mirror of
https://github.com/unanmed/HumanBreak.git
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876 lines
25 KiB
TypeScript
876 lines
25 KiB
TypeScript
import { MotaOffscreenCanvas2D } from '@/core/fx/canvas2d';
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import { ERenderItemEvent, RenderItem, RenderItemPosition } from '../item';
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import { Transform } from '../transform';
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import { ElementNamespace, ComponentInternalInstance } from 'vue';
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import { isNil } from 'lodash-es';
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/*
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* Expected usage (this comment needs to be deleted after implementing correctly):
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* <rect x={10} y={30} width={50} height={30} fill stroke /> <!-- 表现为先填充,后描边 -->
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* <circle x={10} y={50} radius={10} start={Math.PI / 2} end={Math.PI} stroke /> <!-- 表现为仅描边 -->
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* <ellipse x={100} y={50} radiusX={10} radiusY={50} strokeAndFill /> <!-- 表现为先描边后填充 -->
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* <rect x={100} y={50} width={50} height={30} fill /> <!-- 表现为仅填充 -->
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* <rect x={100} y={50} width={50} height={30} /> <!-- 表现为仅填充 -->
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* Line BezierCurve QuadraticCurve 无法设置填充属性,如设置则无效
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*/
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export interface ILineProperty {
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/** 线宽 */
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lineWidth: number;
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/** 线的虚线设置 */
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lineDash?: number[];
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/** 虚线偏移量 */
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lineDashOffset?: number;
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/** 线的连接样式 */
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lineJoin: CanvasLineJoin;
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/** 线的顶端样式 */
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lineCap: CanvasLineCap;
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/** 线的斜接限制,当连接为miter类型时可填,默认为10 */
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miterLimit: number;
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}
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export interface IGraphicProperty extends ILineProperty {
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/** 渲染模式,参考 {@link GraphicMode} */
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mode: GraphicMode;
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/** 填充样式 */
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fill: CanvasStyle;
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/** 描边样式 */
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stroke: CanvasStyle;
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/** 填充算法 */
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fillRule: CanvasFillRule;
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}
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export const enum GraphicMode {
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/** 仅填充 */
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Fill,
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/** 仅描边 */
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Stroke,
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/** 先填充,然后描边 */
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FillAndStroke,
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/** 先描边,然后填充 */
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StrokeAndFill
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}
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const enum GraphicModeProp {
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Fill,
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Stroke,
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StrokeAndFill
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}
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export interface EGraphicItemEvent extends ERenderItemEvent {}
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export abstract class GraphicItemBase
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extends RenderItem<EGraphicItemEvent>
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implements Required<ILineProperty>
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{
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mode: number = GraphicMode.Fill;
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fill: CanvasStyle = '#fff';
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stroke: CanvasStyle = '#fff';
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lineWidth: number = 2;
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lineDash: number[] = [];
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lineDashOffset: number = 0;
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lineJoin: CanvasLineJoin = 'bevel';
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lineCap: CanvasLineCap = 'butt';
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miterLimit: number = 10;
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fillRule: CanvasFillRule = 'nonzero';
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private propFill: boolean = true;
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private propStroke: boolean = false;
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private strokeAndFill: boolean = false;
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private propFillSet: boolean = false;
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/**
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* 设置描边绘制的信息
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* @param options 线的信息
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*/
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setLineOption(options: Partial<ILineProperty>) {
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if (!isNil(options.lineWidth)) this.lineWidth = options.lineWidth;
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if (!isNil(options.lineDash)) this.lineDash = options.lineDash;
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if (!isNil(options.lineDashOffset))
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this.lineDashOffset = options.lineDashOffset;
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if (!isNil(options.lineJoin)) this.lineJoin = options.lineJoin;
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if (!isNil(options.lineCap)) this.lineCap = options.lineCap;
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if (!isNil(options.miterLimit)) this.miterLimit = options.miterLimit;
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this.update();
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}
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/**
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* 设置填充样式
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* @param style 绘制样式
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*/
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setFillStyle(style: CanvasStyle) {
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this.fill = style;
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this.update();
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}
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/**
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* 设置描边样式
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* @param style 绘制样式
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*/
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setStrokeStyle(style: CanvasStyle) {
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this.stroke = style;
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this.update();
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}
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/**
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* 设置填充原则
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* @param rule 填充原则
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*/
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setFillRule(rule: CanvasFillRule) {
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this.fillRule = rule;
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this.update();
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}
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/**
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* 设置绘制模式,是描边还是填充
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* @param mode 绘制模式
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*/
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setMode(mode: GraphicMode) {
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this.mode = mode;
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this.update();
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}
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/**
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* 检查渲染模式,参考 {@link GraphicPropsBase} 中的 fill stroke strokeAndFill 属性
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*/
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private checkMode(mode: GraphicModeProp, value: boolean) {
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switch (mode) {
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case GraphicModeProp.Fill:
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this.propFill = value;
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this.propFillSet = true;
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break;
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case GraphicModeProp.Stroke:
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this.propStroke = value;
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break;
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case GraphicModeProp.StrokeAndFill:
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this.strokeAndFill = value;
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break;
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}
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if (this.strokeAndFill) {
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this.mode = GraphicMode.StrokeAndFill;
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} else {
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if (!this.propFillSet) {
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if (this.propStroke) {
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this.mode = GraphicMode.Stroke;
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} else {
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this.mode = GraphicMode.Fill;
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}
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} else {
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if (this.propFill && this.propStroke) {
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this.mode = GraphicMode.FillAndStroke;
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} else if (this.propFill) {
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this.mode = GraphicMode.Fill;
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} else if (this.propStroke) {
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this.mode = GraphicMode.Stroke;
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} else {
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this.mode = GraphicMode.Fill;
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}
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}
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}
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this.update();
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}
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/**
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* 设置画布的渲染状态,在实际渲染前调用
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* @param canvas 要设置的画布
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*/
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protected setCanvasState(canvas: MotaOffscreenCanvas2D) {
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const ctx = canvas.ctx;
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ctx.fillStyle = this.fill;
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ctx.strokeStyle = this.stroke;
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ctx.lineWidth = this.lineWidth;
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ctx.setLineDash(this.lineDash);
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ctx.lineDashOffset = this.lineDashOffset;
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ctx.lineJoin = this.lineJoin;
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ctx.lineCap = this.lineCap;
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ctx.miterLimit = this.miterLimit;
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ctx.fill(this.fillRule);
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this.update();
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}
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patchProp(
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key: string,
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prevValue: any,
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nextValue: any,
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namespace?: ElementNamespace,
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parentComponent?: ComponentInternalInstance | null
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): void {
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if (isNil(prevValue) && isNil(nextValue)) return;
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switch (key) {
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case 'fill':
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if (!this.assertType(nextValue, 'number', key)) return;
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this.checkMode(GraphicModeProp.Fill, nextValue);
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break;
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case 'stroke':
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if (!this.assertType(nextValue, 'number', key)) return;
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this.checkMode(GraphicModeProp.Stroke, nextValue);
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break;
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case 'strokeAndFill':
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if (!this.assertType(nextValue, 'number', key)) return;
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this.checkMode(GraphicModeProp.StrokeAndFill, nextValue);
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break;
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case 'fillRule':
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if (!this.assertType(nextValue, 'string', key)) return;
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this.setFillRule(nextValue);
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break;
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case 'fillStyle':
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this.setFillStyle(nextValue);
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break;
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case 'strokeStyle':
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this.setStrokeStyle(nextValue);
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break;
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case 'lineWidth':
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if (!this.assertType(nextValue, 'number', key)) return;
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this.lineWidth = nextValue;
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this.update();
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break;
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case 'lineDash':
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if (!this.assertType(nextValue, Array, key)) return;
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this.lineDash = nextValue;
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this.update();
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break;
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case 'lineDashOffset':
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if (!this.assertType(nextValue, 'number', key)) return;
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this.lineDashOffset = nextValue;
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this.update();
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break;
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case 'lineJoin':
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if (!this.assertType(nextValue, 'string', key)) return;
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this.lineJoin = nextValue;
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this.update();
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break;
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case 'lineCap':
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if (!this.assertType(nextValue, 'string', key)) return;
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this.lineCap = nextValue;
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this.update();
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break;
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case 'miterLimit':
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if (!this.assertType(nextValue, 'number', key)) return;
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this.miterLimit = nextValue;
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this.update();
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break;
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}
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super.patchProp(key, prevValue, nextValue, namespace, parentComponent);
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}
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}
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export class Rect extends GraphicItemBase {
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protected render(
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canvas: MotaOffscreenCanvas2D,
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transform: Transform
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): void {
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const ctx = canvas.ctx;
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this.setCanvasState(canvas);
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ctx.beginPath();
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ctx.rect(this.x, this.y, this.width, this.height);
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switch (this.mode) {
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case GraphicMode.Fill:
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ctx.fill(this.fillRule);
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break;
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case GraphicMode.Stroke:
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ctx.stroke();
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break;
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case GraphicMode.FillAndStroke:
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ctx.fill(this.fillRule);
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ctx.stroke();
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break;
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case GraphicMode.StrokeAndFill:
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ctx.stroke();
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ctx.fill(this.fillRule);
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break;
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}
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}
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}
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export class Circle extends GraphicItemBase {
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radius: number = 10;
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start: number = 0;
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end: number = Math.PI * 2;
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protected render(
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canvas: MotaOffscreenCanvas2D,
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transform: Transform
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): void {
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const ctx = canvas.ctx;
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this.setCanvasState(canvas);
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ctx.beginPath();
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ctx.arc(this.x, this.y, this.radius, this.start, this.end);
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switch (this.mode) {
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case GraphicMode.Fill:
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ctx.fill(this.fillRule);
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break;
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case GraphicMode.Stroke:
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ctx.stroke();
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break;
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case GraphicMode.FillAndStroke:
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ctx.fill(this.fillRule);
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ctx.stroke();
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break;
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case GraphicMode.StrokeAndFill:
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ctx.stroke();
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ctx.fill(this.fillRule);
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break;
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}
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}
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/**
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* 设置圆的半径
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* @param radius 半径
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*/
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setRadius(radius: number) {
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this.radius = radius;
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this.size(radius * 2, radius * 2);
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this.update();
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}
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/**
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* 设置圆的起始与终止角度
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* @param start 起始角度
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* @param end 终止角度
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*/
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setAngle(start: number, end: number) {
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this.start = start;
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this.end = end;
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this.update();
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}
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patchProp(
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key: string,
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prevValue: any,
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nextValue: any,
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namespace?: ElementNamespace,
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parentComponent?: ComponentInternalInstance | null
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): void {
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switch (key) {
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case 'radius':
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if (!this.assertType(nextValue, 'number', key)) return;
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this.setRadius(nextValue);
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return;
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case 'start':
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if (!this.assertType(nextValue, 'number', key)) return;
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this.setAngle(nextValue, this.end);
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return;
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case 'end':
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if (!this.assertType(nextValue, 'number', key)) return;
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this.setAngle(this.start, nextValue);
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return;
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}
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super.patchProp(key, prevValue, nextValue, namespace, parentComponent);
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}
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}
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export class Ellipse extends GraphicItemBase {
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radiusX: number = 10;
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radiusY: number = 10;
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start: number = 0;
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end: number = Math.PI * 2;
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protected render(
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canvas: MotaOffscreenCanvas2D,
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transform: Transform
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): void {
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const ctx = canvas.ctx;
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this.setCanvasState(canvas);
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ctx.beginPath();
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ctx.ellipse(
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this.x,
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this.y,
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this.radiusX,
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this.radiusY,
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0,
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this.start,
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this.end
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);
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switch (this.mode) {
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case GraphicMode.Fill:
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ctx.fill(this.fillRule);
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break;
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case GraphicMode.Stroke:
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ctx.stroke();
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break;
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case GraphicMode.FillAndStroke:
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ctx.fill(this.fillRule);
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ctx.stroke();
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break;
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case GraphicMode.StrokeAndFill:
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ctx.stroke();
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ctx.fill(this.fillRule);
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break;
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}
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}
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/**
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* 设置椭圆的横纵轴长度
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* @param x 横轴长度
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* @param y 纵轴长度
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*/
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setRadius(x: number, y: number) {
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this.radiusX = x;
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this.radiusY = y;
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this.update();
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}
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/**
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* 设置椭圆的起始与终止角度
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* @param start 起始角度
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* @param end 终止角度
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*/
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setAngle(start: number, end: number) {
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this.start = start;
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this.end = end;
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this.update();
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}
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patchProp(
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key: string,
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prevValue: any,
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nextValue: any,
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namespace?: ElementNamespace,
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parentComponent?: ComponentInternalInstance | null
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): void {
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switch (key) {
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case 'radiusX':
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if (!this.assertType(nextValue, 'number', key)) return;
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this.setRadius(nextValue, this.radiusY);
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return;
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case 'radiusY':
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if (!this.assertType(nextValue, 'number', key)) return;
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this.setRadius(this.radiusY, nextValue);
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return;
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case 'start':
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if (!this.assertType(nextValue, 'number', key)) return;
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this.setAngle(nextValue, this.end);
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return;
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case 'end':
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if (!this.assertType(nextValue, 'number', key)) return;
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this.setAngle(this.start, nextValue);
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return;
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}
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super.patchProp(key, prevValue, nextValue, namespace, parentComponent);
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}
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}
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export class Line extends GraphicItemBase {
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x1: number = 0;
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y1: number = 0;
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x2: number = 0;
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y2: number = 0;
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protected render(
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canvas: MotaOffscreenCanvas2D,
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transform: Transform
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): void {
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const ctx = canvas.ctx;
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this.setCanvasState(canvas);
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ctx.beginPath();
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ctx.moveTo(this.x1, this.y1);
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ctx.lineTo(this.x2, this.y2);
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ctx.stroke();
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}
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/**
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* 设置第一个点的横纵坐标
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*/
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setPoint1(x: number, y: number) {
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this.x1 = x;
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this.y1 = y;
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this.update();
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}
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/**
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* 设置第二个点的横纵坐标
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*/
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setPoint2(x: number, y: number) {
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this.x2 = x;
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this.y2 = y;
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this.update();
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}
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patchProp(
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key: string,
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prevValue: any,
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nextValue: any,
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namespace?: ElementNamespace,
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parentComponent?: ComponentInternalInstance | null
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): void {
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switch (key) {
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case 'x1':
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if (!this.assertType(nextValue, 'number', key)) return;
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this.setPoint1(nextValue, this.y1);
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return;
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case 'y1':
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if (!this.assertType(nextValue, 'number', key)) return;
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this.setPoint1(this.x1, nextValue);
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return;
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case 'x2':
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if (!this.assertType(nextValue, 'number', key)) return;
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this.setPoint2(nextValue, this.y2);
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return;
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case 'y2':
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if (!this.assertType(nextValue, 'number', key)) return;
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this.setPoint2(this.x2, nextValue);
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return;
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}
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super.patchProp(key, prevValue, nextValue, namespace, parentComponent);
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}
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}
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export class BezierCurve extends GraphicItemBase {
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sx: number = 0;
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sy: number = 0;
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cp1x: number = 0;
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cp1y: number = 0;
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cp2x: number = 0;
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cp2y: number = 0;
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ex: number = 0;
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ey: number = 0;
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protected render(
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canvas: MotaOffscreenCanvas2D,
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transform: Transform
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): void {
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const ctx = canvas.ctx;
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this.setCanvasState(canvas);
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ctx.beginPath();
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ctx.moveTo(this.sx, this.sy);
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ctx.bezierCurveTo(
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this.cp1x,
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this.cp1y,
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this.cp2x,
|
||
this.cp2y,
|
||
this.ex,
|
||
this.ey
|
||
);
|
||
ctx.stroke();
|
||
}
|
||
|
||
/**
|
||
* 设置起始点坐标
|
||
*/
|
||
setStart(x: number, y: number) {
|
||
this.sx = x;
|
||
this.sy = y;
|
||
this.update();
|
||
}
|
||
|
||
/**
|
||
* 设置控制点1坐标
|
||
*/
|
||
setControl1(x: number, y: number) {
|
||
this.cp1x = x;
|
||
this.cp1y = y;
|
||
this.update();
|
||
}
|
||
|
||
/**
|
||
* 设置控制点2坐标
|
||
*/
|
||
setControl2(x: number, y: number) {
|
||
this.cp2x = x;
|
||
this.cp2y = y;
|
||
this.update();
|
||
}
|
||
|
||
/**
|
||
* 设置终点坐标
|
||
*/
|
||
setEnd(x: number, y: number) {
|
||
this.ex = x;
|
||
this.ey = y;
|
||
this.update();
|
||
}
|
||
|
||
patchProp(
|
||
key: string,
|
||
prevValue: any,
|
||
nextValue: any,
|
||
namespace?: ElementNamespace,
|
||
parentComponent?: ComponentInternalInstance | null
|
||
): void {
|
||
switch (key) {
|
||
case 'sx':
|
||
if (!this.assertType(nextValue, 'number', key)) return;
|
||
this.setStart(nextValue, this.sy);
|
||
return;
|
||
case 'sy':
|
||
if (!this.assertType(nextValue, 'number', key)) return;
|
||
this.setStart(this.sx, nextValue);
|
||
return;
|
||
case 'cp1x':
|
||
if (!this.assertType(nextValue, 'number', key)) return;
|
||
this.setControl1(nextValue, this.cp1y);
|
||
return;
|
||
case 'cp1y':
|
||
if (!this.assertType(nextValue, 'number', key)) return;
|
||
this.setControl1(this.cp1x, nextValue);
|
||
return;
|
||
case 'cp2x':
|
||
if (!this.assertType(nextValue, 'number', key)) return;
|
||
this.setControl2(nextValue, this.cp2y);
|
||
return;
|
||
case 'cp2y':
|
||
if (!this.assertType(nextValue, 'number', key)) return;
|
||
this.setControl2(this.cp2x, nextValue);
|
||
return;
|
||
case 'ex':
|
||
if (!this.assertType(nextValue, 'number', key)) return;
|
||
this.setEnd(nextValue, this.ey);
|
||
return;
|
||
case 'ey':
|
||
if (!this.assertType(nextValue, 'number', key)) return;
|
||
this.setEnd(this.ex, nextValue);
|
||
return;
|
||
}
|
||
super.patchProp(key, prevValue, nextValue, namespace, parentComponent);
|
||
}
|
||
}
|
||
|
||
export class QuadraticCurve extends GraphicItemBase {
|
||
sx: number = 0;
|
||
sy: number = 0;
|
||
cpx: number = 0;
|
||
cpy: number = 0;
|
||
ex: number = 0;
|
||
ey: number = 0;
|
||
|
||
protected render(
|
||
canvas: MotaOffscreenCanvas2D,
|
||
transform: Transform
|
||
): void {
|
||
const ctx = canvas.ctx;
|
||
this.setCanvasState(canvas);
|
||
ctx.beginPath();
|
||
ctx.moveTo(this.sx, this.sy);
|
||
ctx.quadraticCurveTo(this.cpx, this.cpy, this.ex, this.ey);
|
||
ctx.stroke();
|
||
}
|
||
|
||
/**
|
||
* 设置起始点坐标
|
||
*/
|
||
setStart(x: number, y: number) {
|
||
this.sx = x;
|
||
this.sy = y;
|
||
this.update();
|
||
}
|
||
|
||
/**
|
||
* 设置控制点坐标
|
||
*/
|
||
setControl(x: number, y: number) {
|
||
this.cpx = x;
|
||
this.cpy = y;
|
||
this.update();
|
||
}
|
||
|
||
/**
|
||
* 设置终点坐标
|
||
*/
|
||
setEnd(x: number, y: number) {
|
||
this.ex = x;
|
||
this.ey = y;
|
||
this.update();
|
||
}
|
||
|
||
patchProp(
|
||
key: string,
|
||
prevValue: any,
|
||
nextValue: any,
|
||
namespace?: ElementNamespace,
|
||
parentComponent?: ComponentInternalInstance | null
|
||
): void {
|
||
switch (key) {
|
||
case 'sx':
|
||
if (!this.assertType(nextValue, 'number', key)) return;
|
||
this.setStart(nextValue, this.sy);
|
||
return;
|
||
case 'sy':
|
||
if (!this.assertType(nextValue, 'number', key)) return;
|
||
this.setStart(this.sx, nextValue);
|
||
return;
|
||
case 'cpx':
|
||
if (!this.assertType(nextValue, 'number', key)) return;
|
||
this.setControl(nextValue, this.cpy);
|
||
return;
|
||
case 'cpy':
|
||
if (!this.assertType(nextValue, 'number', key)) return;
|
||
this.setControl(this.cpx, nextValue);
|
||
return;
|
||
case 'ex':
|
||
if (!this.assertType(nextValue, 'number', key)) return;
|
||
this.setEnd(nextValue, this.ey);
|
||
return;
|
||
case 'ey':
|
||
if (!this.assertType(nextValue, 'number', key)) return;
|
||
this.setEnd(this.ex, nextValue);
|
||
return;
|
||
}
|
||
super.patchProp(key, prevValue, nextValue, namespace, parentComponent);
|
||
}
|
||
}
|
||
|
||
export class Path extends GraphicItemBase {
|
||
/** 路径 */
|
||
path: Path2D = new Path2D();
|
||
|
||
protected render(
|
||
canvas: MotaOffscreenCanvas2D,
|
||
transform: Transform
|
||
): void {
|
||
const ctx = canvas.ctx;
|
||
this.setCanvasState(canvas);
|
||
switch (this.mode) {
|
||
case GraphicMode.Fill:
|
||
ctx.fill(this.path, this.fillRule);
|
||
break;
|
||
case GraphicMode.Stroke:
|
||
ctx.stroke(this.path);
|
||
break;
|
||
case GraphicMode.FillAndStroke:
|
||
ctx.fill(this.path, this.fillRule);
|
||
ctx.stroke(this.path);
|
||
break;
|
||
case GraphicMode.StrokeAndFill:
|
||
ctx.stroke(this.path);
|
||
ctx.fill(this.path, this.fillRule);
|
||
break;
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 获取当前路径
|
||
*/
|
||
getPath() {
|
||
return this.path;
|
||
}
|
||
|
||
/**
|
||
* 为路径添加路径
|
||
* @param path 要添加的路径
|
||
*/
|
||
addPath(path: Path2D) {
|
||
this.path.addPath(path);
|
||
this.update();
|
||
}
|
||
|
||
patchProp(
|
||
key: string,
|
||
prevValue: any,
|
||
nextValue: any,
|
||
namespace?: ElementNamespace,
|
||
parentComponent?: ComponentInternalInstance | null
|
||
): void {
|
||
switch (key) {
|
||
case 'path':
|
||
if (!this.assertType(nextValue, Path2D, key)) return;
|
||
this.path = nextValue;
|
||
this.update();
|
||
return;
|
||
}
|
||
super.patchProp(key, prevValue, nextValue, namespace, parentComponent);
|
||
}
|
||
}
|
||
|
||
const enum RectRType {
|
||
/** 圆角为椭圆 */
|
||
Ellipse,
|
||
/** 圆角为二次贝塞尔曲线 */
|
||
Quad,
|
||
/** 圆角为三次贝塞尔曲线。该模式下,包含两个控制点,一个控制点位于上下矩形边延长线,另一个控制点位于左右矩形边延长线 */
|
||
Cubic,
|
||
/** 圆角为直线连接 */
|
||
Line
|
||
}
|
||
|
||
export class RectR extends GraphicItemBase {
|
||
/** 矩形路径 */
|
||
private path: Path2D;
|
||
|
||
/** 圆角类型 */
|
||
roundType: RectRType = RectRType.Ellipse;
|
||
/** 横向圆角半径 */
|
||
radiusX: number = 0;
|
||
/** 纵向圆角半径 */
|
||
radiusY: number = 0;
|
||
/**
|
||
* 二次贝塞尔曲线下,表示控制点的横向比例,控制点在上下矩形边与圆角的交界处为0,在左右矩形边与圆角的交界处延长线为1
|
||
* 三次贝塞尔曲线下,表示在上下矩形边延长线上的控制点的比例
|
||
*/
|
||
cpx: number = 0;
|
||
/**
|
||
* 二次贝塞尔曲线下,表示控制点的纵向比例,控制点在左右矩形边与圆角的交界处为0,在上下矩形边与圆角的交界处延长线为1
|
||
* 三次贝塞尔曲线下,表示在左右矩形边延长线上的控制点的比例
|
||
*/
|
||
cpy: number = 0;
|
||
|
||
constructor(
|
||
type: RenderItemPosition,
|
||
cache: boolean = false,
|
||
fall: boolean = false
|
||
) {
|
||
super(type, cache, fall);
|
||
|
||
const path = new Path2D();
|
||
path.rect(this.x, this.y, this.width, this.height);
|
||
this.path = path;
|
||
}
|
||
|
||
/**
|
||
* 更新路径
|
||
*/
|
||
private updatePath() {}
|
||
|
||
/**
|
||
* 设置圆角半径
|
||
* @param x 横向半径
|
||
* @param y 纵向半径
|
||
*/
|
||
setRadius(x: number, y: number) {}
|
||
|
||
/**
|
||
* 设置贝塞尔曲线模式下的控制点
|
||
* @param x cpx
|
||
* @param y cpy
|
||
*/
|
||
setControl(x: number, y: number) {}
|
||
|
||
protected render(
|
||
canvas: MotaOffscreenCanvas2D,
|
||
transform: Transform
|
||
): void {
|
||
const ctx = canvas.ctx;
|
||
this.setCanvasState(canvas);
|
||
switch (this.mode) {
|
||
case GraphicMode.Fill:
|
||
ctx.fill(this.path, this.fillRule);
|
||
break;
|
||
case GraphicMode.Stroke:
|
||
ctx.stroke(this.path);
|
||
break;
|
||
case GraphicMode.FillAndStroke:
|
||
ctx.fill(this.path, this.fillRule);
|
||
ctx.stroke(this.path);
|
||
break;
|
||
case GraphicMode.StrokeAndFill:
|
||
ctx.stroke(this.path);
|
||
ctx.fill(this.path, this.fillRule);
|
||
break;
|
||
}
|
||
}
|
||
|
||
patchProp(
|
||
key: string,
|
||
prevValue: any,
|
||
nextValue: any,
|
||
namespace?: ElementNamespace,
|
||
parentComponent?: ComponentInternalInstance | null
|
||
): void {
|
||
switch (key) {
|
||
}
|
||
super.patchProp(key, prevValue, nextValue, namespace, parentComponent);
|
||
}
|
||
}
|