HumanBreak/public/project/floors/MT1.js
2024-12-09 23:33:25 +08:00

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main.floors.MT1=
{
"floorId": "MT1",
"title": "洞穴",
"name": "1",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 1,
"defaultGround": "T331",
"bgm": "cave.mp3",
"firstArrive": [
"\t[原始人]不知为何,最近这些蝙蝠的攻击性变得很强,而且还不知道从哪冒出来了这些黏糊糊的东西。",
"\t[原始人]之前捡到了一个来历不明的方块状东西(怪物手册),好像能打开,不知道里面有没有写什么",
"\t[原始人]或许会有一些东西吧,但愿是我能看懂的文字,别像之前杰克给我的东西一样,完全看不懂是什么文字。",
"\t[系统提示]游戏中每个怪物都有自己的说明,这些说明不会影响正常的剧情流程,但查看它们可以更好地了解本游戏的世界观,剧情玩家建议阅读。",
{
"type": "if",
"condition": "(flag:hard===1)",
"true": [
"游戏的基础玩法可以在百科全书中查看你可以按H或者在道具栏打开。"
]
}
],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {
"7,14": {
"floorId": "MT0",
"loc": [
7,
0
]
},
"0,4": {
"floorId": "MT2",
"loc": [
14,
4
]
},
"11,0": {
"floorId": "MT3",
"loc": [
10,
14
]
}
},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"map": [
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[20050,20057,20057,20057,20057,20057,20057,20057,20057,20057,20058, 0,20056,20057,20040],
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[ 92, 27,141,141,141,141,141,141, 0, 31, 0,202,141,203,20040],
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[20042,205,141,141,201,141, 32, 0,141, 28, 0,141, 0, 0,20040],
[20042, 0, 0,141, 0,141,141,202,141, 0, 31,202, 0, 31,20040],
[20042, 0, 31,141, 0, 0, 0, 0, 0,205, 17, 17, 17, 17,20040],
[20042,141,141,141,205,141,141,141,141, 0,203, 32, 0, 27,20040],
[20042, 0, 0,201, 0, 0,141, 0,141,202, 17, 0, 0, 0,20040],
[20042,202, 17, 17, 0, 0,205, 31, 0, 28, 17, 28, 0, 32,20040],
[20042, 0, 27, 17, 31,141,141,141,141,201, 17, 17, 17, 17,20040],
[20042, 32, 0, 17, 0,201, 0, 0,201, 31,202, 0, 32, 0,20040],
[20036,20033,20033,20033,20033,20033,20034, 93,20032,20033,20033,20033,20033,20033,20035]
],
"bgmap": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,141, 0, 0, 0, 0],
[ 0, 0,141,141, 0, 0, 0, 0, 0, 0,141, 0, 0, 0, 0],
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[ 0, 0, 0,141, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0,141, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
"fgmap": [
],
"beforeBattle": {},
"cannotMoveIn": {},
"bg2map": [
],
"fg2map": [
]
}