HumanBreak/packages-user/legacy-plugin-data/src/dev/hotReload.ts

140 lines
5.0 KiB
TypeScript

// @ts-nocheck
export {};
/* @__PURE__ */ (function () {
if (main.mode !== 'play' || main.replayChecking) return;
/**
* 热重载css
* @param {string} data
*/
function reloadCss(data) {
const css = document.getElementById('mota-css');
css.remove();
const link = document.createElement('link');
link.rel = 'stylesheet';
link.type = 'text/css';
link.href = data;
link.id = 'mota-css';
document.head.appendChild(link);
console.log(`Css hot reload: ${data}`);
}
/**
* 热重载楼层
* @param {string} data
*/
async function reloadFloor(data) {
// 如果被砍层了直接忽略
if (
core.status.maps &&
(core.status.maps[data].deleted ||
core.status.maps[data].forceDelete)
)
return;
// 首先重新加载main.floors对应的楼层
await import(
/* @vite-ignore */ `/forceTem/project/floors/${data}.js?v=${Date.now()}`
);
// 然后写入core.floors并解析
core.floors[data] = main.floors[data];
const floor = core.loadFloor(data);
if (core.isPlaying()) {
core.status.maps[data] = floor;
delete core.status.mapBlockObjs[data];
core.extractBlocks(data);
if (data === core.status.floorId) {
core.status.thisMap = core.status.maps[data];
let weather = core.getFlag('__weather__', null);
if (!weather && core.status.thisMap.weather)
weather = core.status.thisMap.weather;
if (weather) core.setWeather(weather[0], weather[1]);
else core.setWeather();
}
core.status.maps[data].enemy?.extract();
core.status.maps[data].enemy?.calRealAttribute();
core.updateStatusBar(true, true);
}
Mota.require('module', 'Shadow').Shadow.update(true);
const Binder = Mota.require('module', 'Render').LayerGroupFloorBinder;
Binder.activedBinder.forEach(v => {
if (v.getFloor() === core.status.floorId) {
v.updateBindData();
}
});
console.log(`Floor hot reload: ${data}`);
}
/**
* 属性热重载,包括全塔属性等
* @param {string} data
*/
async function reloadData(data) {
const script = document.createElement('script');
script.src = `/forceTem/project/${data}.js?v=${Date.now()}`;
document.body.appendChild(script);
await new Promise(res => {
script.onload = () => res('success');
});
let after;
if (data === 'data') after = data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d;
if (data === 'enemys')
after = enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80;
if (data === 'icons')
after = icons_4665ee12_3a1f_44a4_bea3_0fccba634dc1;
if (data === 'items')
after = items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a;
if (data === 'maps') after = maps_90f36752_8815_4be8_b32b_d7fad1d0542e;
if (data === 'events')
after = events_c12a15a8_c380_4b28_8144_256cba95f760;
if (data === 'enemys') {
core.enemys.enemys = after;
for (var enemyId in after) {
core.enemys.enemys[enemyId].id = enemyId;
}
core.material.enemys = core.getEnemys();
} else if (data === 'icons') {
core.icons.icons = after;
core.material.icons = core.getIcons();
} else if (data === 'items') {
core.items.items = after;
for (var itemId in after) {
core.items.items[itemId].id = itemId;
}
core.material.items = core.getItems();
} else if (data === 'maps') {
core.maps.blocksInfo = after;
core.status.mapBlockObjs = {};
core.status.number2block = {};
Object.values(core.status.maps).forEach(v => delete v.blocks);
core.extractBlocks();
core.setWeather(
core.animateFrame.weather.type,
core.animateFrame.weather.level
);
core.drawMap();
} else if (data === 'events') {
core.events.commonEvent = after.commonEvent;
} else if (data === 'data') {
location.reload();
}
core.updateStatusBar(true, true);
console.log(`Data hot reload: ${data}`);
}
const ws = new WebSocket('ws://127.0.0.1:3000');
ws.addEventListener('open', () => {
console.log(`Web socket connect successfully`);
});
ws.addEventListener('message', e => {
const data = JSON.parse(e.data);
if (data.type === 'reload') location.reload();
if (data.type === 'floorHotReload') reloadFloor(data.floor);
if (data.type === 'dataHotReload') reloadData(data.data);
if (data.type === 'cssHotReload') reloadCss(data.path);
});
})();