HumanBreak/packages/render-elements/src/floor.ts

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import EventEmitter from 'eventemitter3';
import {
FloorLayer,
ILayerGroupRenderExtends,
ILayerRenderExtends,
Layer,
LayerGroup,
LayerMovingRenderable
} from './layer';
import { texture } from './cache';
import { sleep } from 'mutate-animate';
import { RenderAdapter } from '@motajs/render-core';
const { hook } = Mota.require('@user/data-base');
hook.on('setBlock', (x, y, floor, block) => {
const isNow = floor === core.status.floorId;
LayerGroupFloorBinder.activedBinder.forEach(v => {
if (floor === v.floor || (isNow && v.bindThisFloor)) {
v.setBlock('event', block, x, y);
}
});
LayerFloorBinder.listenedBinder.forEach(v => {
if (v.layer.layer === 'event') {
if (v.floor === floor || (isNow && v.bindThisFloor)) {
v.setBlock(block, x, y);
}
}
});
});
hook.on('changingFloor', floor => {
// 潜在隐患如果putRenderData改成异步那么会变成两帧后才能真正刷新并渲染
// 考虑到楼层转换一般不会同时执行很多次,因此这里改为立刻更新
LayerGroupFloorBinder.activedBinder.forEach(v => {
if (v.bindThisFloor) v.updateBindData();
v.emit('floorChange', floor);
});
LayerFloorBinder.listenedBinder.forEach(v => {
if (v.bindThisFloor) v.updateBindData();
});
});
hook.on('setBgFgBlock', (name, number, x, y, floor) => {
const isNow = floor === core.status.floorId;
LayerGroupFloorBinder.activedBinder.forEach(v => {
if (floor === v.floor || (isNow && v.bindThisFloor)) {
v.setBlock(name, number, x, y);
}
});
LayerFloorBinder.listenedBinder.forEach(v => {
if (v.layer.layer === name) {
if (v.floor === floor || (isNow && v.bindThisFloor)) {
v.setBlock(number, x, y);
}
}
});
});
interface LayerGroupBinderEvent {
update: [floor: FloorIds];
setBlock: [x: number, y: number, floor: FloorIds, block: AllNumbers];
floorChange: [floor: FloorIds];
}
/**
* 楼层绑定拓展用于LayerGroup将楼层数据传输到渲染系统。
* 添加后会自动在LayerGroup包含的子Layer上添加LayerFloorBinder拓展用于后续处理。
* 当移除这个拓展时,其附属的所有子拓展也会一并被移除。
*/
export class LayerGroupFloorBinder
extends EventEmitter<LayerGroupBinderEvent>
implements ILayerGroupRenderExtends
{
id: string = 'floor-binder';
bindThisFloor: boolean = true;
floor?: FloorIds;
group!: LayerGroup;
/** 附属的子LayerFloorBinder拓展 */
layerBinders: Set<LayerFloorBinder> = new Set();
private needUpdate: boolean = false;
static activedBinder: Set<LayerGroupFloorBinder> = new Set();
/**
* 绑定楼层为当前楼层,并跟随变化
*/
bindThis() {
this.floor = void 0;
this.bindThisFloor = true;
this.layerBinders.forEach(v => v.bindThis());
this.updateBind();
}
/**
* 绑定楼层为指定楼层
* @param floorId 楼层id
*/
bindFloor(floorId: FloorIds) {
this.bindThisFloor = false;
this.floor = floorId;
this.layerBinders.forEach(v => v.bindFloor(floorId));
this.updateBind();
}
/**
* 在下一帧进行绑定数据更新
*/
updateBind() {
if (this.needUpdate || !this.group) return;
this.needUpdate = true;
this.group.requestBeforeFrame(() => {
this.needUpdate = false;
this.updateBindData();
});
}
/**
* 立刻进行数据绑定更新
*/
updateBindData() {
this.layerBinders.forEach(v => {
v.updateBindData();
});
const floor = this.getFloor();
this.emit('update', floor);
}
getFloor() {
return this.bindThisFloor ? core.status.floorId : this.floor!;
}
/**
* 设置图块
*/
setBlock(layer: FloorLayer, block: AllNumbers, x: number, y: number) {
const ex = this.group
.getLayer(layer)
?.getExtends('floor-binder') as LayerFloorBinder;
if (!ex) return;
ex.setBlock(block, x, y);
const floor = this.bindThisFloor ? core.status.floorId : this.floor!;
this.emit('setBlock', x, y, floor, block);
}
checkLayerExtends(layer: Layer) {
const ex = layer.getExtends('floor-binder');
if (!ex) {
const extend = new LayerFloorBinder(this);
layer.extends(extend);
this.layerBinders.add(extend);
} else {
if (ex instanceof LayerFloorBinder) {
ex.setParent(this);
this.layerBinders.add(ex);
}
}
}
awake(group: LayerGroup) {
this.group = group;
for (const layer of group.layers.values()) {
this.checkLayerExtends(layer);
}
LayerGroupFloorBinder.activedBinder.add(this);
}
onLayerAdd(_group: LayerGroup, layer: Layer): void {
this.checkLayerExtends(layer);
}
onDestroy(group: LayerGroup) {
LayerGroupFloorBinder.activedBinder.delete(this);
group.layers.forEach(v => {
v.removeExtends('floor-binder');
});
this.removeAllListeners();
}
}
/**
* 楼层绑定拓展用于Layer的楼层渲染。
* 注意如果目标Layer是LayerGroup的子元素那么会自动检测父元素是否包含LayerGroupFloorBinder拓展
* 如果包含,那么会自动将此拓展附加至父元素的拓展。当父元素的拓展被移除时,此拓展也会一并被移除。
*/
export class LayerFloorBinder implements ILayerRenderExtends {
id: string = 'floor-binder';
parent?: LayerGroupFloorBinder;
layer!: Layer;
bindThisFloor: boolean = true;
floor?: FloorIds;
static listenedBinder: Set<LayerFloorBinder> = new Set();
private needUpdate: boolean = false;
constructor(parent?: LayerGroupFloorBinder) {
this.parent = parent;
}
/**
* 绑定楼层为当前楼层,并跟随变化
*/
bindThis() {
this.floor = void 0;
this.bindThisFloor = true;
this.updateBind();
}
/**
* 绑定楼层为指定楼层
* @param floorId 楼层id
*/
bindFloor(floorId: FloorIds) {
this.bindThisFloor = false;
this.floor = floorId;
this.updateBind();
}
getFloor() {
return this.bindThisFloor ? core.status.floorId : this.floor!;
}
/**
* 设置这个拓展附属至的父拓展LayerGroupFloorBinder拓展
* @param parent 父拓展
*/
setParent(parent?: LayerGroupFloorBinder) {
this.parent = parent;
this.checkListen();
}
private checkListen() {
if (this.parent) LayerFloorBinder.listenedBinder.delete(this);
else LayerFloorBinder.listenedBinder.add(this);
}
/**
* 在下一帧进行绑定数据更新
*/
updateBind() {
if (this.needUpdate) return;
this.needUpdate = true;
this.layer.requestBeforeFrame(() => {
this.needUpdate = false;
this.updateBindData();
});
}
/**
* 设置图块
*/
setBlock(block: AllNumbers, x: number, y: number) {
this.layer.putRenderData([block], 1, x, y);
}
/**
* 立刻更新绑定数据,而非下一帧
*/
updateBindData() {
const floor = this.getFloor();
if (!floor) return;
core.extractBlocks(floor);
const map = core.status.maps[floor];
this.layer.setMapSize(map.width, map.height);
const image = core.status.maps[this.getFloor()].images;
if (this.layer.layer === 'event') {
const m = map.map;
this.layer.putRenderData(m.flat(), map.width, 0, 0);
} else {
const m = core.maps._getBgFgMapArray(this.layer.layer!, floor);
this.layer.putRenderData(m.flat(), map.width, 0, 0);
}
if (this.layer.layer === 'bg') {
// 别忘了背景图块
this.layer.setBackground(texture.idNumberMap[map.defaultGround]);
}
const toDraw = image?.filter(v => v.canvas === this.layer.layer);
this.layer.setFloorImage(toDraw ?? []);
}
awake(layer: Layer) {
this.layer = layer;
if (!this.parent) {
const group = layer.parent;
if (group instanceof LayerGroup) {
const ex = group.getExtends('floor-binder');
if (ex instanceof LayerGroupFloorBinder) {
ex.checkLayerExtends(layer);
this.parent = ex;
}
}
}
this.checkListen();
}
onDestroy(_layer: Layer) {
LayerFloorBinder.listenedBinder.delete(this);
this.parent?.layerBinders.delete(this);
}
}
interface DoorAnimateRenderable {
renderable: LayerMovingRenderable;
count: number;
perTime: number;
}
export class LayerDoorAnimate implements ILayerRenderExtends {
id: string = 'door-animate';
layer!: Layer;
private moving: Set<LayerMovingRenderable> = new Set();
private getRenderable(block: Block): DoorAnimateRenderable | null {
const { x, y, id } = block;
const renderable = texture.getRenderable(id);
if (!renderable) return null;
const image = renderable.autotile
? renderable.image[0]
: renderable.image;
const time = block.event.doorInfo?.time ?? 160;
const frame = renderable.render.length;
const perTime = time / frame;
const data: LayerMovingRenderable = {
x,
y,
zIndex: y,
image,
autotile: false,
animate: 0,
frame,
bigImage: false,
render: renderable.render,
alpha: 1
};
return { renderable: data, count: frame, perTime };
}
/**
* 开门
* @param block 图块信息
*/
async openDoor(block: Block) {
const renderable = this.getRenderable(block);
if (!renderable) return Promise.reject();
const { renderable: data, count: frame, perTime } = renderable;
data.animate = 0;
this.moving.add(data);
this.layer.requestUpdateMoving();
let now = 0;
while (now < frame) {
await sleep(perTime);
data.animate = ++now;
this.layer.update(this.layer);
}
this.moving.delete(data);
this.layer.requestUpdateMoving();
return Promise.resolve();
}
/**
* 关门
* @param block 图块信息
*/
async closeDoor(block: Block) {
const renderable = this.getRenderable(block);
if (!renderable) return Promise.reject();
const { renderable: data, count: frame, perTime } = renderable;
data.animate = frame - 1;
this.moving.add(data);
this.layer.requestUpdateMoving();
let now = 0;
while (now >= 0) {
await sleep(perTime);
data.animate = --now;
this.layer.update(this.layer);
}
this.moving.delete(data);
this.layer.requestUpdateMoving();
return Promise.resolve();
}
awake(layer: Layer) {
this.layer = layer;
doorAdapter.add(this);
}
onMovingUpdate(_layer: Layer, renderable: LayerMovingRenderable[]): void {
renderable.push(...this.moving);
}
onDestroy(_layer: Layer): void {
doorAdapter.remove(this);
}
}
const doorAdapter = new RenderAdapter<LayerDoorAnimate>('door-animate');
doorAdapter.receive('openDoor', (item, block: Block) => {
return item.openDoor(block);
});
doorAdapter.receive('closeDoor', (item, block: Block) => {
return item.closeDoor(block);
});