HumanBreak/packages-user/client-modules/src/render/components/icons.tsx

685 lines
20 KiB
TypeScript

import { DefaultProps, ElementLocator, GraphicPropsBase } from '@motajs/render';
import { SetupComponentOptions } from '@motajs/system-ui';
import { computed, defineComponent, onMounted, Ref, ref, watch } from 'vue';
export interface IconsProps extends DefaultProps<GraphicPropsBase> {
loc: ElementLocator;
}
const iconsProps = {
props: ['loc']
} satisfies SetupComponentOptions<IconsProps>;
type PathGenerator = (width: number, height: number) => Path2D;
/**
* @param ox 横向偏移坐标
* @param oy 纵向偏移坐标
* @param width 路径宽度
* @param height 路径高度
*/
type PathFn = (ox: number, oy: number, width: number, height: number) => Path2D;
function adjustPath(
aspect: number,
ref: Ref<Path2D | undefined>,
fn: PathFn
): PathGenerator {
let beforeWidth = 200;
let beforeHeight = 200;
let path: Path2D | undefined;
return (width, height) => {
if (width === beforeWidth && height === beforeHeight && path) {
return path;
}
beforeWidth = width;
beforeHeight = height;
const eleAspect = width / height;
let ox = 0;
let oy = 0;
let dw = 0;
let dh = 0;
if (aspect >= eleAspect) {
ox = 0;
dw = width;
dh = width / aspect;
oy = (height - dh) / 2;
} else {
oy = 0;
dh = height;
dw = height * aspect;
ox = (width - dw) / 2;
}
path = fn(ox, oy, dw, dh);
ref.value = path;
return path;
};
}
export const RollbackIcon = defineComponent<IconsProps>(props => {
const path = ref<Path2D>();
const width = computed(() => props.loc[2] ?? 200);
const height = computed(() => props.loc[3] ?? 200);
const generatePath = adjustPath(1, path, (ox, oy, width, height) => {
const path = new Path2D();
const arc = width / 10;
const arrow = width / 10;
const left = ox + width / 10;
const top = oy + height / 5;
const right = ox + width - width / 10;
const bottom = oy + height - height / 5;
const end = left + width / 4;
path.moveTo(left, bottom);
path.lineTo(right - arc, bottom);
path.arcTo(right, bottom, right, bottom - arc, arc);
path.lineTo(right, top + arc);
path.arcTo(right, top, right - arc, top, arc);
path.lineTo(end, top);
path.moveTo(end + arrow, top - arrow);
path.lineTo(end, top);
path.lineTo(end + arrow, top + arrow);
path.moveTo(left, top);
return path;
});
watch(props, () => {
generatePath(width.value, height.value);
});
onMounted(() => {
generatePath(width.value, height.value);
});
return () => {
return (
<g-path
loc={props.loc}
path={path.value}
stroke
lineJoin="round"
lineCap="round"
></g-path>
);
};
}, iconsProps);
export const RetweetIcon = defineComponent<IconsProps>(props => {
const path = ref<Path2D>();
const width = computed(() => props.loc[2] ?? 200);
const height = computed(() => props.loc[3] ?? 200);
const generatePath = adjustPath(1, path, (ox, oy, width, height) => {
const path = new Path2D();
const arc = width / 10;
const arrow = width / 10;
const left = ox + width / 10;
const top = oy + height / 5;
const right = ox + width - width / 10;
const bottom = oy + height - height / 5;
const end = left + width / 2;
path.moveTo(end, bottom);
path.lineTo(left + arc, bottom);
path.arcTo(left, bottom, left, bottom - arc, arc);
path.lineTo(left, top + arc);
path.arcTo(left, top, left + arc, top, arc);
path.lineTo(right, top);
path.moveTo(right - arrow, top - arrow);
path.lineTo(right, top);
path.lineTo(right - arrow, top + arrow);
path.moveTo(left, top);
return path;
});
watch(props, () => {
generatePath(width.value, height.value);
});
onMounted(() => {
generatePath(width.value, height.value);
});
return () => {
return (
<g-path
loc={props.loc}
path={path.value}
stroke
lineJoin="round"
lineCap="round"
></g-path>
);
};
}, iconsProps);
export const ViewMapIcon = defineComponent<IconsProps>(props => {
const path = ref<Path2D>();
const width = computed(() => props.loc[2] ?? 200);
const height = computed(() => props.loc[3] ?? 200);
const generatePath = adjustPath(1, path, (ox, oy, width, height) => {
const path = new Path2D();
const left = ox + width / 5;
const top = oy + height / 5;
const right = ox + width - width / 5;
const bottom = oy + height - height / 5;
const cx = ox + width / 2;
const cy = oy + height / 2;
path.rect(left, top, right - left, bottom - top);
path.moveTo(cx, top);
path.lineTo(cx, bottom);
path.moveTo(left, cy);
path.lineTo(right, cy);
return path;
});
watch(props, () => {
generatePath(width.value, height.value);
});
onMounted(() => {
generatePath(width.value, height.value);
});
return () => {
return (
<g-path
loc={props.loc}
path={path.value}
stroke
lineJoin="round"
lineCap="round"
></g-path>
);
};
}, iconsProps);
export const DanmakuIcon = defineComponent<IconsProps>(props => {
const path = ref<Path2D>();
const width = computed(() => props.loc[2] ?? 200);
const height = computed(() => props.loc[3] ?? 200);
const generatePath = adjustPath(1, path, (ox, oy, width, height) => {
const path = new Path2D();
const left = ox + width / 5;
const bottom = oy + height - height / 5;
const cx = ox + width / 2;
const cy = oy + height / 2;
const rx = width / 3;
const ry = height / 4;
const start = (Math.PI * 16) / 18;
const end = (Math.PI * 12) / 18;
path.ellipse(cx, cy, rx, ry, 0, start, end);
path.lineTo(left - width / 24, bottom - height / 36);
path.closePath();
return path;
});
watch(props, () => {
generatePath(width.value, height.value);
});
onMounted(() => {
generatePath(width.value, height.value);
});
return () => {
return (
<g-path
loc={props.loc}
path={path.value}
stroke
lineJoin="round"
lineCap="round"
></g-path>
);
};
}, iconsProps);
export const ReplayIcon = defineComponent<IconsProps>(props => {
const path = ref<Path2D>();
const width = computed(() => props.loc[2] ?? 200);
const height = computed(() => props.loc[3] ?? 200);
const generatePath = adjustPath(1, path, (ox, oy, width, height) => {
const path = new Path2D();
const arc = width / 10;
const left = ox + width / 5;
const top = oy + height / 5;
const right = ox + width - width / 5;
const bottom = oy + height - height / 5;
const cy = oy + height / 2;
path.moveTo(right, cy - height / 8);
path.lineTo(right, top + arc);
path.arcTo(right, top, right - arc, top, arc);
path.lineTo(left + arc, top);
path.arcTo(left, top, left, top + arc, arc);
path.lineTo(left, cy);
path.moveTo(left + arc, cy - arc);
path.lineTo(left, cy);
path.lineTo(left - arc, cy - arc);
path.moveTo(left, cy + height / 8);
path.lineTo(left, bottom - arc);
path.arcTo(left, bottom, left + arc, bottom, arc);
path.lineTo(right - arc, bottom);
path.arcTo(right, bottom, right, bottom - arc, arc);
path.lineTo(right, cy);
path.moveTo(right - arc, cy + arc);
path.lineTo(right, cy);
path.lineTo(right + arc, cy + arc);
return path;
});
watch(props, () => {
generatePath(width.value, height.value);
});
onMounted(() => {
generatePath(width.value, height.value);
});
return () => {
return (
<g-path
loc={props.loc}
path={path.value}
stroke
lineJoin="round"
lineCap="round"
></g-path>
);
};
}, iconsProps);
export const NumpadIcon = defineComponent<IconsProps>(props => {
const path = ref<Path2D>();
const width = computed(() => props.loc[2] ?? 200);
const height = computed(() => props.loc[3] ?? 200);
const generatePath = adjustPath(1, path, (ox, oy, width, height) => {
const path = new Path2D();
const left = ox + width / 5;
const top = oy + height / 5;
const right = ox + width - width / 5;
const bottom = oy + height - height / 5;
const cx = ox + width / 2;
const cy = oy + height / 2;
path.rect(left, top, right - left, bottom - top);
const path2 = new Path2D();
path2.ellipse(cx, cy, width / 9, height / 6, 0, 0, Math.PI * 2);
path.addPath(path2);
return path;
});
watch(props, () => {
generatePath(width.value, height.value);
});
onMounted(() => {
generatePath(width.value, height.value);
});
return () => {
return (
<g-path
loc={props.loc}
path={path.value}
stroke
lineJoin="round"
lineCap="round"
></g-path>
);
};
}, iconsProps);
export const PlayIcon = defineComponent<IconsProps>(props => {
const path = ref<Path2D>();
const width = computed(() => props.loc[2] ?? 200);
const height = computed(() => props.loc[3] ?? 200);
const generatePath = adjustPath(1, path, (ox, oy, width, height) => {
const path = new Path2D();
const left = ox + width / 5;
const top = oy + height / 5;
const right = ox + width - width / 5;
const bottom = oy + height - height / 5;
path.moveTo(left, top);
path.lineTo(right, oy + height / 2);
path.lineTo(left, bottom);
path.closePath();
return path;
});
watch(props, () => {
generatePath(width.value, height.value);
});
onMounted(() => {
generatePath(width.value, height.value);
});
return () => {
return (
<g-path
loc={props.loc}
path={path.value}
fill
stroke
lineJoin="round"
lineCap="round"
></g-path>
);
};
}, iconsProps);
export const PauseIcon = defineComponent<IconsProps>(props => {
const path = ref<Path2D>();
const width = computed(() => props.loc[2] ?? 200);
const height = computed(() => props.loc[3] ?? 200);
const generatePath = adjustPath(1, path, (ox, oy, width, height) => {
const path = new Path2D();
const cx = ox + width / 2;
const top = oy + height / 5;
const bottom = oy + height - height / 5;
path.moveTo(cx - width / 5, top);
path.lineTo(cx - width / 5, bottom);
path.moveTo(cx + width / 5, top);
path.lineTo(cx + width / 5, bottom);
return path;
});
watch(props, () => {
generatePath(width.value, height.value);
});
onMounted(() => {
generatePath(width.value, height.value);
});
return () => {
return (
<g-path
loc={props.loc}
path={path.value}
stroke
lineJoin="round"
lineCap="round"
></g-path>
);
};
}, iconsProps);
export const DoubleArrow = defineComponent<IconsProps>(props => {
const path = ref<Path2D>();
const width = computed(() => props.loc[2] ?? 200);
const height = computed(() => props.loc[3] ?? 200);
const generatePath = adjustPath(1, path, (ox, oy, width, height) => {
const path = new Path2D();
const path2 = new Path2D();
const left = ox + width / 5;
const top = oy + height / 5;
const right = ox + width - width / 5;
const bottom = oy + height - height / 5;
const cx = ox + width / 2;
const cy = oy + height / 2;
path.moveTo(left, top + height / 12);
path.lineTo(cx + width / 8, cy);
path.lineTo(left, bottom - height / 12);
path.closePath();
path2.moveTo(cx, top + height / 12);
path2.lineTo(right, cy);
path2.lineTo(cx, bottom - height / 12);
path2.closePath();
path.addPath(path2);
return path;
});
watch(props, () => {
generatePath(width.value, height.value);
});
onMounted(() => {
generatePath(width.value, height.value);
});
return () => {
return (
<g-path
loc={props.loc}
path={path.value}
stroke
fill
lineJoin="round"
lineCap="round"
></g-path>
);
};
}, iconsProps);
export const StepForward = defineComponent<IconsProps>(props => {
const path = ref<Path2D>();
const width = computed(() => props.loc[2] ?? 200);
const height = computed(() => props.loc[3] ?? 200);
const generatePath = adjustPath(1, path, (ox, oy, width, height) => {
const path = new Path2D();
const path2 = new Path2D();
const left = ox + width / 5;
const top = oy + height / 5;
const right = ox + width - width / 5;
const bottom = oy + height - height / 5;
path.moveTo(left, top);
path.lineTo(right, oy + height / 2);
path.lineTo(left, bottom);
path.closePath();
path2.moveTo(right, top);
path2.lineTo(right, bottom);
path.addPath(path2);
return path;
});
watch(props, () => {
generatePath(width.value, height.value);
});
onMounted(() => {
generatePath(width.value, height.value);
});
return () => {
return (
<g-path
loc={props.loc}
path={path.value}
stroke
fill
lineJoin="round"
lineCap="round"
></g-path>
);
};
}, iconsProps);
export const SoundVolume = defineComponent<IconsProps>(props => {
const path = ref<Path2D>();
const width = computed(() => props.loc[2] ?? 200);
const height = computed(() => props.loc[3] ?? 200);
const generatePath = adjustPath(1, path, (ox, oy, width, height) => {
const path = new Path2D();
const left = ox + width / 8;
const top = oy + height / 5;
const bottom = oy + height - height / 5;
path.moveTo(left, height / 2 - height / 10);
path.lineTo(left, height / 2 + height / 10);
path.lineTo(left + width / 6, height / 2 + height / 10);
path.lineTo(width / 2, bottom);
path.lineTo(width / 2, top);
path.lineTo(left + width / 6, height / 2 - height / 10);
path.closePath();
const cx = width / 2;
const cy = height / 2;
const start = -Math.PI / 4;
const end = Math.PI / 4;
path.moveTo(
width / 2 + (Math.SQRT1_2 * width) / 6,
height / 2 - (Math.SQRT1_2 * width) / 6
);
path.arc(cx, cy, width / 6, start, end);
path.moveTo(
width / 2 + (Math.SQRT1_2 * width) / 3,
height / 2 - (Math.SQRT1_2 * width) / 3
);
path.arc(cx, cy, width / 3, start, end);
return path;
});
watch(props, () => {
generatePath(width.value, height.value);
});
onMounted(() => {
generatePath(width.value, height.value);
});
return () => {
return (
<g-path
loc={props.loc}
path={path.value}
stroke
lineJoin="round"
lineCap="round"
></g-path>
);
};
}, iconsProps);
export const Fullscreen = defineComponent<IconsProps>(props => {
const path = ref<Path2D>();
const width = computed(() => props.loc[2] ?? 200);
const height = computed(() => props.loc[3] ?? 200);
const generatePath = adjustPath(1, path, (ox, oy, width, height) => {
const path = new Path2D();
const left = ox + width / 4;
const right = ox + width - width / 4;
const top = oy + height / 4;
const bottom = oy + height - height / 4;
// 左上
path.moveTo(left + width / 6, top + height / 6);
path.lineTo(left, top);
path.moveTo(left, top + height / 8);
path.lineTo(left, top);
path.lineTo(left + width / 8, top);
// 右上
path.moveTo(right - width / 6, top + height / 6);
path.lineTo(right, top);
path.moveTo(right, top + height / 8);
path.lineTo(right, top);
path.lineTo(right - width / 8, top);
// 左下
path.moveTo(left + width / 6, bottom - height / 6);
path.lineTo(left, bottom);
path.moveTo(left, bottom - height / 8);
path.lineTo(left, bottom);
path.lineTo(left + width / 8, bottom);
// 右下
path.moveTo(right - width / 6, bottom - height / 6);
path.lineTo(right, bottom);
path.moveTo(right, bottom - height / 8);
path.lineTo(right, bottom);
path.lineTo(right - width / 8, bottom);
return path;
});
watch(props, () => {
generatePath(width.value, height.value);
});
onMounted(() => {
generatePath(width.value, height.value);
});
return () => {
return (
<g-path
loc={props.loc}
path={path.value}
stroke
lineJoin="round"
lineCap="round"
></g-path>
);
};
}, iconsProps);
export const ExitFullscreen = defineComponent<IconsProps>(props => {
const path = ref<Path2D>();
const width = computed(() => props.loc[2] ?? 200);
const height = computed(() => props.loc[3] ?? 200);
const generatePath = adjustPath(1, path, (ox, oy, width, height) => {
const path = new Path2D();
const left = ox + width / 4;
const right = ox + width - width / 4;
const top = oy + height / 4;
const bottom = oy + height - height / 4;
// 左上
path.moveTo(left + width / 6, top + height / 6);
path.lineTo(left, top);
path.moveTo(left + width / 24, top + height / 6);
path.lineTo(left + width / 6, top + height / 6);
path.lineTo(left + width / 6, top + height / 24);
// 右上
path.moveTo(right - width / 6, top + height / 6);
path.lineTo(right, top);
path.moveTo(right - width / 24, top + height / 6);
path.lineTo(right - width / 6, top + height / 6);
path.lineTo(right - width / 6, top + height / 24);
// 左下
path.moveTo(left + width / 6, bottom - height / 6);
path.lineTo(left, bottom);
path.moveTo(left + width / 24, bottom - height / 6);
path.lineTo(left + width / 6, bottom - height / 6);
path.lineTo(left + width / 6, bottom - height / 24);
// 右下
path.moveTo(right - width / 6, bottom - height / 6);
path.lineTo(right, bottom);
path.moveTo(right - width / 24, bottom - height / 6);
path.lineTo(right - width / 6, bottom - height / 6);
path.lineTo(right - width / 6, bottom - height / 24);
return path;
});
watch(props, () => {
generatePath(width.value, height.value);
});
onMounted(() => {
generatePath(width.value, height.value);
});
return () => {
return (
<g-path
loc={props.loc}
path={path.value}
stroke
lineJoin="round"
lineCap="round"
></g-path>
);
};
}, iconsProps);