HumanBreak/src/plugin/game/hero.ts

147 lines
3.6 KiB
TypeScript

/**
* 获取勇士在某一点的属性
* @param name 要获取的勇士属性
* @param x 勇士所在横坐标
* @param y 勇士所在纵坐标
* @param floorId 勇士所在楼层
*/
export function getHeroStatusOn(
name: 'all',
x?: number,
y?: number,
floorId?: FloorIds
): HeroStatus;
export function getHeroStatusOn(
name: (keyof HeroStatus)[],
x?: number,
y?: number,
floorId?: FloorIds
): Partial<HeroStatus>;
export function getHeroStatusOn<K extends keyof HeroStatus>(
name: K,
x?: number,
y?: number,
floorId?: FloorIds
): HeroStatus[K];
export function getHeroStatusOn(
name: keyof HeroStatus | 'all' | (keyof HeroStatus)[],
x?: number,
y?: number,
floorId?: FloorIds
) {
// @ts-ignore
return getHeroStatusOf(core.status.hero, name, x, y, floorId);
}
/**
* 获取一定状态下的勇士在某一点的属性
* @param status 勇士的状态
* @param name 要获取的勇士属性
* @param x 勇士所在横坐标
* @param y 勇士所在纵坐标
* @param floorId 勇士所在楼层
*/
export function getHeroStatusOf(
status: Partial<HeroStatus>,
name: 'all',
x?: number,
y?: number,
floorId?: FloorIds
): HeroStatus;
export function getHeroStatusOf(
status: Partial<HeroStatus>,
name: (keyof HeroStatus)[],
x?: number,
y?: number,
floorId?: FloorIds
): Partial<HeroStatus>;
export function getHeroStatusOf<K extends keyof HeroStatus>(
status: Partial<HeroStatus>,
name: K,
x?: number,
y?: number,
floorId?: FloorIds
): HeroStatus[K];
export function getHeroStatusOf(
status: DeepPartial<HeroStatus>,
name: keyof HeroStatus | 'all' | (keyof HeroStatus)[],
x?: number,
y?: number,
floorId?: FloorIds
) {
return getRealStatus(status, name, x, y, floorId);
}
function getRealStatus(
status: DeepPartial<HeroStatus>,
name: keyof HeroStatus | 'all' | (keyof HeroStatus)[],
x?: number,
y?: number,
floorId?: FloorIds
): any {
if (name instanceof Array) {
return Object.fromEntries(
name.map(v => [v, getRealStatus(status, v, x, y, floorId)])
);
}
if (name === 'all') {
return Object.fromEntries(
Object.keys(core.status.hero).map(v => [
v,
v !== 'all' &&
getRealStatus(status, v as keyof HeroStatus, x, y, floorId)
])
);
}
let s = (status?.[name] ?? core.status.hero[name]) as number;
if (s === null || s === void 0) {
throw new ReferenceError(
`Wrong hero status property name is delivered: ${name}`
);
}
x ??= core.status.hero.loc.x;
y ??= core.status.hero.loc.y;
floorId ??= core.status.floorId;
// 永夜、极昼
if (name === 'atk' || name === 'def') {
s += window.flags?.[`night_${floorId}`] ?? 0;
}
// 技能
if (flags.bladeOn && flags.blade) {
const level = core.plugin.skillTree.getSkillLevel(2);
if (name === 'atk') {
s *= 1 + 0.1 * level;
}
if (name === 'def') {
s *= 1 - 0.1 * level;
}
}
if (flags.shield && flags.shieldOn) {
const level = core.plugin.skillTree.getSkillLevel(10);
if (name === 'atk') {
s *= 1 - 0.1 * level;
}
if (name === 'def') {
s *= 1 + 0.1 * level;
}
}
// buff
if (typeof s === 'number')
s *= core.getBuff(name as keyof NumbericHeroStatus);
// 取整
if (typeof s === 'number') s = Math.floor(s);
return s;
}
core.plugin.hero = {
getHeroStatusOf,
getHeroStatusOn
};