mirror of
https://github.com/unanmed/HumanBreak.git
synced 2025-01-19 04:19:30 +08:00
4246 lines
138 KiB
JavaScript
4246 lines
138 KiB
JavaScript
///<reference path="../../src/types/core.d.ts" />
|
||
|
||
/*
|
||
control.js:游戏主要逻辑控制
|
||
主要负责status相关内容,以及各种变量获取/存储
|
||
寻路算法和人物行走也在此文件内
|
||
*/
|
||
|
||
'use strict';
|
||
|
||
function control() {
|
||
this._init();
|
||
}
|
||
|
||
control.prototype._init = function () {
|
||
this.controldata = functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a.control;
|
||
this.renderFrameFuncs = [];
|
||
this.replayActions = [];
|
||
this.weathers = {};
|
||
this.resizes = [];
|
||
this.noAutoEvents = true;
|
||
this.updateNextFrame = false;
|
||
// --- 注册系统的animationFrame
|
||
this.registerAnimationFrame(
|
||
'totalTime',
|
||
false,
|
||
this._animationFrame_totalTime
|
||
);
|
||
this.registerAnimationFrame(
|
||
'autoSave',
|
||
true,
|
||
this._animationFrame_autoSave
|
||
);
|
||
this.registerAnimationFrame(
|
||
'globalAnimate',
|
||
true,
|
||
this._animationFrame_globalAnimate
|
||
);
|
||
this.registerAnimationFrame('animate', true, this._animationFrame_animate);
|
||
this.registerAnimationFrame(
|
||
'heroMoving',
|
||
true,
|
||
this._animationFrame_heroMoving
|
||
);
|
||
this.registerAnimationFrame('weather', true, this._animationFrame_weather);
|
||
this.registerAnimationFrame('tip', true, this._animateFrame_tip);
|
||
// --- 注册系统的天气
|
||
this.registerWeather(
|
||
'rain',
|
||
this._weather_rain,
|
||
this._animationFrame_weather_rain
|
||
);
|
||
this.registerWeather(
|
||
'snow',
|
||
this._weather_snow,
|
||
this._animationFrame_weather_snow
|
||
);
|
||
this.registerWeather(
|
||
'fog',
|
||
this._weather_fog,
|
||
this.__animateFrame_weather_image
|
||
);
|
||
this.registerWeather(
|
||
'cloud',
|
||
this._weather_cloud,
|
||
this.__animateFrame_weather_image
|
||
);
|
||
this.registerWeather(
|
||
'sun',
|
||
this._weather_sun,
|
||
this._animationFrame_weather_sun
|
||
);
|
||
// --- 注册系统的replay
|
||
this.registerReplayAction('move', this._replayAction_move);
|
||
this.registerReplayAction('item', this._replayAction_item);
|
||
this.registerReplayAction('equip', this._replayAction_equip);
|
||
this.registerReplayAction('unEquip', this._replayAction_unEquip);
|
||
this.registerReplayAction('saveEquip', this._replayAction_saveEquip);
|
||
this.registerReplayAction('loadEquip', this._replayAction_loadEquip);
|
||
this.registerReplayAction('fly', this._replayAction_fly);
|
||
this.registerReplayAction('turn', this._replayAction_turn);
|
||
this.registerReplayAction('getNext', this._replayAction_getNext);
|
||
this.registerReplayAction('moveDirectly', this._replayAction_moveDirectly);
|
||
this.registerReplayAction('key', this._replayAction_key);
|
||
this.registerReplayAction('ignoreInput', this._replayAction_ignoreInput);
|
||
this.registerReplayAction('no', this._replayAction_no);
|
||
// --- 注册系统的resize
|
||
this.registerResize('gameGroup', this._resize_gameGroup);
|
||
this.registerResize('canvas', this._resize_canvas);
|
||
this.registerResize('toolBar', this._resize_toolBar);
|
||
this.registerResize('tools', this._resize_tools);
|
||
};
|
||
|
||
// ------ requestAnimationFrame 相关 ------ //
|
||
|
||
////// 注册一个 animationFrame //////
|
||
// name:名称,可用来作为注销使用;needPlaying:是否只在游戏运行时才执行(在标题界面不执行)
|
||
// func:要执行的函数,或插件中的函数名;可接受timestamp(从页面加载完毕到当前所经过的时间)作为参数
|
||
control.prototype.registerAnimationFrame = function (name, needPlaying, func) {
|
||
this.unregisterAnimationFrame(name);
|
||
this.renderFrameFuncs.push({
|
||
name: name,
|
||
needPlaying: needPlaying,
|
||
func: func
|
||
});
|
||
};
|
||
|
||
////// 注销一个 animationFrame //////
|
||
control.prototype.unregisterAnimationFrame = function (name) {
|
||
this.renderFrameFuncs = this.renderFrameFuncs.filter(function (x) {
|
||
return x.name != name;
|
||
});
|
||
};
|
||
|
||
////// 设置requestAnimationFrame //////
|
||
control.prototype._setRequestAnimationFrame = function () {
|
||
this._checkRequestAnimationFrame();
|
||
core.animateFrame.totalTime = Math.max(
|
||
core.animateFrame.totalTime,
|
||
core.getLocalStorage('totalTime', 0)
|
||
);
|
||
var loop = function (timestamp) {
|
||
core.control.renderFrameFuncs.forEach(function (b) {
|
||
if (b.func) {
|
||
try {
|
||
if (core.isPlaying() || !b.needPlaying)
|
||
core.doFunc(b.func, core.control, timestamp);
|
||
} catch (e) {
|
||
console.error(e);
|
||
console.error(
|
||
'ERROR in requestAnimationFrame[' +
|
||
b.name +
|
||
']:已自动注销该项。'
|
||
);
|
||
core.unregisterAnimationFrame(b.name);
|
||
}
|
||
}
|
||
});
|
||
window.requestAnimationFrame(loop);
|
||
};
|
||
window.requestAnimationFrame(loop);
|
||
};
|
||
|
||
control.prototype._checkRequestAnimationFrame = function () {
|
||
(function () {
|
||
var lastTime = 0;
|
||
var vendors = ['webkit', 'moz'];
|
||
for (
|
||
var x = 0;
|
||
x < vendors.length && !window.requestAnimationFrame;
|
||
++x
|
||
) {
|
||
window.requestAnimationFrame =
|
||
window[vendors[x] + 'RequestAnimationFrame'];
|
||
window.cancelAnimationFrame =
|
||
window[vendors[x] + 'CancelAnimationFrame'] || // Webkit中此取消方法的名字变了
|
||
window[vendors[x] + 'CancelRequestAnimationFrame'];
|
||
}
|
||
|
||
if (!window.requestAnimationFrame) {
|
||
window.requestAnimationFrame = function (callback, element) {
|
||
var currTime = new Date().getTime();
|
||
var timeToCall = Math.max(0, 16.7 - (currTime - lastTime));
|
||
var id = window.setTimeout(function () {
|
||
callback(currTime + timeToCall);
|
||
}, timeToCall);
|
||
lastTime = currTime + timeToCall;
|
||
return id;
|
||
};
|
||
}
|
||
if (!window.cancelAnimationFrame) {
|
||
window.cancelAnimationFrame = function (id) {
|
||
clearTimeout(id);
|
||
};
|
||
}
|
||
})();
|
||
};
|
||
|
||
control.prototype._animationFrame_totalTime = function (timestamp) {
|
||
core.animateFrame.totalTime += timestamp - core.animateFrame.totalTimeStart;
|
||
core.animateFrame.totalTimeStart = timestamp;
|
||
if (core.isPlaying()) {
|
||
core.status.hero.statistics.totalTime = core.animateFrame.totalTime;
|
||
core.status.hero.statistics.currTime +=
|
||
timestamp - (core.status.hero.statistics.start || timestamp);
|
||
core.status.hero.statistics.start = timestamp;
|
||
}
|
||
};
|
||
|
||
control.prototype._animationFrame_autoSave = function (timestamp) {
|
||
if (timestamp - core.saves.autosave.time <= 5000) return;
|
||
core.control.checkAutosave();
|
||
core.saves.autosave.time = timestamp;
|
||
};
|
||
|
||
control.prototype._animationFrame_globalAnimate = function (timestamp) {
|
||
if (timestamp - core.animateFrame.globalTime <= core.values.animateSpeed)
|
||
return;
|
||
core.status.globalAnimateStatus++;
|
||
if (core.status.floorId) {
|
||
// Global Animate
|
||
core.status.globalAnimateObjs.forEach(function (block) {
|
||
core.drawBlock(block, core.status.globalAnimateStatus);
|
||
});
|
||
|
||
// Global floor images
|
||
core.maps._drawFloorImages(
|
||
core.status.floorId,
|
||
core.canvas.bg,
|
||
'bg',
|
||
core.status.floorAnimateObjs || [],
|
||
core.status.globalAnimateStatus
|
||
);
|
||
core.maps._drawFloorImages(
|
||
core.status.floorId,
|
||
core.canvas.fg,
|
||
'fg',
|
||
core.status.floorAnimateObjs || [],
|
||
core.status.globalAnimateStatus
|
||
);
|
||
|
||
// Global Autotile Animate
|
||
core.status.autotileAnimateObjs.forEach(function (block) {
|
||
core.maps._drawAutotileAnimate(
|
||
block,
|
||
core.status.globalAnimateStatus
|
||
);
|
||
});
|
||
|
||
// Global hero animate
|
||
if (
|
||
(core.status.hero || {}).animate &&
|
||
core.status.heroMoving == 0 &&
|
||
main.mode == 'play' &&
|
||
!core.status.preview.enabled
|
||
) {
|
||
core.drawHero('stop', null, core.status.globalAnimateStatus);
|
||
}
|
||
}
|
||
// Box animate
|
||
core.drawBoxAnimate();
|
||
core.animateFrame.globalTime = timestamp;
|
||
};
|
||
|
||
control.prototype._animationFrame_animate = function (timestamp) {
|
||
if (
|
||
timestamp - core.animateFrame.animateTime < 50 ||
|
||
!core.status.animateObjs ||
|
||
core.status.animateObjs.length == 0
|
||
)
|
||
return;
|
||
core.clearMap('animate');
|
||
// 更新帧
|
||
for (var i = 0; i < core.status.animateObjs.length; i++) {
|
||
var obj = core.status.animateObjs[i];
|
||
if (obj.index == obj.animate.frames.length) {
|
||
(function (callback) {
|
||
setTimeout(function () {
|
||
if (callback) callback();
|
||
});
|
||
})(obj.callback);
|
||
}
|
||
}
|
||
core.status.animateObjs = core.status.animateObjs.filter(function (obj) {
|
||
return obj.index < obj.animate.frames.length;
|
||
});
|
||
core.status.animateObjs.forEach(function (obj) {
|
||
if (obj.hero) {
|
||
core.maps._drawAnimateFrame(
|
||
'animate',
|
||
obj.animate,
|
||
core.status.heroCenter.px,
|
||
core.status.heroCenter.py,
|
||
obj.index++
|
||
);
|
||
} else {
|
||
core.maps._drawAnimateFrame(
|
||
'animate',
|
||
obj.animate,
|
||
obj.centerX,
|
||
obj.centerY,
|
||
obj.index++
|
||
);
|
||
}
|
||
});
|
||
core.animateFrame.animateTime = timestamp;
|
||
};
|
||
|
||
control.prototype._animationFrame_heroMoving = function (timestamp) {
|
||
if (core.status.heroMoving <= 0) return;
|
||
// 换腿
|
||
if (timestamp - core.animateFrame.moveTime > core.values.moveSpeed) {
|
||
core.animateFrame.leftLeg = !core.animateFrame.leftLeg;
|
||
core.animateFrame.moveTime = timestamp;
|
||
}
|
||
core.drawHero(
|
||
core.animateFrame.leftLeg ? 'leftFoot' : 'rightFoot',
|
||
4 * core.status.heroMoving
|
||
);
|
||
};
|
||
|
||
control.prototype._animationFrame_weather = function (timestamp) {
|
||
var weather = core.animateFrame.weather,
|
||
type = weather.type;
|
||
if (
|
||
!core.dymCanvas.weather ||
|
||
!core.control.weathers[type] ||
|
||
!core.control.weathers[type].frameFunc
|
||
)
|
||
return;
|
||
try {
|
||
core.doFunc(
|
||
core.control.weathers[type].frameFunc,
|
||
core.control,
|
||
timestamp,
|
||
core.animateFrame.weather.level
|
||
);
|
||
} catch (e) {
|
||
console.error(e);
|
||
console.error('ERROR in weather[' + type + ']:已自动注销该项。');
|
||
core.unregisterWeather(type);
|
||
}
|
||
};
|
||
|
||
control.prototype._animationFrame_weather_rain = function (timestamp, level) {
|
||
if (timestamp - core.animateFrame.weather.time < 30) return;
|
||
var ctx = core.dymCanvas.weather,
|
||
ox = core.bigmap.offsetX,
|
||
oy = core.bigmap.offsetY;
|
||
core.clearMap('weather');
|
||
ctx.strokeStyle = 'rgba(174,194,224,0.8)';
|
||
ctx.lineWidth = 1;
|
||
ctx.lineCap = 'round';
|
||
|
||
core.animateFrame.weather.nodes.forEach(function (p) {
|
||
ctx.beginPath();
|
||
ctx.moveTo(p.x - ox, p.y - oy);
|
||
ctx.lineTo(p.x + p.l * p.xs - ox, p.y + p.l * p.ys - oy);
|
||
ctx.stroke();
|
||
|
||
p.x += p.xs;
|
||
p.y += p.ys;
|
||
if (p.x > core.bigmap.width * 32 || p.y > core.bigmap.height * 32) {
|
||
p.x = Math.random() * core.bigmap.width * 32;
|
||
p.y = -10;
|
||
}
|
||
});
|
||
|
||
ctx.fill();
|
||
core.animateFrame.weather.time = timestamp;
|
||
};
|
||
|
||
control.prototype._animationFrame_weather_snow = function (timestamp, level) {
|
||
if (timestamp - core.animateFrame.weather.time < 30) return;
|
||
var ctx = core.dymCanvas.weather,
|
||
ox = core.bigmap.offsetX,
|
||
oy = core.bigmap.offsetY;
|
||
core.clearMap('weather');
|
||
ctx.fillStyle = 'rgba(255, 255, 255, 0.8)';
|
||
ctx.beginPath();
|
||
core.animateFrame.weather.data = core.animateFrame.weather.data || 0;
|
||
core.animateFrame.weather.data += 0.01;
|
||
|
||
var angle = core.animateFrame.weather.data;
|
||
core.animateFrame.weather.nodes.forEach(function (p) {
|
||
ctx.moveTo(p.x - ox, p.y - oy);
|
||
ctx.arc(p.x - ox, p.y - oy, p.r, 0, Math.PI * 2, true);
|
||
// update
|
||
p.x += Math.sin(angle) * core.animateFrame.weather.level;
|
||
p.y += Math.cos(angle + p.d) + 1 + p.r / 2;
|
||
if (
|
||
p.x > core.bigmap.width * 32 + 5 ||
|
||
p.x < -5 ||
|
||
p.y > core.bigmap.height * 32
|
||
) {
|
||
if (Math.random() > 1 / 3) {
|
||
p.x = Math.random() * core.bigmap.width * 32;
|
||
p.y = -10;
|
||
} else {
|
||
if (Math.sin(angle) > 0) p.x = -5;
|
||
else p.x = core.bigmap.width * 32 + 5;
|
||
p.y = Math.random() * core.bigmap.height * 32;
|
||
}
|
||
}
|
||
});
|
||
ctx.fill();
|
||
core.animateFrame.weather.time = timestamp;
|
||
};
|
||
|
||
control.prototype.__animateFrame_weather_image = function (timestamp, level) {
|
||
if (timestamp - core.animateFrame.weather.time < 30) return;
|
||
var node = core.animateFrame.weather.nodes[0];
|
||
var image = node.image;
|
||
if (!image) return;
|
||
core.clearMap('weather');
|
||
core.setAlpha('weather', node.level / 500);
|
||
var wind = 1.5;
|
||
var width = image.width,
|
||
height = image.height;
|
||
node.x += node.dx * wind;
|
||
node.y += (2 * node.dy - 1) * wind;
|
||
if (node.x + 3 * width <= core._PX_) {
|
||
node.x += 4 * width;
|
||
while (node.x > 0) node.x -= width;
|
||
}
|
||
node.dy += node.delta;
|
||
if (node.dy >= 1) {
|
||
node.delta = -0.001;
|
||
} else if (node.dy <= 0) {
|
||
node.delta = 0.001;
|
||
}
|
||
if (node.y + 3 * height <= core._PY_) {
|
||
node.y += 4 * height;
|
||
while (node.y > 0) node.y -= height;
|
||
} else if (node.y >= 0) {
|
||
node.y -= height;
|
||
}
|
||
for (var i = 0; i < 3; ++i) {
|
||
for (var j = 0; j < 3; ++j) {
|
||
if (
|
||
node.x + (i + 1) * width <= 0 ||
|
||
node.x + i * width >= core._PX_ ||
|
||
node.y + (j + 1) * height <= 0 ||
|
||
node.y + j * height >= core._PY_
|
||
)
|
||
continue;
|
||
core.drawImage(
|
||
'weather',
|
||
image,
|
||
node.x + i * width,
|
||
node.y + j * height
|
||
);
|
||
}
|
||
}
|
||
core.setAlpha('weather', 1);
|
||
core.animateFrame.weather.time = timestamp;
|
||
};
|
||
|
||
control.prototype._animationFrame_weather_sun = function (timestamp, level) {
|
||
if (timestamp - core.animateFrame.weather.time < 30) return;
|
||
var node = core.animateFrame.weather.nodes[0];
|
||
var opacity = node.opacity + node.delta;
|
||
if (opacity > level / 10 + 0.3 || opacity < level / 10 - 0.3)
|
||
node.delta = -node.delta;
|
||
node.opacity = opacity;
|
||
core.setOpacity('weather', core.clamp(opacity, 0, 1));
|
||
core.animateFrame.weather.time = timestamp;
|
||
};
|
||
|
||
control.prototype._animateFrame_tip = function (timestamp) {
|
||
if (core.animateFrame.tip == null) return;
|
||
var tip = core.animateFrame.tip;
|
||
if (timestamp - tip.time <= 30) return;
|
||
var delta = timestamp - tip.time;
|
||
tip.time = timestamp;
|
||
|
||
core.setFont('data', '16px Arial');
|
||
core.setTextAlign('data', 'left');
|
||
core.clearMap('data', 0, 0, core._PX_, 50);
|
||
core.ui._drawTip_drawOne(tip);
|
||
if (tip.stage == 1) {
|
||
tip.opacity += 0.05;
|
||
if (tip.opacity >= 0.6) {
|
||
tip.stage = 2;
|
||
tip.displayTime = 0;
|
||
}
|
||
} else if (tip.stage == 2) {
|
||
tip.displayTime += delta;
|
||
if (tip.displayTime >= 1000) tip.stage = 3;
|
||
} else tip.opacity -= 0.05;
|
||
|
||
if (tip.opacity <= 0) {
|
||
core.animateFrame.tip = null;
|
||
}
|
||
};
|
||
|
||
// ------ 标题界面的处理 ------ //
|
||
|
||
////// 显示游戏开始界面 //////
|
||
control.prototype.showStartAnimate = function (noAnimate, callback) {
|
||
this._showStartAnimate_resetDom();
|
||
if (core.flags.startUsingCanvas || noAnimate)
|
||
return this._showStartAnimate_finished(
|
||
core.flags.startUsingCanvas,
|
||
callback
|
||
);
|
||
core.hideWithAnimate(core.dom.startTop, 20, function () {
|
||
core.control._showStartAnimate_finished(false, callback);
|
||
});
|
||
};
|
||
|
||
control.prototype._showStartAnimate_resetDom = function () {
|
||
if (main.mode === 'play') core.plugin.loaded.value = true;
|
||
core.status.played = false;
|
||
core.dom.gameGroup.style.display = 'none';
|
||
core.clearStatus();
|
||
core.clearMap('all');
|
||
// 重置音量
|
||
core.events.setVolume(1, 0);
|
||
core.updateStatusBar();
|
||
};
|
||
|
||
control.prototype._showStartAnimate_finished = function (start, callback) {
|
||
core.dom.startTop.style.display = 'none';
|
||
main.selectedButton = null;
|
||
if (start) core.startGame();
|
||
if (callback) callback();
|
||
};
|
||
|
||
////// 隐藏游戏开始界面 //////
|
||
control.prototype.hideStartAnimate = function (callback) {
|
||
core.hideWithAnimate(core.dom.startPanel, 20, callback);
|
||
};
|
||
|
||
////// 游戏是否已经开始 //////
|
||
control.prototype.isPlaying = function () {
|
||
return core.status.played;
|
||
};
|
||
|
||
////// 清除游戏状态和数据 //////
|
||
control.prototype.clearStatus = function () {
|
||
// 停止各个Timeout和Interval
|
||
for (var i in core.timeout) {
|
||
clearTimeout(core.timeout[i]);
|
||
core.timeout[i] = null;
|
||
}
|
||
for (var i in core.interval) {
|
||
clearInterval(core.interval[i]);
|
||
core.interval[i] = null;
|
||
}
|
||
core.status = {};
|
||
core.clearStatusBar();
|
||
core.deleteAllCanvas();
|
||
core.status.played = false;
|
||
};
|
||
|
||
control.prototype._initStatistics = function (totalTime) {
|
||
if (!core.isset(core.status.hero.statistics))
|
||
core.status.hero.statistics = {
|
||
totalTime: totalTime,
|
||
currTime: 0,
|
||
hp: 0,
|
||
battle: 0,
|
||
money: 0,
|
||
exp: 0,
|
||
battleDamage: 0,
|
||
poisonDamage: 0,
|
||
extraDamage: 0,
|
||
moveDirectly: 0,
|
||
ignoreSteps: 0
|
||
};
|
||
};
|
||
|
||
// ------ 自动寻路,人物行走 ------ //
|
||
|
||
////// 清除自动寻路路线 //////
|
||
control.prototype.clearAutomaticRouteNode = function (x, y) {
|
||
core.clearMap(
|
||
'route',
|
||
x * 32 + 5 - core.status.automaticRoute.offsetX,
|
||
y * 32 + 5 - core.status.automaticRoute.offsetY,
|
||
27,
|
||
27
|
||
);
|
||
};
|
||
|
||
////// 停止自动寻路操作 //////
|
||
control.prototype.stopAutomaticRoute = function () {
|
||
if (!core.status.played) return;
|
||
core.status.automaticRoute.autoHeroMove = false;
|
||
core.status.automaticRoute.autoStep = 0;
|
||
core.status.automaticRoute.destStep = 0;
|
||
core.status.automaticRoute.movedStep = 0;
|
||
core.status.automaticRoute.autoStepRoutes = [];
|
||
core.status.automaticRoute.destX = null;
|
||
core.status.automaticRoute.destY = null;
|
||
core.status.automaticRoute.lastDirection = null;
|
||
core.status.heroStop = true;
|
||
if (core.status.automaticRoute.moveStepBeforeStop.length == 0)
|
||
core.deleteCanvas('route');
|
||
};
|
||
|
||
////// 保存剩下的寻路,并停止 //////
|
||
control.prototype.saveAndStopAutomaticRoute = function () {
|
||
var automaticRoute = core.status.automaticRoute;
|
||
if (automaticRoute.moveStepBeforeStop.length == 0) {
|
||
automaticRoute.moveStepBeforeStop = automaticRoute.autoStepRoutes.slice(
|
||
automaticRoute.autoStep - 1
|
||
);
|
||
if (automaticRoute.moveStepBeforeStop.length >= 1)
|
||
automaticRoute.moveStepBeforeStop[0].step -=
|
||
automaticRoute.movedStep;
|
||
}
|
||
this.stopAutomaticRoute();
|
||
};
|
||
|
||
////// 继续剩下的自动寻路操作 //////
|
||
control.prototype.continueAutomaticRoute = function () {
|
||
// 此函数只应由events.afterOpenDoor和events.afterBattle调用
|
||
var moveStep = core.status.automaticRoute.moveStepBeforeStop;
|
||
//core.status.automaticRoute.moveStepBeforeStop = [];
|
||
if (
|
||
moveStep.length === 0 ||
|
||
(moveStep.length === 1 && moveStep[0].step === 1)
|
||
) {
|
||
core.status.automaticRoute.moveStepBeforeStop = [];
|
||
} else {
|
||
core.setAutoHeroMove(moveStep);
|
||
}
|
||
};
|
||
|
||
////// 清空剩下的自动寻路列表 //////
|
||
control.prototype.clearContinueAutomaticRoute = function (callback) {
|
||
core.deleteCanvas('route');
|
||
core.status.automaticRoute.moveStepBeforeStop = [];
|
||
if (callback) callback();
|
||
};
|
||
|
||
////// 设置自动寻路路线 //////
|
||
control.prototype.setAutomaticRoute = function (destX, destY, stepPostfix) {
|
||
if (!core.status.played || core.status.lockControl) return;
|
||
if (this._setAutomaticRoute_isMoving(destX, destY)) return;
|
||
if (this._setAutomaticRoute_isTurning(destX, destY, stepPostfix)) return;
|
||
if (this._setAutomaticRoute_clickMoveDirectly(destX, destY, stepPostfix))
|
||
return;
|
||
// 找寻自动寻路路线
|
||
var moveStep = core.automaticRoute(destX, destY);
|
||
if (
|
||
moveStep.length == 0 &&
|
||
(destX != core.status.hero.loc.x ||
|
||
destY != core.status.hero.loc.y ||
|
||
stepPostfix.length == 0)
|
||
)
|
||
return;
|
||
moveStep = moveStep.concat(stepPostfix);
|
||
core.status.automaticRoute.destX = destX;
|
||
core.status.automaticRoute.destY = destY;
|
||
this._setAutomaticRoute_drawRoute(moveStep);
|
||
this._setAutomaticRoute_setAutoSteps(moveStep);
|
||
// 立刻移动
|
||
core.setAutoHeroMove();
|
||
};
|
||
|
||
control.prototype._setAutomaticRoute_isMoving = function (destX, destY) {
|
||
if (core.status.automaticRoute.autoHeroMove) {
|
||
var lastX = core.status.automaticRoute.destX,
|
||
lastY = core.status.automaticRoute.destY;
|
||
core.stopAutomaticRoute();
|
||
// 双击瞬移
|
||
if (lastX == destX && lastY == destY) {
|
||
core.status.automaticRoute.moveDirectly = true;
|
||
setTimeout(function () {
|
||
if (
|
||
core.status.automaticRoute.moveDirectly &&
|
||
core.status.heroMoving == 0
|
||
) {
|
||
core.control.tryMoveDirectly(destX, destY);
|
||
}
|
||
core.status.automaticRoute.moveDirectly = false;
|
||
}, core.values.moveSpeed);
|
||
}
|
||
return true;
|
||
}
|
||
return false;
|
||
};
|
||
|
||
control.prototype._setAutomaticRoute_isTurning = function (
|
||
destX,
|
||
destY,
|
||
stepPostfix
|
||
) {
|
||
if (
|
||
destX == core.status.hero.loc.x &&
|
||
destY == core.status.hero.loc.y &&
|
||
stepPostfix.length == 0
|
||
) {
|
||
if (core.timeout.turnHeroTimeout == null) {
|
||
var routeLength = core.status.route.length;
|
||
core.timeout.turnHeroTimeout = setTimeout(function () {
|
||
if (core.status.route.length == routeLength) core.turnHero();
|
||
clearTimeout(core.timeout.turnHeroTimeout);
|
||
core.timeout.turnHeroTimeout = null;
|
||
}, 250);
|
||
} else {
|
||
clearTimeout(core.timeout.turnHeroTimeout);
|
||
core.timeout.turnHeroTimeout = null;
|
||
core.getNextItem();
|
||
}
|
||
return true;
|
||
}
|
||
if (core.timeout.turnHeroTimeout != null) return true;
|
||
return false;
|
||
};
|
||
|
||
control.prototype._setAutomaticRoute_clickMoveDirectly = function (
|
||
destX,
|
||
destY,
|
||
stepPostfix
|
||
) {
|
||
// 单击瞬间移动
|
||
if (core.status.heroStop && core.status.heroMoving == 0) {
|
||
if (
|
||
stepPostfix.length <= 1 &&
|
||
!core.hasFlag('__noClickMove__') &&
|
||
core.control.tryMoveDirectly(destX, destY)
|
||
)
|
||
return true;
|
||
}
|
||
return false;
|
||
};
|
||
|
||
control.prototype._setAutomaticRoute_drawRoute = function (moveStep) {
|
||
// 计算绘制区域的宽高,并尽可能小的创建route层
|
||
var sx = core.bigmap.width * 32,
|
||
sy = core.bigmap.height * 32,
|
||
dx = 0,
|
||
dy = 0;
|
||
moveStep.forEach(function (t) {
|
||
sx = Math.min(sx, t.x * 32);
|
||
dx = Math.max(dx, t.x * 32);
|
||
sy = Math.min(sy, t.y * 32);
|
||
dy = Math.max(dy, t.y * 32);
|
||
});
|
||
core.status.automaticRoute.offsetX = sx;
|
||
core.status.automaticRoute.offsetY = sy;
|
||
var ctx = core.createCanvas(
|
||
'route',
|
||
sx - core.bigmap.offsetX,
|
||
sy - core.bigmap.offsetY,
|
||
dx - sx + 32,
|
||
dy - sy + 32,
|
||
95
|
||
);
|
||
ctx.fillStyle = '#bfbfbf';
|
||
ctx.strokeStyle = '#bfbfbf';
|
||
ctx.lineWidth = 8;
|
||
for (var m = 0; m < moveStep.length; m++) {
|
||
if (m == moveStep.length - 1) {
|
||
core.fillRect(
|
||
ctx,
|
||
moveStep[m].x * 32 + 10 - sx,
|
||
moveStep[m].y * 32 + 10 - sy,
|
||
12,
|
||
12
|
||
);
|
||
} else {
|
||
ctx.beginPath();
|
||
var cx = moveStep[m].x * 32 + 16 - sx,
|
||
cy = moveStep[m].y * 32 + 16 - sy;
|
||
var currDir = moveStep[m].direction,
|
||
nextDir = moveStep[m + 1].direction;
|
||
ctx.moveTo(
|
||
cx - core.utils.scan[currDir].x * 11,
|
||
cy - core.utils.scan[currDir].y * 11
|
||
);
|
||
ctx.lineTo(cx, cy);
|
||
ctx.lineTo(
|
||
cx + core.utils.scan[nextDir].x * 11,
|
||
cy + core.utils.scan[nextDir].y * 11
|
||
);
|
||
ctx.stroke();
|
||
}
|
||
}
|
||
};
|
||
|
||
control.prototype._setAutomaticRoute_setAutoSteps = function (moveStep) {
|
||
// 路线转autoStepRoutes
|
||
var step = 0,
|
||
currStep = null;
|
||
moveStep.forEach(function (t) {
|
||
var dir = t.direction;
|
||
if (currStep == null || currStep == dir) step++;
|
||
else {
|
||
core.status.automaticRoute.autoStepRoutes.push({
|
||
direction: currStep,
|
||
step: step
|
||
});
|
||
step = 1;
|
||
}
|
||
currStep = dir;
|
||
});
|
||
core.status.automaticRoute.autoStepRoutes.push({
|
||
direction: currStep,
|
||
step: step
|
||
});
|
||
};
|
||
|
||
////// 设置勇士的自动行走路线 //////
|
||
control.prototype.setAutoHeroMove = function (steps) {
|
||
steps = steps || core.status.automaticRoute.autoStepRoutes;
|
||
if (steps.length == 0) return;
|
||
core.status.automaticRoute.autoStepRoutes = steps;
|
||
core.status.automaticRoute.autoHeroMove = true;
|
||
core.status.automaticRoute.autoStep = 1;
|
||
core.status.automaticRoute.destStep = steps[0].step;
|
||
core.moveHero(steps[0].direction);
|
||
};
|
||
|
||
////// 设置行走的效果动画 //////
|
||
control.prototype.setHeroMoveInterval = function (callback) {
|
||
if (core.status.heroMoving > 0) return;
|
||
if (core.status.replay.speed == 24) {
|
||
if (callback) callback();
|
||
return;
|
||
}
|
||
|
||
core.status.heroMoving = 1;
|
||
|
||
var toAdd = 1;
|
||
if (core.status.replay.speed > 3) toAdd = 2;
|
||
if (core.status.replay.speed > 6) toAdd = 4;
|
||
if (core.status.replay.speed > 12) toAdd = 8;
|
||
|
||
core.interval.heroMoveInterval = window.setInterval(function () {
|
||
core.status.heroMoving += toAdd;
|
||
if (core.status.heroMoving >= 8) {
|
||
clearInterval(core.interval.heroMoveInterval);
|
||
core.status.heroMoving = 0;
|
||
if (callback) callback();
|
||
}
|
||
}, ((core.values.moveSpeed / 8) * toAdd) / core.status.replay.speed);
|
||
};
|
||
|
||
////// 每移动一格后执行的事件 //////
|
||
control.prototype.moveOneStep = function (callback) {
|
||
return this.controldata.moveOneStep(callback);
|
||
};
|
||
|
||
////// 实际每一步的行走过程 //////
|
||
control.prototype.moveAction = function (callback) {
|
||
if (core.status.heroMoving > 0) return;
|
||
var noPass = core.noPass(core.nextX(), core.nextY()),
|
||
canMove = core.canMoveHero();
|
||
// 下一个点如果不能走
|
||
if (noPass || !canMove) return this._moveAction_noPass(canMove, callback);
|
||
this._moveAction_moving(callback);
|
||
};
|
||
|
||
control.prototype._moveAction_noPass = function (canMove, callback) {
|
||
core.status.route.push(core.getHeroLoc('direction'));
|
||
core.status.automaticRoute.moveStepBeforeStop = [];
|
||
core.status.automaticRoute.lastDirection = core.getHeroLoc('direction');
|
||
if (canMove) core.trigger(core.nextX(), core.nextY());
|
||
core.drawHero();
|
||
|
||
if (core.status.automaticRoute.moveStepBeforeStop.length == 0) {
|
||
core.clearContinueAutomaticRoute();
|
||
core.stopAutomaticRoute();
|
||
}
|
||
if (callback) callback();
|
||
};
|
||
|
||
control.prototype._moveAction_moving = function (callback) {
|
||
core.setHeroMoveInterval(function () {
|
||
core.setHeroLoc('x', core.nextX(), true);
|
||
core.setHeroLoc('y', core.nextY(), true);
|
||
|
||
var direction = core.getHeroLoc('direction');
|
||
core.control._moveAction_popAutomaticRoute();
|
||
core.status.route.push(direction);
|
||
|
||
core.moveOneStep();
|
||
core.checkRouteFolding();
|
||
if (callback) callback();
|
||
});
|
||
};
|
||
|
||
control.prototype._moveAction_popAutomaticRoute = function () {
|
||
var automaticRoute = core.status.automaticRoute;
|
||
// 检查自动寻路是否被弹出
|
||
if (automaticRoute.autoHeroMove) {
|
||
automaticRoute.movedStep++;
|
||
automaticRoute.lastDirection = core.getHeroLoc('direction');
|
||
if (automaticRoute.destStep == automaticRoute.movedStep) {
|
||
if (
|
||
automaticRoute.autoStep == automaticRoute.autoStepRoutes.length
|
||
) {
|
||
core.clearContinueAutomaticRoute();
|
||
core.stopAutomaticRoute();
|
||
} else {
|
||
automaticRoute.movedStep = 0;
|
||
automaticRoute.destStep =
|
||
automaticRoute.autoStepRoutes[automaticRoute.autoStep].step;
|
||
core.setHeroLoc(
|
||
'direction',
|
||
automaticRoute.autoStepRoutes[automaticRoute.autoStep]
|
||
.direction
|
||
);
|
||
core.status.automaticRoute.autoStep++;
|
||
}
|
||
}
|
||
}
|
||
};
|
||
|
||
////// 让勇士开始移动 //////
|
||
control.prototype.moveHero = function (direction, callback) {
|
||
// 如果正在移动,直接return
|
||
if (core.status.heroMoving != 0) return;
|
||
if (core.isset(direction)) core.setHeroLoc('direction', direction);
|
||
|
||
if (callback) return this.moveAction(callback);
|
||
this._moveHero_moving();
|
||
};
|
||
|
||
control.prototype._moveHero_moving = function () {
|
||
// ------ 我已经看不懂这个函数了,反正好用就行23333333
|
||
core.status.heroStop = false;
|
||
core.status.automaticRoute.moveDirectly = false;
|
||
var move = function () {
|
||
if (!core.status.heroStop) {
|
||
if (core.hasFlag('debug') && core.status.ctrlDown) {
|
||
if (core.status.heroMoving != 0) return;
|
||
// 检测是否穿出去
|
||
var nx = core.nextX(),
|
||
ny = core.nextY();
|
||
if (
|
||
nx < 0 ||
|
||
nx >= core.bigmap.width ||
|
||
ny < 0 ||
|
||
ny >= core.bigmap.height
|
||
)
|
||
return;
|
||
core.eventMoveHero(
|
||
[core.getHeroLoc('direction')],
|
||
core.values.moveSpeed,
|
||
move
|
||
);
|
||
} else {
|
||
core.moveAction();
|
||
setTimeout(move, 50);
|
||
}
|
||
}
|
||
};
|
||
move();
|
||
};
|
||
|
||
////// 当前是否正在移动 //////
|
||
control.prototype.isMoving = function () {
|
||
return !core.status.heroStop || core.status.heroMoving > 0;
|
||
};
|
||
|
||
////// 停止勇士的一切行动,等待勇士行动结束后,再执行callback //////
|
||
control.prototype.waitHeroToStop = function (callback) {
|
||
var lastDirection = core.status.automaticRoute.lastDirection;
|
||
core.stopAutomaticRoute();
|
||
core.clearContinueAutomaticRoute();
|
||
if (callback) {
|
||
core.status.replay.animate = true;
|
||
core.lockControl();
|
||
core.status.automaticRoute.moveDirectly = false;
|
||
setTimeout(
|
||
function () {
|
||
core.status.replay.animate = false;
|
||
if (core.isset(lastDirection))
|
||
core.setHeroLoc('direction', lastDirection);
|
||
core.drawHero();
|
||
callback();
|
||
},
|
||
core.status.replay.speed == 24 ? 1 : 30
|
||
);
|
||
}
|
||
};
|
||
|
||
////// 转向 //////
|
||
control.prototype.turnHero = function (direction) {
|
||
if (direction) {
|
||
core.setHeroLoc('direction', direction);
|
||
core.drawHero();
|
||
core.status.route.push('turn:' + direction);
|
||
return;
|
||
}
|
||
core.setHeroLoc('direction', core.turnDirection(':right'));
|
||
core.drawHero();
|
||
core.status.route.push('turn');
|
||
core.checkRouteFolding();
|
||
};
|
||
|
||
////// 瞬间移动 //////
|
||
control.prototype.moveDirectly = function (destX, destY, ignoreSteps) {
|
||
return this.controldata.moveDirectly(destX, destY, ignoreSteps);
|
||
};
|
||
|
||
////// 尝试瞬间移动 //////
|
||
control.prototype.tryMoveDirectly = function (destX, destY) {
|
||
if (this.nearHero(destX, destY)) return false;
|
||
var canMoveArray = core.maps.generateMovableArray();
|
||
var dirs = [
|
||
[destX, destY],
|
||
[destX - 1, destY, 'right'],
|
||
[destX, destY - 1, 'down'],
|
||
[destX, destY + 1, 'up'],
|
||
[destX + 1, destY, 'left']
|
||
];
|
||
var canMoveDirectlyArray = core.canMoveDirectlyArray(dirs, canMoveArray);
|
||
|
||
for (var i = 0; i < dirs.length; ++i) {
|
||
var d = dirs[i],
|
||
dx = d[0],
|
||
dy = d[1],
|
||
dir = d[2];
|
||
if (
|
||
dx < 0 ||
|
||
dx >= core.bigmap.width ||
|
||
dy < 0 ||
|
||
dy >= core.bigmap.height
|
||
)
|
||
continue;
|
||
if (dir && !core.inArray(canMoveArray[dx][dy], dir)) continue;
|
||
if (canMoveDirectlyArray[i] < 0) continue;
|
||
if (core.control.moveDirectly(dx, dy, canMoveDirectlyArray[i])) {
|
||
if (dir) {
|
||
core.moveHero(dir, function () {});
|
||
}
|
||
return true;
|
||
}
|
||
}
|
||
return false;
|
||
};
|
||
|
||
////// 绘制勇士 //////
|
||
control.prototype.drawHero = function (status, offset, frame) {
|
||
if (!core.isPlaying() || !core.status.floorId || core.status.gameOver)
|
||
return;
|
||
var x = core.getHeroLoc('x'),
|
||
y = core.getHeroLoc('y'),
|
||
direction = core.getHeroLoc('direction');
|
||
status = status || 'stop';
|
||
if (!offset) offset = 0;
|
||
|
||
var way = core.utils.scan2[direction];
|
||
var dx = way.x,
|
||
dy = way.y;
|
||
var offsetX = typeof offset == 'number' ? dx * offset : offset.x || 0;
|
||
var offsetY = typeof offset == 'number' ? dy * offset : offset.y || 0;
|
||
offset = { x: offsetX, y: offsetY, offset: offset };
|
||
|
||
core.clearAutomaticRouteNode(x + dx, y + dy);
|
||
core.clearMap('hero');
|
||
core.status.heroCenter.px = 32 * x + offsetX + 16;
|
||
core.status.heroCenter.py =
|
||
32 * y + offsetY + 32 - core.material.icons.hero.height / 2;
|
||
|
||
// 重置hero层画布
|
||
core.setGameCanvasTranslate('hero', 0, 0);
|
||
delete core.canvas.hero._px;
|
||
delete core.canvas.hero._py;
|
||
core.status.preview.enabled = false;
|
||
if (!core.hasFlag('__lockViewport__')) {
|
||
this._drawHero_updateViewport(x, y, offset);
|
||
}
|
||
|
||
this._drawHero_draw(direction, x, y, status, offset, frame);
|
||
};
|
||
|
||
control.prototype._drawHero_updateViewport = function (x, y, offset) {
|
||
core.bigmap.offsetX = core.clamp(
|
||
(x - core._HALF_WIDTH_) * 32 + offset.x,
|
||
0,
|
||
Math.max(32 * core.bigmap.width - core._PX_, 0)
|
||
);
|
||
core.bigmap.offsetY = core.clamp(
|
||
(y - core._HALF_HEIGHT_) * 32 + offset.y,
|
||
0,
|
||
Math.max(32 * core.bigmap.height - core._PY_, 0)
|
||
);
|
||
core.control.updateViewport();
|
||
};
|
||
|
||
control.prototype._drawHero_draw = function (
|
||
direction,
|
||
x,
|
||
y,
|
||
status,
|
||
offset,
|
||
frame
|
||
) {
|
||
offset = offset || { x: 0, y: 0, offset: 0, px: 0, py: 0 };
|
||
var opacity = core.setAlpha('hero', core.getFlag('__heroOpacity__', 1));
|
||
this._drawHero_getDrawObjs(direction, x, y, status, offset).forEach(
|
||
function (block) {
|
||
core.drawImage(
|
||
'hero',
|
||
block.img,
|
||
((block.heroIcon[block.status] + (frame || 0)) % 4) *
|
||
block.width,
|
||
block.heroIcon.loc * block.height,
|
||
block.width,
|
||
block.height,
|
||
block.posx + (32 - block.width) / 2,
|
||
block.posy + 32 - block.height,
|
||
block.width,
|
||
block.height
|
||
);
|
||
}
|
||
);
|
||
core.setAlpha('hero', opacity);
|
||
};
|
||
|
||
control.prototype._drawHero_getDrawObjs = function (
|
||
direction,
|
||
x,
|
||
y,
|
||
status,
|
||
offset
|
||
) {
|
||
var heroIconArr = core.material.icons.hero,
|
||
drawObjs = [],
|
||
index = 0;
|
||
drawObjs.push({
|
||
img: core.material.images.hero,
|
||
width: core.material.icons.hero.width || 32,
|
||
height: core.material.icons.hero.height,
|
||
heroIcon: heroIconArr[direction],
|
||
posx: x * 32 - core.bigmap.offsetX + offset.x,
|
||
posy: y * 32 - core.bigmap.offsetY + offset.y,
|
||
status: status,
|
||
index: index++
|
||
});
|
||
if (typeof offset.offset == 'number') {
|
||
core.status.hero.followers.forEach(function (t) {
|
||
drawObjs.push({
|
||
img: core.material.images.images[t.name],
|
||
width: core.material.images.images[t.name].width / 4,
|
||
height: core.material.images.images[t.name].height / 4,
|
||
heroIcon: heroIconArr[t.direction],
|
||
posx:
|
||
32 * t.x -
|
||
core.bigmap.offsetX +
|
||
(t.stop
|
||
? 0
|
||
: core.utils.scan2[t.direction].x *
|
||
Math.abs(offset.offset)),
|
||
posy:
|
||
32 * t.y -
|
||
core.bigmap.offsetY +
|
||
(t.stop
|
||
? 0
|
||
: core.utils.scan2[t.direction].y *
|
||
Math.abs(offset.offset)),
|
||
status: t.stop ? 'stop' : status,
|
||
index: index++
|
||
});
|
||
});
|
||
}
|
||
return drawObjs.sort(function (a, b) {
|
||
return a.posy == b.posy ? b.index - a.index : a.posy - b.posy;
|
||
});
|
||
};
|
||
|
||
control.prototype.setHeroOpacity = function (
|
||
opacity,
|
||
moveMode,
|
||
time,
|
||
callback
|
||
) {
|
||
time = time || 0;
|
||
if (time == 0) {
|
||
core.setFlag('__heroOpacity__', opacity);
|
||
core.drawHero();
|
||
if (callback) callback();
|
||
return;
|
||
}
|
||
time /= Math.max(core.status.replay.speed, 1);
|
||
|
||
var fromOpacity = core.getFlag('__heroOpacity__', 1);
|
||
var step = 0,
|
||
steps = parseInt(time / 10);
|
||
if (steps <= 0) steps = 1;
|
||
var moveFunc = core.applyEasing(moveMode);
|
||
|
||
var animate = setInterval(function () {
|
||
step++;
|
||
core.setFlag(
|
||
'__heroOpacity__',
|
||
fromOpacity + (opacity - fromOpacity) * moveFunc(step / steps)
|
||
);
|
||
core.drawHero();
|
||
if (step == steps) {
|
||
delete core.animateFrame.asyncId[animate];
|
||
clearInterval(animate);
|
||
if (callback) callback();
|
||
}
|
||
}, 10);
|
||
|
||
core.animateFrame.lastAsyncId = animate;
|
||
core.animateFrame.asyncId[animate] = callback;
|
||
};
|
||
|
||
// ------ 画布、位置、阻激夹域,显伤 ------ //
|
||
|
||
////// 设置画布偏移
|
||
control.prototype.setGameCanvasTranslate = function (canvas, x, y) {
|
||
var c = core.dom.gameCanvas[canvas];
|
||
x = x * core.domStyle.scale;
|
||
y = y * core.domStyle.scale;
|
||
c.style.transform = 'translate(' + x + 'px,' + y + 'px)';
|
||
c.style.webkitTransform = 'translate(' + x + 'px,' + y + 'px)';
|
||
c.style.OTransform = 'translate(' + x + 'px,' + y + 'px)';
|
||
c.style.MozTransform = 'translate(' + x + 'px,' + y + 'px)';
|
||
if (main.mode === 'editor' && editor.isMobile) {
|
||
c.style.transform =
|
||
'translate(' +
|
||
(x / core._PX_) * 96 +
|
||
'vw,' +
|
||
(y / core._PY_) * 96 +
|
||
'vw)';
|
||
c.style.webkitTransform =
|
||
'translate(' +
|
||
(x / core._PX_) * 96 +
|
||
'vw,' +
|
||
(y / core._PY_) * 96 +
|
||
'vw)';
|
||
c.style.OTransform =
|
||
'translate(' +
|
||
(x / core._PX_) * 96 +
|
||
'vw,' +
|
||
(y / core._PY_) * 96 +
|
||
'vw)';
|
||
c.style.MozTransform =
|
||
'translate(' +
|
||
(x / core._PX_) * 96 +
|
||
'vw,' +
|
||
(y / core._PY_) * 96 +
|
||
'vw)';
|
||
}
|
||
};
|
||
|
||
////// 加减画布偏移
|
||
control.prototype.addGameCanvasTranslate = function (x, y) {
|
||
for (var ii = 0, canvas; (canvas = core.dom.gameCanvas[ii]); ii++) {
|
||
var id = canvas.getAttribute('id');
|
||
if (id == 'ui' || id == 'data') continue; // UI层和data层不移动
|
||
var offsetX = x,
|
||
offsetY = y;
|
||
if (core.bigmap.canvas.indexOf(id) >= 0) {
|
||
if (core.bigmap.v2) {
|
||
offsetX -= core.bigmap.offsetX - 32 * core.bigmap.posX + 32;
|
||
offsetY -= core.bigmap.offsetY - 32 * core.bigmap.posY + 32;
|
||
} else {
|
||
offsetX -= core.bigmap.offsetX;
|
||
offsetY -= core.bigmap.offsetY;
|
||
}
|
||
}
|
||
core.control.setGameCanvasTranslate(id, offsetX, offsetY);
|
||
}
|
||
};
|
||
|
||
////// 更新视野范围 //////
|
||
control.prototype.updateViewport = function () {
|
||
// 当前是否应该重绘?
|
||
if (core.bigmap.v2) {
|
||
if (
|
||
core.bigmap.offsetX >= core.bigmap.posX * 32 + 32 ||
|
||
core.bigmap.offsetX <= core.bigmap.posX * 32 - 32 ||
|
||
core.bigmap.offsetY >= core.bigmap.posY * 32 + 32 ||
|
||
core.bigmap.offsetY <= core.bigmap.posY * 32 - 32
|
||
) {
|
||
core.bigmap.posX = parseInt(core.bigmap.offsetX / 32);
|
||
core.bigmap.posY = parseInt(core.bigmap.offsetY / 32);
|
||
core.redrawMap();
|
||
}
|
||
} else {
|
||
core.bigmap.posX = core.bigmap.posY = 0;
|
||
}
|
||
var offsetX = core.bigmap.v2
|
||
? -(core.bigmap.offsetX - 32 * core.bigmap.posX) - 32
|
||
: -core.bigmap.offsetX;
|
||
var offsetY = core.bigmap.v2
|
||
? -(core.bigmap.offsetY - 32 * core.bigmap.posY) - 32
|
||
: -core.bigmap.offsetY;
|
||
|
||
core.bigmap.canvas.forEach(function (cn) {
|
||
core.control.setGameCanvasTranslate(cn, offsetX, offsetY);
|
||
});
|
||
// ------ 路线
|
||
core.relocateCanvas(
|
||
'route',
|
||
core.status.automaticRoute.offsetX - core.bigmap.offsetX,
|
||
core.status.automaticRoute.offsetY - core.bigmap.offsetY
|
||
);
|
||
// ------ 所有的大怪物也都需要重定位
|
||
for (var one in core.dymCanvas) {
|
||
if (one.startsWith('_bigImage_')) {
|
||
var ox = core.dymCanvas[one].canvas.getAttribute('_ox');
|
||
var oy = core.dymCanvas[one].canvas.getAttribute('_oy');
|
||
if (ox != null && oy != null) {
|
||
core.relocateCanvas(
|
||
one,
|
||
parseInt(ox) - core.bigmap.offsetX,
|
||
parseInt(oy) - core.bigmap.offsetY
|
||
);
|
||
}
|
||
}
|
||
}
|
||
};
|
||
|
||
////// 设置视野范围 //////
|
||
control.prototype.setViewport = function (px, py) {
|
||
var originOffsetX = core.bigmap.offsetX,
|
||
originOffsetY = core.bigmap.offsetY;
|
||
core.bigmap.offsetX = core.clamp(px, 0, 32 * core.bigmap.width - core._PX_);
|
||
core.bigmap.offsetY = core.clamp(
|
||
py,
|
||
0,
|
||
32 * core.bigmap.height - core._PY_
|
||
);
|
||
this.updateViewport();
|
||
// ------ hero层也需要!
|
||
var px = parseFloat(core.canvas.hero._px) || 0;
|
||
var py = parseFloat(core.canvas.hero._py) || 0;
|
||
px += originOffsetX - core.bigmap.offsetX;
|
||
py += originOffsetY - core.bigmap.offsetY;
|
||
core.control.setGameCanvasTranslate('hero', px, py);
|
||
core.canvas.hero._px = px;
|
||
core.canvas.hero._py = py;
|
||
};
|
||
|
||
////// 移动视野范围 //////
|
||
control.prototype.moveViewport = function (x, y, moveMode, time, callback) {
|
||
time = time || 0;
|
||
time /= Math.max(core.status.replay.speed, 1);
|
||
var per_time = 10,
|
||
step = 0,
|
||
steps = parseInt(time / per_time);
|
||
if (steps <= 0) {
|
||
this.setViewport(32 * x, 32 * y);
|
||
if (callback) callback();
|
||
return;
|
||
}
|
||
var px = core.clamp(32 * x, 0, 32 * core.bigmap.width - core._PX_);
|
||
var py = core.clamp(32 * y, 0, 32 * core.bigmap.height - core._PY_);
|
||
var cx = core.bigmap.offsetX;
|
||
var cy = core.bigmap.offsetY;
|
||
var moveFunc = core.applyEasing(moveMode);
|
||
|
||
var animate = window.setInterval(function () {
|
||
step++;
|
||
core.setViewport(
|
||
cx + moveFunc(step / steps) * (px - cx),
|
||
cy + moveFunc(step / steps) * (py - cy)
|
||
);
|
||
if (step == steps) {
|
||
delete core.animateFrame.asyncId[animate];
|
||
clearInterval(animate);
|
||
core.setViewport(px, py);
|
||
if (callback) callback();
|
||
}
|
||
}, per_time);
|
||
|
||
core.animateFrame.lastAsyncId = animate;
|
||
core.animateFrame.asyncId[animate] = callback;
|
||
};
|
||
|
||
////// 获得勇士面对位置的x坐标 //////
|
||
control.prototype.nextX = function (n) {
|
||
if (n == null) n = 1;
|
||
return (
|
||
core.getHeroLoc('x') +
|
||
core.utils.scan[core.getHeroLoc('direction')].x * n
|
||
);
|
||
};
|
||
|
||
////// 获得勇士面对位置的y坐标 //////
|
||
control.prototype.nextY = function (n) {
|
||
if (n == null) n = 1;
|
||
return (
|
||
core.getHeroLoc('y') +
|
||
core.utils.scan[core.getHeroLoc('direction')].y * n
|
||
);
|
||
};
|
||
|
||
////// 某个点是否在勇士旁边 //////
|
||
control.prototype.nearHero = function (x, y, n) {
|
||
if (n == null) n = 1;
|
||
return (
|
||
Math.abs(x - core.getHeroLoc('x')) +
|
||
Math.abs(y - core.getHeroLoc('y')) <=
|
||
n
|
||
);
|
||
};
|
||
|
||
////// 聚集跟随者 //////
|
||
control.prototype.gatherFollowers = function () {
|
||
var x = core.getHeroLoc('x'),
|
||
y = core.getHeroLoc('y'),
|
||
dir = core.getHeroLoc('direction');
|
||
core.status.hero.followers.forEach(function (t) {
|
||
t.x = x;
|
||
t.y = y;
|
||
t.stop = true;
|
||
t.direction = dir;
|
||
});
|
||
};
|
||
|
||
////// 更新跟随者坐标 //////
|
||
control.prototype.updateFollowers = function () {
|
||
core.status.hero.followers.forEach(function (t) {
|
||
if (!t.stop) {
|
||
t.x += core.utils.scan2[t.direction].x;
|
||
t.y += core.utils.scan2[t.direction].y;
|
||
}
|
||
});
|
||
|
||
var nowx = core.getHeroLoc('x'),
|
||
nowy = core.getHeroLoc('y');
|
||
core.status.hero.followers.forEach(function (t) {
|
||
t.stop = true;
|
||
var dx = nowx - t.x,
|
||
dy = nowy - t.y;
|
||
for (var dir in core.utils.scan2) {
|
||
if (
|
||
core.utils.scan2[dir].x == dx &&
|
||
core.utils.scan2[dir].y == dy
|
||
) {
|
||
t.stop = false;
|
||
t.direction = dir;
|
||
}
|
||
}
|
||
nowx = t.x;
|
||
nowy = t.y;
|
||
});
|
||
};
|
||
|
||
////// 瞬移更新跟随者坐标 //////
|
||
control.prototype._moveDirectyFollowers = function (x, y) {
|
||
var route = core.automaticRoute(x, y);
|
||
if (route.length == 0)
|
||
route = [{ x: x, y: y, direction: core.getHeroLoc('direction') }];
|
||
|
||
var nowx = x,
|
||
nowy = y;
|
||
for (var i = 0; i < core.status.hero.followers.length; ++i) {
|
||
var t = core.status.hero.followers[i];
|
||
var index = route.length - i - 2;
|
||
if (index < 0) index = 0;
|
||
t.stop = true;
|
||
t.x = route[index].x;
|
||
t.y = route[index].y;
|
||
t.direction = route[index].direction;
|
||
var dx = nowx - t.x,
|
||
dy = nowy - t.y;
|
||
for (var dir in core.utils.scan2) {
|
||
if (
|
||
core.utils.scan2[dir].x == dx &&
|
||
core.utils.scan2[dir].y == dy
|
||
) {
|
||
t.stop = false;
|
||
t.direction = dir;
|
||
}
|
||
}
|
||
nowx = t.x;
|
||
nowy = t.y;
|
||
}
|
||
};
|
||
|
||
////// 更新领域、夹击、阻击的伤害地图 //////
|
||
control.prototype.updateCheckBlock = function (floorId) {
|
||
return this.controldata.updateCheckBlock(floorId);
|
||
};
|
||
|
||
////// 检查并执行领域、夹击、阻击事件 //////
|
||
control.prototype.checkBlock = function () {
|
||
var x = core.getHeroLoc('x'),
|
||
y = core.getHeroLoc('y'),
|
||
loc = x + ',' + y;
|
||
var damage = core.status.checkBlock.damage[loc];
|
||
if (damage) {
|
||
core.status.hero.hp -= damage;
|
||
var text =
|
||
Object.keys(core.status.checkBlock.type[loc] || {}).join(',') ||
|
||
'伤害';
|
||
core.drawTip('受到' + text + damage + '点');
|
||
core.drawHeroAnimate('zone');
|
||
this._checkBlock_disableQuickShop();
|
||
core.status.hero.statistics.extraDamage += damage;
|
||
if (core.status.hero.hp <= 0) {
|
||
core.status.hero.hp = 0;
|
||
core.updateStatusBar(false, true);
|
||
core.events.lose();
|
||
return;
|
||
} else {
|
||
core.updateStatusBar(false, true);
|
||
}
|
||
}
|
||
this._checkBlock_repulse(core.status.checkBlock.repulse[loc]);
|
||
};
|
||
|
||
control.prototype._checkBlock_disableQuickShop = function () {
|
||
// 禁用快捷商店
|
||
if (core.flags.disableShopOnDamage) {
|
||
Object.keys(core.status.shops).forEach(function (shopId) {
|
||
core.plugin.shop.setShopVisited(shopId, false);
|
||
});
|
||
}
|
||
};
|
||
|
||
////// 阻击 //////
|
||
control.prototype._checkBlock_repulse = function (repulse) {
|
||
if (!repulse || repulse.length == 0) return;
|
||
var actions = [];
|
||
repulse.forEach(function (t) {
|
||
actions.push({
|
||
type: 'move',
|
||
loc: [t[0], t[1]],
|
||
steps: [t[3]],
|
||
time: 250,
|
||
keep: true,
|
||
async: true
|
||
});
|
||
});
|
||
actions.push({ type: 'waitAsync' });
|
||
core.insertAction(actions);
|
||
};
|
||
|
||
////// 更新全地图显伤 //////
|
||
control.prototype.updateDamage = function (floorId, ctx) {
|
||
floorId = floorId || core.status.floorId;
|
||
if (!floorId || core.status.gameOver || main.mode != 'play') return;
|
||
var onMap = ctx == null;
|
||
|
||
// 没有怪物手册
|
||
if (!core.hasItem('book')) return;
|
||
core.status.damage.posX = core.bigmap.posX;
|
||
core.status.damage.posY = core.bigmap.posY;
|
||
if (!onMap) {
|
||
var width = core.floors[floorId].width,
|
||
height = core.floors[floorId].height;
|
||
// 地图过大的缩略图不绘制显伤
|
||
if (width * height > core.bigmap.threshold) return;
|
||
}
|
||
this._updateDamage_damage(floorId, onMap);
|
||
this._updateDamage_extraDamage(floorId, onMap);
|
||
this.drawDamage(ctx);
|
||
};
|
||
|
||
control.prototype._updateDamage_damage = function (floorId, onMap) {
|
||
core.status.damage.data = [];
|
||
if (!core.flags.displayEnemyDamage && !core.flags.displayExtraDamage)
|
||
return;
|
||
|
||
core.extractBlocks(floorId);
|
||
core.status.maps[floorId].blocks.forEach(function (block) {
|
||
var x = block.x,
|
||
y = block.y;
|
||
|
||
// v2优化,只绘制范围内的部分
|
||
if (onMap && core.bigmap.v2) {
|
||
if (
|
||
x < core.bigmap.posX - core.bigmap.extend ||
|
||
x > core.bigmap.posX + core._WIDTH_ + core.bigmap.extend ||
|
||
y < core.bigmap.posY - core.bigmap.extend ||
|
||
y > core.bigmap.posY + core._HEIGHT_ + core.bigmap.extend
|
||
) {
|
||
return;
|
||
}
|
||
}
|
||
|
||
if (
|
||
!block.disable &&
|
||
block.event.cls.indexOf('enemy') == 0 &&
|
||
block.event.displayDamage !== false
|
||
) {
|
||
if (core.flags.displayEnemyDamage) {
|
||
var damageString = core.enemys.getDamageString(
|
||
block.event.id,
|
||
x,
|
||
y,
|
||
floorId
|
||
);
|
||
core.status.damage.data.push({
|
||
text: damageString.damage,
|
||
px: 32 * x + 1,
|
||
py: 32 * (y + 1) - 1,
|
||
color: damageString.color
|
||
});
|
||
}
|
||
if (core.flags.displayCritical) {
|
||
var critical = core.enemys.nextCriticals(
|
||
block.event.id,
|
||
1,
|
||
x,
|
||
y,
|
||
floorId
|
||
);
|
||
critical = core.formatBigNumber((critical[0] || [])[0], true);
|
||
if (critical == '???') critical = '?';
|
||
core.status.damage.data.push({
|
||
text: critical,
|
||
px: 32 * x + 1,
|
||
py: 32 * (y + 1) - 11,
|
||
color: '#FFFFFF'
|
||
});
|
||
}
|
||
}
|
||
});
|
||
};
|
||
|
||
control.prototype._updateDamage_extraDamage = function (floorId, onMap) {
|
||
core.status.damage.extraData = [];
|
||
if (!core.flags.displayExtraDamage) return;
|
||
|
||
var width = core.floors[floorId].width,
|
||
height = core.floors[floorId].height;
|
||
var startX =
|
||
onMap && core.bigmap.v2
|
||
? Math.max(0, core.bigmap.posX - core.bigmap.extend)
|
||
: 0;
|
||
var endX =
|
||
onMap && core.bigmap.v2
|
||
? Math.min(
|
||
width,
|
||
core.bigmap.posX + core._WIDTH_ + core.bigmap.extend + 1
|
||
)
|
||
: width;
|
||
var startY =
|
||
onMap && core.bigmap.v2
|
||
? Math.max(0, core.bigmap.posY - core.bigmap.extend)
|
||
: 0;
|
||
var endY =
|
||
onMap && core.bigmap.v2
|
||
? Math.min(
|
||
height,
|
||
core.bigmap.posY + core._HEIGHT_ + core.bigmap.extend + 1
|
||
)
|
||
: height;
|
||
|
||
for (var x = startX; x < endX; x++) {
|
||
for (var y = startY; y < endY; y++) {
|
||
var alpha = 1;
|
||
if (core.noPass(x, y, floorId)) {
|
||
if (core.flags.extraDamageType == 2) alpha = 0;
|
||
else if (core.flags.extraDamageType == 1) alpha = 0.6;
|
||
}
|
||
var damage = core.status.checkBlock.damage[x + ',' + y] || 0;
|
||
if (damage > 0) {
|
||
// 该点伤害
|
||
damage = core.formatBigNumber(damage, true);
|
||
core.status.damage.extraData.push({
|
||
text: damage,
|
||
px: 32 * x + 16,
|
||
py: 32 * (y + 1) - 14,
|
||
color: '#fa3',
|
||
alpha: alpha
|
||
});
|
||
} else {
|
||
// 电摇嘲讽
|
||
const mockery = core.status.checkBlock.mockery[x + ',' + y];
|
||
if (mockery) {
|
||
mockery.sort((a, b) =>
|
||
a[0] === b[0] ? a[1] - b[1] : a[0] - b[0]
|
||
);
|
||
const [tx, ty] = mockery[0];
|
||
const dir =
|
||
x > tx ? '←' : x < tx ? '→' : y > ty ? '↑' : '↓';
|
||
core.status.damage.extraData.push({
|
||
text: '嘲' + dir,
|
||
px: 32 * x + 16,
|
||
py: 32 * (y + 1) - 14,
|
||
color: '#fd4',
|
||
alpha: alpha
|
||
});
|
||
}
|
||
}
|
||
}
|
||
}
|
||
};
|
||
|
||
////// 重绘地图显伤 //////
|
||
control.prototype.drawDamage = function (ctx) {
|
||
if (core.status.gameOver || !core.status.damage || main.mode != 'play')
|
||
return;
|
||
var onMap = false;
|
||
if (ctx == null) {
|
||
ctx = core.canvas.damage;
|
||
core.clearMap('damage');
|
||
onMap = true;
|
||
}
|
||
|
||
if (onMap && core.bigmap.v2) {
|
||
// 检查是否需要重算...
|
||
if (
|
||
Math.abs(core.bigmap.posX - core.status.damage.posX) >=
|
||
core.bigmap.extend - 1 ||
|
||
Math.abs(core.bigmap.posY - core.status.damage.posY) >=
|
||
core.bigmap.extend - 1
|
||
) {
|
||
return this.updateDamage();
|
||
}
|
||
}
|
||
return this._drawDamage_draw(ctx, onMap);
|
||
};
|
||
|
||
control.prototype._drawDamage_draw = function (ctx, onMap) {
|
||
if (!core.hasItem('book')) return;
|
||
core.plugin.halo.drawHalo(ctx, onMap);
|
||
|
||
core.setFont(ctx, "14px 'normal'");
|
||
core.setTextAlign(ctx, 'left');
|
||
core.status.damage.data.forEach(function (one) {
|
||
var px = one.px,
|
||
py = one.py;
|
||
if (onMap && core.bigmap.v2) {
|
||
px -= core.bigmap.posX * 32;
|
||
py -= core.bigmap.posY * 32;
|
||
if (
|
||
px < -32 * 2 ||
|
||
px > core._PX_ + 32 ||
|
||
py < -32 ||
|
||
py > core._PY_ + 32
|
||
)
|
||
return;
|
||
}
|
||
core.fillBoldText(ctx, one.text, px, py, one.color);
|
||
});
|
||
|
||
core.setTextAlign(ctx, 'center');
|
||
core.status.damage.extraData.forEach(function (one) {
|
||
var px = one.px,
|
||
py = one.py;
|
||
if (onMap && core.bigmap.v2) {
|
||
px -= core.bigmap.posX * 32;
|
||
py -= core.bigmap.posY * 32;
|
||
if (
|
||
px < -32 ||
|
||
px > core._PX_ + 32 ||
|
||
py < -32 ||
|
||
py > core._PY_ + 32
|
||
)
|
||
return;
|
||
}
|
||
var alpha = core.setAlpha(ctx, one.alpha);
|
||
core.fillBoldText(ctx, one.text, px, py, one.color);
|
||
core.setAlpha(ctx, alpha);
|
||
});
|
||
};
|
||
|
||
// ------ 录像相关 ------ //
|
||
|
||
////// 选择录像文件 //////
|
||
control.prototype.chooseReplayFile = function () {
|
||
core.readFile(
|
||
function (obj) {
|
||
if (obj.name != core.firstData.name)
|
||
return alert('存档和游戏不一致!');
|
||
if (!obj.route) return alert('无效的录像!');
|
||
var _replay = function () {
|
||
core.startGame(
|
||
core.flags.startUsingCanvas ? '' : obj.hard || '',
|
||
obj.seed,
|
||
core.decodeRoute(obj.route)
|
||
);
|
||
};
|
||
if (obj.version && obj.version != core.firstData.version) {
|
||
core.myconfirm(
|
||
'游戏版本不一致!\n你仍然想播放录像吗?',
|
||
_replay
|
||
);
|
||
return;
|
||
}
|
||
_replay();
|
||
},
|
||
null,
|
||
'.h5route'
|
||
);
|
||
};
|
||
|
||
////// 开始播放 //////
|
||
control.prototype.startReplay = function (list) {
|
||
if (!core.isPlaying()) return;
|
||
core.status.replay.replaying = true;
|
||
core.status.replay.pausing = true;
|
||
core.status.replay.failed = false;
|
||
core.status.replay.speed = 1.0;
|
||
core.status.replay.toReplay = core.cloneArray(list);
|
||
core.status.replay.totalList = core.status.route.concat(list);
|
||
core.status.replay.steps = 0;
|
||
core.status.replay.save = [];
|
||
core.plugin.replay.ready();
|
||
core.createCanvas('replay', 0, core._PY_ - 40, core._PX_, 40, 199);
|
||
core.setOpacity('replay', 0.6);
|
||
this._replay_drawProgress();
|
||
core.updateStatusBar(false, true);
|
||
core.drawTip('开始播放');
|
||
this.replay();
|
||
};
|
||
|
||
////// 更改播放状态 //////
|
||
control.prototype.triggerReplay = function () {
|
||
if (core.status.replay.pausing) this.resumeReplay();
|
||
else this.pauseReplay();
|
||
};
|
||
|
||
////// 暂停播放 //////
|
||
control.prototype.pauseReplay = function () {
|
||
if (!core.isPlaying() || !core.isReplaying()) return;
|
||
core.status.replay.pausing = true;
|
||
core.updateStatusBar(false, true);
|
||
core.drawTip('暂停播放');
|
||
};
|
||
|
||
////// 恢复播放 //////
|
||
control.prototype.resumeReplay = function () {
|
||
if (!core.isPlaying() || !core.isReplaying()) return;
|
||
if (core.isMoving() || core.status.replay.animate || core.status.event.id) {
|
||
core.playSound('操作失败');
|
||
return core.drawTip('请等待当前事件的处理结束');
|
||
}
|
||
core.status.replay.pausing = false;
|
||
core.updateStatusBar(false, true);
|
||
core.drawTip('恢复播放');
|
||
core.replay();
|
||
};
|
||
|
||
////// 单步播放 //////
|
||
control.prototype.stepReplay = function () {
|
||
if (!core.isPlaying() || !core.isReplaying()) return;
|
||
if (!core.status.replay.pausing) {
|
||
core.playSound('操作失败');
|
||
return core.drawTip('请先暂停录像');
|
||
}
|
||
if (core.isMoving() || core.status.replay.animate || core.status.event.id) {
|
||
core.playSound('操作失败');
|
||
return core.drawTip('请等待当前事件的处理结束');
|
||
}
|
||
core.replay(true);
|
||
};
|
||
|
||
////// 加速播放 //////
|
||
control.prototype.speedUpReplay = function () {
|
||
if (!core.isPlaying() || !core.isReplaying()) return;
|
||
var speeds = [0.2, 0.5, 1, 2, 3, 6, 12, 24];
|
||
for (var i = speeds.length - 2; i >= 0; i--) {
|
||
if (speeds[i] <= core.status.replay.speed) {
|
||
core.status.replay.speed = speeds[i + 1];
|
||
break;
|
||
}
|
||
}
|
||
core.drawTip('x' + core.status.replay.speed + '倍');
|
||
};
|
||
|
||
////// 减速播放 //////
|
||
control.prototype.speedDownReplay = function () {
|
||
if (!core.isPlaying() || !core.isReplaying()) return;
|
||
var speeds = [0.2, 0.5, 1, 2, 3, 6, 12, 24];
|
||
for (var i = 1; i <= speeds.length; i++) {
|
||
if (speeds[i] >= core.status.replay.speed) {
|
||
core.status.replay.speed = speeds[i - 1];
|
||
break;
|
||
}
|
||
}
|
||
core.drawTip('x' + core.status.replay.speed + '倍');
|
||
};
|
||
|
||
////// 设置播放速度 //////
|
||
control.prototype.setReplaySpeed = function (speed) {
|
||
if (!core.isPlaying() || !core.isReplaying()) return;
|
||
core.status.replay.speed = speed;
|
||
core.drawTip('x' + core.status.replay.speed + '倍');
|
||
};
|
||
|
||
////// 停止播放 //////
|
||
control.prototype.stopReplay = function (force) {
|
||
if (!core.isPlaying()) return;
|
||
if (!core.isReplaying() && !force) return;
|
||
core.status.replay.toReplay = [];
|
||
core.status.replay.totalList = [];
|
||
core.status.replay.replaying = false;
|
||
core.status.replay.pausing = false;
|
||
core.status.replay.failed = false;
|
||
core.status.replay.speed = 1.0;
|
||
core.status.replay.steps = 0;
|
||
core.status.replay.save = [];
|
||
core.deleteCanvas('replay');
|
||
core.updateStatusBar(false, true);
|
||
core.drawTip('停止播放并恢复游戏');
|
||
};
|
||
|
||
////// 回退 //////
|
||
control.prototype.rewindReplay = function () {
|
||
if (!core.isPlaying() || !core.isReplaying()) return;
|
||
if (!core.status.replay.pausing) {
|
||
core.playSound('操作失败');
|
||
return core.drawTip('请先暂停录像');
|
||
}
|
||
if (core.isMoving() || core.status.replay.animate || core.status.event.id) {
|
||
core.playSound('操作失败');
|
||
return core.drawTip('请等待当前事件的处理结束');
|
||
}
|
||
if (core.status.replay.save.length == 0) {
|
||
core.playSound('操作失败');
|
||
return core.drawTip('无法再回到上一个节点');
|
||
}
|
||
var save = core.status.replay.save,
|
||
data = save.pop();
|
||
core.loadData(data.data, function () {
|
||
core.removeFlag('__fromLoad__');
|
||
core.status.replay = {
|
||
replaying: true,
|
||
pausing: true,
|
||
animate: false,
|
||
toReplay: data.replay.toReplay,
|
||
totalList: data.replay.totalList,
|
||
speed: core.status.replay.speed,
|
||
steps: data.replay.steps,
|
||
save: save
|
||
};
|
||
core.createCanvas('replay', 0, core._PY_ - 40, core._PX_, 40, 199);
|
||
core.setOpacity('replay', 0.6);
|
||
core.control._replay_drawProgress();
|
||
core.updateStatusBar(false, true);
|
||
core.drawTip('成功回退到上一个节点');
|
||
});
|
||
};
|
||
|
||
////// 回放时存档 //////
|
||
control.prototype._replay_SL = function () {
|
||
if (!core.isPlaying() || !core.isReplaying()) return;
|
||
if (!core.status.replay.pausing) {
|
||
core.playSound('操作失败');
|
||
return core.drawTip('请先暂停录像');
|
||
}
|
||
if (core.isMoving() || core.status.replay.animate || core.status.event.id) {
|
||
core.playSound('操作失败');
|
||
return core.drawTip('请等待当前事件的处理结束');
|
||
}
|
||
if (core.hasFlag('__forbidSave__')) {
|
||
core.playSound('操作失败');
|
||
return core.drawTip('当前禁止存档');
|
||
}
|
||
this._replay_hideProgress();
|
||
|
||
core.lockControl();
|
||
core.status.event.id = 'save';
|
||
var saveIndex = core.saves.saveIndex;
|
||
var page = parseInt((saveIndex - 1) / 5),
|
||
offset = saveIndex - 5 * page;
|
||
|
||
core.ui._drawSLPanel(10 * page + offset);
|
||
};
|
||
|
||
////// 回放时查看怪物手册 //////
|
||
control.prototype._replay_book = function () {
|
||
if (!core.isPlaying() || !core.isReplaying()) return;
|
||
if (!core.status.replay.pausing) {
|
||
core.playSound('操作失败');
|
||
return core.drawTip('请先暂停录像');
|
||
}
|
||
if (
|
||
core.isMoving() ||
|
||
core.status.replay.animate ||
|
||
(core.status.event.id && core.status.event.id != 'viewMaps')
|
||
) {
|
||
core.playSound('操作失败');
|
||
return core.drawTip('请等待当前事件的处理结束');
|
||
}
|
||
if (!core.hasItem('book')) {
|
||
core.playSound('操作失败');
|
||
return core.drawTip(
|
||
'你没有' + core.material.items['book'].name,
|
||
'book'
|
||
);
|
||
}
|
||
this._replay_hideProgress();
|
||
|
||
// 从“浏览地图”页面打开
|
||
if (core.status.event.id == 'viewMaps')
|
||
core.status.event.ui = core.status.event.data;
|
||
|
||
core.lockControl();
|
||
core.status.event.id = 'book';
|
||
core.useItem('book', true);
|
||
};
|
||
|
||
////// 回放录像时浏览地图 //////
|
||
control.prototype._replay_viewMap = function () {
|
||
if (!core.isPlaying() || !core.isReplaying()) return;
|
||
if (!core.status.replay.pausing) {
|
||
core.playSound('操作失败');
|
||
return core.drawTip('请先暂停录像');
|
||
}
|
||
if (core.isMoving() || core.status.replay.animate || core.status.event.id) {
|
||
core.playSound('操作失败');
|
||
return core.drawTip('请等待当前事件的处理结束');
|
||
}
|
||
this._replay_hideProgress();
|
||
|
||
core.lockControl();
|
||
core.status.event.id = 'viewMaps';
|
||
core.ui._drawViewMaps();
|
||
};
|
||
|
||
control.prototype._replay_toolbox = function () {
|
||
if (!core.isPlaying() || !core.isReplaying()) return;
|
||
if (!core.status.replay.pausing) {
|
||
core.playSound('操作失败');
|
||
return core.drawTip('请先暂停录像');
|
||
}
|
||
if (core.isMoving() || core.status.replay.animate || core.status.event.id) {
|
||
core.playSound('操作失败');
|
||
return core.drawTip('请等待当前事件的处理结束');
|
||
}
|
||
this._replay_hideProgress();
|
||
|
||
core.lockControl();
|
||
core.status.event.id = 'toolbox';
|
||
core.ui._drawToolbox();
|
||
};
|
||
|
||
control.prototype._replay_equipbox = function () {
|
||
if (!core.isPlaying() || !core.isReplaying()) return;
|
||
if (!core.status.replay.pausing) {
|
||
core.playSound('操作失败');
|
||
return core.drawTip('请先暂停录像');
|
||
}
|
||
if (core.isMoving() || core.status.replay.animate || core.status.event.id) {
|
||
core.playSound('操作失败');
|
||
return core.drawTip('请等待当前事件的处理结束');
|
||
}
|
||
this._replay_hideProgress();
|
||
|
||
core.lockControl();
|
||
core.status.event.id = 'equipbox';
|
||
core.ui._drawEquipbox();
|
||
};
|
||
|
||
////// 是否正在播放录像 //////
|
||
control.prototype.isReplaying = function () {
|
||
return (core.status.replay || {}).replaying;
|
||
};
|
||
|
||
////// 回放 //////
|
||
control.prototype.replay = function (force) {
|
||
if (
|
||
!core.isPlaying() ||
|
||
!core.isReplaying() ||
|
||
core.status.replay.animate ||
|
||
core.status.event.id ||
|
||
core.status.replay.failed
|
||
)
|
||
return;
|
||
if (core.status.replay.pausing && !force) return;
|
||
this._replay_drawProgress();
|
||
if (core.status.replay.toReplay.length == 0) return this._replay_finished();
|
||
this._replay_save();
|
||
var action = core.status.replay.toReplay.shift();
|
||
if (this._doReplayAction(action)) return;
|
||
this._replay_error(action);
|
||
};
|
||
|
||
////// 注册一个录像行为 //////
|
||
// name:自定义名称,可用于注销使用
|
||
// func:具体执行录像的函数,可为一个函数或插件中的函数名;
|
||
// 需要接受一个action参数,代表录像回放时的下一个操作
|
||
// func返回true代表成功处理了此录像行为,false代表没有处理此录像行为。
|
||
control.prototype.registerReplayAction = function (name, func) {
|
||
this.unregisterReplayAction(name);
|
||
this.replayActions.push({ name: name, func: func });
|
||
};
|
||
|
||
////// 注销一个录像行为 //////
|
||
control.prototype.unregisterReplayAction = function (name) {
|
||
this.replayActions = this.replayActions.filter(function (b) {
|
||
return b.name != name;
|
||
});
|
||
};
|
||
|
||
////// 执行录像行为,会在注册的函数中依次执行直到得到true为止 //////
|
||
control.prototype._doReplayAction = function (action) {
|
||
for (var i in this.replayActions) {
|
||
try {
|
||
if (core.doFunc(this.replayActions[i].func, this, action))
|
||
return true;
|
||
} catch (e) {
|
||
console.error(e);
|
||
console.error(
|
||
'ERROR in replayActions[' +
|
||
this.replayActions[i].name +
|
||
']:已自动注销该项。'
|
||
);
|
||
core.unregisterReplayAction(this.replayActions[i].name);
|
||
}
|
||
}
|
||
return false;
|
||
};
|
||
|
||
control.prototype._replay_finished = function () {
|
||
core.status.replay.replaying = false;
|
||
core.status.replay.failed = false;
|
||
core.status.event.selection = 0;
|
||
var str = '录像播放完毕,你想退出播放吗?';
|
||
if (
|
||
core.status.route.length != core.status.replay.totalList.length ||
|
||
core.subarray(core.status.route, core.status.replay.totalList) == null
|
||
) {
|
||
str =
|
||
'录像播放完毕,但记录不一致。\n请检查录像播放时的二次记录问题。\n你想退出播放吗?';
|
||
}
|
||
core.ui.drawConfirmBox(
|
||
str,
|
||
function () {
|
||
core.ui.closePanel();
|
||
core.stopReplay(true);
|
||
},
|
||
function () {
|
||
core.status.replay.replaying = true;
|
||
core.ui.closePanel();
|
||
core.pauseReplay();
|
||
}
|
||
);
|
||
};
|
||
|
||
control.prototype._replay_save = function () {
|
||
core.status.replay.steps++;
|
||
if (core.status.replay.steps % 40 == 1) {
|
||
if (core.status.replay.save.length == 30)
|
||
core.status.replay.save.shift();
|
||
core.status.replay.save.push({
|
||
data: core.saveData(),
|
||
replay: {
|
||
totalList: core.cloneArray(core.status.replay.totalList),
|
||
toReplay: core.cloneArray(core.status.replay.toReplay),
|
||
steps: core.status.replay.steps
|
||
}
|
||
});
|
||
}
|
||
};
|
||
|
||
control.prototype._replay_error = function (action, callback) {
|
||
core.ui.closePanel();
|
||
core.status.replay.replaying = false;
|
||
core.status.replay.failed = true;
|
||
var len = core.status.replay.toReplay.length;
|
||
var prevList = core.status.replay.totalList.slice(-len - 11, -len - 1);
|
||
var nextList = core.status.replay.toReplay.slice(0, 10);
|
||
console.log('录像文件出错,当前操作:' + action);
|
||
console.log('之前的10个操作是:\n' + prevList.toString());
|
||
console.log('接下来10个操作是:\n' + nextList.toString());
|
||
core.ui.drawConfirmBox(
|
||
'录像文件出错,你想回到上个节点吗?',
|
||
function () {
|
||
core.status.replay.failed = false;
|
||
core.ui.closePanel();
|
||
if (core.status.replay.save.length > 0) {
|
||
core.status.replay.replaying = true;
|
||
core.status.replay.pausing = true;
|
||
core.rewindReplay();
|
||
} else {
|
||
core.playSound('操作失败');
|
||
core.stopReplay(true);
|
||
core.drawTip('无法回到上一个节点');
|
||
if (callback) callback();
|
||
}
|
||
},
|
||
function () {
|
||
core.status.replay.failed = false;
|
||
core.ui.closePanel();
|
||
core.stopReplay(true);
|
||
if (callback) callback();
|
||
}
|
||
);
|
||
};
|
||
|
||
control.prototype._replay_hideProgress = function () {
|
||
if (core.dymCanvas.replay)
|
||
core.dymCanvas.replay.canvas.style.display = 'none';
|
||
};
|
||
|
||
control.prototype._replay_drawProgress = function () {
|
||
if (!core.dymCanvas.replay) return;
|
||
if (core.dymCanvas.replay.canvas.style.display == 'none')
|
||
core.dymCanvas.replay.canvas.style.display = 'block';
|
||
var total = core.status.replay.totalList.length,
|
||
left = total - core.status.replay.toReplay.length;
|
||
var content =
|
||
'播放进度:' +
|
||
left +
|
||
' / ' +
|
||
total +
|
||
'(' +
|
||
((left / total) * 100).toFixed(2) +
|
||
'%)';
|
||
var width = 26 + core.calWidth('replay', content, '16px Arial');
|
||
core.clearMap('replay');
|
||
core.fillRect('replay', 0, 0, width, 40, '#000000');
|
||
core.fillText('replay', content, 16, 27, '#FFFFFF');
|
||
};
|
||
|
||
control.prototype.__replay_getTimeout = function () {
|
||
if (core.status.replay.speed == 24) return 0;
|
||
return 750 / Math.max(1, core.status.replay.speed);
|
||
};
|
||
|
||
control.prototype._replayAction_move = function (action) {
|
||
if (['up', 'down', 'left', 'right'].indexOf(action) < 0) return false;
|
||
core.moveHero(action, core.replay);
|
||
return true;
|
||
};
|
||
|
||
control.prototype._replayAction_item = function (action) {
|
||
if (action.indexOf('item:') != 0) return false;
|
||
var itemId = action.substring(5);
|
||
if (!core.canUseItem(itemId)) return false;
|
||
if (
|
||
core.material.items[itemId].hideInReplay ||
|
||
core.status.replay.speed == 24
|
||
) {
|
||
core.useItem(itemId, false, core.replay);
|
||
return true;
|
||
}
|
||
var tools = core.getToolboxItems('tools'),
|
||
constants = core.getToolboxItems('constants');
|
||
var index,
|
||
per = core._WIDTH_ - 1;
|
||
if ((index = tools.indexOf(itemId)) >= 0) {
|
||
core.status.event.data = {
|
||
toolsPage: Math.floor(index / per) + 1,
|
||
constantsPage: 1
|
||
};
|
||
index = index % per;
|
||
} else if ((index = constants.indexOf(itemId)) >= 0) {
|
||
core.status.event.data = {
|
||
toolsPage: 1,
|
||
constantsPage: Math.floor(index / per) + 1
|
||
};
|
||
index = (index % per) + per;
|
||
}
|
||
if (index < 0) return false;
|
||
core.ui._drawToolbox(index);
|
||
setTimeout(function () {
|
||
core.ui.closePanel();
|
||
core.useItem(itemId, false, core.replay);
|
||
}, core.control.__replay_getTimeout());
|
||
return true;
|
||
};
|
||
|
||
control.prototype._replayAction_equip = function (action) {
|
||
if (action.indexOf('equip:') != 0) return false;
|
||
var equipId = action.substring(6);
|
||
var ownEquipment = core.getToolboxItems('equips');
|
||
var index = ownEquipment.indexOf(equipId),
|
||
per = core._WIDTH_ - 1;
|
||
if (index < 0) {
|
||
core.removeFlag('__doNotCheckAutoEvents__');
|
||
return false;
|
||
}
|
||
|
||
var cb = function () {
|
||
var next = core.status.replay.toReplay[0] || '';
|
||
if (!next.startsWith('equip:') && !next.startsWith('unEquip:')) {
|
||
core.removeFlag('__doNotCheckAutoEvents__');
|
||
core.checkAutoEvents();
|
||
}
|
||
core.replay();
|
||
};
|
||
core.setFlag('__doNotCheckAutoEvents__', true);
|
||
|
||
core.status.route.push(action);
|
||
if (
|
||
core.material.items[equipId].hideInReplay ||
|
||
core.status.replay.speed == 24
|
||
) {
|
||
core.loadEquip(equipId, cb);
|
||
return true;
|
||
}
|
||
core.status.event.data = {
|
||
page: Math.floor(index / per) + 1,
|
||
selectId: null
|
||
};
|
||
index = (index % per) + per;
|
||
core.ui._drawEquipbox(index);
|
||
setTimeout(function () {
|
||
core.ui.closePanel();
|
||
core.loadEquip(equipId, cb);
|
||
}, core.control.__replay_getTimeout());
|
||
return true;
|
||
};
|
||
|
||
control.prototype._replayAction_unEquip = function (action) {
|
||
if (action.indexOf('unEquip:') != 0) return false;
|
||
var equipType = parseInt(action.substring(8));
|
||
if (!core.isset(equipType)) {
|
||
core.removeFlag('__doNotCheckAutoEvents__');
|
||
return false;
|
||
}
|
||
|
||
var cb = function () {
|
||
var next = core.status.replay.toReplay[0] || '';
|
||
if (!next.startsWith('equip:') && !next.startsWith('unEquip:')) {
|
||
core.removeFlag('__doNotCheckAutoEvents__');
|
||
core.checkAutoEvents();
|
||
}
|
||
core.replay();
|
||
};
|
||
core.setFlag('__doNotCheckAutoEvents__', true);
|
||
|
||
core.ui._drawEquipbox(equipType);
|
||
core.status.route.push(action);
|
||
if (core.status.replay.speed == 24) {
|
||
core.unloadEquip(equipType, cb);
|
||
return true;
|
||
}
|
||
setTimeout(function () {
|
||
core.ui.closePanel();
|
||
core.unloadEquip(equipType, cb);
|
||
}, core.control.__replay_getTimeout());
|
||
return true;
|
||
};
|
||
|
||
control.prototype._replayAction_saveEquip = function (action) {
|
||
if (action.indexOf('saveEquip:') != 0) return false;
|
||
core.quickSaveEquip(parseInt(action.substring(10)));
|
||
core.replay();
|
||
return true;
|
||
};
|
||
|
||
control.prototype._replayAction_loadEquip = function (action) {
|
||
if (action.indexOf('loadEquip:') != 0) return false;
|
||
core.quickLoadEquip(parseInt(action.substring(10)));
|
||
core.replay();
|
||
return true;
|
||
};
|
||
|
||
control.prototype._replayAction_fly = function (action) {
|
||
if (action.indexOf('fly:') != 0) return false;
|
||
var floorId = action.substring(4);
|
||
var toIndex = core.floorIds.indexOf(floorId);
|
||
if (
|
||
!core.canUseItem('fly') ||
|
||
(core.flags.flyNearStair && !core.nearStair())
|
||
)
|
||
return false;
|
||
core.ui.drawFly(toIndex);
|
||
if (core.status.replay.speed == 24) {
|
||
if (!core.flyTo(floorId, core.replay))
|
||
core.control._replay_error(action);
|
||
return true;
|
||
}
|
||
setTimeout(function () {
|
||
if (!core.flyTo(floorId, core.replay))
|
||
core.control._replay_error(action);
|
||
}, core.control.__replay_getTimeout());
|
||
return true;
|
||
};
|
||
|
||
control.prototype._replayAction_turn = function (action) {
|
||
if (action != 'turn' && action.indexOf('turn:') != 0) return false;
|
||
if (action == 'turn') core.turnHero();
|
||
else core.turnHero(action.substring(5));
|
||
core.replay();
|
||
return true;
|
||
};
|
||
|
||
control.prototype._replayAction_getNext = function (action) {
|
||
if (action != 'getNext') return false;
|
||
core.getNextItem();
|
||
core.replay();
|
||
return true;
|
||
};
|
||
|
||
control.prototype._replayAction_moveDirectly = function (action) {
|
||
if (action.indexOf('move:') != 0) return false;
|
||
// 忽略连续的瞬移事件;如果大地图某一边超过计算范围则不合并
|
||
if (
|
||
!core.hasFlag('poison') &&
|
||
core.status.thisMap.width < 2 * core.bigmap.extend + core._WIDTH_ &&
|
||
core.status.thisMap.height < 2 * core.bigmap.extend + core._HEIGHT_
|
||
) {
|
||
while (
|
||
core.status.replay.toReplay.length > 0 &&
|
||
core.status.replay.toReplay[0].indexOf('move:') == 0
|
||
) {
|
||
core.status.route.push(action);
|
||
action = core.status.replay.toReplay.shift();
|
||
}
|
||
}
|
||
|
||
var pos = action.substring(5).split(':');
|
||
var x = parseInt(pos[0]),
|
||
y = parseInt(pos[1]);
|
||
var nowx = core.getHeroLoc('x'),
|
||
nowy = core.getHeroLoc('y');
|
||
var ignoreSteps = core.canMoveDirectly(x, y);
|
||
if (!core.moveDirectly(x, y, ignoreSteps)) return false;
|
||
if (core.status.replay.speed == 24) {
|
||
core.replay();
|
||
return true;
|
||
}
|
||
|
||
core.ui.drawArrow(
|
||
'ui',
|
||
32 * nowx + 16 - core.bigmap.offsetX,
|
||
32 * nowy + 16 - core.bigmap.offsetY,
|
||
32 * x + 16 - core.bigmap.offsetX,
|
||
32 * y + 16 - core.bigmap.offsetY,
|
||
'#FF0000',
|
||
3
|
||
);
|
||
var timeout = this.__replay_getTimeout();
|
||
if (ignoreSteps < 10) timeout = (timeout * ignoreSteps) / 10;
|
||
setTimeout(function () {
|
||
core.clearMap('ui');
|
||
core.replay();
|
||
}, timeout);
|
||
return true;
|
||
};
|
||
|
||
control.prototype._replayAction_key = function (action) {
|
||
if (action.indexOf('key:') != 0) return false;
|
||
core.actions.keyUp(parseInt(action.substring(4)), false, true);
|
||
core.replay();
|
||
return true;
|
||
};
|
||
|
||
control.prototype._replayAction_ignoreInput = function (action) {
|
||
if (
|
||
action.indexOf('input:') == 0 ||
|
||
action.indexOf('input2:') == 0 ||
|
||
action.indexOf('choices:') == 0 ||
|
||
action.indexOf('random:') == 0
|
||
) {
|
||
console.warn('警告!录像播放中出现了未知的 ' + action + '!');
|
||
core.replay();
|
||
return true;
|
||
}
|
||
return false;
|
||
};
|
||
|
||
control.prototype._replayAction_no = function (action) {
|
||
if (action != 'no') return false;
|
||
core.status.route.push(action);
|
||
core.replay();
|
||
return true;
|
||
};
|
||
|
||
// ------ 存读档相关 ------ //
|
||
|
||
////// 自动存档 //////
|
||
control.prototype.autosave = function (removeLast) {
|
||
if (core.hasFlag('__forbidSave__')) return;
|
||
var x = null;
|
||
if (removeLast) {
|
||
x = core.status.route.pop();
|
||
core.status.route.push('turn:' + core.getHeroLoc('direction'));
|
||
}
|
||
if (core.status.event.id == 'action' && !removeLast)
|
||
// 事件中自动存档,读档后是否回到事件触发前
|
||
core.setFlag('__events__', core.clone(core.status.event.data));
|
||
if (core.saves.autosave.data == null) {
|
||
core.saves.autosave.data = [];
|
||
}
|
||
core.saves.autosave.data.splice(
|
||
core.saves.autosave.now,
|
||
0,
|
||
core.saveData()
|
||
);
|
||
core.saves.autosave.now += 1;
|
||
if (core.saves.autosave.data.length > core.saves.autosave.max) {
|
||
if (core.saves.autosave.now < core.saves.autosave.max / 2)
|
||
core.saves.autosave.data.pop();
|
||
else {
|
||
core.saves.autosave.data.shift();
|
||
core.saves.autosave.now = core.saves.autosave.now - 1;
|
||
}
|
||
}
|
||
core.saves.autosave.updated = true;
|
||
core.saves.ids[0] = true;
|
||
core.removeFlag('__events__');
|
||
if (removeLast) {
|
||
core.status.route.pop();
|
||
if (x) core.status.route.push(x);
|
||
}
|
||
};
|
||
|
||
/////// 实际进行自动存档 //////
|
||
control.prototype.checkAutosave = function () {
|
||
if (!core.animateFrame || !core.saves || !core.saves.autosave) return;
|
||
core.setLocalStorage('totalTime', core.animateFrame.totalTime);
|
||
var autosave = core.saves.autosave;
|
||
if (autosave.data == null || !autosave.updated || !autosave.storage) return;
|
||
autosave.updated = false;
|
||
if (autosave.data.length >= 1) {
|
||
core.setLocalForage('autoSave', autosave.data[autosave.now - 1]);
|
||
}
|
||
};
|
||
|
||
////// 实际进行存读档事件 //////
|
||
control.prototype.doSL = function (id, type) {
|
||
switch (type) {
|
||
case 'save':
|
||
this._doSL_save(id);
|
||
break;
|
||
case 'load':
|
||
this._doSL_load(id, this._doSL_load_afterGet);
|
||
break;
|
||
case 'reload':
|
||
this._doSL_reload(id, this._doSL_load_afterGet);
|
||
break;
|
||
case 'replayLoad':
|
||
this._doSL_load(id, this._doSL_replayLoad_afterGet);
|
||
break;
|
||
case 'replayRemain':
|
||
this._doSL_load(id, this._doSL_replayRemain_afterGet);
|
||
break;
|
||
case 'replaySince':
|
||
this._doSL_load(id, this._doSL_replaySince_afterGet);
|
||
break;
|
||
}
|
||
};
|
||
|
||
control.prototype._doSL_save = function (id) {
|
||
if (id == 'autoSave') {
|
||
core.playSound('操作失败');
|
||
return core.drawTip('不能覆盖自动存档!');
|
||
}
|
||
// 在事件中的存档
|
||
if (core.status.event.interval != null)
|
||
core.setFlag('__events__', core.status.event.interval);
|
||
var data = core.saveData();
|
||
if (core.isReplaying() && core.status.replay.toReplay.length > 0) {
|
||
data.__toReplay__ = core.encodeRoute(core.status.replay.toReplay);
|
||
}
|
||
core.setLocalForage(
|
||
'save' + id,
|
||
data,
|
||
function () {
|
||
core.saves.saveIndex = id;
|
||
core.setLocalStorage('saveIndex', core.saves.saveIndex);
|
||
// 恢复事件
|
||
if (!core.events.recoverEvents(core.status.event.interval))
|
||
core.ui.closePanel();
|
||
core.playSound('存档');
|
||
core.drawTip('存档成功!');
|
||
},
|
||
function (err) {
|
||
console.error(err);
|
||
alert('存档失败,错误信息:\n' + err);
|
||
}
|
||
);
|
||
core.removeFlag('__events__');
|
||
return;
|
||
};
|
||
|
||
control.prototype._doSL_load = function (id, callback) {
|
||
if (id == 'autoSave' && core.saves.autosave.data != null) {
|
||
core.saves.autosave.now -= 1;
|
||
var data = core.saves.autosave.data.splice(
|
||
core.saves.autosave.now,
|
||
1
|
||
)[0];
|
||
if (!main.replayChecking) {
|
||
core.plugin.startOpened.value = false;
|
||
core.plugin.loaded.value = false;
|
||
}
|
||
if (core.isPlaying() && !core.status.gameOver) {
|
||
core.control.autosave(0);
|
||
core.saves.autosave.now -= 1;
|
||
}
|
||
if (core.saves.autosave.now == 0) {
|
||
core.saves.autosave.data.unshift(core.clone(data));
|
||
core.saves.autosave.now += 1;
|
||
}
|
||
callback(id, data);
|
||
} else {
|
||
core.getLocalForage(
|
||
id == 'autoSave' ? id : 'save' + id,
|
||
null,
|
||
function (data) {
|
||
if (!main.replayChecking && data) {
|
||
core.plugin.startOpened.value = false;
|
||
core.plugin.loaded.value = false;
|
||
}
|
||
if (id == 'autoSave' && data != null) {
|
||
core.saves.autosave.data = data;
|
||
if (!(core.saves.autosave.data instanceof Array)) {
|
||
core.saves.autosave.data = [core.saves.autosave.data];
|
||
}
|
||
core.saves.autosave.now = core.saves.autosave.data.length;
|
||
return core.control._doSL_load(id, callback);
|
||
}
|
||
callback(id, data);
|
||
},
|
||
function (err) {
|
||
console.error(err);
|
||
alert('无效的存档');
|
||
}
|
||
);
|
||
}
|
||
return;
|
||
};
|
||
|
||
control.prototype._doSL_reload = function (id, callback) {
|
||
if (
|
||
core.saves.autosave.data != null &&
|
||
core.saves.autosave.now < core.saves.autosave.data.length
|
||
) {
|
||
var data = core.saves.autosave.data.splice(
|
||
core.saves.autosave.now,
|
||
1
|
||
)[0];
|
||
core.control.autosave(false);
|
||
callback(id, data);
|
||
}
|
||
return;
|
||
};
|
||
|
||
control.prototype._doSL_load_afterGet = function (id, data) {
|
||
if (!data) return alert('无效的存档');
|
||
var _replay = function () {
|
||
core.startGame(
|
||
data.hard,
|
||
data.hero.flags.__seed__,
|
||
core.decodeRoute(data.route)
|
||
);
|
||
};
|
||
if (data.version != core.firstData.version) {
|
||
core.myconfirm(
|
||
'存档版本不匹配!\n你想回放此存档的录像吗?\n可以随时停止录像播放以继续游戏。',
|
||
_replay
|
||
);
|
||
return;
|
||
}
|
||
if (data.hero.flags.__events__ && data.guid != core.getGuid()) {
|
||
core.myconfirm('此存档可能存在风险,你想要播放录像么?', _replay);
|
||
return;
|
||
}
|
||
core.ui.closePanel();
|
||
core.loadData(data, function () {
|
||
core.removeFlag('__fromLoad__');
|
||
core.drawTip('读档成功');
|
||
if (id != 'autoSave') {
|
||
core.saves.saveIndex = id;
|
||
core.setLocalStorage('saveIndex', core.saves.saveIndex);
|
||
}
|
||
});
|
||
};
|
||
|
||
control.prototype._doSL_replayLoad_afterGet = function (id, data) {
|
||
if (!data) {
|
||
core.playSound('操作失败');
|
||
return core.drawTip('无效的存档');
|
||
}
|
||
if (data.version != core.firstData.version) {
|
||
core.playSound('操作失败');
|
||
return core.drawTip('存档版本不匹配');
|
||
}
|
||
if (data.hero.flags.__events__ && data.guid != core.getGuid()) {
|
||
core.playSound('操作失败');
|
||
return core.drawTip('此存档可能存在风险,无法读档');
|
||
}
|
||
var route = core.subarray(core.status.route, core.decodeRoute(data.route));
|
||
if (route == null) {
|
||
core.playSound('操作失败');
|
||
return core.drawTip('无法从此存档回放录像');
|
||
}
|
||
core.loadData(data, function () {
|
||
core.removeFlag('__fromLoad__');
|
||
core.startReplay(route);
|
||
core.drawTip('回退到存档节点');
|
||
});
|
||
};
|
||
|
||
control.prototype._doSL_replayRemain_afterGet = function (id, data) {
|
||
if (!data) {
|
||
core.playSound('操作失败');
|
||
return core.drawTip('无效的存档');
|
||
}
|
||
var route = core.decodeRoute(data.route);
|
||
if (core.status.tempRoute) {
|
||
var remainRoute = core.subarray(route, core.status.tempRoute);
|
||
if (remainRoute == null)
|
||
return alert(
|
||
'无法接续播放录像!\n该存档必须是前一个选择的存档的后续内容。'
|
||
);
|
||
delete core.status.tempRoute;
|
||
core.ui.closePanel();
|
||
core.startReplay(remainRoute);
|
||
core.drawTip('接续播放录像');
|
||
return;
|
||
} else if (
|
||
data.floorId != core.status.floorId ||
|
||
data.hero.loc.x != core.getHeroLoc('x') ||
|
||
data.hero.loc.y != core.getHeroLoc('y')
|
||
)
|
||
return alert('楼层或坐标不一致!');
|
||
|
||
core.status.tempRoute = route;
|
||
core.ui.closePanel();
|
||
core.drawText(
|
||
'\t[步骤2]请选择第二个存档。\n\r[yellow]该存档必须是前一个存档的后续。\r\n将尝试播放到此存档。',
|
||
function () {
|
||
core.status.event.id = 'replayRemain';
|
||
core.lockControl();
|
||
var saveIndex = core.saves.saveIndex;
|
||
var page = parseInt((saveIndex - 1) / 5),
|
||
offset = saveIndex - 5 * page;
|
||
core.ui._drawSLPanel(10 * page + offset);
|
||
}
|
||
);
|
||
};
|
||
|
||
control.prototype._doSL_replaySince_afterGet = function (id, data) {
|
||
if (
|
||
data.floorId != core.status.floorId ||
|
||
data.hero.loc.x != core.getHeroLoc('x') ||
|
||
data.hero.loc.y != core.getHeroLoc('y')
|
||
)
|
||
return alert('楼层或坐标不一致!');
|
||
if (!data.__toReplay__) return alert('该存档没有剩余录像!');
|
||
core.ui.closePanel();
|
||
core.startReplay(core.decodeRoute(data.__toReplay__));
|
||
core.drawTip('播放存档剩余录像');
|
||
return;
|
||
};
|
||
|
||
////// 同步存档到服务器 //////
|
||
control.prototype.syncSave = function (type) {
|
||
core.ui.drawWaiting('正在同步,请稍候...');
|
||
var callback = function (saves) {
|
||
core.control._syncSave_http(type, saves);
|
||
};
|
||
if (type == 'all') core.getAllSaves(callback);
|
||
else core.getSave(core.saves.saveIndex, callback);
|
||
};
|
||
|
||
control.prototype._syncSave_http = function (type, saves) {
|
||
if (!saves) return core.drawText('没有要同步的存档');
|
||
var formData = new FormData();
|
||
formData.append('type', 'save');
|
||
formData.append('name', core.firstData.name);
|
||
formData.append('data', LZString.compressToBase64(JSON.stringify(saves)));
|
||
formData.append('shorten', '1');
|
||
|
||
core.http(
|
||
'POST',
|
||
'/games/sync.php',
|
||
formData,
|
||
function (data) {
|
||
var response = JSON.parse(data);
|
||
if (response.code < 0) {
|
||
core.drawText(
|
||
'出错啦!\n无法同步存档到服务器。\n错误原因:' +
|
||
response.msg
|
||
);
|
||
} else {
|
||
core.drawText(
|
||
(type == 'all'
|
||
? '所有存档'
|
||
: '存档' + core.saves.saveIndex) +
|
||
'同步成功!\n\n您的存档编号+密码: \r[yellow]' +
|
||
response.code +
|
||
response.msg +
|
||
'\r\n\n请牢记以上信息(如截图等),在从服务器\n同步存档时使用。\n\r[yellow]另外请注意,存档同步只会保存一个月的时间。\r'
|
||
);
|
||
}
|
||
},
|
||
function (e) {
|
||
core.drawText('出错啦!\n无法同步存档到服务器。\n错误原因:' + e);
|
||
}
|
||
);
|
||
};
|
||
|
||
////// 从服务器加载存档 //////
|
||
control.prototype.syncLoad = function () {
|
||
core.myprompt('请输入存档编号+密码', null, function (idpassword) {
|
||
if (!idpassword) return core.ui._drawSyncSave();
|
||
if (
|
||
!/^\d{6}\w{4}$/.test(idpassword) &&
|
||
!/^\d{4}\w{3}$/.test(idpassword)
|
||
) {
|
||
core.drawText('不合法的存档编号+密码!');
|
||
return;
|
||
}
|
||
core.ui.drawWaiting('正在同步,请稍候...');
|
||
if (idpassword.length == 7) {
|
||
core.control._syncLoad_http(
|
||
idpassword.substring(0, 4),
|
||
idpassword.substring(4)
|
||
);
|
||
} else {
|
||
core.control._syncLoad_http(
|
||
idpassword.substring(0, 6),
|
||
idpassword.substring(6)
|
||
);
|
||
}
|
||
});
|
||
};
|
||
|
||
control.prototype._syncLoad_http = function (id, password) {
|
||
var formData = new FormData();
|
||
formData.append('type', 'load');
|
||
formData.append('name', core.firstData.name);
|
||
formData.append('id', id);
|
||
formData.append('password', password);
|
||
|
||
core.http(
|
||
'POST',
|
||
'/games/sync.php',
|
||
formData,
|
||
function (data) {
|
||
var response = JSON.parse(data);
|
||
if (response.code == 0) {
|
||
var msg = null;
|
||
try {
|
||
msg = JSON.parse(
|
||
LZString.decompressFromBase64(response.msg)
|
||
);
|
||
} catch (e) {}
|
||
if (!msg) {
|
||
try {
|
||
msg = JSON.parse(response.msg);
|
||
} catch (e) {}
|
||
}
|
||
if (msg) {
|
||
core.control._syncLoad_write(msg);
|
||
} else {
|
||
core.drawText('出错啦!\n存档解析失败!');
|
||
}
|
||
} else {
|
||
core.drawText(
|
||
'出错啦!\n无法从服务器同步存档。\n错误原因:' +
|
||
response.msg
|
||
);
|
||
}
|
||
},
|
||
function (e) {
|
||
core.drawText('出错啦!\n无法从服务器同步存档。\n错误原因:' + e);
|
||
}
|
||
);
|
||
};
|
||
|
||
control.prototype._syncLoad_write = function (data) {
|
||
if (data instanceof Array) {
|
||
core.status.event.selection = 1;
|
||
core.ui.drawConfirmBox(
|
||
'所有本地存档都将被覆盖,确认?',
|
||
function () {
|
||
for (var i = 1; i <= 5 * (main.savePages || 30); i++) {
|
||
if (i <= data.length)
|
||
core.setLocalForage('save' + i, data[i - 1]);
|
||
else if (core.saves.ids[i])
|
||
core.removeLocalForage('save' + i);
|
||
}
|
||
core.ui.closePanel();
|
||
core.drawText('同步成功!\n你的本地所有存档均已被覆盖。');
|
||
},
|
||
function () {
|
||
core.status.event.selection = 0;
|
||
core.ui._drawSyncSave();
|
||
}
|
||
);
|
||
} else {
|
||
// 只覆盖单存档
|
||
core.setLocalForage('save' + core.saves.saveIndex, data, function () {
|
||
core.drawText(
|
||
'同步成功!\n单存档已覆盖至存档' + core.saves.saveIndex
|
||
);
|
||
});
|
||
}
|
||
};
|
||
|
||
////// 存档到本地 //////
|
||
control.prototype.saveData = function () {
|
||
return this.controldata.saveData();
|
||
};
|
||
|
||
////// 从本地读档 //////
|
||
control.prototype.loadData = function (data, callback) {
|
||
return this.controldata.loadData(data, callback);
|
||
};
|
||
|
||
control.prototype.getSave = function (index, callback) {
|
||
if (index == 0) {
|
||
// --- 自动存档先从缓存中获取
|
||
if (core.saves.autosave.data != null)
|
||
callback(core.saves.autosave.data);
|
||
else {
|
||
core.getLocalForage(
|
||
'autoSave',
|
||
null,
|
||
function (data) {
|
||
if (data != null) {
|
||
core.saves.autosave.data = data;
|
||
if (!(core.saves.autosave.data instanceof Array)) {
|
||
core.saves.autosave.data = [
|
||
core.saves.autosave.data
|
||
];
|
||
}
|
||
core.saves.autosave.now =
|
||
core.saves.autosave.data.length;
|
||
}
|
||
callback(core.saves.autosave.data);
|
||
},
|
||
function (err) {
|
||
console.error(err);
|
||
callback(null);
|
||
}
|
||
);
|
||
}
|
||
return;
|
||
}
|
||
core.getLocalForage(
|
||
'save' + index,
|
||
null,
|
||
function (data) {
|
||
if (callback) callback(data);
|
||
},
|
||
function (err) {
|
||
console.error(err);
|
||
if (callback) callback(null);
|
||
}
|
||
);
|
||
};
|
||
|
||
control.prototype.getSaves = function (ids, callback) {
|
||
if (!(ids instanceof Array)) return this.getSave(ids, callback);
|
||
var count = ids.length,
|
||
data = {};
|
||
for (var i = 0; i < ids.length; ++i) {
|
||
(function (i) {
|
||
core.getSave(ids[i], function (result) {
|
||
data[i] = result;
|
||
if (Object.keys(data).length == count) callback(data);
|
||
});
|
||
})(i);
|
||
}
|
||
};
|
||
|
||
control.prototype.getAllSaves = function (callback) {
|
||
var ids = Object.keys(core.saves.ids)
|
||
.filter(function (x) {
|
||
return x != 0;
|
||
})
|
||
.sort(function (a, b) {
|
||
return a - b;
|
||
}),
|
||
saves = [];
|
||
this.getSaves(ids, function (data) {
|
||
for (var i = 0; i < ids.length; ++i) {
|
||
if (data[i] != null) saves.push(data[i]);
|
||
}
|
||
callback(saves);
|
||
});
|
||
};
|
||
|
||
////// 获得所有存在存档的存档位 //////
|
||
control.prototype.getSaveIndexes = function (callback) {
|
||
var indexes = {};
|
||
core.keysLocalForage(function (err, keys) {
|
||
if (err) {
|
||
console.error(err);
|
||
return callback(indexes);
|
||
}
|
||
keys.forEach(function (key) {
|
||
core.control._getSaveIndexes_getIndex(indexes, key);
|
||
});
|
||
callback(indexes);
|
||
});
|
||
};
|
||
|
||
control.prototype._getSaveIndexes_getIndex = function (indexes, name) {
|
||
var e = new RegExp(
|
||
'^' + core.firstData.name + '_(save\\d+|autoSave)$'
|
||
).exec(name);
|
||
if (e) {
|
||
if (e[1] == 'autoSave') indexes[0] = true;
|
||
else indexes[parseInt(e[1].substring(4))] = true;
|
||
}
|
||
};
|
||
|
||
////// 判断某个存档位是否存在存档 //////
|
||
control.prototype.hasSave = function (index) {
|
||
return core.saves.ids[index] || false;
|
||
};
|
||
|
||
////// 删除某个存档
|
||
control.prototype.removeSave = function (index, callback) {
|
||
if (index == 0 || index == 'autoSave') {
|
||
index = 'autoSave';
|
||
core.removeLocalForage(index, function () {
|
||
core.saves.autosave.data = null;
|
||
core.saves.autosave.updated = false;
|
||
if (callback) callback();
|
||
});
|
||
return;
|
||
}
|
||
core.removeLocalForage(
|
||
'save' + index,
|
||
function () {
|
||
core.saves.favorite = core.saves.favorite.filter(function (i) {
|
||
return core.hasSave(i);
|
||
});
|
||
delete core.saves.favoriteName[index];
|
||
core.control._updateFavoriteSaves();
|
||
if (callback) callback();
|
||
},
|
||
function () {
|
||
core.playSound('操作失败');
|
||
core.drawTip('无法删除存档!');
|
||
if (callback) callback();
|
||
}
|
||
);
|
||
};
|
||
|
||
////// 读取收藏信息
|
||
control.prototype._loadFavoriteSaves = function () {
|
||
core.saves.favorite = core.getLocalStorage('favorite', []);
|
||
// --- 移除不存在的收藏
|
||
core.saves.favorite = core.saves.favorite.filter(function (i) {
|
||
return core.hasSave(i);
|
||
});
|
||
core.saves.favoriteName = core.getLocalStorage('favoriteName', {});
|
||
};
|
||
|
||
control.prototype._updateFavoriteSaves = function () {
|
||
core.setLocalStorage('favorite', core.saves.favorite);
|
||
core.setLocalStorage('favoriteName', core.saves.favoriteName);
|
||
};
|
||
|
||
// ------ 属性,状态,位置,buff,变量,锁定控制等 ------ //
|
||
|
||
////// 设置勇士属性 //////
|
||
control.prototype.setStatus = function (name, value) {
|
||
if (!core.status.hero) return;
|
||
if (name == 'x' || name == 'y' || name == 'direction')
|
||
this.setHeroLoc(name, value);
|
||
else core.status.hero[name] = value;
|
||
};
|
||
|
||
////// 增减勇士属性 //////
|
||
control.prototype.addStatus = function (name, value) {
|
||
this.setStatus(name, this.getStatus(name) + value);
|
||
};
|
||
|
||
////// 获得勇士属性 //////
|
||
control.prototype.getStatus = function (name) {
|
||
if (!core.status.hero) return null;
|
||
if (name == 'x' || name == 'y' || name == 'direction')
|
||
return this.getHeroLoc(name);
|
||
if (main.mode == 'editor' && !core.hasFlag('__statistics__')) {
|
||
return data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d.firstData.hero[name];
|
||
}
|
||
return core.status.hero[name];
|
||
};
|
||
|
||
////// 从status中获得属性,如果不存在则从勇士属性中获取 //////
|
||
control.prototype.getStatusOrDefault = function (status, name) {
|
||
if (status && name in status) return Math.floor(status[name]);
|
||
return Math.floor(this.getStatus(name));
|
||
};
|
||
|
||
////// 获得勇士实际属性(增幅后的) //////
|
||
control.prototype.getRealStatus = function (name) {
|
||
return this.getRealStatusOrDefault(null, name);
|
||
};
|
||
|
||
////// 从status中获得实际属性(增幅后的),如果不存在则从勇士属性中获取 //////
|
||
control.prototype.getRealStatusOrDefault = function (status, name) {
|
||
return core.plugin.hero.getHeroStatusOf(status, name);
|
||
};
|
||
|
||
////// 获得勇士原始属性(无装备和衰弱影响) //////
|
||
control.prototype.getNakedStatus = function (name) {
|
||
var value = this.getStatus(name);
|
||
if (value == null) return value;
|
||
// 装备增幅
|
||
core.status.hero.equipment.forEach(function (v) {
|
||
if (!v || !(core.material.items[v] || {}).equip) return;
|
||
value -= core.material.items[v].equip.value[name] || 0;
|
||
});
|
||
// 衰弱扣除
|
||
if (
|
||
core.hasFlag('weak') &&
|
||
core.values.weakValue >= 1 &&
|
||
(name == 'atk' || name == 'def')
|
||
) {
|
||
value += core.values.weakValue;
|
||
}
|
||
return value;
|
||
};
|
||
|
||
////// 获得某个属性的名字 //////
|
||
control.prototype.getStatusLabel = function (name) {
|
||
if (this.controldata.getStatusLabel) {
|
||
return this.controldata.getStatusLabel(name) || name;
|
||
}
|
||
return (
|
||
{
|
||
name: '名称',
|
||
lv: '等级',
|
||
hpmax: '生命上限',
|
||
hp: '生命',
|
||
manamax: '魔力上限',
|
||
mana: '魔力',
|
||
atk: '攻击',
|
||
def: '防御',
|
||
mdef: '护盾',
|
||
money: '金币',
|
||
exp: '经验',
|
||
point: '加点',
|
||
steps: '步数'
|
||
}[name] || name
|
||
);
|
||
};
|
||
|
||
////// 设置某个属性的增幅值 //////
|
||
control.prototype.setBuff = function (name, value) {
|
||
// 仅保留三位有效buff值
|
||
value = parseFloat(value.toFixed(3));
|
||
this.setFlag('__' + name + '_buff__', value);
|
||
};
|
||
|
||
////// 加减某个属性的增幅值 //////
|
||
control.prototype.addBuff = function (name, value) {
|
||
var buff = this.getBuff(name) + value;
|
||
// 仅保留三位有效buff值
|
||
buff = parseFloat(buff.toFixed(3));
|
||
this.setFlag('__' + name + '_buff__', buff);
|
||
};
|
||
|
||
////// 获得某个属性的增幅值 //////
|
||
control.prototype.getBuff = function (name) {
|
||
return core.getFlag('__' + name + '_buff__', 1);
|
||
};
|
||
|
||
////// 设置勇士的位置 //////
|
||
control.prototype.setHeroLoc = function (name, value, noGather) {
|
||
if (!core.status.hero) return;
|
||
core.status.hero.loc[name] = value;
|
||
if ((name == 'x' || name == 'y') && !noGather) {
|
||
this.gatherFollowers();
|
||
}
|
||
};
|
||
|
||
////// 获得勇士的位置 //////
|
||
control.prototype.getHeroLoc = function (name) {
|
||
if (!core.status.hero) return;
|
||
if (main.mode == 'editor') {
|
||
if (name == null)
|
||
return data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d.firstData.hero.loc;
|
||
return data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d.firstData.hero.loc[
|
||
name
|
||
];
|
||
}
|
||
if (name == null) return core.status.hero.loc;
|
||
return core.status.hero.loc[name];
|
||
};
|
||
|
||
////// 获得某个等级的名称 //////
|
||
control.prototype.getLvName = function (lv) {
|
||
if (!core.status.hero) return null;
|
||
if (lv == null) lv = core.status.hero.lv;
|
||
return ((core.firstData.levelUp || [])[lv - 1] || {}).title || lv;
|
||
};
|
||
|
||
////// 获得下个等级所需经验;如果不存在下个等级,返回null。 //////
|
||
control.prototype.getNextLvUpNeed = function () {
|
||
if (!core.status.hero) return null;
|
||
if (core.status.hero.lv >= core.firstData.levelUp.length) return null;
|
||
var need = core.calValue(core.firstData.levelUp[core.status.hero.lv].need);
|
||
if (core.flags.statusBarItems.indexOf('levelUpLeftMode') >= 0)
|
||
return Math.max(need - core.getStatus('exp'), 0);
|
||
else return need;
|
||
};
|
||
|
||
////// 设置某个自定义变量或flag //////
|
||
control.prototype.setFlag = function (name, value) {
|
||
if (value == null) return this.removeFlag(name);
|
||
if (!core.status.hero) return;
|
||
core.status.hero.flags[name] = value;
|
||
};
|
||
|
||
////// 增加某个flag数值 //////
|
||
control.prototype.addFlag = function (name, value) {
|
||
if (!core.status.hero) return;
|
||
core.setFlag(name, core.getFlag(name, 0) + value);
|
||
};
|
||
|
||
////// 获得某个自定义变量或flag //////
|
||
control.prototype.getFlag = function (name, defaultValue) {
|
||
if (!core.status.hero) return defaultValue;
|
||
var value = core.status.hero.flags[name];
|
||
return value != null ? value : defaultValue;
|
||
};
|
||
|
||
////// 是否存在某个自定义变量或flag,且值为true //////
|
||
control.prototype.hasFlag = function (name) {
|
||
return !!core.getFlag(name);
|
||
};
|
||
|
||
////// 删除某个自定义变量或flag //////
|
||
control.prototype.removeFlag = function (name) {
|
||
if (!core.status.hero) return;
|
||
delete core.status.hero.flags[name];
|
||
};
|
||
|
||
////// 获得某个点的独立开关 //////
|
||
control.prototype.getSwitch = function (x, y, floorId, name, defaultValue) {
|
||
var prefix = [
|
||
floorId || core.status.floorId || ':f',
|
||
x != null ? x : 'x',
|
||
y != null ? y : 'y'
|
||
].join('@');
|
||
return this.getFlag(prefix + '@' + name, defaultValue);
|
||
};
|
||
|
||
////// 设置某个点的独立开关 //////
|
||
control.prototype.setSwitch = function (x, y, floorId, name, value) {
|
||
var prefix = [
|
||
floorId || core.status.floorId || ':f',
|
||
x != null ? x : 'x',
|
||
y != null ? y : 'y'
|
||
].join('@');
|
||
return this.setFlag(prefix + '@' + name, value);
|
||
};
|
||
|
||
////// 增加某个点的独立开关 //////
|
||
control.prototype.addSwitch = function (x, y, floorId, name, value) {
|
||
var prefix = [
|
||
floorId || core.status.floorId || ':f',
|
||
x != null ? x : 'x',
|
||
y != null ? y : 'y'
|
||
].join('@');
|
||
return this.addFlag(prefix + '@' + name, value);
|
||
};
|
||
|
||
////// 判定某个点的独立开关 //////
|
||
control.prototype.hasSwitch = function (x, y, floorId, name) {
|
||
var prefix = [
|
||
floorId || core.status.floorId || ':f',
|
||
x != null ? x : 'x',
|
||
y != null ? y : 'y'
|
||
].join('@');
|
||
return this.hasFlag(prefix + '@' + name);
|
||
};
|
||
|
||
////// 删除某个点的独立开关 //////
|
||
control.prototype.removeSwitch = function (x, y, floorId, name) {
|
||
var prefix = [
|
||
floorId || core.status.floorId || ':f',
|
||
x != null ? x : 'x',
|
||
y != null ? y : 'y'
|
||
].join('@');
|
||
return this.removeFlag(prefix + '@' + name);
|
||
};
|
||
|
||
////// 锁定状态栏,常常用于事件处理 //////
|
||
control.prototype.lockControl = function () {
|
||
core.status.lockControl = true;
|
||
if (!main.replayChecking) {
|
||
core.plugin.showFixed.value = false;
|
||
}
|
||
};
|
||
|
||
////// 解锁状态栏 //////
|
||
control.prototype.unlockControl = function () {
|
||
core.status.lockControl = false;
|
||
};
|
||
|
||
////// 开启debug模式 //////
|
||
control.prototype.debug = function () {
|
||
core.setFlag('debug', true);
|
||
core.drawText(
|
||
'\t[调试模式开启]此模式下按住Ctrl键(或Ctrl+Shift键)可以穿墙并忽略一切事件。\n此模式下将无法上传成绩。'
|
||
);
|
||
};
|
||
|
||
control.prototype._bindRoutePush = function () {
|
||
core.status.route.push = function (element) {
|
||
// 忽视移动、转向、瞬移
|
||
if (
|
||
['up', 'down', 'left', 'right', 'turn'].indexOf(element) < 0 &&
|
||
!element.startsWith('move:')
|
||
) {
|
||
core.clearRouteFolding();
|
||
}
|
||
Array.prototype.push.call(core.status.route, element);
|
||
};
|
||
};
|
||
|
||
////// 清除录像折叠信息 //////
|
||
control.prototype.clearRouteFolding = function () {
|
||
core.status.routeFolding = {};
|
||
};
|
||
|
||
////// 检查录像折叠 //////
|
||
control.prototype.checkRouteFolding = function () {
|
||
// 未开启、未开始游戏、录像播放中、正在事件中:不执行
|
||
if (
|
||
!core.flags.enableRouteFolding ||
|
||
!core.isPlaying() ||
|
||
core.isReplaying() ||
|
||
core.status.event.id
|
||
) {
|
||
return this.clearRouteFolding();
|
||
}
|
||
var hero = core.clone(core.status.hero, function (name, value) {
|
||
return name != 'steps' && typeof value == 'number';
|
||
});
|
||
var index = [
|
||
core.getHeroLoc('x'),
|
||
core.getHeroLoc('y'),
|
||
core.getHeroLoc('direction').charAt(0)
|
||
].join(',');
|
||
core.status.routeFolding = core.status.routeFolding || {};
|
||
if (core.status.routeFolding[index]) {
|
||
var one = core.status.routeFolding[index];
|
||
if (
|
||
core.same(one.hero, hero) &&
|
||
one.length < core.status.route.length
|
||
) {
|
||
Object.keys(core.status.routeFolding).forEach(function (v) {
|
||
if (core.status.routeFolding[v].length >= one.length)
|
||
delete core.status.routeFolding[v];
|
||
});
|
||
core.status.route = core.status.route.slice(0, one.length);
|
||
this._bindRoutePush();
|
||
}
|
||
}
|
||
core.status.routeFolding[index] = {
|
||
hero: hero,
|
||
length: core.status.route.length
|
||
};
|
||
};
|
||
|
||
// ------ 天气,色调,BGM ------ //
|
||
|
||
control.prototype.getMappedName = function (name) {
|
||
return (
|
||
core.getFlag('__nameMap__', {})[name] ||
|
||
(main.nameMap || {})[name] ||
|
||
name
|
||
);
|
||
};
|
||
|
||
////// 更改天气效果 //////
|
||
control.prototype.setWeather = function (type, level) {
|
||
// 非雨雪
|
||
if (type == null || !this.weathers[type]) {
|
||
core.deleteCanvas('weather');
|
||
core.animateFrame.weather.type = null;
|
||
core.animateFrame.weather.nodes = [];
|
||
return;
|
||
}
|
||
if (level == null) level = core.animateFrame.weather.level;
|
||
level = core.clamp(parseInt(level) || 5, 1, 10);
|
||
// 当前天气:则忽略
|
||
if (
|
||
type == core.animateFrame.weather.type &&
|
||
level == core.animateFrame.weather.level
|
||
)
|
||
return;
|
||
|
||
// 计算当前的宽高
|
||
core.createCanvas('weather', 0, 0, core._PX_, core._PY_, 80);
|
||
core.setOpacity('weather', 1.0);
|
||
core.animateFrame.weather.type = type;
|
||
core.animateFrame.weather.level = level;
|
||
core.animateFrame.weather.nodes = [];
|
||
try {
|
||
core.doFunc(this.weathers[type].initFunc, this, level);
|
||
} catch (e) {
|
||
console.error(e);
|
||
console.error('ERROR in weather[' + type + ']:已自动注销该项。');
|
||
core.unregisterWeather(type);
|
||
}
|
||
};
|
||
|
||
////// 注册一个天气 //////
|
||
// name为天气类型,如 sun, rain, snow 等
|
||
// initFunc 为设置为此天气时的初始化,接受level参数
|
||
// frameFunc 为该天气下每帧的效果,接受和timestamp参数(从页面加载完毕到当前经过的时间)
|
||
control.prototype.registerWeather = function (name, initFunc, frameFunc) {
|
||
this.unregisterWeather(name);
|
||
this.weathers[name] = { initFunc: initFunc, frameFunc: frameFunc };
|
||
};
|
||
|
||
////// 取消注册一个天气 //////
|
||
control.prototype.unregisterWeather = function (name) {
|
||
delete this.weathers[name];
|
||
if (core.animateFrame.weather.type == name) {
|
||
this.setWeather(null);
|
||
}
|
||
};
|
||
|
||
control.prototype._weather_rain = function (level) {
|
||
var number =
|
||
level *
|
||
parseInt(
|
||
(20 * core.bigmap.width * core.bigmap.height) /
|
||
(core._WIDTH_ * core._HEIGHT_)
|
||
);
|
||
for (var a = 0; a < number; a++) {
|
||
core.animateFrame.weather.nodes.push({
|
||
x: Math.random() * core.bigmap.width * 32,
|
||
y: Math.random() * core.bigmap.height * 32,
|
||
l: Math.random() * 2.5,
|
||
xs: -4 + Math.random() * 4 + 2,
|
||
ys: Math.random() * 10 + 10
|
||
});
|
||
}
|
||
};
|
||
|
||
control.prototype._weather_snow = function (level) {
|
||
var number =
|
||
level *
|
||
parseInt(
|
||
(20 * core.bigmap.width * core.bigmap.height) /
|
||
(core._WIDTH_ * core._HEIGHT_)
|
||
);
|
||
for (var a = 0; a < number; a++) {
|
||
core.animateFrame.weather.nodes.push({
|
||
x: Math.random() * core.bigmap.width * 32,
|
||
y: Math.random() * core.bigmap.height * 32,
|
||
r: Math.random() * 5 + 1,
|
||
d: Math.random() * Math.min(level, 200)
|
||
});
|
||
}
|
||
};
|
||
|
||
control.prototype._weather_fog = function (level) {
|
||
if (!core.animateFrame.weather.fog) return;
|
||
core.animateFrame.weather.nodes = [
|
||
{
|
||
image: core.animateFrame.weather.fog,
|
||
level: 40 * level,
|
||
x: 0,
|
||
y: -core._PY_ / 2,
|
||
dx: -Math.random() * 1.5,
|
||
dy: Math.random(),
|
||
delta: 0.001
|
||
}
|
||
];
|
||
};
|
||
|
||
control.prototype._weather_cloud = function (level) {
|
||
if (!core.animateFrame.weather.cloud) return;
|
||
core.animateFrame.weather.nodes = [
|
||
{
|
||
image: core.animateFrame.weather.cloud,
|
||
level: 40 * level,
|
||
x: 0,
|
||
y: -core._PY_ / 2,
|
||
dx: -Math.random() * 1.5,
|
||
dy: Math.random(),
|
||
delta: 0.001
|
||
}
|
||
];
|
||
};
|
||
|
||
control.prototype._weather_sun = function (level) {
|
||
if (!core.animateFrame.weather.sun) return;
|
||
// 直接绘制
|
||
core.clearMap('weather');
|
||
core.drawImage(
|
||
'weather',
|
||
core.animateFrame.weather.sun,
|
||
0,
|
||
0,
|
||
core.animateFrame.weather.sun.width,
|
||
core.animateFrame.weather.sun.height,
|
||
0,
|
||
0,
|
||
core._PX_,
|
||
core._PY_
|
||
);
|
||
core.setOpacity('weather', level / 10);
|
||
core.animateFrame.weather.nodes = [{ opacity: level / 10, delta: 0.01 }];
|
||
};
|
||
|
||
////// 更改画面色调 //////
|
||
control.prototype.setCurtain = function (color, time, moveMode, callback) {
|
||
if (time == null) time = 750;
|
||
if (time <= 0) time = 0;
|
||
if (!core.status.curtainColor) core.status.curtainColor = [0, 0, 0, 0];
|
||
if (!color) color = [0, 0, 0, 0];
|
||
if (color[3] == null) color[3] = 1;
|
||
color[3] = core.clamp(color[3], 0, 1);
|
||
|
||
if (time == 0) {
|
||
// 直接变色
|
||
core.clearMap('curtain');
|
||
core.fillRect(
|
||
'curtain',
|
||
0,
|
||
0,
|
||
core._PX_,
|
||
core._PY_,
|
||
core.arrayToRGBA(color)
|
||
);
|
||
core.status.curtainColor = color;
|
||
if (callback) callback();
|
||
return;
|
||
}
|
||
|
||
this._setCurtain_animate(
|
||
core.status.curtainColor,
|
||
color,
|
||
time,
|
||
moveMode,
|
||
callback
|
||
);
|
||
};
|
||
|
||
control.prototype._setCurtain_animate = function (
|
||
nowColor,
|
||
color,
|
||
time,
|
||
moveMode,
|
||
callback
|
||
) {
|
||
time /= Math.max(core.status.replay.speed, 1);
|
||
var per_time = 10,
|
||
step = 0,
|
||
steps = parseInt(time / per_time);
|
||
if (steps <= 0) steps = 1;
|
||
var curr = nowColor;
|
||
var moveFunc = core.applyEasing(moveMode);
|
||
|
||
var cb = function () {
|
||
core.status.curtainColor = curr;
|
||
if (callback) callback();
|
||
};
|
||
var animate = setInterval(function () {
|
||
step++;
|
||
curr = [
|
||
nowColor[0] + (color[0] - nowColor[0]) * moveFunc(step / steps),
|
||
nowColor[1] + (color[1] - nowColor[1]) * moveFunc(step / steps),
|
||
nowColor[2] + (color[2] - nowColor[2]) * moveFunc(step / steps),
|
||
nowColor[3] + (color[3] - nowColor[3]) * moveFunc(step / steps)
|
||
];
|
||
core.clearMap('curtain');
|
||
core.fillRect(
|
||
'curtain',
|
||
0,
|
||
0,
|
||
core._PX_,
|
||
core._PY_,
|
||
core.arrayToRGBA(curr)
|
||
);
|
||
if (step == steps) {
|
||
delete core.animateFrame.asyncId[animate];
|
||
clearInterval(animate);
|
||
cb();
|
||
}
|
||
}, per_time);
|
||
|
||
core.animateFrame.lastAsyncId = animate;
|
||
core.animateFrame.asyncId[animate] = cb;
|
||
};
|
||
|
||
////// 画面闪烁 //////
|
||
control.prototype.screenFlash = function (
|
||
color,
|
||
time,
|
||
times,
|
||
moveMode,
|
||
callback
|
||
) {
|
||
times = times || 1;
|
||
time = time / 3;
|
||
var nowColor = core.clone(core.status.curtainColor);
|
||
core.setCurtain(color, time, moveMode, function () {
|
||
core.setCurtain(nowColor, time * 2, moveMode, function () {
|
||
if (times > 1)
|
||
core.screenFlash(
|
||
color,
|
||
time * 3,
|
||
times - 1,
|
||
moveMode,
|
||
callback
|
||
);
|
||
else {
|
||
if (callback) callback();
|
||
}
|
||
});
|
||
});
|
||
};
|
||
|
||
////// 播放背景音乐 //////
|
||
control.prototype.playBgm = function (bgm, startTime) {
|
||
bgm = core.getMappedName(bgm);
|
||
if (main.mode != 'play' || !core.material.bgms[bgm]) return;
|
||
// 如果不允许播放
|
||
if (!core.musicStatus.bgmStatus) {
|
||
try {
|
||
core.musicStatus.playingBgm = bgm;
|
||
core.musicStatus.lastBgm = bgm;
|
||
core.material.bgms[bgm].pause();
|
||
} catch (e) {
|
||
console.error(e);
|
||
}
|
||
return;
|
||
}
|
||
|
||
try {
|
||
this._playBgm_play(bgm, startTime);
|
||
} catch (e) {
|
||
console.log('无法播放BGM ' + bgm);
|
||
console.error(e);
|
||
core.musicStatus.playingBgm = null;
|
||
}
|
||
};
|
||
|
||
control.prototype._playBgm_play = function (bgm, startTime) {
|
||
// 如果当前正在播放,且和本BGM相同,直接忽略
|
||
if (
|
||
core.musicStatus.playingBgm == bgm &&
|
||
!core.material.bgms[core.musicStatus.playingBgm].paused &&
|
||
!startTime
|
||
) {
|
||
return;
|
||
}
|
||
// 如果正在播放中,暂停
|
||
if (core.musicStatus.playingBgm) {
|
||
core.material.bgms[core.musicStatus.playingBgm].pause();
|
||
}
|
||
// 缓存BGM
|
||
core.loader.loadBgm(bgm);
|
||
// 播放当前BGM
|
||
core.material.bgms[bgm].volume =
|
||
core.musicStatus.userVolume * core.musicStatus.designVolume;
|
||
core.material.bgms[bgm].currentTime = startTime || 0;
|
||
core.material.bgms[bgm].play();
|
||
core.musicStatus.playingBgm = bgm;
|
||
core.musicStatus.lastBgm = bgm;
|
||
core.setBgmSpeed(100);
|
||
};
|
||
|
||
///// 设置当前背景音乐的播放速度 //////
|
||
control.prototype.setBgmSpeed = function (speed, usePitch) {
|
||
var bgm = core.musicStatus.playingBgm;
|
||
if (main.mode != 'play' || !core.material.bgms[bgm]) return;
|
||
bgm = core.material.bgms[bgm];
|
||
if (speed < 30 || speed > 300) return;
|
||
bgm.playbackRate = speed / 100;
|
||
core.musicStatus.bgmSpeed = speed;
|
||
|
||
if (bgm.preservesPitch != null) {
|
||
if (bgm.__preservesPitch == null)
|
||
bgm.__preservesPitch = bgm.preservesPitch;
|
||
if (usePitch == null) bgm.preservesPitch = bgm.__preservesPitch;
|
||
else if (usePitch) bgm.preservesPitch = false;
|
||
else bgm.preservesPitch = true;
|
||
core.musicStatus.bgmUsePitch = usePitch;
|
||
}
|
||
};
|
||
|
||
////// 暂停背景音乐的播放 //////
|
||
control.prototype.pauseBgm = function () {
|
||
if (main.mode != 'play') return;
|
||
try {
|
||
if (core.musicStatus.playingBgm) {
|
||
core.musicStatus.pauseTime =
|
||
core.material.bgms[core.musicStatus.playingBgm].currentTime;
|
||
core.material.bgms[core.musicStatus.playingBgm].pause();
|
||
core.musicStatus.playingBgm = null;
|
||
}
|
||
} catch (e) {
|
||
console.log('无法暂停BGM');
|
||
console.error(e);
|
||
}
|
||
};
|
||
|
||
////// 恢复背景音乐的播放 //////
|
||
control.prototype.resumeBgm = function (resumeTime) {
|
||
if (main.mode != 'play') return;
|
||
try {
|
||
var speed = core.musicStatus.bgmSpeed;
|
||
var usePitch = core.musicStatus.bgmUsePitch;
|
||
core.playBgm(
|
||
core.musicStatus.playingBgm ||
|
||
core.musicStatus.lastBgm ||
|
||
main.startBgm,
|
||
resumeTime ? core.musicStatus.pauseTime : 0
|
||
);
|
||
if (resumeTime) {
|
||
core.setBgmSpeed(speed, usePitch);
|
||
}
|
||
} catch (e) {
|
||
console.log('无法恢复BGM');
|
||
console.error(e);
|
||
}
|
||
};
|
||
|
||
////// 更改背景音乐的播放 //////
|
||
control.prototype.triggerBgm = function () {
|
||
if (main.mode != 'play') return;
|
||
|
||
core.musicStatus.bgmStatus = !core.musicStatus.bgmStatus;
|
||
if (core.musicStatus.bgmStatus) this.resumeBgm();
|
||
else this.pauseBgm();
|
||
core.setLocalStorage('bgmStatus', core.musicStatus.bgmStatus);
|
||
};
|
||
|
||
////// 播放音频 //////
|
||
control.prototype.playSound = function (sound, pitch, callback) {
|
||
sound = core.getMappedName(sound);
|
||
if (
|
||
main.mode != 'play' ||
|
||
!core.musicStatus.soundStatus ||
|
||
!core.material.sounds[sound]
|
||
)
|
||
return;
|
||
try {
|
||
if (core.musicStatus.audioContext != null) {
|
||
var source = core.musicStatus.audioContext.createBufferSource();
|
||
source.__name = sound;
|
||
source.buffer = core.material.sounds[sound];
|
||
source.connect(core.musicStatus.gainNode);
|
||
var id = setTimeout(null);
|
||
if (pitch && pitch >= 30 && pitch <= 300) {
|
||
source.playbackRate.setValueAtTime(pitch / 100, 0);
|
||
}
|
||
source.onended = function () {
|
||
delete core.musicStatus.playingSounds[id];
|
||
if (callback) callback();
|
||
};
|
||
core.musicStatus.playingSounds[id] = source;
|
||
if (source.start) source.start(0);
|
||
else if (source.noteOn) source.noteOn(0);
|
||
return id;
|
||
} else {
|
||
core.material.sounds[sound].volume = core.musicStatus.userVolume;
|
||
core.material.sounds[sound].play();
|
||
if (callback) callback();
|
||
}
|
||
} catch (e) {
|
||
console.log('无法播放SE ' + sound);
|
||
console.error(e);
|
||
}
|
||
};
|
||
|
||
////// 停止所有音频 //////
|
||
control.prototype.stopSound = function (id) {
|
||
if (id == null) {
|
||
Object.keys(core.musicStatus.playingSounds).forEach(function (id) {
|
||
core.control.stopSound(id);
|
||
});
|
||
return;
|
||
}
|
||
var source = core.musicStatus.playingSounds[id];
|
||
if (!source) return;
|
||
try {
|
||
if (source.stop) source.stop();
|
||
else if (source.noteOff) source.noteOff();
|
||
} catch (e) {
|
||
console.error(e);
|
||
}
|
||
delete core.musicStatus.playingSounds[id];
|
||
};
|
||
|
||
////// 获得当前正在播放的所有(指定)音效的id列表 //////
|
||
control.prototype.getPlayingSounds = function (name) {
|
||
name = core.getMappedName(name);
|
||
return Object.keys(core.musicStatus.playingSounds).filter(function (one) {
|
||
return (
|
||
name == null || core.musicStatus.playingSounds[one].__name == name
|
||
);
|
||
});
|
||
};
|
||
|
||
////// 检查bgm状态 //////
|
||
control.prototype.checkBgm = function () {
|
||
core.playBgm(core.musicStatus.playingBgm || main.startBgm);
|
||
};
|
||
|
||
///// 设置屏幕放缩 //////
|
||
control.prototype.setDisplayScale = function (delta) {
|
||
var index = core.domStyle.availableScale.indexOf(core.domStyle.scale);
|
||
if (index < 0) return;
|
||
index =
|
||
(index + delta + core.domStyle.availableScale.length) %
|
||
core.domStyle.availableScale.length;
|
||
core.domStyle.scale = core.domStyle.availableScale[index];
|
||
core.setLocalStorage('scale', core.domStyle.scale);
|
||
core.resize();
|
||
};
|
||
|
||
// ------ 状态栏,工具栏等相关 ------ //
|
||
|
||
////// 清空状态栏 //////
|
||
control.prototype.clearStatusBar = function () {
|
||
Object.keys(core.statusBar).forEach(function (e) {
|
||
if (core.statusBar[e].innerHTML != null) {
|
||
core.statusBar[e].innerHTML = ' ';
|
||
core.statusBar[e].removeAttribute('_style');
|
||
core.statusBar[e].removeAttribute('_value');
|
||
}
|
||
});
|
||
core.statusBar.image.book.style.opacity = 0.3;
|
||
if (!core.flags.equipboxButton)
|
||
core.statusBar.image.fly.style.opacity = 0.3;
|
||
};
|
||
|
||
////// 更新状态栏 //////
|
||
control.prototype.updateStatusBar = function (doNotCheckAutoEvents, immediate) {
|
||
if (!core.isPlaying()) return;
|
||
if (immediate) {
|
||
return this.updateStatusBar_update();
|
||
}
|
||
if (!doNotCheckAutoEvents) this.noAutoEvents = false;
|
||
if (core.isReplaying()) return this.updateStatusBar_update();
|
||
if (!core.control.updateNextFrame) {
|
||
core.control.updateNextFrame = true;
|
||
requestAnimationFrame(this.updateStatusBar_update);
|
||
}
|
||
};
|
||
|
||
control.prototype.updateStatusBar_update = function () {
|
||
core.control.updateNextFrame = false;
|
||
if (!core.isPlaying() || core.hasFlag('__statistics__')) {
|
||
return;
|
||
}
|
||
core.control.controldata.updateStatusBar();
|
||
if (!core.control.noAutoEvents) core.checkAutoEvents();
|
||
core.control._updateStatusBar_setToolboxIcon();
|
||
core.clearRouteFolding();
|
||
core.control.noAutoEvents = true;
|
||
};
|
||
|
||
control.prototype._updateStatusBar_setToolboxIcon = function () {
|
||
if (core.isReplaying()) {
|
||
core.statusBar.image.book.src = core.status.replay.pausing
|
||
? core.statusBar.icons.play.src
|
||
: core.statusBar.icons.pause.src;
|
||
core.statusBar.image.book.style.opacity = 1;
|
||
core.statusBar.image.fly.src = core.statusBar.icons.stop.src;
|
||
core.statusBar.image.fly.style.opacity = 1;
|
||
core.statusBar.image.toolbox.src = core.statusBar.icons.rewind.src;
|
||
core.statusBar.image.keyboard.src = core.statusBar.icons.book.src;
|
||
core.statusBar.image.shop.src = core.statusBar.icons.floor.src;
|
||
core.statusBar.image.save.src = core.statusBar.icons.speedDown.src;
|
||
core.statusBar.image.save.style.opacity = 1;
|
||
core.statusBar.image.load.src = core.statusBar.icons.speedUp.src;
|
||
core.statusBar.image.settings.src = core.statusBar.icons.save.src;
|
||
} else {
|
||
core.statusBar.image.book.src = core.statusBar.icons.book.src;
|
||
core.statusBar.image.book.style.opacity = core.hasItem('book')
|
||
? 1
|
||
: 0.3;
|
||
if (!core.flags.equipboxButton) {
|
||
core.statusBar.image.fly.src = core.statusBar.icons.fly.src;
|
||
core.statusBar.image.fly.style.opacity = core.hasItem('fly')
|
||
? 1
|
||
: 0.3;
|
||
} else {
|
||
core.statusBar.image.fly.src = core.statusBar.icons.equipbox.src;
|
||
core.statusBar.image.fly.style.opacity = 1;
|
||
}
|
||
core.statusBar.image.toolbox.src = core.statusBar.icons.toolbox.src;
|
||
core.statusBar.image.keyboard.src = core.statusBar.icons.keyboard.src;
|
||
core.statusBar.image.shop.src = core.statusBar.icons.shop.src;
|
||
core.statusBar.image.save.src = core.statusBar.icons.save.src;
|
||
core.statusBar.image.save.style.opacity = core.hasFlag('__forbidSave__')
|
||
? 0.3
|
||
: 1;
|
||
core.statusBar.image.load.src = core.statusBar.icons.load.src;
|
||
core.statusBar.image.settings.src = core.statusBar.icons.settings.src;
|
||
}
|
||
};
|
||
|
||
control.prototype.showStatusBar = function () {
|
||
if (main.mode == 'editor') return;
|
||
if (core.domStyle.showStatusBar) return;
|
||
var statusItems = core.dom.status;
|
||
core.domStyle.showStatusBar = true;
|
||
core.removeFlag('hideStatusBar');
|
||
// 显示
|
||
for (var i = 0; i < statusItems.length; ++i)
|
||
statusItems[i].style.opacity = 1;
|
||
this.setToolbarButton(false);
|
||
core.dom.tools.hard.style.display = 'block';
|
||
core.dom.toolBar.style.display = 'block';
|
||
};
|
||
|
||
control.prototype.hideStatusBar = function (showToolbox) {
|
||
if (main.mode == 'editor') return;
|
||
|
||
// 如果原本就是隐藏的,则先显示
|
||
if (!core.domStyle.showStatusBar) this.showStatusBar();
|
||
if (core.isReplaying()) showToolbox = true;
|
||
|
||
var statusItems = core.dom.status,
|
||
toolItems = core.dom.tools;
|
||
core.domStyle.showStatusBar = false;
|
||
core.setFlag('hideStatusBar', true);
|
||
core.setFlag('showToolbox', showToolbox || null);
|
||
// 隐藏
|
||
for (var i = 0; i < statusItems.length; ++i)
|
||
statusItems[i].style.opacity = 0;
|
||
if (
|
||
(!core.domStyle.isVertical && !core.flags.extendToolbar) ||
|
||
!showToolbox
|
||
) {
|
||
for (var i = 0; i < toolItems.length; ++i)
|
||
toolItems[i].style.display = 'none';
|
||
}
|
||
if (!core.domStyle.isVertical && !core.flags.extendToolbar) {
|
||
core.dom.toolBar.style.display = 'none';
|
||
}
|
||
};
|
||
|
||
////// 改变工具栏为按钮1-8 //////
|
||
control.prototype.setToolbarButton = function (useButton) {
|
||
if (!core.domStyle.showStatusBar) {
|
||
// 隐藏状态栏时检查竖屏
|
||
if (!core.domStyle.isVertical && !core.flags.extendToolbar) {
|
||
for (var i = 0; i < core.dom.tools.length; ++i)
|
||
core.dom.tools[i].style.display = 'none';
|
||
return;
|
||
}
|
||
if (!core.hasFlag('showToolbox')) return;
|
||
else core.dom.tools.hard.style.display = 'block';
|
||
}
|
||
|
||
if (useButton == null) useButton = core.domStyle.toolbarBtn;
|
||
if (!core.domStyle.isVertical && !core.flags.extendToolbar)
|
||
useButton = false;
|
||
core.domStyle.toolbarBtn = useButton;
|
||
|
||
if (useButton) {
|
||
[
|
||
'book',
|
||
'fly',
|
||
'toolbox',
|
||
'keyboard',
|
||
'shop',
|
||
'save',
|
||
'load',
|
||
'settings'
|
||
].forEach(function (t) {
|
||
core.statusBar.image[t].style.display = 'none';
|
||
});
|
||
[
|
||
'btn1',
|
||
'btn2',
|
||
'btn3',
|
||
'btn4',
|
||
'btn5',
|
||
'btn6',
|
||
'btn7',
|
||
'btn8'
|
||
].forEach(function (t) {
|
||
core.statusBar.image[t].style.display = 'block';
|
||
});
|
||
main.statusBar.image.btn8.style.filter = core.getLocalStorage('altKey')
|
||
? 'sepia(1) contrast(1.5)'
|
||
: '';
|
||
} else {
|
||
[
|
||
'btn1',
|
||
'btn2',
|
||
'btn3',
|
||
'btn4',
|
||
'btn5',
|
||
'btn6',
|
||
'btn7',
|
||
'btn8'
|
||
].forEach(function (t) {
|
||
core.statusBar.image[t].style.display = 'none';
|
||
});
|
||
['book', 'fly', 'toolbox', 'save', 'load', 'settings'].forEach(
|
||
function (t) {
|
||
core.statusBar.image[t].style.display = 'block';
|
||
}
|
||
);
|
||
core.statusBar.image.keyboard.style.display =
|
||
core.statusBar.image.shop.style.display =
|
||
core.domStyle.isVertical || core.flags.extendToolbar
|
||
? 'block'
|
||
: 'none';
|
||
}
|
||
};
|
||
|
||
////// ------ resize处理 ------ //
|
||
|
||
////// 注册一个resize函数 //////
|
||
// name为名称,可供注销使用
|
||
// func可以是一个函数,或者是插件中的函数名;可以接受obj参数,详见resize函数。
|
||
control.prototype.registerResize = function (name, func) {
|
||
this.unregisterResize(name);
|
||
this.resizes.push({ name: name, func: func });
|
||
};
|
||
|
||
////// 注销一个resize函数 //////
|
||
control.prototype.unregisterResize = function (name) {
|
||
this.resizes = this.resizes.filter(function (b) {
|
||
return b.name != name;
|
||
});
|
||
};
|
||
|
||
control.prototype._doResize = function (obj) {
|
||
for (var i in this.resizes) {
|
||
try {
|
||
if (core.doFunc(this.resizes[i].func, this, obj)) return true;
|
||
} catch (e) {
|
||
console.error(e);
|
||
console.error(
|
||
'ERROR in resizes[' +
|
||
this.resizes[i].name +
|
||
']:已自动注销该项。'
|
||
);
|
||
this.unregisterResize(this.resizes[i].name);
|
||
}
|
||
}
|
||
return false;
|
||
};
|
||
|
||
////// 屏幕分辨率改变后重新自适应 //////
|
||
control.prototype.resize = function () {
|
||
if (main.mode == 'editor') return;
|
||
var clientWidth = main.dom.body.clientWidth,
|
||
clientHeight = main.dom.body.clientHeight;
|
||
var BORDER = 3;
|
||
var extendToolbar = core.flags.extendToolbar;
|
||
var BAR_WIDTH = extendToolbar ? 0 : Math.round(core._PY_ * 0.31);
|
||
|
||
var horizontalMaxRatio =
|
||
(clientHeight - 2 * BORDER - (extendToolbar ? BORDER : 0)) /
|
||
(core._PY_ + (extendToolbar ? 38 : 0));
|
||
|
||
if (
|
||
clientWidth - 3 * BORDER >= core._PX_ + BAR_WIDTH ||
|
||
(clientWidth > clientHeight && horizontalMaxRatio < 1)
|
||
) {
|
||
// 横屏
|
||
core.domStyle.isVertical = false;
|
||
|
||
core.domStyle.availableScale = [];
|
||
[1, 1.25, 1.5, 1.75, 2, 2.25, 2.5].forEach(function (v) {
|
||
if (
|
||
clientWidth - 3 * BORDER >= v * (core._PX_ + BAR_WIDTH) &&
|
||
horizontalMaxRatio >= v
|
||
) {
|
||
core.domStyle.availableScale.push(v);
|
||
}
|
||
});
|
||
if (core.domStyle.availableScale.indexOf(core.domStyle.scale) < 0) {
|
||
core.domStyle.scale = Math.min(1, horizontalMaxRatio);
|
||
}
|
||
} else {
|
||
// 竖屏
|
||
core.domStyle.isVertical = true;
|
||
core.domStyle.scale = Math.min((clientWidth - 2 * BORDER) / core._PX_);
|
||
core.domStyle.availableScale = [];
|
||
extendToolbar = false;
|
||
BAR_WIDTH = Math.round(core._PX_ * 0.3);
|
||
}
|
||
|
||
var statusCanvas = core.flags.statusCanvas,
|
||
statusCanvasRows = core.values.statusCanvasRowsOnMobile || 3;
|
||
var col = statusCanvas ? statusCanvasRows : Math.ceil(5 / 3);
|
||
|
||
var globalAttribute =
|
||
core.status.globalAttribute || core.initStatus.globalAttribute;
|
||
|
||
var obj = {
|
||
clientWidth: clientWidth,
|
||
clientHeight: clientHeight,
|
||
BORDER: BORDER,
|
||
BAR_WIDTH: BAR_WIDTH,
|
||
TOOLBAR_HEIGHT: 38,
|
||
outerWidth: core._PX_ * core.domStyle.scale + 2 * BORDER,
|
||
outerHeight: core._PY_ * core.domStyle.scale + 2 * BORDER,
|
||
globalAttribute: globalAttribute,
|
||
border:
|
||
'3px ' + core.arrayToRGBA(globalAttribute.borderColor) + ' solid',
|
||
col: col,
|
||
statusBarHeightInVertical: core.domStyle.isVertical
|
||
? (32 * col + 6) * core.domStyle.scale + 2 * BORDER
|
||
: 0,
|
||
toolbarHeightInVertical: core.domStyle.isVertical
|
||
? 38 * core.domStyle.scale + 2 * BORDER
|
||
: 0,
|
||
extendToolbar: extendToolbar,
|
||
is15x15: false
|
||
};
|
||
|
||
this._doResize(obj);
|
||
this.setToolbarButton();
|
||
core.updateStatusBar();
|
||
};
|
||
|
||
control.prototype._resize_gameGroup = function (obj) {
|
||
var gameGroup = core.dom.gameGroup;
|
||
var totalWidth, totalHeight;
|
||
if (core.domStyle.isVertical) {
|
||
totalWidth = obj.outerWidth;
|
||
totalHeight =
|
||
obj.outerHeight +
|
||
obj.statusBarHeightInVertical +
|
||
obj.toolbarHeightInVertical;
|
||
} else {
|
||
totalWidth =
|
||
obj.outerWidth +
|
||
obj.BAR_WIDTH * core.domStyle.scale +
|
||
(obj.extendToolbar ? 0 : obj.BORDER);
|
||
totalHeight =
|
||
obj.outerHeight +
|
||
(obj.extendToolbar
|
||
? obj.TOOLBAR_HEIGHT * core.domStyle.scale + obj.BORDER
|
||
: 0);
|
||
}
|
||
gameGroup.style.width = totalWidth + 'px';
|
||
gameGroup.style.height = totalHeight + 'px';
|
||
gameGroup.style.left = (obj.clientWidth - totalWidth) / 2 + 'px';
|
||
gameGroup.style.top =
|
||
(obj.clientHeight - totalHeight) / 2 +
|
||
(core.domStyle.isVertical ? totalHeight / 8 : 0) +
|
||
'px';
|
||
// floorMsgGroup
|
||
var floorMsgGroup = core.dom.floorMsgGroup;
|
||
floorMsgGroup.style = obj.globalAttribute.floorChangingStyle;
|
||
floorMsgGroup.style.width = obj.outerWidth - 2 * obj.BORDER + 'px';
|
||
floorMsgGroup.style.height = totalHeight - 2 * obj.BORDER + 'px';
|
||
floorMsgGroup.style.fontSize = 16 * core.domStyle.scale + 'px';
|
||
// startPanel
|
||
core.dom.startPanel.style.fontSize = 16 * core.domStyle.scale + 'px';
|
||
};
|
||
|
||
control.prototype._resize_canvas = function (obj) {
|
||
var innerWidth = core._PX_ * core.domStyle.scale + 'px',
|
||
innerHeight = core._PY_ * core.domStyle.scale + 'px';
|
||
|
||
for (var i = 0; i < core.dom.gameCanvas.length; ++i) {
|
||
core.dom.gameCanvas[i].style.width = innerWidth;
|
||
core.dom.gameCanvas[i].style.height = innerHeight;
|
||
var ctx = core.dom.gameCanvas[i].getContext('2d');
|
||
core.resizeCanvas(ctx, core._PX_, core._PY_);
|
||
}
|
||
|
||
core.dom.gif.style.width = innerWidth;
|
||
core.dom.gif.style.height = innerHeight;
|
||
core.dom.gif2.style.width = innerWidth;
|
||
core.dom.gif2.style.height = innerHeight;
|
||
core.dom.gameDraw.style.width = innerWidth;
|
||
core.dom.gameDraw.style.height = innerHeight;
|
||
core.dom.gameDraw.style.top = obj.statusBarHeightInVertical + 'px';
|
||
core.dom.gameDraw.style.right = 0;
|
||
core.dom.gameDraw.style.boxSizing = 'content-box';
|
||
// resize bigmap
|
||
core.bigmap.canvas.forEach(function (cn) {
|
||
var ratio = core.canvas[cn].canvas.hasAttribute('isHD')
|
||
? core.domStyle.scale * devicePixelRatio
|
||
: 1;
|
||
core.canvas[cn].canvas.style.width =
|
||
(core.canvas[cn].canvas.width / ratio) * core.domStyle.scale + 'px';
|
||
core.canvas[cn].canvas.style.height =
|
||
(core.canvas[cn].canvas.height / ratio) * core.domStyle.scale +
|
||
'px';
|
||
});
|
||
// resize dynamic canvas
|
||
if (!core.isPlaying()) {
|
||
for (var name in core.dymCanvas) {
|
||
var ctx = core.dymCanvas[name],
|
||
canvas = ctx.canvas;
|
||
// core.maps._setHDCanvasSize(ctx, parseFloat(canvas.getAttribute('_width')), parseFloat(canvas.getAttribute('_height')));
|
||
canvas.style.left =
|
||
parseFloat(canvas.getAttribute('_left')) * core.domStyle.scale +
|
||
'px';
|
||
canvas.style.top =
|
||
parseFloat(canvas.getAttribute('_top')) * core.domStyle.scale +
|
||
'px';
|
||
var scale = canvas.getAttribute('_scale') || 1;
|
||
core.resizeCanvas(
|
||
canvas,
|
||
(canvas.width * scale) / core.domStyle.scale,
|
||
(canvas.height * scale) / core.domStyle.scale
|
||
);
|
||
}
|
||
} else {
|
||
for (var name in core.dymCanvas) {
|
||
var ctx = core.dymCanvas[name],
|
||
canvas = ctx.canvas;
|
||
var ratio = canvas.hasAttribute('isHD')
|
||
? core.domStyle.ratio * devicePixelRatio
|
||
: 1;
|
||
canvas.style.width =
|
||
(canvas.width / ratio) * core.domStyle.scale + 'px';
|
||
canvas.style.height =
|
||
(canvas.height / ratio) * core.domStyle.scale + 'px';
|
||
canvas.style.left =
|
||
parseFloat(canvas.getAttribute('_left')) * core.domStyle.scale +
|
||
'px';
|
||
canvas.style.top =
|
||
parseFloat(canvas.getAttribute('_top')) * core.domStyle.scale +
|
||
'px';
|
||
}
|
||
}
|
||
// resize next
|
||
main.dom.next.style.width = main.dom.next.style.height =
|
||
5 * core.domStyle.scale + 'px';
|
||
main.dom.next.style.borderBottomWidth =
|
||
main.dom.next.style.borderRightWidth = 4 * core.domStyle.scale + 'px';
|
||
};
|
||
|
||
control.prototype._resize_toolBar = function (obj) {
|
||
// toolBar
|
||
var toolBar = core.dom.toolBar;
|
||
if (core.domStyle.isVertical) {
|
||
toolBar.style.left = 0;
|
||
toolBar.style.right = '';
|
||
toolBar.style.width = obj.outerWidth - 6 + 'px';
|
||
toolBar.style.top =
|
||
obj.statusBarHeightInVertical + obj.outerHeight - 3 + 'px';
|
||
toolBar.style.height = obj.toolbarHeightInVertical + 'px';
|
||
toolBar.style.background = 'none';
|
||
} else {
|
||
toolBar.style.left = '';
|
||
toolBar.style.right = 0;
|
||
toolBar.style.width = obj.outerWidth - 6 + 'px';
|
||
toolBar.style.top = obj.outerHeight - 3 + 'px';
|
||
toolBar.style.height =
|
||
obj.TOOLBAR_HEIGHT * core.domStyle.scale + obj.BORDER + 'px';
|
||
toolBar.style.background = 'none';
|
||
}
|
||
toolBar.style.fontSize = 16 * core.domStyle.scale + 'px';
|
||
|
||
if (
|
||
!core.domStyle.showStatusBar &&
|
||
!core.domStyle.isVertical &&
|
||
!obj.extendToolbar
|
||
) {
|
||
toolBar.style.display = 'none';
|
||
} else {
|
||
toolBar.style.display = 'block';
|
||
}
|
||
};
|
||
|
||
control.prototype._resize_tools = function (obj) {
|
||
var toolsHeight = 32 * core.domStyle.scale;
|
||
var toolsMarginLeft;
|
||
|
||
toolsMarginLeft = (core._HALF_WIDTH_ - 3) * 3 * core.domStyle.scale;
|
||
for (var i = 0; i < core.dom.tools.length; ++i) {
|
||
var style = core.dom.tools[i].style;
|
||
style.height = toolsHeight + 'px';
|
||
style.marginLeft = toolsMarginLeft + 'px';
|
||
style.marginTop = 3 * core.domStyle.scale + 'px';
|
||
}
|
||
core.dom.hard.style.lineHeight = toolsHeight + 'px';
|
||
|
||
core.dom.hard.style.width =
|
||
obj.outerWidth - 9 * toolsMarginLeft - 8.5 * toolsHeight - 12 + 'px';
|
||
};
|