mirror of
https://github.com/unanmed/HumanBreak.git
synced 2025-01-20 13:29:25 +08:00
225 lines
5.5 KiB
TypeScript
225 lines
5.5 KiB
TypeScript
import { mat3, ReadonlyMat3, ReadonlyVec3, vec2, vec3 } from 'gl-matrix';
|
||
|
||
export class Transform {
|
||
mat: mat3 = mat3.create();
|
||
|
||
x: number = 0;
|
||
y: number = 0;
|
||
scaleX: number = 1;
|
||
scaleY: number = 1;
|
||
rad: number = 0;
|
||
|
||
/** 有没有对这个Transform进行过修改,用于优化常规表现 */
|
||
private modified: boolean = false;
|
||
|
||
/**
|
||
* 重设所有参数
|
||
*/
|
||
reset() {
|
||
mat3.identity(this.mat);
|
||
this.x = 0;
|
||
this.y = 0;
|
||
this.scaleX = 1;
|
||
this.scaleY = 1;
|
||
this.rad = 0;
|
||
this.modified = false;
|
||
}
|
||
|
||
/**
|
||
* 修改缩放,叠加关系
|
||
*/
|
||
scale(x: number, y: number = x) {
|
||
mat3.scale(this.mat, this.mat, [x, y]);
|
||
this.scaleX *= x;
|
||
this.scaleY *= y;
|
||
this.modified = true;
|
||
}
|
||
|
||
/**
|
||
* 移动,叠加关系
|
||
*/
|
||
move(x: number, y: number) {
|
||
mat3.translate(this.mat, this.mat, [x, y]);
|
||
this.x += x;
|
||
this.y += y;
|
||
this.modified = true;
|
||
}
|
||
|
||
/**
|
||
* 旋转,叠加关系
|
||
*/
|
||
rotate(rad: number) {
|
||
mat3.rotate(this.mat, this.mat, rad);
|
||
this.rad += rad;
|
||
if (this.rad >= Math.PI * 2) {
|
||
const n = Math.floor(this.rad / Math.PI / 2);
|
||
this.rad -= n * Math.PI * 2;
|
||
}
|
||
this.modified = true;
|
||
}
|
||
|
||
/**
|
||
* 设置缩放,非叠加关系
|
||
*/
|
||
setScale(x: number, y: number = x) {
|
||
mat3.scale(this.mat, this.mat, [x / this.scaleX, y / this.scaleY]);
|
||
this.scaleX = x;
|
||
this.scaleY = y;
|
||
this.modified = true;
|
||
}
|
||
|
||
/**
|
||
* 设置位置,非叠加关系
|
||
*/
|
||
setTranslate(x: number, y: number) {
|
||
mat3.translate(this.mat, this.mat, [x - this.x, y - this.y]);
|
||
this.x = x;
|
||
this.y = y;
|
||
this.modified = true;
|
||
}
|
||
|
||
/**
|
||
* 设置旋转,非叠加关系
|
||
*/
|
||
setRotate(rad: number) {
|
||
mat3.rotate(this.mat, this.mat, rad - this.rad);
|
||
this.rad = rad;
|
||
this.modified = true;
|
||
}
|
||
|
||
/**
|
||
* 设置变换矩阵,叠加模式
|
||
* @param a 水平缩放
|
||
* @param b 垂直倾斜
|
||
* @param c 水平倾斜
|
||
* @param d 垂直缩放
|
||
* @param e 水平移动
|
||
* @param f 垂直移动
|
||
*/
|
||
transform(
|
||
a: number,
|
||
b: number,
|
||
c: number,
|
||
d: number,
|
||
e: number,
|
||
f: number
|
||
) {
|
||
mat3.multiply(
|
||
this.mat,
|
||
this.mat,
|
||
mat3.fromValues(a, b, 0, c, d, 0, e, f, 1)
|
||
);
|
||
this.calAttributes();
|
||
}
|
||
|
||
/**
|
||
* 设置变换矩阵,非叠加模式
|
||
* @param a 水平缩放
|
||
* @param b 垂直倾斜
|
||
* @param c 水平倾斜
|
||
* @param d 垂直缩放
|
||
* @param e 水平移动
|
||
* @param f 垂直移动
|
||
*/
|
||
setTransform(
|
||
a: number,
|
||
b: number,
|
||
c: number,
|
||
d: number,
|
||
e: number,
|
||
f: number
|
||
) {
|
||
mat3.set(this.mat, a, b, 0, c, d, 0, e, f, 1);
|
||
this.calAttributes();
|
||
}
|
||
|
||
/**
|
||
* 重新计算 translation scaling rotation
|
||
*/
|
||
calAttributes() {
|
||
const [x, y] = getTranslation(this.mat);
|
||
const [scaleX, scaleY] = getScaling(this.mat);
|
||
const rad = getRotation(this.mat);
|
||
this.x = x;
|
||
this.y = y;
|
||
this.scaleX = scaleX;
|
||
this.scaleY = scaleY;
|
||
this.rad = rad;
|
||
if (x === 0 && y === 0 && scaleX === 1 && scaleY === 1 && rad === 0) {
|
||
this.modified = false;
|
||
} else {
|
||
this.modified = true;
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 与一个矩阵相乘,返回其计算结果(不改变原矩阵)
|
||
* @param transform 变换矩阵
|
||
*/
|
||
multiply(transform: Transform): Transform {
|
||
if (this.modified) {
|
||
const res = new Transform();
|
||
const mat = mat3.clone(this.mat);
|
||
mat3.multiply(mat, mat, transform.mat);
|
||
res.mat = mat;
|
||
return res;
|
||
} else {
|
||
return transform.clone();
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 复制这个变换矩阵
|
||
*/
|
||
clone() {
|
||
const transform = new Transform();
|
||
transform.mat = mat3.clone(this.mat);
|
||
return transform;
|
||
}
|
||
|
||
/**
|
||
* 根据摄像机的信息,将一个点转换为计算后的位置
|
||
* @param transform 摄像机
|
||
* @param x 横坐标
|
||
* @param y 纵坐标
|
||
*/
|
||
static transformed(transform: Transform, x: number, y: number) {
|
||
return multiplyVec3(transform.mat, [x, y, 1]);
|
||
}
|
||
|
||
/**
|
||
* 根据摄像机的信息,将一个计算后的位置逆转换为原位置
|
||
* @param transform 摄像机
|
||
* @param x 横坐标
|
||
* @param y 纵坐标
|
||
*/
|
||
static untransformed(transform: Transform, x: number, y: number) {
|
||
const invert = mat3.create();
|
||
mat3.invert(invert, transform.mat);
|
||
return multiplyVec3(invert, [x, y, 1]);
|
||
}
|
||
|
||
/** 单位矩阵 */
|
||
static readonly identity = new Transform();
|
||
}
|
||
|
||
function multiplyVec3(mat: ReadonlyMat3, vec: ReadonlyVec3) {
|
||
return vec3.fromValues(
|
||
mat[0] * vec[0] + mat[3] * vec[1] + mat[6] * vec[2],
|
||
mat[1] * vec[0] + mat[4] * vec[1] + mat[7] * vec[2],
|
||
mat[2] * vec[0] + mat[5] * vec[1] + mat[8] * vec[2]
|
||
);
|
||
}
|
||
|
||
function getTranslation(mat: ReadonlyMat3): vec2 {
|
||
return [mat[6], mat[7]];
|
||
}
|
||
|
||
function getScaling(mat: ReadonlyMat3): vec2 {
|
||
return [Math.hypot(mat[0], mat[3]), Math.hypot(mat[1], mat[4])];
|
||
}
|
||
|
||
function getRotation(mat: ReadonlyMat3): number {
|
||
return Math.atan2(mat[3], mat[0]);
|
||
}
|