HumanBreak/public/project/floors/MT12.js
2024-11-07 23:43:08 +08:00

156 lines
5.5 KiB
JavaScript
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

main.floors.MT12=
{
"floorId": "MT12",
"title": "草原",
"name": "12",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 1,
"defaultGround": "grass",
"bgm": "grass.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {
"7,1": [
"\t[原始人]\b[down,hero]杰克?你怎么在这?",
"\t[杰克,thief]\b[down,7,1]我刚刚出山洞,就发现了一堆怪物。",
"\t[杰克,thief]\b[down,7,1]那些怪物冲着我就跑过来,我根本打不过他们。",
"\t[杰克,thief]\b[down,7,1]我就跑到了这里。",
"\t[杰克,thief]\b[down,7,1]多谢你救了我。",
"\t[原始人]\b[down,hero]不用多谢了,咱都是兄弟的。",
"\t[杰克,thief]\b[down,7,1]你来这里是要干什么?",
"\t[原始人]\b[down,hero](他好像没有注意到绿色结晶,就不要提这件事了吧)",
"\t[原始人]\b[down,hero]我要上山砍一些柴火。",
"\t[原始人]\b[down,hero]但是上山的路被强大的怪物堵死了,我根本上不去。",
"\t[杰克,thief]\b[down,7,1]这样啊。",
"\t[杰克,thief]\b[down,7,1]正好,我最近学会了一招,能让你避开那些怪物,我来教给你吧!",
"获得技能:跳跃\n快捷键2消耗200点生命值困难消耗400点一个地图只能使用3次\n如果前方为可通行的地面则不能使用该技能\n如果前方为怪物则将怪物移至勇士视线上第一个不能通行的方块后\n如果前方为障碍物则直接跳到该障碍物的后方",
"\t[原始人]\b[down,hero]多谢杰克兄弟了啊。",
"\t[杰克,thief]\b[down,7,1]不过还是要小心山上的那些怪物,那些怪物都很强。",
"\t[原始人]\b[down,hero]我明白,但是我必须上山,不然都要饿死冻死了。",
"\t[杰克,thief]\b[down,7,1]那我就不打扰你了,咱们之后再见。",
"去南方那个之前过不去的地方推进游戏剧情",
"手机端可以点击右下角的难度来切换下方工具栏至数字键",
{
"type": "function",
"function": "function(){\nconst HeroSkill = Mota.require('module', 'Mechanism').HeroSkill;\nHeroSkill.learnSkill(HeroSkill.Jump);\n}"
},
{
"type": "hide",
"remove": true
}
],
"7,9": [
"把四个骷髅卫兵杀死开启机关门"
]
},
"changeFloor": {
"7,14": {
"floorId": "MT11",
"loc": [
7,
0
]
}
},
"afterBattle": {
"1,1": [
{
"type": "setValue",
"name": "flag:door_MT12_7_3",
"operator": "+=",
"value": "1"
}
],
"4,2": [
{
"type": "setValue",
"name": "flag:door_MT12_7_3",
"operator": "+=",
"value": "1"
}
],
"10,2": [
{
"type": "setValue",
"name": "flag:door_MT12_7_3",
"operator": "+=",
"value": "1"
}
],
"13,1": [
{
"type": "setValue",
"name": "flag:door_MT12_7_3",
"operator": "+=",
"value": "1"
}
]
},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {
"7,3": {
"0": {
"condition": "flag:door_MT12_7_3==4",
"currentFloor": true,
"priority": 0,
"delayExecute": false,
"multiExecute": false,
"data": [
{
"type": "openDoor"
},
{
"type": "setValue",
"name": "flag:door_MT12_7_3",
"operator": "=",
"value": "null"
}
]
}
}
},
"cannotMove": {},
"map": [
[ 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20],
[ 20,210, 0, 29, 33, 20,381,123,381, 20, 33, 29, 0,210, 20],
[ 20, 0, 20, 20,210, 20, 33,381, 33, 20,210, 20, 20, 0, 20],
[ 20, 33, 20, 20, 20, 20, 20, 85, 20, 20, 20, 20, 20, 33, 20],
[ 20, 27, 29, 0,369, 20, 0,373, 0, 20,369, 0, 29, 27, 20],
[ 20, 20, 20, 20, 0, 20, 34, 20, 34, 20, 0, 20, 20, 20, 20],
[ 20, 29, 0, 34,209, 0, 28, 20, 28, 0,209, 34, 0, 29, 20],
[ 20, 20, 20,368, 20, 20, 20, 20, 20, 20, 20,368, 20, 20, 20],
[ 20, 0,372, 0, 0, 20, 29, 20, 29, 20, 0, 0,372, 0, 20],
[ 20, 0, 20, 0, 20, 20, 0,129, 0, 20, 20, 0, 20, 0, 20],
[ 20, 34, 20, 27, 34, 0,248, 0,248, 0, 34, 27, 20, 34, 20],
[ 20, 28, 20, 20, 20, 20, 20,248, 20, 20, 20, 20, 20, 28, 20],
[ 20, 0, 20, 0, 34, 0,224, 0,224, 0, 34, 0, 20, 0, 20],
[ 20, 0,276, 0, 29, 0, 20, 0, 20, 0, 29, 0,276, 0, 20],
[ 20, 20, 20, 20, 20, 20, 20, 93, 20, 20, 20, 20, 20, 20, 20]
],
"bgmap": [
],
"fgmap": [
],
"beforeBattle": {},
"weather": [
"sun",
8
],
"cannotMoveIn": {},
"bg2map": [
],
"fg2map": [
]
}