main.loadMod('project', 'plugin', () => 0);
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else main.loadMod('project', 'plugin.min', () => 0);
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};
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core.prototype._loadPlugin = async function () {
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const mainData = data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d.main;
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core.plugin = {};
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// 加载插件
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if (main.mode === 'play') {
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main.forward();
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core.resetSettings();
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core.plugin.showMarkedEnemy.value = true;
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}
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if (main.pluginUseCompress) {
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await main.loadScript(`project/plugin.min.js?v=${main.version}`);
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} else {
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if (main.mode === 'play') {
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await main.loadScript(`src/plugin/game/index.js`, true);
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} else {
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await main.loadScript(`src/plugin/game/index.esm.js`, true);
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}
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}
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};
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core.prototype._init_flags = function () {
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core.flags = core.clone(core.data.flags);
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core.values = core.clone(core.data.values);
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core.firstData = core.clone(core.data.firstData);
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this._init_sys_flags();
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core.dom.versionLabel.innerText = core.firstData.version;
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core.dom.logoLabel.innerText = core.firstData.title;
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document.title = core.firstData.title + ' - HTML5魔塔';
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(core.firstData.shops || []).forEach(function (t) {
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core.initStatus.shops[t.id] = t;
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});
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core.maps._initFloors();
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// 初始化怪物、道具等
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core.material.enemys = core.enemys.getEnemys();
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core.material.items = core.items.getItems();
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core.material.icons = core.icons.getIcons();
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// 初始化自动事件
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for (var floorId in core.floors) {
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var autoEvents = core.floors[floorId].autoEvent || {};
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for (var loc in autoEvents) {
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var locs = loc.split(','),
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x = parseInt(locs[0]),
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y = parseInt(locs[1]);
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for (var index in autoEvents[loc]) {
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var autoEvent = core.clone(autoEvents[loc][index]);
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if (autoEvent && autoEvent.condition && autoEvent.data) {
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autoEvent.floorId = floorId;
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autoEvent.x = x;
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autoEvent.y = y;
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autoEvent.index = index;
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autoEvent.symbol =
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floorId + '@' + x + '@' + y + '@' + index;
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autoEvent.condition = core.replaceValue(
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autoEvent.condition
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);
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autoEvent.data = core.precompile(autoEvent.data);
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core.initStatus.autoEvents.push(autoEvent);
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}
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}
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}
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}
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// 道具的穿上/脱下,视为自动事件
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for (var equipId in core.material.items) {
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var equip = core.material.items[equipId];
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if (equip.cls != 'equips' || !equip.equip) continue;
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if (!equip.equip.equipEvent && !equip.equip.unequipEvent) continue;
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var equipFlag = '_equipEvent_' + equipId;
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var autoEvent1 = {
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symbol: '_equipEvent_' + equipId,
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currentFloor: false,
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multiExecute: true,
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condition:
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"core.hasEquip('" +
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equipId +
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"') && !core.hasFlag('" +
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equipFlag +
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"')",
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data: core.precompile(
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[
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{
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type: 'setValue',
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name: 'flag:' + equipFlag,
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value: 'true'
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}
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].concat(equip.equip.equipEvent || [])
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)
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};
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var autoEvent2 = {
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symbol: '_unequipEvent_' + equipId,
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currentFloor: false,
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multiExecute: true,
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condition:
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"!core.hasEquip('" +
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equipId +
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"') && core.hasFlag('" +
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equipFlag +
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"')",
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data: core.precompile(
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[
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{
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type: 'setValue',
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name: 'flag:' + equipFlag,
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value: 'null'
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}
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].concat(equip.equip.unequipEvent || [])
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)
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};
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core.initStatus.autoEvents.push(autoEvent1);
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core.initStatus.autoEvents.push(autoEvent2);
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}
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core.initStatus.autoEvents.sort(function (e1, e2) {
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if (e1.floorId == null) return 1;
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if (e2.floorId == null) return -1;
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if (e1.priority != e2.priority) return e2.priority - e1.priority;
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if (e1.floorId != e2.floorId)
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return (
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core.floorIds.indexOf(e1.floorId) -
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core.floorIds.indexOf(e2.floorId)
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);
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if (e1.x != e2.x) return e1.x - e2.x;
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if (e1.y != e2.y) return e1.y - e2.y;
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return e1.index - e2.index;
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});
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};
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core.prototype._init_sys_flags = function () {
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if (core.flags.equipboxButton) core.flags.equipment = true;
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core.flags.displayEnemyDamage = core.getLocalStorage('enemyDamage', true);
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core.flags.displayCritical = core.getLocalStorage('critical', true);
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core.flags.displayExtraDamage = core.getLocalStorage('extraDamage', true);
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core.flags.enableEnemyPoint = core.getLocalStorage(
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'enableEnemyPoint',
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core.flags.enableEnemyPoint
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);
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core.flags.leftHandPrefer = core.getLocalStorage('leftHandPrefer', false);
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core.flags.extraDamageType = core.getLocalStorage('extraDamageType', 2);
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// 行走速度
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core.values.moveSpeed = core.getLocalStorage(
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'moveSpeed',
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core.values.moveSpeed || 100
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);
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core.values.floorChangeTime = core.getLocalStorage(
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'floorChangeTime',
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core.values.floorChangeTime
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);
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if (core.values.floorChangeTime == null) core.values.floorChangeTime = 500;
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core.flags.enableHDCanvas = core.getLocalStorage(
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'enableHDCanvas',
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!core.platform.isIOS
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);
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};
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core.prototype._init_platform = function () {
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core.platform.isOnline = location.protocol.indexOf('http') == 0;
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if (!core.platform.isOnline)
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alert('请勿直接打开html文件!使用启动服务或者APP进行离线游戏。');
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window.AudioContext =
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window.AudioContext ||
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window.webkitAudioContext ||
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window.mozAudioContext ||
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window.msAudioContext;
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core.musicStatus.bgmStatus = core.getLocalStorage('bgmStatus', true);
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core.musicStatus.soundStatus = core.getLocalStorage('soundStatus', true);
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//新增 userVolume 默认值0.7
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core.musicStatus.userVolume = core.getLocalStorage('userVolume', 0.7);
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try {
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core.musicStatus.audioContext = new window.AudioContext();
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core.musicStatus.gainNode = core.musicStatus.audioContext.createGain();
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core.musicStatus.gainNode.gain.value = core.musicStatus.userVolume;
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core.musicStatus.gainNode.connect(
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core.musicStatus.audioContext.destination
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);
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} catch (e) {
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console.log('该浏览器不支持AudioContext');
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core.musicStatus.audioContext = null;
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}
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['Android', 'iPhone', 'SymbianOS', 'Windows Phone', 'iPad', 'iPod'].forEach(
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function (t) {
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if (navigator.userAgent.indexOf(t) >= 0) {
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if (t == 'iPhone' || t == 'iPad' || t == 'iPod')
|
||
core.platform.isIOS = true;
|
||
if (t == 'Android') core.platform.isAndroid = true;
|
||
core.platform.isPC = false;
|
||
}
|
||
}
|
||
);
|
||
core.platform.string = core.platform.isPC
|
||
? 'PC'
|
||
: core.platform.isAndroid
|
||
? 'Android'
|
||
: core.platform.isIOS
|
||
? 'iOS'
|
||
: '';
|
||
core.platform.supportCopy =
|
||
document.queryCommandSupported &&
|
||
document.queryCommandSupported('copy');
|
||
var chrome = /Chrome\/(\d+)\./i.exec(navigator.userAgent);
|
||
if (chrome && parseInt(chrome[1]) >= 50) core.platform.isChrome = true;
|
||
core.platform.isSafari =
|
||
/Safari/i.test(navigator.userAgent) &&
|
||
!/Chrome/i.test(navigator.userAgent);
|
||
core.platform.isQQ = /QQ/i.test(navigator.userAgent);
|
||
core.platform.isWeChat = /MicroMessenger/i.test(navigator.userAgent);
|
||
if (window.FileReader) {
|
||
core.platform.fileReader = new FileReader();
|
||
core.platform.fileReader.onload = function () {
|
||
core.readFileContent(core.platform.fileReader.result);
|
||
};
|
||
core.platform.fileReader.onerror = function () {
|
||
if (core.platform.errorCallback) core.platform.errorCallback();
|
||
};
|
||
}
|
||
|
||
core.flags.enableHDCanvas = core.getLocalStorage(
|
||
'enableHDCanvas',
|
||
!core.platform.isIOS
|
||
);
|
||
if (main.mode != 'editor') {
|
||
core.domStyle.scale = core.getLocalStorage('scale', 1);
|
||
if (core.flags.enableHDCanvas)
|
||
core.domStyle.ratio = Math.max(
|
||
window.devicePixelRatio || 1,
|
||
core.domStyle.scale
|
||
);
|
||
}
|
||
};
|
||
|
||
core.prototype._init_others = function () {
|
||
// 一些额外的东西
|
||
core.material.groundCanvas = document
|
||
.createElement('canvas')
|
||
.getContext('2d');
|
||
core.material.groundCanvas.canvas.width =
|
||
core.material.groundCanvas.canvas.height = 32;
|
||
core.material.groundPattern = core.material.groundCanvas.createPattern(
|
||
core.material.groundCanvas.canvas,
|
||
'repeat'
|
||
);
|
||
core.bigmap.tempCanvas = document.createElement('canvas').getContext('2d');
|
||
core.bigmap.cacheCanvas = document.createElement('canvas').getContext('2d');
|
||
core.loadImage('materials', 'fog', function (name, img) {
|
||
core.animateFrame.weather.fog = img;
|
||
});
|
||
core.loadImage('materials', 'cloud', function (name, img) {
|
||
core.animateFrame.weather.cloud = img;
|
||
});
|
||
core.loadImage('materials', 'sun', function (name, img) {
|
||
core.animateFrame.weather.sun = img;
|
||
});
|
||
core.loadImage('materials', 'keyboard', function (name, img) {
|
||
core.material.images.keyboard = img;
|
||
});
|
||
// 记录存档编号
|
||
core.saves.saveIndex = core.getLocalStorage('saveIndex', 1);
|
||
core.control.getSaveIndexes(function (indexes) {
|
||
core.saves.ids = indexes;
|
||
});
|
||
};
|
||
|
||
core.prototype._afterLoadResources = function (callback) {
|
||
// 初始化地图
|
||
core.initStatus.maps = core.maps._initMaps();
|
||
core.control._setRequestAnimationFrame();
|
||
// 图片裁剪
|
||
(main.splitImages || []).forEach(function (one) {
|
||
var name = core.getMappedName(one.name);
|
||
if (!core.material.images.images[name]) {
|
||
console.warn('找不到图片:' + name + ',无法裁剪');
|
||
return;
|
||
}
|
||
if (!name.endsWith('.png')) {
|
||
console.warn('无法裁剪非png格式图片:' + name);
|
||
return;
|
||
}
|
||
var arr = core.splitImage(
|
||
core.material.images.images[name],
|
||
one.width,
|
||
one.height
|
||
);
|
||
for (var i = 0; i < arr.length; ++i) {
|
||
core.material.images.images[(one.prefix || '') + i + '.png'] =
|
||
arr[i];
|
||
}
|
||
});
|
||
|
||
if (core.plugin._afterLoadResources) core.plugin._afterLoadResources();
|
||
core.showStartAnimate();
|
||
if (callback) callback();
|
||
};
|
||
|
||
core.prototype._forwardFuncs = function () {
|
||
for (var i = 0; i < main.loadList.length; ++i) {
|
||
var name = main.loadList[i];
|
||
if (name == 'core') continue;
|
||
this._forwardFunc(name);
|
||
}
|
||
};
|
||
|
||
core.prototype._forwardFunc = function (name, funcname) {
|
||
if (funcname == null) {
|
||
for (funcname in core[name]) {
|
||
if (
|
||
funcname.charAt(0) != '_' &&
|
||
core[name][funcname] instanceof Function
|
||
) {
|
||
this._forwardFunc(name, funcname);
|
||
}
|
||
}
|
||
return;
|
||
}
|
||
|
||
if (core[funcname]) {
|
||
console.error(
|
||
'ERROR: 无法转发 ' +
|
||
name +
|
||
' 中的函数 ' +
|
||
funcname +
|
||
' 到 core 中!同名函数已存在。'
|
||
);
|
||
return;
|
||
}
|
||
var parameterInfo = /^\s*function\s*[\w_$]*\(([\w_,$\s]*)\)\s*\{/.exec(
|
||
core[name][funcname].toString()
|
||
);
|
||
var parameters = (parameterInfo == null ? '' : parameterInfo[1])
|
||
.replace(/\s*/g, '')
|
||
.replace(/,/g, ', ');
|
||
// core[funcname] = new Function(parameters, "return core."+name+"."+funcname+"("+parameters+");");
|
||
eval(
|
||
'core.' +
|
||
funcname +
|
||
' = function (' +
|
||
parameters +
|
||
') {\n\treturn core.' +
|
||
name +
|
||
'.' +
|
||
funcname +
|
||
'.apply(core.' +
|
||
name +
|
||
', arguments);\n}'
|
||
);
|
||
};
|
||
|
||
core.prototype.doFunc = function (func, _this) {
|
||
if (typeof func == 'string') {
|
||
func = core.plugin[func];
|
||
_this = core.plugin;
|
||
}
|
||
return func.apply(_this, Array.prototype.slice.call(arguments, 2));
|
||
};
|
||
|
||
var core = new core();
|