mirror of
https://github.com/unanmed/HumanBreak.git
synced 2025-04-19 17:16:08 +08:00
619 lines
20 KiB
TypeScript
619 lines
20 KiB
TypeScript
import type { AudioPlayer } from '@/core/audio/audio';
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||
import type { BgmController } from '@/core/audio/bgm';
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import type { SoundController, SoundEffect } from '@/core/audio/sound';
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import type { Disposable } from '@/core/common/disposable';
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||
import type {
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EventEmitter,
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IndexedEventEmitter
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} from '@/core/common/eventEmitter';
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||
import type { loading } from './game';
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import type {
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Hotkey,
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unwarpBinary,
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checkAssist,
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isAssist
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} from '@/core/main/custom/hotkey';
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import type {
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Keyboard,
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generateKeyboardEvent
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} from '@/core/main/custom/keyboard';
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import type { CustomToolbar } from '@/core/main/custom/toolbar';
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||
import type { Focus, GameUi, UiController } from '@/core/main/custom/ui';
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import type { gameListener, hook } from './game';
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import type { MotaSetting, SettingDisplayer } from '@/core/main/setting';
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import type { GameStorage } from '@/core/main/storage';
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import type { DamageEnemy, EnemyCollection } from './enemy/damage';
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import type { specials } from './enemy/special';
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import type { Range } from '@/plugin/game/range';
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import type { KeyCode, ScanCode } from '@/plugin/keyCodes';
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import type { Ref } from 'vue';
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import type { MComponent, m, icon } from '@/core/main/layout';
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import type { addAnimate, removeAnimate } from '@/plugin/animateController';
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import type { createSettingComponents } from '@/core/main/init/settings';
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import type {
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createToolbarComponents,
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createToolbarEditorComponents
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} from '@/core/main/init/toolbar';
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||
import type * as use from '@/plugin/use';
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import type * as mark from '@/plugin/mark';
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import type * as keyCodes from '@/plugin/keyCodes';
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import type * as bookTools from '@/plugin/ui/book';
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import type * as commonTools from '@/plugin/ui/common';
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import type * as equipboxTools from '@/plugin/ui/equipbox';
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import type * as fixedTools from '@/plugin/ui/fixed';
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import type * as flyTools from '@/plugin/ui/fly';
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import type * as statusBarTools from '@/plugin/ui/statusBar';
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import type * as toolboxTools from '@/plugin/ui/toolbox';
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import type * as battle from './enemy/battle';
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import type * as hero from './hero';
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import type { Damage } from './enemy/damage';
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// ---------- 插件
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import type * as pop_r from '../plugin/pop';
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import type * as use_r from '../plugin/use';
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import type * as fly_r from '../plugin/ui/fly';
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import type * as shadow_r from '../plugin/shadow/shadow';
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import type * as gameShadow_r from '../plugin/shadow/gameShadow';
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import type * as gameCanvas_r from '../plugin/fx/gameCanvas';
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import type * as smooth_r from '../plugin/fx/smoothView';
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import type * as frag_r from '../plugin/fx/frag';
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import type * as utils_g from '../plugin/game/utils';
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import type * as shop_g from '../plugin/game/shop';
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import type * as replay_g from '../plugin/game/replay';
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import type * as removeMap_g from '../plugin/game/removeMap';
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import type * as remainEnemy_g from '../plugin/game/enemy/remainEnemy';
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import type * as heroFourFrames_g from '../plugin/game/fx/heroFourFrames';
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import type * as rewrite_g from '../plugin/game/fx/rewrite';
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import type * as itemDetail_g from '../plugin/game/fx/itemDetail';
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// ---------- 第三方库
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import type * as _axios from 'axios';
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import type * as _chartJs from 'chart.js';
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import type _jszip from 'jszip';
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import type * as _lodash from 'lodash-es';
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import type * as _lzString from 'lz-string';
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import type * as _mutateAnimate from 'mutate-animate';
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import type * as _vue from 'vue';
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export interface ClassInterface {
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// 渲染进程与游戏进程通用
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EventEmitter: typeof EventEmitter;
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IndexedEventEmitter: typeof IndexedEventEmitter;
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Disposable: typeof Disposable;
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||
// 定义于渲染进程,录像验证使用会报错
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GameStorage: typeof GameStorage;
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MotaSetting: typeof MotaSetting;
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SettingDisplayer: typeof SettingDisplayer;
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Focus: typeof Focus;
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GameUi: typeof GameUi;
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UiController: typeof UiController;
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Hotkey: typeof Hotkey;
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Keyboard: typeof Keyboard;
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CustomToolbar: typeof CustomToolbar;
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AudioPlayer: typeof AudioPlayer;
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SoundEffect: typeof SoundEffect;
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SoundController: typeof SoundController;
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BgmController: typeof BgmController;
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MComponent: typeof MComponent;
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// 定义于游戏进程,渲染进程依然可用
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Range: typeof Range;
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EnemyCollection: typeof EnemyCollection;
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DamageEnemy: typeof DamageEnemy;
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}
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type _IBattle = typeof battle;
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type _IHero = typeof hero;
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export interface FunctionInterface extends _IBattle, _IHero {
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// 定义于渲染进程,录像验证中会出错
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m: typeof m;
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icon: typeof icon;
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unwrapBinary: typeof unwarpBinary;
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checkAssist: typeof checkAssist;
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isAssist: typeof isAssist;
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generateKeyboardEvent: typeof generateKeyboardEvent;
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addAnimate: typeof addAnimate;
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removeAnimate: typeof removeAnimate;
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}
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export interface VariableInterface {
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// 定义于渲染进程,录像中会进行polyfill
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loading: typeof loading;
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hook: typeof hook;
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gameListener: typeof gameListener;
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mainSetting: MotaSetting;
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gameKey: Hotkey;
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mainUi: UiController;
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fixedUi: UiController;
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KeyCode: typeof KeyCode;
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ScanCode: typeof ScanCode;
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bgm: BgmController;
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sound: SoundController;
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settingStorage: GameStorage;
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status: Ref<boolean>;
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// 定义于游戏进程,渲染进程依然可用
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enemySpecials: typeof specials;
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}
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export interface ModuleInterface {
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CustomComponents: {
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createSettingComponents: typeof createSettingComponents;
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createToolbarComponents: typeof createToolbarComponents;
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createToolbarEditorComponents: typeof createToolbarEditorComponents;
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};
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Use: typeof use;
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Mark: typeof mark;
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KeyCodes: typeof keyCodes;
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UITools: typeof bookTools &
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typeof commonTools &
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typeof equipboxTools &
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typeof fixedTools &
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typeof flyTools &
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typeof statusBarTools &
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typeof toolboxTools;
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Damage: typeof Damage;
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}
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export interface SystemInterfaceMap {
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class: ClassInterface;
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fn: FunctionInterface;
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var: VariableInterface;
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module: ModuleInterface;
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}
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type InterfaceType = keyof SystemInterfaceMap;
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export interface PluginInterface {
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// 渲染进程定义的插件
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pop_r: typeof pop_r;
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use_r: typeof use_r;
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// animate: typeof // animate
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// utils: typeof // utils
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// status: typeof // status
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fly_r: typeof fly_r;
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// webglUtils: typeof // webglUtils
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shadow_r: typeof shadow_r;
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gameShadow_r: typeof gameShadow_r;
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// achievement: typeof // achievement
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// path: typeof // path
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gameCanvas_r: typeof gameCanvas_r;
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// noise: typeof // noise
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smooth_r: typeof smooth_r;
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frag_r: typeof frag_r;
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// 游戏进程定义的插件
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utils_g: typeof utils_g;
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shop_g: typeof shop_g;
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replay_g: typeof replay_g;
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removeMap_g: typeof removeMap_g;
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remainEnemy_g: typeof remainEnemy_g;
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heroFourFrames_g: typeof heroFourFrames_g;
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rewrite_g: typeof rewrite_g;
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itemDetail_g: typeof itemDetail_g;
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}
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export interface PackageInterface {
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axios: typeof import('axios');
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'chart.js': typeof import('chart.js');
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jszip: typeof import('jszip');
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lodash: typeof import('lodash-es');
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'lz-string': typeof import('lz-string');
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'mutate-animate': typeof import('mutate-animate');
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vue: typeof import('vue');
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}
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export interface IMota {
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rewrite: typeof rewrite;
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r: typeof r;
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rf: typeof rf;
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/** 样板插件接口 */
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Plugin: IPlugin;
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/**
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* 样板使用的第三方库接口,可以直接获取到库的原有接口。
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* 接口在渲染进程中引入,在游戏进程中不会polyfill,因此在游戏进程中使用时,
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* 应先使用main.replayChecking进行检查,保证该值不存在时才进行使用,否则会引起录像出错
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*/
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Package: IPackage;
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||
|
||
/**
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||
* 获取一个样板接口
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* @param type 要获取的接口类型
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||
* @param key 接口名称
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||
*/
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require<T extends InterfaceType, K extends keyof SystemInterfaceMap[T]>(
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type: T,
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||
key: K
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||
): SystemInterfaceMap[T][K];
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||
/**
|
||
* 获取一个样板接口
|
||
* @param type 要获取的接口类型
|
||
* @param key 接口名称
|
||
*/
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||
require(type: InterfaceType, key: string): any;
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||
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||
/**
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||
* 获取一种接口的所有内容
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* @param type 要获取的接口类型
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||
*/
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requireAll<T extends InterfaceType>(type: T): SystemInterfaceMap[T];
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||
|
||
/**
|
||
* 注册一个样板接口
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||
* @param type 要注册的接口类型
|
||
* @param key 接口名称
|
||
* @param data 接口内容
|
||
*/
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||
register<T extends InterfaceType, K extends keyof SystemInterfaceMap[T]>(
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||
type: T,
|
||
key: K,
|
||
data: SystemInterfaceMap[T][K]
|
||
): void;
|
||
/**
|
||
* 注册一个样板接口
|
||
* @param type 要注册的接口类型
|
||
* @param key 接口名称
|
||
* @param data 接口内容
|
||
*/
|
||
register(type: InterfaceType, key: string, data: any): void;
|
||
}
|
||
|
||
export interface IPlugin {
|
||
inited: boolean;
|
||
|
||
/**
|
||
* 初始化所有插件
|
||
*/
|
||
init(): void;
|
||
|
||
/**
|
||
* 获取到一个插件的内容
|
||
* @param plugin 要获取的插件
|
||
*/
|
||
require<K extends keyof PluginInterface>(plugin: K): PluginInterface[K];
|
||
/**
|
||
* 获取到一个插件的内容
|
||
* @param plugin 要获取的插件
|
||
*/
|
||
require(plugin: string): any;
|
||
|
||
/**
|
||
* 获取所有插件
|
||
*/
|
||
requireAll(): PluginInterface & { [x: string]: any };
|
||
|
||
/**
|
||
* 注册一个插件
|
||
* @param plugin 要注册的插件名
|
||
* @param data 插件内容
|
||
* @param init 插件的初始化函数,可选,初始化函数接受两个参数,分别是plugin和data,表示插件名称和内容
|
||
*/
|
||
register<K extends keyof PluginInterface>(
|
||
plugin: K,
|
||
data: PluginInterface[K],
|
||
init?: (plugin: K, data: PluginInterface[K]) => void
|
||
): void;
|
||
/**
|
||
* 注册一个插件
|
||
* @param plugin 要注册的插件名
|
||
* @param init 插件的初始化函数,初始化函数接受一个参数,表示插件名称,要求返回插件内容
|
||
*/
|
||
register<K extends keyof PluginInterface>(
|
||
plugin: K,
|
||
init: (plugin: K) => PluginInterface[K]
|
||
): void;
|
||
/**
|
||
* 注册一个插件
|
||
* @param plugin 要注册的插件名
|
||
* @param data 插件内容
|
||
* @param init 插件的初始化函数,可选,初始化函数接受两个参数,分别是plugin和data,表示插件名称和内容
|
||
*/
|
||
register<K extends string, D>(
|
||
plugin: K,
|
||
data: D,
|
||
init?: (plugin: K, data: D) => void
|
||
): void;
|
||
/**
|
||
* 注册一个插件
|
||
* @param plugin 要注册的插件名
|
||
* @param init 插件的初始化函数,初始化函数接受一个参数,表示插件名称,要求返回插件内容
|
||
*/
|
||
register<K extends string>(plugin: K, init: (plugin: K) => any): void;
|
||
}
|
||
|
||
export interface IPackage {
|
||
/**
|
||
* 获取样板使用的第三方库
|
||
* @param name 要获取的第三方库
|
||
*/
|
||
require<K extends keyof PackageInterface>(name: K): PackageInterface[K];
|
||
|
||
/**
|
||
* 获取样板使用的所有第三方库
|
||
*/
|
||
requireAll(): PackageInterface;
|
||
|
||
register<K extends keyof PackageInterface>(
|
||
name: K,
|
||
data: PackageInterface[K]
|
||
): void;
|
||
}
|
||
|
||
interface IPluginData {
|
||
/** 插件类型,content表示直接注册了内容,function表示注册了初始化函数,内容从其返回值获取 */
|
||
type: 'content' | 'function';
|
||
data: any;
|
||
init?: (plugin: string, data?: any) => any;
|
||
}
|
||
|
||
class MPlugin {
|
||
private static plugins: Record<string, IPluginData> = {};
|
||
private static pluginData: Record<string, any> = {};
|
||
static inited = false;
|
||
|
||
constructor() {
|
||
throw new Error(`System plugin class cannot be constructed.`);
|
||
}
|
||
|
||
static init() {
|
||
for (const [key, data] of Object.entries(this.plugins)) {
|
||
if (data.type === 'content') {
|
||
data.init?.(key, data.data);
|
||
} else {
|
||
data.data = data.init!(key);
|
||
}
|
||
this.pluginData[key] = data.data;
|
||
}
|
||
this.inited = true;
|
||
}
|
||
|
||
static require(key: string) {
|
||
if (!this.inited) {
|
||
throw new Error(`Cannot access plugin '${key}' before initialize.`);
|
||
}
|
||
if (!(key in this.plugins)) {
|
||
throw new Error(`Cannot resolve plugin require: key='${key}'`);
|
||
}
|
||
return this.plugins[key].data;
|
||
}
|
||
|
||
static requireAll(): PluginInterface {
|
||
return this.pluginData as PluginInterface;
|
||
}
|
||
|
||
static register(key: string, data: any, init?: any) {
|
||
if (typeof data === 'function') {
|
||
this.plugins[key] = {
|
||
type: 'function',
|
||
init: data,
|
||
data: void 0
|
||
};
|
||
} else {
|
||
this.plugins[key] = {
|
||
type: 'content',
|
||
data,
|
||
init
|
||
};
|
||
}
|
||
}
|
||
}
|
||
|
||
class MPackage {
|
||
// @ts-ignore
|
||
private static packages: PackageInterface = {};
|
||
|
||
constructor() {
|
||
throw new Error(`System package class cannot be constructed.`);
|
||
}
|
||
|
||
static require<K extends keyof PackageInterface>(
|
||
name: K
|
||
): PackageInterface[K] {
|
||
return this.packages[name];
|
||
}
|
||
|
||
static requireAll() {
|
||
return this.packages;
|
||
}
|
||
|
||
static register<K extends keyof PackageInterface>(
|
||
name: K,
|
||
data: PackageInterface[K]
|
||
) {
|
||
this.packages[name] = data;
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 样板接口系统,通过 Mota 获取到样板的核心功能,不可实例化
|
||
*/
|
||
class Mota {
|
||
private static classes: Record<string, any> = {};
|
||
private static functions: Record<string, any> = {};
|
||
private static variables: Record<string, any> = {};
|
||
private static modules: Record<string, any> = {};
|
||
|
||
static rewrite = rewrite;
|
||
static r = r;
|
||
static rf = rf;
|
||
static Plugin = MPlugin;
|
||
static Package = MPackage;
|
||
|
||
constructor() {
|
||
throw new Error(`System interface class cannot be constructed.`);
|
||
}
|
||
|
||
static require(type: InterfaceType, key: string): any {
|
||
const data = this.getByType(type)[key];
|
||
if (!!data) return data;
|
||
else {
|
||
throw new Error(
|
||
`Cannot resolve require: type='${type}',key='${key}'`
|
||
);
|
||
}
|
||
}
|
||
|
||
static requireAll<T extends InterfaceType>(type: T): SystemInterfaceMap[T] {
|
||
return this.getByType(type) as SystemInterfaceMap[T];
|
||
}
|
||
|
||
static register(type: InterfaceType, key: string, data: any) {
|
||
const obj = this.getByType(type);
|
||
if (key in obj) {
|
||
console.warn(
|
||
`重复的样板接口注册: type='${type}', key='${key}',已将其覆盖`
|
||
);
|
||
}
|
||
obj[key] = data;
|
||
}
|
||
|
||
private static getByType(type: InterfaceType) {
|
||
return type === 'class'
|
||
? this.classes
|
||
: type === 'fn'
|
||
? this.functions
|
||
: type === 'var'
|
||
? this.variables
|
||
: this.modules;
|
||
}
|
||
}
|
||
|
||
type RewriteType = 'full' | 'front' | 'add';
|
||
type _F<F> = F extends (...params: infer P) => infer R ? [P, R] : never;
|
||
type _Func = (...params: any) => any;
|
||
|
||
/**
|
||
* 全量复写或在函数前添加内容
|
||
* @param base 函数所在对象
|
||
* @param key 函数名称,即函数在base中叫什么
|
||
* @param type 复写类型,full表示全量复写,front表示在原函数之前添加内容
|
||
* @param re 复写函数,类型为full时表示将原函数完全覆盖,为front时表示将该函数添加到原函数之前
|
||
* @param bind 原函数的调用对象,默认为base
|
||
* @param rebind 复写函数的调用对象,默认为base
|
||
*/
|
||
function rewrite<
|
||
O,
|
||
K extends SelectKey<O, _Func>,
|
||
R extends 'full' | 'front',
|
||
T = O
|
||
>(
|
||
base: O,
|
||
key: K,
|
||
type: R,
|
||
re: (
|
||
this: T,
|
||
...params: [..._F<O[K]>[0], ...any[]]
|
||
) => R extends 'full' ? _F<O[K]>[1] : void,
|
||
bind?: any,
|
||
rebind?: T
|
||
): (this: T, ...params: [..._F<O[K]>[0], ...any[]]) => _F<O[K]>[1];
|
||
/**
|
||
* 在函数后追加内容
|
||
* @param base 函数所在对象
|
||
* @param key 函数名称,即函数在base中叫什么
|
||
* @param type 复写类型,add表示在函数后追加
|
||
* @param re 复写函数,类型为add时表示在原函数后面追加复写函数,会在第一个参数中传入原函数的返回值,
|
||
* 并要求复写函数必须有返回值,作为复写的最终返回值。
|
||
* @param bind 原函数的调用对象,默认为`base`
|
||
* @param rebind 复写函数的调用对象,默认为`base`
|
||
*/
|
||
function rewrite<O, K extends SelectKey<O, _Func>, T = O>(
|
||
base: O,
|
||
key: K,
|
||
type: 'add',
|
||
re: (
|
||
this: T,
|
||
...params: [_F<O[K]>[1], ..._F<O[K]>[0], ...any[]]
|
||
) => _F<O[K]>[1],
|
||
bind?: any,
|
||
rebind?: T
|
||
): (this: T, ...params: [..._F<O[K]>[0], ...any[]]) => _F<O[K]>[1];
|
||
function rewrite<O, K extends SelectKey<O, _Func>, T = O>(
|
||
base: O,
|
||
key: K,
|
||
type: RewriteType,
|
||
re: (this: T, ...params: [..._F<O[K]>[0], ...any[]]) => _F<O[K]>[1],
|
||
bind?: any,
|
||
rebind?: T
|
||
): (this: T, ...params: [..._F<O[K]>[0], ...any[]]) => _F<O[K]>[1] {
|
||
const func = base[key];
|
||
if (typeof func !== 'function') {
|
||
throw new Error(
|
||
`Cannot rewrite variable with type of '${typeof func}'.`
|
||
);
|
||
}
|
||
if (type === 'full') {
|
||
function res(this: T, ...params: any[]) {
|
||
// @ts-ignore
|
||
return re.call(rebind ?? this, ...params);
|
||
}
|
||
// @ts-ignore
|
||
return (base[key] = res);
|
||
} else if (type === 'add') {
|
||
const origin = base[key];
|
||
function res(this: T, ...params: [..._F<O[K]>[0], ...any[]]) {
|
||
const v = (origin as _Func).call(bind ?? this, ...params);
|
||
// @ts-ignore
|
||
const ret = re.call(rebind ?? this, v, ...params);
|
||
return ret;
|
||
}
|
||
// @ts-ignore
|
||
return (base[key] = res);
|
||
} else {
|
||
const origin = base[key];
|
||
function res(this: T, ...params: [..._F<O[K]>[0], ...any[]]) {
|
||
// @ts-ignore
|
||
re.call(rebind ?? this, ...params);
|
||
const ret = (origin as _Func).call(bind ?? this, ...params);
|
||
return ret;
|
||
}
|
||
// @ts-ignore
|
||
return (base[key] = res);
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 在渲染进程包裹下执行一段代码,该段代码不会在录像验证及编辑器中执行,因此里面的内容一定不会引起录像报错
|
||
* 一般特效,或者是ui显示、内容显示、交互监听等内容应当在渲染进程包裹下执行。
|
||
* 无法获取到执行内容的返回值,因为渲染进程中的值不应当直接出现在游戏进程中,否则很可能导致录像出错,
|
||
* 如果需要其返回值,应当直接在函数后面新增内容,而不是在游戏进程中使用
|
||
* @param fn 要执行的函数,传入一个参数,表示所有的第三方库,也就是`Mota.Package.requireAll()`的内容
|
||
* @param thisArg 函数的执行上下文,即函数中`this`指向
|
||
*/
|
||
function r<T = undefined>(
|
||
fn: (this: T, packages: PackageInterface) => void,
|
||
thisArg?: T
|
||
) {
|
||
if (!main.replayChecking && main.mode === 'play')
|
||
fn.call(thisArg as T, MPackage.requireAll());
|
||
}
|
||
|
||
/**
|
||
* 将一个函数包裹成渲染进程函数,执行这个函数时将直接在渲染进程下执行。该函数与 {@link r} 函数的关系,
|
||
* 与`call`和`bind`的关系类似。
|
||
* ```ts
|
||
* const fn = rf((x) => x * x);
|
||
* console.log(fn(2)); // 在正常游玩中会输出 4,但是录像验证中会输出undefined,因为录像验证中不会执行渲染进程函数
|
||
* ```
|
||
* @param fn 要执行的函数
|
||
* @param thisArg 函数执行时的上下文,即this指向
|
||
* @returns 经过渲染进程包裹的函数,直接调用即是在渲染进程下执行的
|
||
*/
|
||
function rf<F extends (...params: any) => any, T>(
|
||
fn: F,
|
||
thisArg?: T
|
||
): (this: T, ...params: Parameters<F>) => ReturnType<F> | undefined {
|
||
// @ts-ignore
|
||
if (main.replayChecking || main.mode === 'editor') return () => {};
|
||
else {
|
||
return (...params) => {
|
||
return fn.call(thisArg, ...params);
|
||
};
|
||
}
|
||
}
|
||
|
||
declare global {
|
||
interface Window {
|
||
Mota: IMota;
|
||
}
|
||
}
|
||
|
||
window.Mota = Mota;
|