mirror of
https://github.com/unanmed/HumanBreak.git
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129 lines
5.0 KiB
JavaScript
129 lines
5.0 KiB
JavaScript
main.floors.MT32 = {
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floorId: 'MT32',
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title: '冰封雪原',
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name: '冰封雪原',
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width: 15,
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height: 15,
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canFlyTo: true,
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canFlyFrom: true,
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canUseQuickShop: true,
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cannotViewMap: false,
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images: [],
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ratio: 8,
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defaultGround: 'T580',
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bgm: 'winter.mp3',
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firstArrive: [
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{
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type: 'function',
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function: "function(){\ncore.removeMaps('MT17', 'MT21', true)\n}"
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}
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],
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eachArrive: [],
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parallelDo: '',
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events: {
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'0,7': [
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{
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type: 'if',
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condition: '(flag:inWinter2===true)',
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true: ['\t[低级智人]\b[up,hero]没必要回去了'],
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false: [
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{
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type: 'changeFloor',
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floorId: 'MT31',
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loc: [14, 7]
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}
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]
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}
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],
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'1,6': ['宝石血瓶的加成已提升至8倍'],
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'1,8': [
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'衣服是个装备,记得穿上',
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'光环会在地图上显示,如果不想要可以在背包里面的系统设置里面关闭',
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'每张地图会保证极昼怪的数量与永夜怪的数量相同',
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'注意打过永夜怪或者极昼怪之后或者有光环的时候,怪物标记可能与当前地图不符,因为标记怪物是标记的某一类怪物而不是某一点的怪物',
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'怪物手册显示的怪物是不经过光环加成的怪物,而定点查看则是经过各种加成的怪物。你可以将鼠标移动到怪物上,按下e或c使用定点查看功能'
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]
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},
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changeFloor: {
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'14,6': {
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floorId: 'MT33',
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loc: [0, 6]
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}
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},
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beforeBattle: {},
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afterBattle: {},
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afterGetItem: {},
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afterOpenDoor: {},
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autoEvent: {},
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cannotMove: {},
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cannotMoveIn: {},
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map: [
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[
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147, 147
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],
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[147, 595, 147, 147, 147, 32, 0, 590, 0, 34, 587, 0, 147, 147, 147],
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[147, 0, 403, 0, 147, 602, 587, 586, 587, 587, 587, 21, 147, 381, 147],
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[147, 28, 33, 27, 492, 34, 34, 586, 34, 390, 588, 0, 592, 34, 147],
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[
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147, 147, 494, 147, 147, 585, 492, 585, 595, 588, 588, 590, 147,
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492, 147
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],
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[147, 129, 0, 21, 147, 32, 0, 602, 0, 586, 0, 0, 34, 0, 94],
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[92, 0, 589, 0, 492, 0, 32, 584, 27, 590, 0, 587, 0, 28, 147],
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[147, 129, 0, 22, 147, 590, 492, 584, 29, 586, 587, 587, 492, 147, 147],
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[147, 147, 494, 147, 147, 0, 0, 603, 0, 586, 0, 32, 32, 0, 147],
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[
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147, 27, 33, 28, 147, 147, 147, 147, 494, 585, 585, 585, 584, 602,
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147
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],
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[147, 0, 403, 0, 492, 34, 34, 147, 0, 0, 381, 381, 0, 0, 147],
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[
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147, 595, 147, 147, 147, 603, 147, 147, 147, 147, 274, 147, 147,
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590, 147
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],
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[147, 0, 21, 27, 0, 0, 0, 0, 28, 33, 0, 492, 0, 0, 147],
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[
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147, 147, 147, 147, 147, 147, 147, 147, 147, 147, 147, 147, 147,
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147, 147
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]
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],
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bgmap: [
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 145, 145, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 145, 0, 0, 0, 0, 0, 0],
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[0, 145, 0, 0, 0, 0, 0, 0, 0, 0, 145, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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],
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fgmap: [],
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bg2map: [
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[0, 146, 146, 146, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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],
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fg2map: []
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};
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