mirror of
https://github.com/unanmed/HumanBreak.git
synced 2025-01-20 21:49:26 +08:00
493 lines
13 KiB
TypeScript
493 lines
13 KiB
TypeScript
import { isNil } from 'lodash-es';
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import { EventEmitter } from 'eventemitter3';
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import { MotaOffscreenCanvas2D } from '../fx/canvas2d';
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import { Camera } from './camera';
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import { Ticker, TickerFn } from 'mutate-animate';
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export type RenderFunction = (
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canvas: MotaOffscreenCanvas2D,
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camera: Camera
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) => void;
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export type RenderItemPosition = 'absolute' | 'static';
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interface IRenderCache {
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/** 缓存列表 */
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cacheList: Map<string, MotaOffscreenCanvas2D>;
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/** 当前正在使用的缓存 */
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using?: string;
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/** 下次绘制需要写入的缓存 */
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writing?: string;
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/**
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* 在之后的绘制中使用缓存,如果缓存不存在,那么就不使用缓存,并在下一次绘制结束后写入
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* @param index 缓存的索引,不填时表示不使用缓存
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*/
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useCache(index?: string): void;
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/**
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* 将下次绘制写入缓存并使用
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* @param index 缓存的索引,不填时表示不进行缓存
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*/
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cache(index?: string): void;
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/**
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* 清除指定或所有缓存
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* @param index 要清除的缓存,不填代表清除所有
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*/
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clearCache(index?: string): void;
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}
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export interface IRenderUpdater {
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/**
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* 更新这个渲染元素
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* @param item 触发更新事件的元素,可以是自身触发。如果不填表示手动触发,而非渲染内容发生变化而引起的触发
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*/
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update(item?: RenderItem): void;
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}
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export interface ICanvasCachedRenderItem {
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/** 离屏画布,首先渲染到它上面,然后由Renderer渲染到最终画布上 */
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canvas: MotaOffscreenCanvas2D;
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}
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interface IRenderAnchor {
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anchorX: number;
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anchorY: number;
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/**
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* 设置渲染元素的位置锚点
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* @param x 锚点的横坐标,小数,0表示最左边,1表示最右边
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* @param y 锚点的纵坐标,小数,0表示最上边,1表示最下边
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*/
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setAnchor(x: number, y: number): void;
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}
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interface IRenderConfig {
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/** 是否是高清画布 */
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highResolution: boolean;
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/** 是否启用抗锯齿 */
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antiAliasing: boolean;
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/**
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* 设置当前渲染元素是否使用高清画布
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* @param hd 是否高清
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*/
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setHD(hd: boolean): void;
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/**
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* 设置当前渲染元素是否启用抗锯齿
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* @param anti 是否抗锯齿
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*/
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setAntiAliasing(anti: boolean): void;
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}
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export interface IRenderChildable {
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children: RenderItem[];
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/**
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* 向这个元素添加子元素
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* @param child 添加的元素
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*/
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appendChild(...child: RenderItem[]): void;
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/**
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* 移除这个元素中的某个子元素
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* @param child 要移除的元素
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*/
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removeChild(...child: RenderItem[]): void;
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/**
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* 对子元素进行排序
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*/
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sortChildren(): void;
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}
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interface IRenderFrame {
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/**
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* 在下一帧渲染之前执行函数,常用于渲染前数据更新,理论上不应当用于渲染,不保证运行顺序
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* @param fn 执行的函数
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*/
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requestBeforeFrame(fn: () => void): void;
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/**
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* 在下一帧渲染之后执行函数,理论上不应当用于渲染,不保证运行顺序
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* @param fn 执行的函数
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*/
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requestAfterFrame(fn: () => void): void;
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/**
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* 在下一帧渲染时执行函数,理论上应当只用于渲染(即{@link RenderItem.update}方法),且不保证运行顺序
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* @param fn 执行的函数
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*/
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requestRenderFrame(fn: () => void): void;
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}
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interface IRenderTickerSupport {
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/**
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* 委托ticker,让其在指定时间范围内每帧执行对应函数,超过时间后自动删除
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* @param fn 每帧执行的函数
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* @param time 函数持续时间,不填代表不会自动删除,需要手动删除
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* @param end 持续时间结束后执行的函数
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* @returns 委托id,可用于删除
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*/
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delegateTicker(fn: TickerFn, time?: number, end?: () => void): number;
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/**
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* 移除ticker函数
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* @param id 函数id,也就是{@link IRenderTickerSupport.delegateTicker}的返回值
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* @param callEnd 是否调用结束函数,即{@link IRenderTickerSupport.delegateTicker}的end参数
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* @returns 是否删除成功,比如对应ticker不存在,就是删除失败
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*/
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removeTicker(id: number, callEnd?: boolean): boolean;
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}
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interface RenderItemEvent {
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beforeUpdate: (item?: RenderItem) => void;
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afterUpdate: (item?: RenderItem) => void;
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beforeRender: () => void;
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afterRender: () => void;
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}
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interface TickerDelegation {
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fn: TickerFn;
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endFn?: () => void;
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}
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const beforeFrame: (() => void)[] = [];
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const afterFrame: (() => void)[] = [];
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const renderFrame: (() => void)[] = [];
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// todo: 添加模型变换
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export abstract class RenderItem
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extends EventEmitter<RenderItemEvent>
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implements
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IRenderCache,
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IRenderUpdater,
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IRenderAnchor,
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IRenderConfig,
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IRenderFrame,
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IRenderTickerSupport
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{
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/** 渲染的全局ticker */
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static ticker: Ticker = new Ticker();
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/** 包括但不限于怪物、npc、自动元件的动画帧数 */
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static animatedFrame: number = 0;
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/** ticker委托映射 */
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static tickerMap: Map<number, TickerDelegation> = new Map();
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/** ticker委托id */
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static tickerId: number = 0;
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zIndex: number = 0;
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x: number = 0;
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y: number = 0;
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width: number = 200;
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height: number = 200;
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cacheList: Map<string, MotaOffscreenCanvas2D> = new Map();
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using?: string;
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writing?: string;
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anchorX: number = 0;
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anchorY: number = 0;
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/** 渲染模式,absolute表示绝对位置,static表示跟随摄像机移动,只对顶层元素有效 */
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type: 'absolute' | 'static' = 'static';
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/** 是否是高清画布 */
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highResolution: boolean = true;
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/** 是否抗锯齿 */
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antiAliasing: boolean = true;
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/** 是否被隐藏 */
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hidden: boolean = false;
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parent?: RenderItem & IRenderChildable;
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protected needUpdate: boolean = false;
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constructor() {
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super();
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// this.using = '@default';
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}
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/**
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* 渲染这个对象
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* @param canvas 渲染至的画布
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* @param camera 渲染时使用的摄像机
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*/
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abstract render(canvas: MotaOffscreenCanvas2D, camera: Camera): void;
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/**
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* 修改这个对象的大小
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*/
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abstract size(width: number, height: number): void;
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/**
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* 修改这个对象的位置
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*/
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abstract pos(x: number, y: number): void;
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useCache(index?: string): void {
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if (isNil(index)) {
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this.using = void 0;
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return;
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}
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if (!this.cacheList.has(index)) {
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this.writing = index;
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}
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this.using = index;
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}
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cache(index?: string): void {
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this.writing = index;
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this.using = index;
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}
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clearCache(index?: string): void {
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if (isNil(index)) {
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this.writing = void 0;
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this.using = void 0;
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this.cacheList.clear();
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} else {
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this.cacheList.delete(index);
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}
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}
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setAnchor(x: number, y: number): void {
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this.anchorX = x;
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this.anchorY = y;
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}
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update(item?: RenderItem): void {
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if (this.needUpdate) return;
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this.needUpdate = true;
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this.parent?.update(item);
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}
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setHD(hd: boolean): void {
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this.highResolution = hd;
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this.update(this);
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}
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setAntiAliasing(anti: boolean): void {
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this.antiAliasing = anti;
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this.update(this);
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}
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setZIndex(zIndex: number) {
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this.zIndex = zIndex;
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this.parent?.sortChildren?.();
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}
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requestBeforeFrame(fn: () => void): void {
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beforeFrame.push(fn);
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}
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requestAfterFrame(fn: () => void): void {
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afterFrame.push(fn);
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}
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requestRenderFrame(fn: () => void): void {
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renderFrame.push(fn);
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}
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delegateTicker(fn: TickerFn, time?: number, end?: () => void): number {
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const id = RenderItem.tickerId++;
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if (typeof time === 'number' && time === 0) return id;
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const delegation: TickerDelegation = {
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fn,
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endFn: end
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};
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RenderItem.tickerMap.set(id, delegation);
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RenderItem.ticker.add(fn);
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if (typeof time === 'number' && time < 2147438647 && time > 0) {
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setTimeout(() => {
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RenderItem.ticker.remove(fn);
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end?.();
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}, time);
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}
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return id;
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}
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removeTicker(id: number, callEnd: boolean = true): boolean {
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const delegation = RenderItem.tickerMap.get(id);
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if (!delegation) return false;
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RenderItem.ticker.remove(delegation.fn);
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if (callEnd) delegation.endFn?.();
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return true;
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}
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/**
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* 隐藏这个元素
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*/
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hide() {
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if (this.hidden) return;
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this.hidden = true;
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this.update(this);
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}
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/**
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* 显示这个元素
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*/
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show() {
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if (!this.hidden) return;
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this.hidden = false;
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this.update(this);
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}
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/**
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* 将这个渲染元素添加到其他父元素上
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* @param parent 父元素
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*/
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append(parent: IRenderChildable) {
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parent.appendChild(this);
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}
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/**
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* 从渲染树中移除这个节点
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*/
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remove() {
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this.parent?.removeChild(this);
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this.parent = void 0;
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}
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/**
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* 摧毁这个渲染元素,摧毁后不应继续使用
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*/
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destroy(): void {
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this.remove();
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}
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}
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RenderItem.ticker.add(() => {
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if (beforeFrame.length > 0) {
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const toEmit = beforeFrame.slice();
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beforeFrame.splice(0);
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toEmit.forEach(v => v());
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}
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if (renderFrame.length > 0) {
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const toEmit = renderFrame.slice();
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renderFrame.splice(0);
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toEmit.forEach(v => v());
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}
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if (afterFrame.length > 0) {
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const toEmit = afterFrame.slice();
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afterFrame.splice(0);
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toEmit.forEach(v => v());
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}
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});
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export interface IAnimateFrame {
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updateFrameAnimate(frame: number, time: number): void;
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}
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interface RenderEvent {
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animateFrame: [frame: number, time: number];
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}
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class RenderEmits extends EventEmitter<RenderEvent> {
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private framer: Set<IAnimateFrame> = new Set();
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/**
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* 添加一个可更新帧动画的对象
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*/
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addFramer(framer: IAnimateFrame) {
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this.framer.add(framer);
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}
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/**
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* 移除一个可更新帧动画的对象
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*/
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removeFramer(framer: IAnimateFrame) {
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this.framer.delete(framer);
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}
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/**
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* 更新所有帧动画
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* @param frame 帧数
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* @param time 帧动画时刻
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*/
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emitAnimateFrame(frame: number, time: number) {
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this.framer.forEach(v => v.updateFrameAnimate(frame, time));
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this.emit('animateFrame', frame, time);
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}
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}
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export const renderEmits = new RenderEmits();
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Mota.require('var', 'hook').once('reset', () => {
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let lastTime = 0;
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RenderItem.ticker.add(time => {
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if (!core.isPlaying()) return;
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if (time - lastTime > core.values.animateSpeed) {
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RenderItem.animatedFrame++;
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lastTime = time;
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renderEmits.emitAnimateFrame(RenderItem.animatedFrame, time);
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}
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});
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});
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export function withCacheRender(
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item: RenderItem & ICanvasCachedRenderItem,
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_canvas: HTMLCanvasElement,
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ctx: CanvasRenderingContext2D,
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camera: Camera,
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fn: RenderFunction
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) {
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const { width, height } = item;
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const ax = width * item.anchorX;
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const ay = height * item.anchorY;
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let write = item.writing;
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if (!isNil(item.using) && isNil(item.writing)) {
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const cache = item.cacheList.get(item.using);
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if (cache) {
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ctx.drawImage(
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cache.canvas,
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item.x - ax,
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item.y - ay,
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item.width,
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item.height
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);
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return;
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}
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write = item.using;
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}
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const { canvas: c, ctx: ct } = item.canvas;
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ct.clearRect(0, 0, c.width, c.height);
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fn(item.canvas, camera);
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if (!isNil(write)) {
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const cache = item.cacheList.get(write);
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if (cache) {
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const { canvas, ctx } = cache;
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ctx.drawImage(c, 0, 0, canvas.width, canvas.height);
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} else {
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item.cacheList.set(write, MotaOffscreenCanvas2D.clone(item.canvas));
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}
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}
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ctx.drawImage(c, item.x - ax, item.y - ay, item.width, item.height);
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}
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export function transformCanvas(
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canvas: MotaOffscreenCanvas2D,
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camera: Camera,
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clear: boolean = false
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) {
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const { canvas: ca, ctx, scale } = canvas;
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const mat = camera.mat;
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const a = mat[0] * scale;
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const b = mat[1] * scale;
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const c = mat[3] * scale;
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const d = mat[4] * scale;
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const e = mat[6] * scale;
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const f = mat[7] * scale;
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ctx.setTransform(1, 0, 0, 1, 0, 0);
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if (clear) {
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ctx.clearRect(0, 0, ca.width, ca.height);
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}
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ctx.translate(ca.width / 2, ca.height / 2);
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ctx.transform(a, b, c, d, e, f);
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}
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