HumanBreak/packages-user/client-modules/src/render/map/shader/back.frag

12 lines
178 B
GLSL

#version 300 es
precision highp float;
in vec3 v_texCoord;
out vec4 outColor;
uniform sampler2DArray u_sampler;
void main() {
outColor = texture(u_sampler, v_texCoord);
}