mirror of
https://github.com/unanmed/HumanBreak.git
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575 lines
15 KiB
TypeScript
575 lines
15 KiB
TypeScript
import { Animation, bezier, hyper, linear, shake, sleep } from 'mutate-animate';
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import { Chase, shake2 } from './chase';
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import { ChaseCameraData } from './data';
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import { completeAchievement } from '../ui/achievement';
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const ani = new Animation();
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ani.register('rect', 0);
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export const path1: Partial<Record<FloorIds, LocArr[]>> = {
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MT16: [
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[23, 23],
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[0, 23]
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],
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MT15: [
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[63, 4],
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[61, 4],
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[61, 5],
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[58, 5],
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[58, 8],
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[54, 8],
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[54, 11],
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[51, 11],
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[51, 8],
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[45, 8],
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[45, 4],
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[47, 4],
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[47, 6],
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[51, 6],
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[51, 5],
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[52, 5],
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[52, 3],
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[50, 3],
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[50, 5],
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[48, 5],
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[48, 3],
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[35, 3],
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[35, 5],
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[31, 5],
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[31, 7],
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[34, 7],
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[34, 9],
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[31, 9],
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[31, 11],
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[12, 11],
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[12, 8],
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[1, 8],
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[1, 7],
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[0, 7]
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],
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MT14: [
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[127, 7],
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[126, 7],
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[126, 8],
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[124, 8],
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[124, 7],
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[115.2, 7],
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[115.2, 9.2],
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[110.2, 9.2],
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[110.2, 11],
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[109.8, 11],
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[109.8, 8.8],
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[111.8, 8.8],
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[111.8, 7],
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[104, 7],
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[104, 3],
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[100, 3],
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[100, 4],
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[98, 4],
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[98, 3],
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[96, 3],
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[96, 6],
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[95, 6],
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[95, 7],
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[88, 7],
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[88, 6],
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[85, 6],
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[85, 8],
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[83, 8],
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[83, 9],
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[81, 9],
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[81, 11],
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[72, 11],
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[72, 5],
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[68, 5],
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[68, 8],
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[67, 8],
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[67, 10],
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[65, 10],
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[65, 11],
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[62, 11],
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[62, 9],
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[60, 9],
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[60, 11],
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[57, 11],
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[57, 9],
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[54, 9]
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]
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};
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export const camera1: ChaseCameraData[] = [
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['MT16', 0, 10, 0, 1600, hyper('sin', 'in')],
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['MT15', 45, 0, 0, 2324, hyper('sin', 'in')],
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['MT15', 40, 0, 2324, 1992, hyper('sin', 'out')],
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['MT15', 41, 0, 5312, 498, hyper('sin', 'in-out')],
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['MT15', 37, 0, 5810, 1660, hyper('sin', 'in')],
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['MT15', 29, 0, 7470, 830, hyper('sin', 'out')],
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['MT15', 25, 0, 11454, 996, hyper('sin', 'in')],
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['MT15', 12, 0, 12450, 996, linear()],
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['MT15', 0, 0, 13446, 1470, hyper('sin', 'out')],
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['MT14', 109, 0, 0, 1328, hyper('sin', 'in')],
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['MT14', 104, 0, 1328, 332, hyper('sin', 'out')],
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['MT14', 92, 0, 5478, 2822, hyper('sin', 'in')],
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['MT14', 84, 0, 8300, 1992, linear()],
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['MT14', 74, 0, 10292, 2988, linear()],
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['MT14', 65, 0, 13280, 2988, linear()],
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['MT14', 58, 0, 16268, 1992, linear()],
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['MT14', 47, 0, 18260, 3320, linear()],
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['MT14', 36, 0, 21580, 3320, linear()],
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['MT14', 0, 0, 24900, 9960, linear()]
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];
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/**
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* 追逐战开始前的初始化函数,移除所有血瓶和门等
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*/
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export function init1() {
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return core.plugin.chase.chaseInit1();
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}
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export function chaseShake(chase: Chase) {
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chase.ani
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.mode(shake2(2 / 32, bezier(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1)), true)
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.time(50000)
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.shake(1, 0);
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}
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export async function wolfMove(chase: Chase) {
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core.moveBlock(23, 17, Array(6).fill('down'), 80);
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await sleep(550);
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core.setBlock(508, 23, 23);
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}
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export function judgeFail1(chase: Chase) {
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chase.ani.ticker.add(() => {
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if (core.status.hero.loc.x > core.bigmap.offsetX / 32 + 17) {
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chase.end(true);
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ani.time(750).apply('rect', 0);
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core.lose('逃跑失败');
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}
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});
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}
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export function drawBack(chase: Chase) {
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chase.on('MT15', 0, () => {
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ani.mode(hyper('sin', 'out')).time(1500).absolute().apply('rect', 64);
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const ctx = core.createCanvas('chaseBack', 0, 0, 480, 480, 120);
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ctx.fillStyle = '#000';
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const fn = () => {
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if (!ctx) ani.ticker.remove(fn);
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core.clearMap(ctx);
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ctx.fillRect(0, 0, 480, ani.value.rect);
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ctx.fillRect(0, 480, 480, -ani.value.rect);
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};
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ani.ticker.add(fn);
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});
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}
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export function para1(chase: Chase) {
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chase.on('MT15', 830, () => {
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for (let tx = 53; tx < 58; tx++) {
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for (let ty = 3; ty < 8; ty++) {
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core.setBlock(336, tx, ty);
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}
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}
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core.drawAnimate('explosion3', 55, 5);
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core.drawAnimate('stone', 55, 5);
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});
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chase.on('MT15', 1080, () => {
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core.setBlock(336, 58, 9);
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core.setBlock(336, 59, 9);
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core.drawAnimate('explosion1', 58, 9);
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core.drawAnimate('explosion1', 59, 9);
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});
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chase.on('MT15', 1190, () => {
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core.setBlock(336, 53, 8);
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core.setBlock(336, 52, 8);
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core.drawAnimate('explosion1', 53, 8);
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core.drawAnimate('explosion1', 52, 8);
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});
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chase.on('MT15', 1580, () => {
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core.setBlock(336, 51, 7);
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core.drawAnimate('explosion1', 51, 7);
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});
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chase.on('MT15', 1830, () => {
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core.setBlock(336, 47, 7);
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core.setBlock(336, 49, 9);
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core.drawAnimate('explosion1', 49, 9);
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core.drawAnimate('explosion1', 47, 7);
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});
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}
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export function para2(chase: Chase) {
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chase.onHeroLoc(
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'MT15',
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() => {
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core.setBlock(336, 45, 9);
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core.drawAnimate('explosion1', 45, 9);
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},
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45,
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8
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);
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chase.onHeroLoc(
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'MT15',
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() => {
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core.setBlock(336, 44, 6);
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core.drawAnimate('explosion1', 44, 6);
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},
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45,
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6
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);
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chase.onHeroLoc(
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'MT15',
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() => {
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core.setBlock(336, 44, 4);
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core.drawAnimate('explosion1', 44, 4);
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core.drawAnimate('explosion1', 48, 6);
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core.removeBlock(48, 6);
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},
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45,
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4
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);
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chase.onHeroLoc(
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'MT15',
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() => {
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core.setBlock(336, 41, 4);
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core.setBlock(336, 32, 6);
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core.drawAnimate('explosion1', 41, 4);
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core.drawAnimate('explosion1', 32, 6);
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},
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41,
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3
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);
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chase.onHeroLoc(
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'MT15',
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() => {
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core.drawAnimate('explosion3', 37, 7);
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core.vibrate('vertical', 1000, 25, 10);
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for (let tx = 36; tx < 42; tx++) {
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for (let ty = 4; ty < 11; ty++) {
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core.setBlock(336, tx, ty);
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}
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}
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},
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35,
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3
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);
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chase.onHeroLoc(
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'MT15',
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() => {
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core.vibrate('vertical', 10000, 25, 1);
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core.removeBlock(34, 8);
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core.removeBlock(33, 8);
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core.drawAnimate('explosion1', 34, 8);
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core.drawAnimate('explosion1', 33, 8);
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},
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31,
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5
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);
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chase.onHeroLoc(
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'MT15',
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() => {
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core.setBlock(336, 32, 9);
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core.drawAnimate('explosion1', 32, 9);
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},
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33,
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7
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);
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chase.onHeroLoc(
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'MT15',
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() => {
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core.removeBlock(32, 9);
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core.drawAnimate('explosion1', 32, 9);
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},
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[33, 34, 34],
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9
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);
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for (let x = 19; x < 31; x++) {
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const xx = x;
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chase.onHeroLoc(
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'MT15',
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() => {
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core.setBlock(336, xx + 1, 11);
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core.drawAnimate('explosion1', xx + 1, 11);
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},
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xx,
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11
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);
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}
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}
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export function para3(chase: Chase) {
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chase.onHeroLoc(
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'MT14',
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() => {
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core.setBlock(336, 126, 6);
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core.setBlock(336, 124, 6);
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core.setBlock(336, 124, 9);
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core.setBlock(336, 126, 9);
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core.drawAnimate('explosion1', 126, 6);
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core.drawAnimate('explosion1', 124, 6);
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core.drawAnimate('explosion1', 124, 9);
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core.drawAnimate('explosion1', 126, 9);
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},
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126,
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7
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);
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chase.onHeroLoc(
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'MT14',
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() => {
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core.setBlock(508, 127, 7);
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core.jumpBlock(127, 7, 112, 7, 500, true);
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setTimeout(() => {
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core.setBlock(509, 112, 7);
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}, 520);
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core.drawHeroAnimate('amazed');
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core.setBlock(336, 121, 6);
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core.setBlock(336, 122, 6);
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core.setBlock(336, 120, 8);
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core.setBlock(336, 121, 8);
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core.setBlock(336, 122, 8);
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core.drawAnimate('explosion1', 121, 6);
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core.drawAnimate('explosion1', 122, 6);
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core.drawAnimate('explosion1', 120, 8);
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core.drawAnimate('explosion1', 121, 8);
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core.drawAnimate('explosion1', 122, 8);
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},
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123,
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7
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);
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chase.onHeroLoc(
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'MT14',
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() => {
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core.setBlock(336, 109, 11);
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core.removeBlock(112, 8);
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core.drawAnimate('explosion1', 109, 11);
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core.drawAnimate('explosion1', 112, 8);
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core.insertAction([
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{ type: 'moveHero', time: 400, steps: ['backward:1'] }
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]);
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chase.onHeroLoc(
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'MT14',
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() => {
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core.jumpBlock(112, 7, 110, 4, 500, true);
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core.drawHeroAnimate('amazed');
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setTimeout(() => {
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core.setBlock(506, 110, 4);
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}, 540);
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},
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112,
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8
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);
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},
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110,
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10
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);
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chase.onHeroLoc(
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'MT14',
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() => {
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core.setBlock(336, 117, 6);
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core.setBlock(336, 116, 6);
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core.setBlock(336, 115, 6);
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core.setBlock(336, 114, 6);
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core.setBlock(336, 117, 8);
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core.setBlock(336, 116, 8);
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core.drawAnimate('explosion1', 117, 6);
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core.drawAnimate('explosion1', 116, 6);
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core.drawAnimate('explosion1', 115, 6);
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core.drawAnimate('explosion1', 114, 6);
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core.drawAnimate('explosion1', 116, 8);
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core.drawAnimate('explosion1', 117, 8);
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},
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118,
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7
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);
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chase.onHeroLoc(
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'MT14',
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() => {
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core.setBlock(336, 112, 8);
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core.setBlock(336, 113, 7);
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core.drawAnimate('explosion1', 112, 8);
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core.drawAnimate('explosion1', 113, 7);
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},
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112,
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7
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);
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chase.onHeroLoc(
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'MT14',
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() => {
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for (let tx = 111; tx <= 115; tx++) {
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core.setBlock(336, tx, 10);
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core.drawAnimate('explosion1', tx, 10);
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}
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core.setBlock(336, 112, 8);
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core.drawAnimate('explosion1', 112, 8);
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},
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115,
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7
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);
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chase.onHeroLoc(
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'MT14',
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() => {
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core.jumpBlock(97, 4, 120, -3, 2000);
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for (let tx = 109; tx <= 120; tx++) {
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for (let ty = 3; ty <= 11; ty++) {
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if (ty == 7) continue;
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core.setBlock(336, tx, ty);
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}
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}
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core.drawAnimate('explosion2', 119, 7);
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core.removeBlock(105, 7);
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core.drawAnimate('explosion1', 105, 7);
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},
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110,
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7
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);
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chase.onHeroLoc(
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'MT14',
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() => {
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core.setBlock(336, 95, 3);
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core.setBlock(336, 93, 6);
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core.drawAnimate('explosion1', 95, 3);
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core.drawAnimate('explosion1', 93, 6);
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},
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97,
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3
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);
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chase.onHeroLoc(
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'MT14',
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() => {
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core.setBlock(336, 87, 4);
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core.setBlock(336, 88, 5);
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core.drawAnimate('explosion1', 87, 4);
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core.drawAnimate('explosion1', 88, 5);
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},
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88,
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6
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);
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chase.onHeroLoc(
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'MT14',
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() => {
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core.setBlock(336, 84, 6);
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core.setBlock(336, 85, 5);
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core.setBlock(336, 86, 8);
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core.drawAnimate('explosion1', 84, 6);
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core.drawAnimate('explosion1', 85, 5);
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core.drawAnimate('explosion1', 86, 8);
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},
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86,
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6
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);
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chase.onHeroLoc(
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'MT14',
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() => {
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core.setBlock(336, 81, 8);
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core.setBlock(336, 82, 11);
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core.drawAnimate('explosion1', 81, 8);
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core.drawAnimate('explosion1', 82, 11);
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},
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81,
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9
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);
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chase.onHeroLoc(
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'MT14',
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() => {
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core.setBlock(336, 73, 8);
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core.setBlock(336, 72, 4);
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core.drawAnimate('explosion1', 73, 8);
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core.drawAnimate('explosion1', 72, 4);
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},
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72,
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11
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);
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chase.onHeroLoc(
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'MT14',
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() => {
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for (let tx = 74; tx < 86; tx++) {
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for (let ty = 3; ty < 12; ty++) {
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core.setBlock(336, tx, ty);
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}
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}
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core.drawAnimate('explosion2', 79, 7);
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core.vibrate('vertical', 4000, 25, 15);
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},
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71,
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7
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);
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chase.onHeroLoc(
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'MT14',
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() => {
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core.setBlock(336, 68, 4);
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core.setBlock(336, 67, 6);
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core.drawAnimate('explosion1', 68, 4);
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core.drawAnimate('explosion1', 67, 6);
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},
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68,
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5
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);
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chase.onHeroLoc(
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'MT14',
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() => {
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for (let tx = 65; tx <= 72; tx++) {
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for (let ty = 3; ty <= 9; ty++) {
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core.setBlock(336, tx, ty);
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}
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}
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core.setBlock(336, 72, 10);
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core.setBlock(336, 72, 11);
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core.drawAnimate('explosion3', 69, 5);
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},
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67,
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10
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);
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chase.onHeroLoc(
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'MT14',
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() => {
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core.setBlock(336, 63, 9);
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core.setBlock(336, 60, 8);
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core.setBlock(336, 56, 11);
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core.drawAnimate('explosion1', 63, 9);
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core.drawAnimate('explosion1', 60, 8);
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core.drawAnimate('explosion1', 56, 11);
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},
|
|
64,
|
|
11
|
|
);
|
|
chase.onHeroLoc(
|
|
'MT14',
|
|
() => {
|
|
for (let tx = 58; tx <= 64; tx++) {
|
|
for (let ty = 3; ty <= 11; ty++) {
|
|
core.setBlock(336, tx, ty);
|
|
}
|
|
}
|
|
core.drawAnimate('explosion2', 61, 7);
|
|
},
|
|
57,
|
|
9
|
|
);
|
|
for (let x = 21; x < 49; x++) {
|
|
chase.onHeroLoc(
|
|
'MT14',
|
|
() => {
|
|
for (let ty = 3; ty <= 11; ty++) {
|
|
core.setBlock(336, x + 4, ty);
|
|
core.drawAnimate('explosion1', x + 4, ty);
|
|
}
|
|
},
|
|
x
|
|
);
|
|
}
|
|
chase.onHeroLoc(
|
|
'MT14',
|
|
async () => {
|
|
flags.finishChase1 = true;
|
|
core.plugin.replay.clip('choices:0');
|
|
core.showStatusBar();
|
|
ani.time(750).apply('rect', 0);
|
|
chase.end();
|
|
await sleep(750);
|
|
ani.ticker.destroy();
|
|
core.deleteCanvas('chaseBack');
|
|
},
|
|
21
|
|
);
|
|
}
|