mirror of
https://github.com/unanmed/HumanBreak.git
synced 2025-06-28 21:27:59 +08:00
194 lines
5.2 KiB
TypeScript
194 lines
5.2 KiB
TypeScript
import { sleep } from 'mutate-animate';
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import { message } from 'ant-design-vue';
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import { MessageApi } from 'ant-design-vue/lib/message';
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message.config({
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maxCount: 3
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});
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export function tip(
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type: Exclude<keyof MessageApi, 'open' | 'config' | 'destroy'>,
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text: string
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) {
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message[type]({
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content: text,
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class: 'antdv-message'
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});
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}
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let num = 0;
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export function requireUniqueSymbol() {
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return num++;
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}
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type DragFn = (x: number, y: number, e: MouseEvent | TouchEvent) => void;
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type DragMap = [
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(e: MouseEvent) => void,
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(e: TouchEvent) => void,
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((e: MouseEvent) => void)?,
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((e: TouchEvent) => void)?
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];
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const dragFnMap = new Map<DragFn, DragMap>();
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/**
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* 是否是移动设备
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*/
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export let isMobile = matchMedia('(max-width: 600px)').matches;
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let alerted = false;
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window.addEventListener('resize', () => {
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requestAnimationFrame(() => {
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isMobile = matchMedia('(max-width: 600px)').matches;
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checkMobile();
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});
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});
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checkMobile();
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sleep(2000).then(() => {
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if (!isMobile) {
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tip('info', `注意,不推荐使用浏览器的缩放功能,使用游戏内的缩放即可`);
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}
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});
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function checkMobile() {
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if (isMobile && !alerted) {
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tip(
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'info',
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'手机端建议使用新版APP或者自带的浏览器进行游玩,并在进入游戏后开启游戏内的全屏设置游玩'
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);
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alerted = true;
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}
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}
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/**
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* 向一个元素添加拖拽事件
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* @param ele 目标元素,当为全局拖拽时,传入数组表示所有元素共用一个全局拖拽函数
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* @param fn 拖拽时触发的函数,传入x y和鼠标事件或点击事件
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* @param ondown 鼠标按下时执行的函数
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* @param global 是否全局拖拽,即拖拽后鼠标或手指离开元素后是否依然视为正在拖拽
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*/
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export function useDrag(
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ele: HTMLElement | HTMLElement[],
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fn: DragFn,
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ondown?: DragFn,
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onup?: (e: MouseEvent | TouchEvent) => void,
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global: boolean = false
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) {
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const touchFn = (e: TouchEvent) => {
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fn(e.touches[0].clientX, e.touches[0].clientY, e);
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};
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const mouseFn = (e: MouseEvent) => {
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fn(e.clientX, e.clientY, e);
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};
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const mouseUp = (e: MouseEvent) => {
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const ele = global ? document : e.target;
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if (ele) {
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(ele as HTMLElement).removeEventListener('mousemove', mouseFn);
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}
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onup?.(e);
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};
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const touchUp = (e: TouchEvent) => {
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const ele = global ? document : e.target;
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if (ele) {
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(ele as HTMLElement).removeEventListener('touchmove', touchFn);
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}
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onup?.(e);
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};
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const md = (e: MouseEvent) => {
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const ele = global ? document : e.target;
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if (ele) {
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(ele as HTMLElement).addEventListener('mousemove', mouseFn);
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}
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if (ondown) ondown(e.clientX, e.clientY, e);
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};
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const td = (e: TouchEvent) => {
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const ele = global ? document : e.target;
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if (ele) {
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(ele as HTMLElement).addEventListener('touchmove', touchFn);
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}
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if (ondown) ondown(e.touches[0].clientX, e.touches[0].clientY, e);
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};
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if (ele instanceof Array) {
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ele.forEach(v => {
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v.addEventListener('mousedown', md);
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v.addEventListener('touchstart', td);
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});
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} else {
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ele.addEventListener('mousedown', md);
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ele.addEventListener('touchstart', td);
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}
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const target = global ? document : ele;
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if (target instanceof Array) {
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target.forEach(v => {
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v.addEventListener('mouseup', mouseUp);
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v.addEventListener('touchend', touchUp);
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});
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} else {
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target.addEventListener('mouseup', mouseUp as EventListener);
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target.addEventListener('touchend', touchUp as EventListener);
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}
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dragFnMap.set(fn, [mouseUp, touchUp]);
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}
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/**
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* 去除一个全局拖拽函数
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* @param fn 要去除的函数
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*/
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export function cancelGlobalDrag(fn: DragFn): void {
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const fns = dragFnMap.get(fn);
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dragFnMap.delete(fn);
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if (!fns) return;
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document.removeEventListener('mouseup', fns[0]);
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document.removeEventListener('touchend', fns[1]);
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}
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/**
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* 当触发滚轮时执行函数
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* @param ele 目标元素
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* @param fn 当滚轮触发时执行的函数
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*/
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export function useWheel(
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ele: HTMLElement,
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fn: (x: number, y: number, z: number, e: WheelEvent) => void
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): void {
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ele.addEventListener('wheel', e => {
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fn(e.deltaX, e.deltaY, e.deltaZ, e);
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});
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}
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/**
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* 当鼠标或手指松开时执行函数
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* @param ele 目标元素
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* @param fn 当鼠标或手指松开时执行的函数
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*/
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export function useUp(ele: HTMLElement, fn: DragFn): void {
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ele.addEventListener('mouseup', e => {
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fn(e.clientX, e.clientY, e);
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});
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ele.addEventListener('touchend', e => {
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fn(e.touches[0].clientX, e.touches[0].clientY, e);
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});
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}
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/**
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* 当鼠标或手指按下时执行函数
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* @param ele 目标元素
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* @param fn 当鼠标或手指按下时执行的函数
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*/
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export function useDown(ele: HTMLElement, fn: DragFn): void {
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ele.addEventListener('mousedown', e => {
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fn(e.clientX, e.clientY, e);
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});
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ele.addEventListener('touchstart', e => {
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fn(e.touches[0].clientX, e.touches[0].clientY, e);
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});
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}
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