mirror of
				https://github.com/unanmed/HumanBreak.git
				synced 2025-10-31 20:32:58 +08:00 
			
		
		
		
	
		
			
				
	
	
		
			105 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			105 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| main.floors.MT1=
 | ||
| {
 | ||
|     "floorId": "MT1",
 | ||
|     "title": "洞穴",
 | ||
|     "name": "1",
 | ||
|     "width": 15,
 | ||
|     "height": 15,
 | ||
|     "canFlyTo": true,
 | ||
|     "canFlyFrom": true,
 | ||
|     "canUseQuickShop": true,
 | ||
|     "cannotViewMap": false,
 | ||
|     "images": [],
 | ||
|     "ratio": 1,
 | ||
|     "defaultGround": "T331",
 | ||
|     "bgm": "cave.opus",
 | ||
|     "firstArrive": [
 | ||
|         "\t[原始人]不知为何,最近这些蝙蝠的攻击性变得很强,而且还不知道从哪冒出来了这些黏糊糊的东西。",
 | ||
|         "\t[原始人]之前捡到了一个来历不明的方块状东西(怪物手册),好像能打开,不知道里面有没有写什么",
 | ||
|         "\t[原始人]或许会有一些东西吧,但愿是我能看懂的文字,别像之前杰克给我的东西一样,完全看不懂是什么文字。",
 | ||
|         "\t[系统提示]游戏中每个怪物都有自己的说明,这些说明不会影响正常的剧情流程,但查看它们可以更好地了解本游戏的世界观,剧情玩家建议阅读。",
 | ||
|         {
 | ||
|             "type": "if",
 | ||
|             "condition": "(flag:hard===1)",
 | ||
|             "true": [
 | ||
|                 "游戏的基础玩法可以在百科全书中查看,你可以按H或者在道具栏打开。"
 | ||
|             ]
 | ||
|         }
 | ||
|     ],
 | ||
|     "eachArrive": [],
 | ||
|     "parallelDo": "",
 | ||
|     "events": {},
 | ||
|     "changeFloor": {
 | ||
|         "7,14": {
 | ||
|             "floorId": "MT0",
 | ||
|             "loc": [
 | ||
|                 7,
 | ||
|                 0
 | ||
|             ]
 | ||
|         },
 | ||
|         "0,4": {
 | ||
|             "floorId": "MT2",
 | ||
|             "loc": [
 | ||
|                 14,
 | ||
|                 4
 | ||
|             ]
 | ||
|         },
 | ||
|         "11,0": {
 | ||
|             "floorId": "MT3",
 | ||
|             "loc": [
 | ||
|                 10,
 | ||
|                 14
 | ||
|             ]
 | ||
|         }
 | ||
|     },
 | ||
|     "afterBattle": {},
 | ||
|     "afterGetItem": {},
 | ||
|     "afterOpenDoor": {},
 | ||
|     "autoEvent": {},
 | ||
|     "cannotMove": {},
 | ||
|     "map": [
 | ||
|     [20044,20049,20049,20049,20049,20049,20049,20049,20049,20049,20050, 91,20048,20049,20043],
 | ||
|     [20050,20057,20057,20057,20057,20057,20057,20057,20057,20057,20058,  0,20056,20057,20040],
 | ||
|     [20058,20065,20065,20065,20065,20065,20065,20065,20065,20065,20074,  0,20064,20065,20040],
 | ||
|     [20074,  0,141, 27,  0, 28,  0,  0,206,141,141, 32,  0,  0,20040],
 | ||
|     [ 92, 27,141,141,141,141,141,141,  0, 31,  0,202,141,203,20040],
 | ||
|     [20034,  0, 31,  0,  0,141,  0,141,141,141,141,141,141,  0,20040],
 | ||
|     [20042,205,141,141,201,141, 32,  0,141, 28,  0,141,  0,  0,20040],
 | ||
|     [20042,  0,  0,141,  0,141,141,202,141,  0, 31,202,  0, 31,20040],
 | ||
|     [20042,  0, 31,141,  0,  0,  0,  0,  0,205, 17, 17, 17, 17,20040],
 | ||
|     [20042,141,141,141,205,141,141,141,141,  0,203, 32,  0, 27,20040],
 | ||
|     [20042,  0,  0,201,  0,  0,141,  0,141,202, 17,  0,  0,  0,20040],
 | ||
|     [20042,202, 17, 17,  0,  0,205, 31,  0, 28, 17, 28,  0, 32,20040],
 | ||
|     [20042,  0, 27, 17, 31,141,141,141,141,201, 17, 17, 17, 17,20040],
 | ||
|     [20042, 32,  0, 17,  0,201,  0,  0,201, 31,202,  0, 32,  0,20040],
 | ||
|     [20036,20033,20033,20033,20033,20033,20034, 93,20032,20033,20033,20033,20033,20033,20035]
 | ||
| ],
 | ||
|     "bgmap": [
 | ||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
 | ||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
 | ||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
 | ||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
 | ||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
 | ||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
 | ||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
 | ||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
 | ||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,141,141,141,141,141],
 | ||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
 | ||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,141,  0,  0,  0,  0],
 | ||
|     [  0,  0,141,141,  0,  0,  0,  0,  0,  0,141,  0,  0,  0,  0],
 | ||
|     [  0,  0,  0,141,  0,  0,  0,  0,  0,  0,141,141,141,141,141],
 | ||
|     [  0,  0,  0,141,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
 | ||
|     [  0,  0,  0,141,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0]
 | ||
| ],
 | ||
|     "fgmap": [
 | ||
| 
 | ||
| ],
 | ||
|     "beforeBattle": {},
 | ||
|     "cannotMoveIn": {},
 | ||
|     "bg2map": [
 | ||
| 
 | ||
| ],
 | ||
|     "fg2map": [
 | ||
| 
 | ||
| ]
 | ||
| } |