HumanBreak/packages-user/client-modules/src/render/ui/statistics.tsx

209 lines
6.1 KiB
TypeScript

import {
GameUI,
IUIMountable,
SetupComponentOptions,
UIComponentProps
} from '@motajs/system-ui';
import { defineComponent } from 'vue';
import { ListPage } from '../components/list';
import { waitbox } from '../components';
import { DefaultProps } from '@motajs/render-vue';
import { ItemState } from '@user/data-state';
interface StatisticsDataOneFloor {
enemyCount: number;
potionCount: number;
gemCount: number;
potionValue: number;
atkValue: number;
defValue: number;
mdefValue: number;
}
interface StatisticsData {
total: StatisticsDataOneFloor;
floors: Map<FloorIds, StatisticsDataOneFloor>;
}
export interface StatisticsProps extends UIComponentProps, DefaultProps {
data: StatisticsData;
}
const statisticsProps = {
props: ['data', 'controller', 'instance']
} satisfies SetupComponentOptions<StatisticsProps>;
export const Statistics = defineComponent<StatisticsProps>(props => {
const list: [string, string][] = [
['total', '总览'],
['floor', '楼层'],
['enemy', '怪物'],
['potion', '血瓶宝石']
];
const close = () => {
props.controller.close(props.instance);
};
return () => (
<ListPage
list={list}
selected="total"
loc={[180, 0, 480, 480]}
close
onClose={close}
lineHeight={24}
closeLoc={[10, 470, void 0, void 0, 0, 1]}
>
{{
total: () => <TotalStatistics data={props.data} />,
floor: () => <FloorStatistics data={props.data} />,
enemy: () => <EnemyStatistics data={props.data} />,
potion: () => <PotionStatistics data={props.data} />
}}
</ListPage>
);
}, statisticsProps);
interface StatisticsPanelProps extends DefaultProps {
data: StatisticsData;
}
const statisticsPanelProps = {
props: ['data']
} satisfies SetupComponentOptions<StatisticsPanelProps>;
const TotalStatistics = defineComponent<StatisticsPanelProps>(props => {
return () => (
<container>
<text text="测试"></text>
</container>
);
}, statisticsPanelProps);
const FloorStatistics = defineComponent<StatisticsPanelProps>(props => {
return () => <container></container>;
}, statisticsPanelProps);
const EnemyStatistics = defineComponent<StatisticsPanelProps>(props => {
return () => <container></container>;
}, statisticsPanelProps);
const PotionStatistics = defineComponent<StatisticsPanelProps>(props => {
return () => <container></container>;
}, statisticsPanelProps);
function calculateStatistics(): StatisticsData {
core.setFlag('__statistics__', true);
const hero = core.status.hero;
const diff: Record<string | symbol, number> = {};
const handler: ProxyHandler<HeroStatus> = {
set(_target, p, newValue) {
if (typeof newValue === 'number') {
diff[p] ??= 0;
diff[p] += newValue;
}
return true;
}
};
const proxy = new Proxy(hero, handler);
core.status.hero = proxy;
const floors = new Map<FloorIds, StatisticsDataOneFloor>();
core.floorIds.forEach(v => {
core.extractBlocks(v);
const statistics: StatisticsDataOneFloor = {
enemyCount: 0,
potionCount: 0,
gemCount: 0,
potionValue: 0,
atkValue: 0,
defValue: 0,
mdefValue: 0
};
core.status.maps[v].blocks.forEach(v => {
if (v.event.cls === 'enemys' || v.event.cls === 'enemy48') {
statistics.enemyCount++;
} else if (v.event.cls === 'items') {
const item = ItemState.items.get(
v.event.id as AllIdsOf<'items'>
);
if (!item) return;
if (item.cls === 'items') {
try {
item.itemEffectFn?.();
} catch {
// pass
}
if (diff.hp > 0) {
statistics.potionCount++;
statistics.potionValue += diff.hp;
}
if (diff.atk > 0 || diff.def > 0 || diff.mdef > 0) {
statistics.gemCount++;
}
if (diff.atk > 0) {
statistics.atkValue += diff.atk;
}
if (diff.def > 0) {
statistics.defValue += diff.def;
}
if (diff.mdef > 0) {
statistics.mdefValue += diff.mdef;
}
}
}
for (const key of Object.keys(diff)) {
diff[key] = 0;
}
});
floors.set(v, statistics);
});
core.status.hero = hero;
window.hero = hero;
window.flags = core.status.hero.flags;
core.removeFlag('__statistics__');
const total = floors.values().reduce((prev, curr) => {
prev.atkValue += curr.atkValue;
prev.defValue += curr.defValue;
prev.enemyCount += curr.enemyCount;
prev.gemCount += curr.gemCount;
prev.mdefValue += curr.mdefValue;
prev.potionCount += curr.potionCount;
prev.potionValue += curr.potionValue;
return prev;
});
return {
total,
floors
};
}
/**
* 打开数据统计界面
* @param controller 要在哪个 UI 控制器上打开
*/
export async function openStatistics(controller: IUIMountable) {
const cal = Promise.resolve().then<StatisticsData>(() => {
return new Promise(res => {
const data = calculateStatistics();
res(data);
});
});
const data = await waitbox(
controller,
[240 + 180, 240, void 0, void 0, 0.5, 0.5],
240,
cal,
{
text: '正在统计...'
}
);
controller.open(StatisticsUI, { data: data });
}
export const StatisticsUI = new GameUI('statistics', Statistics);