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			131 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			131 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| main.floors.MT0=
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| {
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|     "floorId": "MT0",
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|     "title": "洞穴",
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|     "name": "0",
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|     "canFlyTo": true,
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|     "canFlyFrom": true,
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|     "canUseQuickShop": true,
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|     "cannotViewMap": false,
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|     "defaultGround": "T331",
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|     "images": [],
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|     "ratio": 1,
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|     "map": [
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|     [20049,20049,20049,20049,20049,20049,20050, 91,20048,20049,20049,20049,20049,20049,20043],
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|     [20057,20057,20057,20057,20057,20057,20058,  0,20056,20057,20057,20057,20057,20057,20040],
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|     [20065,20065,20065,20065,20065,20065,20074,  0,20064,20065,20065,20065,20065,20065,20040],
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|     [141,141,141,141,  0,  0,  0,  0,  0,  0,  0,141, 33, 33,20040],
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|     [141, 34, 34,141,  0,141,  0,  0,  0,141,  0,494,482,482,20040],
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|     [141, 33, 33,492,  0,141,  0,  0,  0,141,  0,141, 33, 33,20040],
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|     [141, 34, 34,141,  0,141,  0,  0,  0,141,  0,141,141,141,20040],
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|     [141,141,141,141, 92,  0,  0,141,  0,  0,  0,141, 33, 33,20040],
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|     [141, 34, 34,141,  0,141,  0,  0,  0,141,  0,494,482,482,20040],
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|     [141, 33, 33,492,  0,141,  0,642,  0,141,  0,141, 33, 33,20040],
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|     [141, 34, 34,141,  0,141, 45,559, 46,141,  0,141,141,141,20040],
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|     [141,141,141,141,  0,  0,558,  0,560,  0,  0,141, 33, 33,20040],
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|     [141, 33, 33,141,  0,141,367,  0,129,141,  0,494,482,482,20040],
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|     [141, 33, 33,492,  0,141,129,  0,129,141,  0,141, 33, 33,20040],
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|     [141,141,141,141,141,141,141,141,141,141,141,141,141,141,20040]
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| ],
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|     "firstArrive": [
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|         {
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|             "type": "setCurtain",
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|             "color": [
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|                 0,
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|                 0,
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|                 0,
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|                 0
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|             ],
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|             "time": 500,
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|             "keep": true
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|         },
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|         "\t[原始人]又到了秋天,天气开始变凉了",
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|         "秋风从石头的缝隙中穿过,原始人站在山洞中,感受着秋风的凉意,心中涌起一丝熟悉的紧迫感。",
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|         "他知道,随着秋天的到来,山上的树木将变得干燥,而山火的风险也会随之增加。",
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|         "他也知道,每一次暴雨过后,山洞外的河流可能会泛滥,淹没他们的狩猎场。",
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|         "\t[原始人]柴火的消耗逐渐变多了,看来需要再上山砍柴了啊。",
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|         "他从石头的缝隙中看去,看到满山的枫叶在秋风中摇曳,仿佛在提醒他时间的流逝。",
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|         "这些自然的变迁,虽然无情,却也教会了他如何适应和生存。",
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|         "\t[原始人]今天的天气似乎不错,那就上山看看吧。",
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|         {
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|             "type": "function",
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|             "function": "function(){\nif (!core.isReplaying()) Mota.require('@motajs/legacy-ui').fixedUi.open('chapter', { chapter: '序章  起源' });\n}"
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|         }
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|     ],
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|     "parallelDo": "",
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|     "events": {
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|         "6,12": [
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|             "\t[原始人]\b[up,hero]出去找些柴火"
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|         ],
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|         "8,13": [
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|             "本塔有很多新的功能,所有的说明都详细地写在了前方的百科全书里面,里面包含所有的功能说明,不阅读可能会影响正常的游戏体验,请仔细阅读。",
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|             "例如你现在首先感受到的应该是状态栏的变动,你可以打开百科全书阅读状态栏相关内容。里面包含状态栏的功能说明与布局说明等。",
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|             "注意百科全书中的内容非常基础详细,如果对魔塔有一定的了解,可以选择性地阅读。",
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|             "打开百科全书的快捷键是H"
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|         ],
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|         "8,12": [
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|             "第一章计分方式:生命+5000*黄钥匙+15000*蓝钥匙"
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|         ],
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|         "6,13": [
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|             "原声音乐可以在网易云音乐搜索:魔塔 人类:开天辟地 bgm,部分音乐因为版权问题可能无法播放或者不在歌单内"
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|         ],
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|         "3,7": [
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|             "这里允许你跳转到第二章。如果你没玩过第一章,那么建议自己游玩,如果玩过却又不想再打一遍,可以由此跳转",
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|             {
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|                 "type": "confirm",
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|                 "text": "是否跳转到第二章?",
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|                 "yes": [
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|                     {
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|                         "type": "function",
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|                         "function": "function(){\nMota.require('@motajs/legacy-ui').swapChapter(2, flags.hard);\n}"
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|                     }
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|                 ],
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|                 "no": []
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|             }
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|         ]
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|     },
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|     "changeFloor": {
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|         "7,0": {
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|             "floorId": "MT1",
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|             "loc": [
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|                 7,
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|                 14
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|             ]
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|         }
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|     },
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|     "afterBattle": {},
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|     "afterGetItem": {
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|         "6,11": [
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|             "这个可以查看bgm,也可以设置bgm,也可以清空设置的bgm"
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|         ],
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|         "8,11": [
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|             "请仔细阅读这个道具内的说明",
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|             "注意,虽然内容很多,但是大部分都是“无用”信息,例如对那些ui的说明,基本上打开ui后就能看出来不同区域的功能的,百科全书的说明基本只是对一些细节进行了说明。因此一般来说是不需要非常认真地读关于ui的信息的。",
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|             "而对于那些新的内容,例如怪物标记等,可能需要阅读一下。",
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|             "这里说一个非常重要的一点,那就是本塔中几乎所有ui都是可以滚动的,尝试用滚轮或者手指拖动进行滚动,包括状态栏!"
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|         ],
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|         "7,10": [
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|             "里面包含了所有游戏的设置,请仔细查看设置"
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|         ]
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|     },
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|     "afterOpenDoor": {},
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|     "cannotMove": {},
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|     "bgmap": [
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| 
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| ],
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|     "fgmap": [
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| 
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| ],
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|     "width": 15,
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|     "height": 15,
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|     "autoEvent": {},
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|     "bgm": "cave.opus",
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|     "beforeBattle": {},
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|     "bg2map": [
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| 
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| ],
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|     "fg2map": [
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| 
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| ],
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|     "cannotMoveIn": {}
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| } |