HumanBreak/public/project/floors/MT0.js
2023-08-27 17:31:55 +08:00

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main.floors.MT0=
{
"floorId": "MT0",
"title": "主界面",
"name": "0",
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"defaultGround": "ground",
"images": [],
"ratio": 1,
"map": [
[ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[ 1, 0, 0, 0, 0, 94, 0, 87, 0, 92, 0, 0, 0, 0, 1],
[ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[ 1, 0, 0, 0, 0, 0, 0, 91, 0, 0, 0, 0, 0, 0, 1],
[ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[ 1, 0, 0, 0, 0, 0, 0, 46, 0, 0, 0, 0, 0, 0, 1],
[ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[ 1, 0, 0, 0, 0,129, 0, 0, 0,129, 0, 0, 0, 0, 1],
[ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
],
"firstArrive": null,
"parallelDo": "",
"events": {
"5,13": [
"这里是古祠的插件使用教程与效果展示,面向作者而非玩家。",
"本塔直接使用了还未发布的人类塔作为模板进行制作。由于人类塔是平面塔,因此楼传可能会比较奇怪,可以打开传统按键模式来使用样板的按键模式操作。",
"不过由于这个塔极其复杂插件在编辑器中也无法查看所以所有的代码将会在对话中给出如果有疑问可以在造塔群提问。如果想看源码可以前往https://github.com/unanmed/HumanBreak/tree/plugin"
],
"9,13": [
"这里会列出每一层所展示的插件名称。",
"1-5点光源\n6-7碎裂特效\n8-10着色器特效"
]
},
"changeFloor": {
"7,1": {
"floorId": ":next",
"stair": "downFloor"
}
},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"cannotMove": {},
"bgmap": [
],
"fgmap": [
],
"width": 15,
"height": 15,
"autoEvent": {},
"bgm": "cave.mp3",
"beforeBattle": {},
"bg2map": [
],
"fg2map": [
],
"cannotMoveIn": {}
}