mirror of
https://github.com/unanmed/HumanBreak.git
synced 2025-04-18 17:48:52 +08:00
140 lines
5.0 KiB
TypeScript
140 lines
5.0 KiB
TypeScript
// @ts-nocheck
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export {};
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/* @__PURE__ */ (function () {
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if (main.mode !== 'play' || main.replayChecking) return;
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/**
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* 热重载css
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* @param {string} data
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*/
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function reloadCss(data) {
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const css = document.getElementById('mota-css');
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css.remove();
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const link = document.createElement('link');
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link.rel = 'stylesheet';
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link.type = 'text/css';
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link.href = data;
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link.id = 'mota-css';
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document.head.appendChild(link);
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console.log(`Css hot reload: ${data}`);
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}
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/**
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* 热重载楼层
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* @param {string} data
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*/
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async function reloadFloor(data) {
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// 如果被砍层了直接忽略
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if (
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core.status.maps &&
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(core.status.maps[data].deleted ||
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core.status.maps[data].forceDelete)
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)
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return;
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// 首先重新加载main.floors对应的楼层
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await import(
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/* @vite-ignore */ `/forceTem/project/floors/${data}.js?v=${Date.now()}`
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);
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// 然后写入core.floors并解析
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core.floors[data] = main.floors[data];
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const floor = core.loadFloor(data);
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if (core.isPlaying()) {
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core.status.maps[data] = floor;
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delete core.status.mapBlockObjs[data];
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core.extractBlocks(data);
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if (data === core.status.floorId) {
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core.status.thisMap = core.status.maps[data];
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let weather = core.getFlag('__weather__', null);
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if (!weather && core.status.thisMap.weather)
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weather = core.status.thisMap.weather;
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if (weather) core.setWeather(weather[0], weather[1]);
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else core.setWeather();
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}
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core.status.maps[data].enemy?.extract();
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core.status.maps[data].enemy?.calRealAttribute();
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core.updateStatusBar(true, true);
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}
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Mota.require('module', 'Shadow').Shadow.update(true);
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const Binder = Mota.require('module', 'Render').LayerGroupFloorBinder;
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Binder.activedBinder.forEach(v => {
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if (v.getFloor() === core.status.floorId) {
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v.updateBindData();
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}
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});
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console.log(`Floor hot reload: ${data}`);
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}
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/**
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* 属性热重载,包括全塔属性等
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* @param {string} data
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*/
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async function reloadData(data) {
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const script = document.createElement('script');
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script.src = `/forceTem/project/${data}.js?v=${Date.now()}`;
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document.body.appendChild(script);
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await new Promise(res => {
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script.onload = () => res('success');
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});
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let after;
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if (data === 'data') after = data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d;
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if (data === 'enemys')
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after = enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80;
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if (data === 'icons')
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after = icons_4665ee12_3a1f_44a4_bea3_0fccba634dc1;
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if (data === 'items')
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after = items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a;
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if (data === 'maps') after = maps_90f36752_8815_4be8_b32b_d7fad1d0542e;
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if (data === 'events')
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after = events_c12a15a8_c380_4b28_8144_256cba95f760;
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if (data === 'enemys') {
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core.enemys.enemys = after;
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for (var enemyId in after) {
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core.enemys.enemys[enemyId].id = enemyId;
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}
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core.material.enemys = core.getEnemys();
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} else if (data === 'icons') {
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core.icons.icons = after;
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core.material.icons = core.getIcons();
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} else if (data === 'items') {
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core.items.items = after;
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for (var itemId in after) {
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core.items.items[itemId].id = itemId;
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}
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core.material.items = core.getItems();
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} else if (data === 'maps') {
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core.maps.blocksInfo = after;
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core.status.mapBlockObjs = {};
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core.status.number2block = {};
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Object.values(core.status.maps).forEach(v => delete v.blocks);
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core.extractBlocks();
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core.setWeather(
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core.animateFrame.weather.type,
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core.animateFrame.weather.level
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);
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core.drawMap();
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} else if (data === 'events') {
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core.events.commonEvent = after.commonEvent;
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} else if (data === 'data') {
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location.reload();
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}
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core.updateStatusBar(true, true);
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console.log(`Data hot reload: ${data}`);
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}
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const ws = new WebSocket('ws://127.0.0.1:3000');
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ws.addEventListener('open', () => {
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console.log(`Web socket connect successfully`);
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});
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ws.addEventListener('message', e => {
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const data = JSON.parse(e.data);
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if (data.type === 'reload') location.reload();
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if (data.type === 'floorHotReload') reloadFloor(data.floor);
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if (data.type === 'dataHotReload') reloadData(data.data);
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if (data.type === 'cssHotReload') reloadCss(data.path);
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});
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})();
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