HumanBreak/public/libs/ui.js
2023-04-26 12:51:09 +08:00

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///<reference path="../../src/types/core.d.ts" />
/**
* ui.js负责所有和UI界面相关的绘制
* 包括:
* 自动寻路、怪物手册、楼传器、存读档、菜单栏、NPC对话事件、等等
*/
'use strict';
function ui() {
this._init();
}
// 初始化UI
ui.prototype._init = function () {
this.uidata = functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a.ui;
};
////////////////// 地图设置
ui.prototype.getContextByName = function (name) {
if (name instanceof HTMLCanvasElement) return name.getContext('2d');
var canvas = name;
if (typeof name == 'string') {
if (core.canvas[name]) canvas = core.canvas[name];
else if (core.dymCanvas[name]) canvas = core.dymCanvas[name];
}
if (canvas && canvas.canvas) {
return canvas;
}
return null;
};
ui.prototype._createUIEvent = function () {
if (main.mode == 'editor') return;
if (!core.dymCanvas['uievent']) {
core.createCanvas('uievent', 0, 0, core._PX_, core._PY_, 135);
}
};
////// 清除地图 //////
ui.prototype.clearMap = function (name, x, y, width, height) {
if (name == 'all') {
for (var m in core.canvas) {
core.canvas[m].clearRect(
-32,
-32,
core.canvas[m].canvas.width + 32,
core.canvas[m].canvas.height + 32
);
}
core.dom.gif.innerHTML = '';
core.removeGlobalAnimate();
core.deleteCanvas(function (one) {
return one.startsWith('_bigImage_');
});
core.setWeather(null);
} else {
var ctx = this.getContextByName(name);
if (ctx) {
if (x != null && y != null && width != null && height != null) {
ctx.clearRect(x, y, width, height);
} else {
ctx.clearRect(
-32,
-32,
ctx.canvas.width + 32,
ctx.canvas.height + 32
);
}
}
}
};
ui.prototype._uievent_clearMap = function (data) {
if (
main.mode != 'editor' &&
(data.x == null ||
data.y == null ||
data.width == null ||
data.height == null)
) {
this.deleteCanvas('uievent');
return;
}
this._createUIEvent();
this.clearMap(
'uievent',
core.calValue(data.x),
core.calValue(data.y),
core.calValue(data.width),
core.calValue(data.height)
);
};
////// 在某个canvas上绘制一段文字 //////
ui.prototype.fillText = function (name, text, x, y, style, font, maxWidth) {
if (style) core.setFillStyle(name, style);
if (font) core.setFont(name, font);
var ctx = this.getContextByName(name);
if (!ctx) return;
text = (text + '').replace(/\\r/g, '\r');
var originText = text.replace(/\r(\[.*\])?/g, '');
var index = text.indexOf('\r');
if (maxWidth != null) {
this.setFontForMaxWidth(ctx, index >= 0 ? originText : text, maxWidth);
}
if (index >= 0) {
var currentStyle = ctx.fillStyle;
var textWidth = core.calWidth(ctx, originText);
var textAlign = ctx.textAlign;
if (textAlign == 'center') x -= textWidth / 2;
else if (textAlign == 'right') x -= textWidth;
ctx.textAlign = 'left';
text = text.replace(/\r(?!\[.*\])/g, '\r[' + currentStyle + ']');
var colorArray = text.match(/\r\[.*?\]/g);
var textArray = text.split(/\r\[.*?\]/);
var width = 0;
for (var i = 0; i < textArray.length; i++) {
var subtext = textArray[i];
if (colorArray[i - 1])
ctx.fillStyle = colorArray[i - 1].slice(2, -1);
ctx.fillText(subtext, x + width, y);
width += core.calWidth(ctx, subtext, x, y);
}
ctx.textAlign = textAlign;
ctx.fillStyle = currentStyle;
} else {
ctx.fillText(text, x, y);
}
};
ui.prototype._uievent_fillText = function (data) {
this._createUIEvent();
this.fillText(
'uievent',
core.replaceText(data.text),
core.calValue(data.x),
core.calValue(data.y),
data.style,
data.font,
data.maxWidth
);
};
////// 自适配字体大小
ui.prototype.setFontForMaxWidth = function (name, text, maxWidth, font) {
var ctx = this.getContextByName(name);
if (font) core.setFont(name, font);
var font = ctx.font,
u = /(\d+)px/.exec(font);
if (u == null) return;
for (var font_size = parseInt(u[1]); font_size >= 8; font_size--) {
ctx.font = font.replace(/(\d+)px/, font_size + 'px');
if (ctx.measureText(text).width <= maxWidth) return;
}
};
////// 在某个canvas上绘制粗体 //////
ui.prototype.fillBoldText = function (
name,
text,
x,
y,
style,
strokeStyle,
font,
maxWidth
) {
var ctx = this.getContextByName(name);
if (!ctx) return;
if (font) ctx.font = font;
if (!style) style = ctx.fillStyle;
style = core.arrayToRGBA(style);
strokeStyle ??= '#000';
strokeStyle = core.arrayToRGBA(strokeStyle);
if (maxWidth != null) {
this.setFontForMaxWidth(ctx, text, maxWidth);
}
ctx.strokeStyle = strokeStyle;
ctx.lineWidth =
1.5 *
(core.domStyle.isVertical ? core.domStyle.ratio : core.domStyle.scale);
ctx.fillStyle = style;
ctx.strokeText(text, x, y);
ctx.fillText(text, x, y);
};
ui.prototype._uievent_fillBoldText = function (data) {
this._createUIEvent();
this.fillBoldText(
'uievent',
core.replaceText(data.text),
core.calValue(data.x),
core.calValue(data.y),
data.style,
data.strokeStyle,
data.font
);
};
////// 在某个canvas上绘制一个矩形 //////
ui.prototype.fillRect = function (name, x, y, width, height, style, angle) {
if (style) core.setFillStyle(name, style);
var ctx = this.getContextByName(name);
if (ctx) {
if (angle) {
ctx.save();
ctx.translate(x + width / 2, y + height / 2);
ctx.rotate(angle);
ctx.translate(-x - width / 2, -y - height / 2);
}
ctx.fillRect(x, y, width, height);
if (angle) {
ctx.restore();
}
}
};
ui.prototype._uievent_fillRect = function (data) {
this._createUIEvent();
if (data.radius) {
this.fillRoundRect(
'uievent',
core.calValue(data.x),
core.calValue(data.y),
core.calValue(data.width),
core.calValue(data.height),
core.calValue(data.radius),
data.style,
((core.calValue(data.angle) || 0) * Math.PI) / 180
);
} else {
this.fillRect(
'uievent',
core.calValue(data.x),
core.calValue(data.y),
core.calValue(data.width),
core.calValue(data.height),
data.style,
((core.calValue(data.angle) || 0) * Math.PI) / 180
);
}
};
////// 在某个canvas上绘制一个矩形的边框 //////
ui.prototype.strokeRect = function (
name,
x,
y,
width,
height,
style,
lineWidth,
angle
) {
if (style) core.setStrokeStyle(name, style);
if (lineWidth) core.setLineWidth(name, lineWidth);
var ctx = this.getContextByName(name);
if (ctx) {
if (angle) {
ctx.save();
ctx.translate(x + width / 2, y + height / 2);
ctx.rotate(angle);
ctx.translate(-x - width / 2, -y - height / 2);
}
ctx.strokeRect(x, y, width, height);
if (angle) {
ctx.restore();
}
}
};
ui.prototype._uievent_strokeRect = function (data) {
this._createUIEvent();
if (data.radius) {
this.strokeRoundRect(
'uievent',
core.calValue(data.x),
core.calValue(data.y),
core.calValue(data.width),
core.calValue(data.height),
core.calValue(data.radius),
data.style,
data.lineWidth,
((core.calValue(data.angle) || 0) * Math.PI) / 180
);
} else {
this.strokeRect(
'uievent',
core.calValue(data.x),
core.calValue(data.y),
core.calValue(data.width),
core.calValue(data.height),
data.style,
data.lineWidth,
((core.calValue(data.angle) || 0) * Math.PI) / 180
);
}
};
////// 在某个canvas上绘制一个圆角矩形 //////
ui.prototype.fillRoundRect = function (
name,
x,
y,
width,
height,
radius,
style,
angle
) {
if (style) core.setFillStyle(name, style);
var ctx = this.getContextByName(name);
if (ctx) {
if (angle) {
ctx.save();
ctx.translate(x + width / 2, y + height / 2);
ctx.rotate(angle);
ctx.translate(-x - width / 2, -y - height / 2);
}
this._roundRect_buildPath(ctx, x, y, width, height, radius);
ctx.fill();
if (angle) {
ctx.restore();
}
}
};
////// 在某个canvas上绘制一个圆角矩形的边框 //////
ui.prototype.strokeRoundRect = function (
name,
x,
y,
width,
height,
radius,
style,
lineWidth,
angle
) {
if (style) core.setStrokeStyle(name, style);
if (lineWidth) core.setLineWidth(name, lineWidth);
var ctx = this.getContextByName(name);
if (ctx) {
if (angle) {
ctx.save();
ctx.translate(x + width / 2, y + height / 2);
ctx.rotate(angle);
ctx.translate(-x - width / 2, -y - height / 2);
}
this._roundRect_buildPath(ctx, x, y, width, height, radius);
ctx.stroke();
if (angle) {
ctx.restore();
}
}
};
ui.prototype._roundRect_buildPath = function (
ctx,
x,
y,
width,
height,
radius
) {
ctx.beginPath();
ctx.moveTo(x + radius, y);
ctx.lineTo(x + width - radius, y);
ctx.quadraticCurveTo(x + width, y, x + width, y + radius);
ctx.lineTo(x + width, y + height - radius);
ctx.quadraticCurveTo(x + width, y + height, x + width - radius, y + height);
ctx.lineTo(x + radius, y + height);
ctx.quadraticCurveTo(x, y + height, x, y + height - radius);
ctx.lineTo(x, y + radius);
ctx.quadraticCurveTo(x, y, x + radius, y);
ctx.closePath();
};
////// 在某个canvas上绘制一个多边形 //////
ui.prototype.fillPolygon = function (name, nodes, style) {
if (style) core.setFillStyle(name, style);
var ctx = this.getContextByName(name);
if (!ctx) return;
if (!nodes || nodes.length < 3) return;
ctx.beginPath();
for (var i = 0; i < nodes.length; ++i) {
var x = core.calValue(nodes[i][0]),
y = core.calValue(nodes[i][1]);
if (i == 0) ctx.moveTo(x, y);
else ctx.lineTo(x, y);
}
ctx.closePath();
ctx.fill();
};
ui.prototype._uievent_fillPolygon = function (data) {
this._createUIEvent();
this.fillPolygon('uievent', data.nodes, data.style);
};
////// 在某个canvas上绘制一个多边形的边框 //////
ui.prototype.strokePolygon = function (name, nodes, style, lineWidth) {
if (style) core.setStrokeStyle(name, style);
if (lineWidth) core.setLineWidth(name, lineWidth);
var ctx = this.getContextByName(name);
if (!ctx) return;
if (!nodes || nodes.length < 3) return;
ctx.beginPath();
for (var i = 0; i < nodes.length; ++i) {
var x = core.calValue(nodes[i][0]),
y = core.calValue(nodes[i][1]);
if (i == 0) ctx.moveTo(x, y);
else ctx.lineTo(x, y);
}
ctx.closePath();
ctx.stroke();
};
ui.prototype._uievent_strokePolygon = function (data) {
this._createUIEvent();
this.strokePolygon('uievent', data.nodes, data.style, data.lineWidth);
};
////// 在某个canvas上绘制一个椭圆 //////
ui.prototype.fillEllipse = function (name, x, y, a, b, angle, style) {
if (style) core.setFillStyle(name, style);
var ctx = this.getContextByName(name);
if (!ctx) return;
ctx.beginPath();
ctx.ellipse(x, y, a, b, angle, 0, 2 * Math.PI);
ctx.fill();
};
ui.prototype.fillCircle = function (name, x, y, r, style) {
return this.fillEllipse(name, x, y, r, r, 0, style);
};
ui.prototype._uievent_fillEllipse = function (data) {
this._createUIEvent();
this.fillEllipse(
'uievent',
core.calValue(data.x),
core.calValue(data.y),
core.calValue(data.a),
core.calValue(data.b),
((core.calValue(data.angle) || 0) * Math.PI) / 180,
data.style
);
};
////// 在某个canvas上绘制一个圆的边框 //////
ui.prototype.strokeEllipse = function (
name,
x,
y,
a,
b,
angle,
style,
lineWidth
) {
if (style) core.setStrokeStyle(name, style);
if (lineWidth) core.setLineWidth(name, lineWidth);
var ctx = this.getContextByName(name);
if (!ctx) return;
ctx.beginPath();
ctx.ellipse(x, y, a, b, angle, 0, 2 * Math.PI);
ctx.stroke();
};
ui.prototype.strokeCircle = function (name, x, y, r, style, lineWidth) {
return this.strokeEllipse(name, x, y, r, r, 0, style, lineWidth);
};
ui.prototype._uievent_strokeEllipse = function (data) {
this._createUIEvent();
this.strokeEllipse(
'uievent',
core.calValue(data.x),
core.calValue(data.y),
core.calValue(data.a),
core.calValue(data.b),
((core.calValue(data.angle) || 0) * Math.PI) / 180,
data.style,
data.lineWidth
);
};
ui.prototype.fillArc = function (name, x, y, r, start, end, style) {
if (style) core.setFillStyle(name, style);
var ctx = this.getContextByName(name);
if (!ctx) return;
ctx.beginPath();
ctx.moveTo(x, y);
ctx.arc(x, y, r, start, end);
ctx.closePath();
ctx.fill();
};
ui.prototype._uievent_fillArc = function (data) {
this._createUIEvent();
this.fillArc(
'uievent',
core.calValue(data.x),
core.calValue(data.y),
core.calValue(data.r),
((core.calValue(data.start) || 0) * Math.PI) / 180,
((core.calValue(data.end) || 0) * Math.PI) / 180,
data.style
);
};
ui.prototype.strokeArc = function (
name,
x,
y,
r,
start,
end,
style,
lineWidth
) {
if (style) core.setStrokeStyle(name, style);
if (lineWidth) core.setLineWidth(name, lineWidth);
var ctx = this.getContextByName(name);
if (!ctx) return;
ctx.beginPath();
ctx.arc(x, y, r, start, end);
ctx.stroke();
};
ui.prototype._uievent_strokeArc = function (data) {
this._createUIEvent();
this.strokeArc(
'uievent',
core.calValue(data.x),
core.calValue(data.y),
core.calValue(data.r),
((core.calValue(data.start) || 0) * Math.PI) / 180,
((core.calValue(data.end) || 0) * Math.PI) / 180,
data.style,
data.lineWidth
);
};
////// 在某个canvas上绘制一条线 //////
ui.prototype.drawLine = function (name, x1, y1, x2, y2, style, lineWidth) {
if (style) core.setStrokeStyle(name, style);
if (lineWidth != null) core.setLineWidth(name, lineWidth);
var ctx = this.getContextByName(name);
if (!ctx) return;
ctx.beginPath();
ctx.moveTo(x1, y1);
ctx.lineTo(x2, y2);
ctx.stroke();
};
ui.prototype._uievent_drawLine = function (data) {
this._createUIEvent();
this.drawLine(
'uievent',
core.calValue(data.x1),
core.calValue(data.y1),
core.calValue(data.x2),
core.calValue(data.y2),
data.style,
data.lineWidth
);
};
////// 在某个canvas上绘制一个箭头 //////
ui.prototype.drawArrow = function (name, x1, y1, x2, y2, style, lineWidth) {
if (x1 == x2 && y1 == y2) return;
if (style) core.setStrokeStyle(name, style);
if (lineWidth != null) core.setLineWidth(name, lineWidth);
var ctx = this.getContextByName(name);
if (!ctx) return;
var head = 10;
var dx = x2 - x1,
dy = y2 - y1;
var angle = Math.atan2(dy, dx);
ctx.beginPath();
ctx.moveTo(x1, y1);
ctx.lineTo(x2, y2);
ctx.lineTo(
x2 - head * Math.cos(angle - Math.PI / 6),
y2 - head * Math.sin(angle - Math.PI / 6)
);
ctx.moveTo(x2, y2);
ctx.lineTo(
x2 - head * Math.cos(angle + Math.PI / 6),
y2 - head * Math.sin(angle + Math.PI / 6)
);
ctx.stroke();
};
ui.prototype._uievent_drawArrow = function (data) {
this._createUIEvent();
this.drawArrow(
'uievent',
core.calValue(data.x1),
core.calValue(data.y1),
core.calValue(data.x2),
core.calValue(data.y2),
data.style,
data.lineWidth
);
};
////// 设置某个canvas的文字字体 //////
/**
* @param {CtxRefer} name
* @param {string} font
*/
ui.prototype.setFont = function (name, font) {
var ctx = this.getContextByName(name);
if (ctx) {
ctx.font = font;
}
};
////// 设置某个canvas的线宽度 //////
ui.prototype.setLineWidth = function (name, lineWidth) {
var ctx = this.getContextByName(name);
if (ctx) {
ctx.lineWidth = lineWidth;
}
};
////// 保存某个canvas状态 //////
ui.prototype.saveCanvas = function (name) {
var ctx = this.getContextByName(name);
if (ctx) ctx.save();
};
////// 加载某个canvas状态 //////
ui.prototype.loadCanvas = function (name) {
var ctx = this.getContextByName(name);
if (ctx) ctx.restore();
};
////// 设置某个canvas的alpha值并返回设置之前的alpha值 //////
ui.prototype.setAlpha = function (name, alpha) {
var ctx = this.getContextByName(name);
if (!ctx) return null;
var previousAlpha = ctx.globalAlpha;
ctx.globalAlpha = alpha;
return previousAlpha;
};
////// 设置某个canvas的透明度尽量不要使用本函数而是全部换成setAlpha实现 //////
ui.prototype.setOpacity = function (name, opacity) {
var ctx = this.getContextByName(name);
if (ctx) ctx.canvas.style.opacity = opacity;
};
////// 设置某个canvas的filter //////
ui.prototype.setFilter = function (name, filter) {
var ctx = this.getContextByName(name);
if (!ctx) return;
if (!filter) ctx.filter = 'none';
else if (typeof filter === 'string') ctx.filter = filter;
else {
var x = [];
if (filter.blur > 0) x.push('blur(' + filter.blur + 'px)');
if (filter.hue > 0) x.push('hue-rotate(' + filter.hue + 'deg)');
if (filter.grayscale > 0) x.push('grayscale(' + filter.grayscale + ')');
if (filter.invert) x.push('invert(1)');
if (filter.shadow > 0)
x.push('drop-shadow(0 0 ' + filter.shadow + 'px black)');
if (x.length == 0) ctx.filter = 'none';
else ctx.filter = x.join(' ');
}
};
////// 设置某个canvas的绘制属性如颜色等 //////
ui.prototype.setFillStyle = function (name, style) {
var ctx = this.getContextByName(name);
if (ctx) ctx.fillStyle = core.arrayToRGBA(style);
};
////// 设置某个canvas边框属性 //////
ui.prototype.setStrokeStyle = function (name, style) {
var ctx = this.getContextByName(name);
if (ctx) ctx.strokeStyle = core.arrayToRGBA(style);
};
////// 设置某个canvas的对齐 //////
ui.prototype.setTextAlign = function (name, align) {
var ctx = this.getContextByName(name);
if (ctx) ctx.textAlign = align;
};
////// 设置某个canvas的baseline //////
ui.prototype.setTextBaseline = function (name, baseline) {
var ctx = this.getContextByName(name);
if (ctx) ctx.textBaseline = baseline;
};
ui.prototype._uievent_setAttribute = function (data) {
this._createUIEvent();
if (data.font) this.setFont('uievent', data.font);
if (data.lineWidth) this.setLineWidth('uievent', data.lineWidth);
if (data.alpha != null) this.setAlpha('uievent', data.alpha);
if (data.fillStyle) this.setFillStyle('uievent', data.fillStyle);
if (data.strokeStyle) this.setStrokeStyle('uievent', data.strokeStyle);
if (data.align) this.setTextAlign('uievent', data.align);
if (data.baseline) this.setTextBaseline('uievent', data.baseline);
if (data.z != null && main.mode != 'editor') {
var z = parseInt(data.z) || 135;
core.dymCanvas.uievent.canvas.style.zIndex = z;
if (core.dymCanvas._uievent_selector)
core.dymCanvas._uievent_selector.canvas.style.zIndex = z + 1;
}
};
ui.prototype._uievent_setFilter = function (data) {
this._createUIEvent();
this.setFilter('uievent', data);
};
////// 计算某段文字的宽度 //////
ui.prototype.calWidth = function (name, text, font) {
var ctx = this.getContextByName(name);
if (ctx) {
if (font) core.setFont(name, font);
return ctx.measureText(text).width;
}
return 0;
};
////// 字符串自动换行的分割 //////
ui.prototype.splitLines = function (name, text, maxWidth, font) {
var ctx = this.getContextByName(name);
if (!ctx) return [text];
if (font) core.setFont(name, font);
var contents = [];
var last = 0;
for (var i = 0; i < text.length; i++) {
if (text.charAt(i) == '\n') {
contents.push(text.substring(last, i));
last = i + 1;
} else if (text.charAt(i) == '\\' && text.charAt(i + 1) == 'n') {
contents.push(text.substring(last, i));
last = i + 2;
} else {
var toAdd = text.substring(last, i + 1);
var width = core.calWidth(name, toAdd);
if (maxWidth && width > maxWidth) {
contents.push(text.substring(last, i));
last = i;
}
}
}
contents.push(text.substring(last));
return contents;
};
////// 绘制一张图片 //////
ui.prototype.drawImage = function (
name,
image,
x,
y,
w,
h,
x1,
y1,
w1,
h1,
angle,
reverse
) {
// 检测文件名以 :x, :y, :o 结尾,表示左右翻转,上下翻转和中心翻转
var ctx = this.getContextByName(name);
if (!ctx) return;
// var reverse = null;
if (typeof image == 'string') {
if (
image.endsWith(':x') ||
image.endsWith(':y') ||
image.endsWith(':o')
) {
reverse = image.charAt(image.length - 1);
image = image.substring(0, image.length - 2);
}
image = core.getMappedName(image);
image = core.material.images.images[image];
if (!image) return;
}
var scale = {
x: [-1, 1],
y: [1, -1],
o: [-1, -1]
};
// 只能接受2, 4, 8个参数
if (x != null && y != null) {
if (w == null || h == null) {
// 两个参数变成四个参数
w = image.width;
h = image.height;
}
if (x1 != null && y1 != null && w1 != null && h1 != null) {
if (!reverse && !angle) {
ctx.drawImage(image, x, y, w, h, x1, y1, w1, h1);
} else {
ctx.save();
ctx.translate(x1 + w1 / 2, y1 + h1 / 2);
if (reverse) ctx.scale(scale[reverse][0], scale[reverse][1]);
if (angle) ctx.rotate(angle);
ctx.drawImage(image, x, y, w, h, -w1 / 2, -h1 / 2, w1, h1);
ctx.restore();
}
return;
}
if (!reverse && !angle) {
ctx.drawImage(image, x, y, w, h);
} else {
ctx.save();
ctx.translate(x + w / 2, y + h / 2);
if (reverse) ctx.scale(scale[reverse][0], scale[reverse][1]);
if (angle) ctx.rotate(angle);
ctx.drawImage(image, -w / 2, -h / 2, w, h);
ctx.restore();
}
return;
}
};
ui.prototype._uievent_drawImage = function (data) {
this._createUIEvent();
this.drawImage(
'uievent',
data.image + (data.reverse || ''),
core.calValue(data.x),
core.calValue(data.y),
core.calValue(data.w),
core.calValue(data.h),
core.calValue(data.x1),
core.calValue(data.y1),
core.calValue(data.w1),
core.calValue(data.h1),
((core.calValue(data.angle) || 0) * Math.PI) / 180
);
};
ui.prototype.drawIcon = function (name, id, x, y, w, h, frame) {
frame = frame || 0;
var ctx = this.getContextByName(name);
if (!ctx) return;
var info = core.getBlockInfo(id);
if (!info) {
// 检查状态栏图标
if (core.statusBar.icons[id] instanceof Image)
info = {
image: core.statusBar.icons[id],
posX: 0,
posY: 0,
height: 32
};
else return;
}
core.drawImage(
ctx,
info.image,
32 * (info.posX + frame),
info.height * info.posY,
32,
info.height,
x,
y,
w || 32,
h || info.height
);
};
ui.prototype._uievent_drawIcon = function (data) {
this._createUIEvent();
var id;
try {
id = core.calValue(data.id);
if (typeof id !== 'string') id = data.id;
} catch (e) {
id = data.id;
}
this.drawIcon(
'uievent',
id,
core.calValue(data.x),
core.calValue(data.y),
core.calValue(data.width),
core.calValue(data.height),
data.frame || 0
);
};
///////////////// UI绘制
////// 结束一切事件和绘制关闭UI窗口返回游戏进程 //////
ui.prototype.closePanel = function () {
if (core.status.hero && core.status.hero.flags) {
// 清除全部临时变量
Object.keys(core.status.hero.flags).forEach(function (name) {
if (name.startsWith('@temp@') || /^arg\d+$/.test(name)) {
delete core.status.hero.flags[name];
}
});
}
this.clearUI();
core.maps.generateGroundPattern();
core.updateStatusBar(true);
core.unlockControl();
core.status.event.data = null;
core.status.event.id = null;
core.status.event.selection = null;
core.status.event.ui = null;
core.status.event.interval = null;
// 清除onDownInterval
clearInterval(core.interval.onDownInterval);
core.interval.onDownInterval = 'tmp';
};
ui.prototype.clearUI = function () {
core.status.boxAnimateObjs = [];
core.deleteCanvas('_selector');
main.dom.next.style.display = 'none';
main.dom.next.style.opacity = 1;
core.clearMap('ui');
core.setAlpha('ui', 1);
core.setOpacity('ui', 1);
core.deleteCanvas('ui2');
};
////// 左上角绘制一段提示 //////
ui.prototype.drawTip = function (text, id, frame) {
text = core.replaceText(text) || '';
var realText = this._getRealContent(text);
var one = {
text: text,
textX: 21,
width: 26 + core.calWidth('data', realText, '16px Arial'),
opacity: 0.1,
stage: 1,
frame: frame || 0,
time: 0
};
if (id != null) {
var info = core.getBlockInfo(id);
if (info == null || !info.image || info.bigImage) {
// 检查状态栏图标
if (core.statusBar.icons[id] instanceof Image) {
info = {
image: core.statusBar.icons[id],
posX: 0,
posY: 0,
height: 32
};
} else info = null;
}
if (info != null) {
one.image = info.image;
one.posX = info.posX;
one.posY = info.posY;
one.height = info.height;
one.textX += 24;
one.width += 24;
}
}
core.animateFrame.tip = one;
};
ui.prototype._drawTip_drawOne = function (tip) {
core.setAlpha('data', tip.opacity);
core.fillRect('data', 5, 5, tip.width, 42, '#000000');
if (tip.image)
core.drawImage(
'data',
tip.image,
(tip.posX + tip.frame) * 32,
tip.posY * tip.height,
32,
32,
10,
10,
32,
32
);
core.fillText('data', tip.text, tip.textX, 33, '#FFF', '16px normal');
core.setAlpha('data', 1);
};
////// 地图中间绘制一段文字 //////
ui.prototype.drawText = function (contents, callback) {
if (contents != null) return this._drawText_setContent(contents, callback);
if (core.status.event.data.list.length == 0) {
var callback = core.status.event.data.callback;
core.ui.closePanel(false);
if (callback) callback();
return;
}
var data = core.status.event.data.list.shift();
if (typeof data == 'string') data = { text: data };
core.ui.drawTextBox(data.text, data);
};
ui.prototype._drawText_setContent = function (contents, callback) {
// 合并进 insertAction
if (
(core.status.event && core.status.event.id == 'action') ||
(!core.hasFlag('__replayText__') && core.isReplaying())
) {
core.insertAction(contents, null, null, callback);
return;
}
if (!(contents instanceof Array)) contents = [contents];
core.status.event = {
id: 'text',
data: { list: contents, callback: callback }
};
core.lockControl();
core.waitHeroToStop(core.drawText);
return;
};
////// 正则处理 \t[xx,yy] 问题
ui.prototype._getTitleAndIcon = function (content) {
var title = null,
image = null,
icon = null,
height = 32,
animate = 1;
var bigImage = null,
face = null;
content = content.replace(
/(\t|\\t)\[(([^\],]+),)?([^\],]+)\]/g,
function (s0, s1, s2, s3, s4) {
if (s4) {
if (s4 == 'hero') {
title = core.status.hero.name;
image = core.material.images.hero;
icon = 0;
var w = core.material.icons.hero.width || 32;
height = (32 * core.material.icons.hero.height) / w;
} else if (s4.endsWith('.png')) {
s4 = core.getMappedName(s4);
image = core.material.images.images[s4];
} else {
var blockInfo = core.getBlockInfo(s4);
if (blockInfo != null) {
if (blockInfo.name) title = blockInfo.name;
bigImage = blockInfo.bigImage;
face = blockInfo.face;
image = blockInfo.image;
icon = blockInfo.posY;
height = bigImage == null ? blockInfo.height : 32;
animate = blockInfo.animate;
} else title = s4;
}
}
if (s3 != null) {
title = s3;
if (title == 'null') title = null;
}
return '';
}
);
return {
content: content,
title: title,
image: image,
icon: icon,
height: height,
animate: animate,
bigImage: bigImage,
face: face
};
};
////// 正则处理 \b[up,xxx] 问题
ui.prototype._getPosition = function (content) {
var pos = null,
px = null,
py = null,
noPeak = false;
if (core.status.event.id == 'action') {
px = core.status.event.data.x;
py = core.status.event.data.y;
}
if (main.mode != 'play') {
px = editor.pos.x;
py = editor.pos.y;
}
content = content
.replace('\b', '\\b')
.replace(
/\\b\[(up|center|down|hero|this)(,(hero|null|\d+,\d+|\d+))?]/g,
function (s0, s1, s2, s3) {
pos = s1;
if (s3 == 'hero' || (s1 == 'hero' && !s3)) {
px = core.getHeroLoc('x');
py = core.getHeroLoc('y');
} else if (s3 == 'null') {
px = py = null;
} else if (s3) {
var str = s3.split(',');
px = py = null;
if (str.length == 1) {
var follower =
core.status.hero.followers[parseInt(str[0]) - 1];
if (follower) {
px = follower.x;
py = follower.y;
}
} else {
px = parseInt(str[0]);
py = parseInt(str[1]);
noPeak = core.getBlockId(px, py) == null;
}
}
if (pos == 'hero' || pos == 'this') {
pos =
py == null
? 'center'
: py > core._HALF_HEIGHT_
? 'up'
: 'down';
}
return '';
}
);
return { content: content, position: pos, px: px, py: py, noPeak: noPeak };
};
////// 绘制系统选择光标
ui.prototype._drawWindowSelector = function (background, x, y, w, h) {
(w = Math.round(w)), (h = Math.round(h));
var ctx = core.ui.createCanvas('_selector', x, y, w, h, 165);
this._drawSelector(ctx, background, w, h);
};
////// 自绘一个选择光标
ui.prototype.drawUIEventSelector = function (code, background, x, y, w, h, z) {
var canvasName = '_uievent_selector_' + (code || 0);
var background = background || core.status.textAttribute.background;
if (typeof background != 'string') return;
if (main.mode == 'editor') {
this._drawSelector('uievent', background, w, h, x, y);
return;
}
z =
z ||
(core.dymCanvas.uievent
? (parseInt(core.dymCanvas.uievent.canvas.style.zIndex) || 135) + 1
: 136);
var ctx = core.createCanvas(canvasName, x, y, w, h, z);
ctx.canvas.classList.add('_uievent_selector');
this._drawSelector(ctx, background, w, h);
};
ui.prototype._uievent_drawSelector = function (data) {
if (data.image == null) this.clearUIEventSelector(data.code || 0);
else
this.drawUIEventSelector(
data.code,
data.image,
core.calValue(data.x),
core.calValue(data.y),
core.calValue(data.width),
core.calValue(data.height)
);
};
////// 清除自绘的选择光标
ui.prototype.clearUIEventSelector = function (codes) {
if (codes == null) {
core.deleteCanvas(function (one) {
return one.startsWith('_uievent_selector_');
});
return;
}
if (codes instanceof Array) {
codes.forEach(function (code) {
core.ui.clearUIEventSelector(code);
});
return;
}
core.deleteCanvas('_uievent_selector_' + (codes || 0));
};
ui.prototype._drawSelector = function (ctx, background, w, h, left, top) {
left = left || 0;
top = top || 0;
// back
core.drawImage(
ctx,
background,
130,
66,
28,
28,
left + 2,
top + 2,
w - 4,
h - 4
);
// corner
core.drawImage(ctx, background, 128, 64, 2, 2, left, top, 2, 2);
core.drawImage(ctx, background, 158, 64, 2, 2, left + w - 2, top, 2, 2);
core.drawImage(ctx, background, 128, 94, 2, 2, left, top + h - 2, 2, 2);
core.drawImage(
ctx,
background,
158,
94,
2,
2,
left + w - 2,
top + h - 2,
2,
2
);
// border
core.drawImage(ctx, background, 130, 64, 28, 2, left + 2, top, w - 4, 2);
core.drawImage(
ctx,
background,
130,
94,
28,
2,
left + 2,
top + h - 2,
w - 4,
2
);
core.drawImage(ctx, background, 128, 66, 2, 28, left, top + 2, 2, h - 4);
core.drawImage(
ctx,
background,
158,
66,
2,
28,
left + w - 2,
top + 2,
2,
h - 4
);
};
////// 绘制 WindowSkin
ui.prototype.drawWindowSkin = function (
background,
ctx,
x,
y,
w,
h,
direction,
px,
py
) {
background = background || core.status.textAttribute.background;
// 仿RM窗口皮肤 ↓
// 绘制背景
core.drawImage(ctx, background, 0, 0, 128, 128, x + 2, y + 2, w - 4, h - 4);
// 绘制边框
// 上方
core.drawImage(ctx, background, 128, 0, 16, 16, x, y, 16, 16);
for (var dx = 0; dx < w - 64; dx += 32) {
core.drawImage(ctx, background, 144, 0, 32, 16, x + dx + 16, y, 32, 16);
core.drawImage(
ctx,
background,
144,
48,
32,
16,
x + dx + 16,
y + h - 16,
32,
16
);
}
core.drawImage(
ctx,
background,
144,
0,
w - dx - 32,
16,
x + dx + 16,
y,
w - dx - 32,
16
);
core.drawImage(
ctx,
background,
144,
48,
w - dx - 32,
16,
x + dx + 16,
y + h - 16,
w - dx - 32,
16
);
core.drawImage(ctx, background, 176, 0, 16, 16, x + w - 16, y, 16, 16);
// 左右
for (var dy = 0; dy < h - 64; dy += 32) {
core.drawImage(
ctx,
background,
128,
16,
16,
32,
x,
y + dy + 16,
16,
32
);
core.drawImage(
ctx,
background,
176,
16,
16,
32,
x + w - 16,
y + dy + 16,
16,
32
);
}
core.drawImage(
ctx,
background,
128,
16,
16,
h - dy - 32,
x,
y + dy + 16,
16,
h - dy - 32
);
core.drawImage(
ctx,
background,
176,
16,
16,
h - dy - 32,
x + w - 16,
y + dy + 16,
16,
h - dy - 32
);
// 下方
core.drawImage(ctx, background, 128, 48, 16, 16, x, y + h - 16, 16, 16);
core.drawImage(
ctx,
background,
176,
48,
16,
16,
x + w - 16,
y + h - 16,
16,
16
);
// arrow
if (px != null && py != null) {
if (direction == 'up') {
core.drawImage(
ctx,
background,
128,
96,
32,
32,
px,
y + h - 3,
32,
32
);
} else if (direction == 'down') {
core.drawImage(
ctx,
background,
160,
96,
32,
32,
px,
y - 29,
32,
32
);
}
}
// 仿RM窗口皮肤 ↑
};
////// 绘制一个背景图,可绘制 winskin 或纯色背景;支持小箭头绘制
ui.prototype.drawBackground = function (left, top, right, bottom, posInfo) {
posInfo = posInfo || {};
var px =
posInfo.px == null || posInfo.noPeak
? null
: posInfo.px * 32 - core.bigmap.offsetX;
var py =
posInfo.py == null || posInfo.noPeak
? null
: posInfo.py * 32 - core.bigmap.offsetY;
var xoffset = posInfo.xoffset || 0,
yoffset = posInfo.yoffset || 0;
var background = core.status.textAttribute.background;
if (
this._drawBackground_drawWindowSkin(
background,
left,
top,
right,
bottom,
posInfo.position,
px,
py,
posInfo.ctx
)
)
return true;
if (typeof background == 'string')
background = core.initStatus.textAttribute.background;
this._drawBackground_drawColor(
background,
left,
top,
right,
bottom,
posInfo.position,
px,
py,
xoffset,
yoffset,
posInfo.ctx
);
return false;
};
ui.prototype._uievent_drawBackground = function (data) {
this._createUIEvent();
var background = data.background || core.status.textAttribute.background;
var x = core.calValue(data.x),
y = core.calValue(data.y),
w = core.calValue(data.width),
h = core.calValue(data.height);
if (typeof background == 'string') {
this.drawWindowSkin(background, 'uievent', x, y, w, h);
} else if (background instanceof Array) {
this.fillRect('uievent', x, y, w, h, core.arrayToRGBA(background));
this.strokeRect('uievent', x, y, w, h);
}
};
ui.prototype._drawWindowSkin_getOpacity = function () {
return core.getFlag('__winskin_opacity__', 0.85);
};
ui.prototype._drawBackground_drawWindowSkin = function (
background,
left,
top,
right,
bottom,
position,
px,
py,
ctx
) {
ctx = ctx || 'ui';
if (
typeof background == 'string' &&
core.material.images.images[background]
) {
var image = core.material.images.images[background];
if (image.width == 192 && image.height == 128) {
core.setAlpha(ctx, this._drawWindowSkin_getOpacity());
this.drawWindowSkin(
image,
ctx,
left,
top,
right - left,
bottom - top,
position,
px,
py
);
core.setAlpha(ctx, 1);
return true;
}
}
return false;
};
ui.prototype._drawBackground_drawColor = function (
background,
left,
top,
right,
bottom,
position,
px,
py,
xoffset,
yoffset,
ctx
) {
ctx = ctx || 'ui';
var alpha = background[3];
core.setAlpha(ctx, alpha);
core.setStrokeStyle(
ctx,
core.arrayToRGBA(core.status.globalAttribute.borderColor)
);
core.setFillStyle(ctx, core.arrayToRGB(background));
core.setLineWidth(ctx, 2);
// 绘制
ctx = core.getContextByName(ctx);
ctx.beginPath();
ctx.moveTo(left, top);
// 上边缘三角
if (position == 'down' && px != null && py != null) {
ctx.lineTo(px + xoffset, top);
ctx.lineTo(px + 16, top - yoffset);
ctx.lineTo(px + 32 - xoffset, top);
}
ctx.lineTo(right, top);
ctx.lineTo(right, bottom);
// 下边缘三角
if (position == 'up' && px != null && py != null) {
ctx.lineTo(px + 32 - xoffset, bottom);
ctx.lineTo(px + 16, bottom + yoffset);
ctx.lineTo(px + xoffset, bottom);
}
ctx.lineTo(left, bottom);
ctx.closePath();
ctx.fill();
ctx.stroke();
core.setAlpha(ctx, 1);
};
////// 计算有效文本框的宽度
ui.prototype._calTextBoxWidth = function (
ctx,
content,
min_width,
max_width,
font
) {
// 无限长度自动换行
var allLines = core.splitLines(ctx, content, null, font);
// 如果不存在手动换行,尽量调成半行形式
if (allLines.length == 1) {
var w = core.calWidth(ctx, allLines[0]) + 10;
if (w < min_width * 2.3)
return core.clamp(w / 1.4, min_width, max_width);
if (w < max_width * 2.2)
return core.clamp(w / 2.4, min_width, max_width);
return core.clamp(w / 3.4, min_width, max_width);
}
// 存在手动换行:以最长的为准
else {
return core.clamp(
allLines.reduce(function (pre, curr) {
return Math.max(pre, core.calWidth(ctx, curr) + 10);
}, 0),
min_width,
max_width
);
}
};
////// 处理 \i[xxx] 的问题
ui.prototype._getDrawableIconInfo = function (id) {
if (id && id.indexOf('flag:') === 0) {
id = core.getFlag(id.substring(5), id);
}
id = core.getIdOfThis(id);
var image = null,
icon = null;
[
'terrains',
'animates',
'items',
'npcs',
'enemys',
'enemy48',
'npc48'
].forEach(function (v) {
if (core.material.icons[v][id] != null) {
image = core.material.images[v];
icon = core.material.icons[v][id];
}
});
if (image == null && id in core.statusBar.icons) {
image = core.statusBar.icons[id];
icon = 0;
}
return [image, icon];
};
ui.prototype._buildFont = function (fontSize, bold, italic, font, isHD) {
var textAttribute =
core.status.textAttribute || core.initStatus.textAttribute,
globalAttribute =
core.status.globalAttribute || core.initStatus.globalAttribute;
if (bold == null) bold = textAttribute.bold;
return (
(bold ? 'bold ' : '') +
(italic ? 'italic ' : '') +
(fontSize || textAttribute.textfont) +
'px ' +
(font || globalAttribute.font)
);
};
////// 绘制一段文字到某个画布上面
// ctx要绘制到的画布
// content要绘制的内容转义字符目前只允许留 \n, \r[...], \i[...], \c[...], \d, \e
// config绘制配置项目前暂时包含如下内容均为可选
// left, top起始点位置maxWidth单行最大宽度color默认颜色align左中右
// fontSize字体大小lineHeight行高time打字机间隔font字体类型letterSpacing字符间距
ui.prototype.drawTextContent = function (ctx, content, config) {
ctx = core.getContextByName(ctx);
// 设置默认配置项
var textAttribute =
core.status.textAttribute || core.initStatus.textAttribute;
var globalAttribute =
core.status.globalAttribute || core.initStatus.globalAttribute;
config = core.clone(config || {});
config.left = config.left || 0;
config.right =
config.left + (config.maxWidth == null ? core._PX_ : config.maxWidth);
config.top = config.top || 0;
config.color = core.arrayToRGBA(config.color || textAttribute.text);
if (config.bold == null) config.bold = textAttribute.bold;
config.italic = config.italic || false;
config.align = config.align || textAttribute.align || 'left';
config.fontSize = config.fontSize || textAttribute.textfont;
config.lineHeight = config.lineHeight || config.fontSize * 1.3;
config.defaultFont = config.font = config.font || globalAttribute.font;
config.time = config.time || 0;
config.letterSpacing =
config.letterSpacing == null
? textAttribute.letterSpacing || 0
: config.letterSpacing;
config.index = 0;
config.currcolor = config.color;
config.currfont = config.fontSize;
config.lineMargin = Math.max(
Math.round(config.fontSize / 4),
config.lineHeight - config.fontSize
);
config.topMargin = parseInt(config.lineMargin / 2);
config.lineMaxHeight = config.lineMargin + config.fontSize;
config.offsetX = 0;
config.offsetY = 0;
config.line = 0;
config.blocks = [];
config.isHD = ctx == null || ctx.canvas.hasAttribute('isHD');
// 创建一个新的临时画布
var tempCtx = document.createElement('canvas').getContext('2d');
if (config.isHD && ctx) {
core.maps._setHDCanvasSize(
tempCtx,
ctx.canvas.width,
ctx.canvas.height
);
} else {
tempCtx.canvas.width = ctx == null ? 1 : ctx.canvas.width;
tempCtx.canvas.height = ctx == null ? 1 : ctx.canvas.height;
}
tempCtx.textBaseline = 'top';
tempCtx.font = this._buildFont(
config.fontSize,
config.bold,
config.italic,
config.font
);
tempCtx.fillStyle = config.color;
config = this._drawTextContent_draw(ctx, tempCtx, content, config);
return config;
};
ui.prototype._uievent_drawTextContent = function (data) {
this._createUIEvent();
data.left = core.calValue(data.left);
data.top = core.calValue(data.top);
this.drawTextContent('uievent', core.replaceText(data.text), data);
};
// 绘制的基本逻辑:
// 1. 一个个字符绘制到对应画布上(靠左对齐);这个过程中,记下来每个字对应的方块 [x, y, w, h]
// 2. 每次换行时,计算当前行的宽度,然后如果是居中或者靠右对齐,则对当前行的每个小方块增加偏移量
// 3. 实际绘制时,从临时画布直接将一个个小方块绘制到目标画布上,一次全部绘制,或者打字机效果一个个绘制
ui.prototype._drawTextContent_draw = function (ctx, tempCtx, content, config) {
// Step 1: 绘制到tempCtx上并记录下图块信息
while (this._drawTextContent_next(tempCtx, content, config));
if (ctx == null) return config;
// Step 2: 从tempCtx绘制到画布上
config.index = 0;
var _drawNext = function () {
if (config.index >= config.blocks.length) return false;
var block = config.blocks[config.index++];
if (block != null) {
// It works, why?
const scale = config.isHD
? devicePixelRatio * core.domStyle.scale
: 1;
core.drawImage(
ctx,
tempCtx.canvas,
block.left * scale,
block.top * scale,
block.width * scale,
block.height * scale,
config.left + block.left + block.marginLeft,
config.top + block.top + block.marginTop,
block.width,
block.height
);
}
return true;
};
if (config.time == 0) {
while (_drawNext());
} else {
clearInterval(core.status.event.interval);
core.status.event.interval = setInterval(function () {
if (!_drawNext()) {
clearInterval(core.status.event.interval);
core.status.event.interval = null;
}
}, config.time);
}
return config;
};
ui.prototype._drawTextContent_next = function (tempCtx, content, config) {
if (config.index >= content.length) {
this._drawTextContent_newLine(tempCtx, config);
return false;
}
// get next character
var ch = content.charAt(config.index);
var code = content.charCodeAt(config.index++);
while (code >= 0xd800 && code <= 0xdbff) {
ch += content.charAt(config.index);
code = content.charCodeAt(config.index++);
}
return this._drawTextContent_drawChar(tempCtx, content, config, ch);
};
// 绘制下一个字符
ui.prototype._drawTextContent_drawChar = function (
tempCtx,
content,
config,
ch
) {
// 标点禁则:不能在行首的标点
var forbidStart =
')】》>﹞>)]»›〕〉}]」}〗』' +
',。?!:;·…,.?!:;、……~&@#';
// 标点禁则:不能在行尾的标点
var forbidEnd = '(【《<﹝<([«‹〔〈{[「{〖『';
// \n, \\n
if (ch == '\n' || (ch == '\\' && content.charAt(config.index) == 'n')) {
this._drawTextContent_newLine(tempCtx, config);
if (ch == '\\') config.index++;
return this._drawTextContent_next(tempCtx, content, config);
}
// \r, \\r
if (ch == '\r' || (ch == '\\' && content.charAt(config.index) == 'r')) {
if (ch == '\\') config.index++;
return this._drawTextContent_changeColor(tempCtx, content, config);
}
if (ch == '\\') {
var c = content.charAt(config.index);
if (c == 'i')
return this._drawTextContent_drawIcon(tempCtx, content, config);
if (c == 'c')
return this._drawTextContent_changeFontSize(
tempCtx,
content,
config
);
if (c == 'd' || c == 'e') {
config.index++;
if (c == 'd') config.bold = !config.bold;
if (c == 'e') config.italic = !config.italic;
tempCtx.font = this._buildFont(
config.currfont,
config.bold,
config.italic,
config.font
);
return true;
}
if (c == 'g')
return this._drawTextContent_changeFont(tempCtx, content, config);
if (c == 'z')
return this._drawTextContent_emptyChar(tempCtx, content, config);
}
// 检查是不是自动换行
var charwidth = core.calWidth(tempCtx, ch) + config.letterSpacing;
if (config.maxWidth != null) {
if (config.offsetX + charwidth > config.maxWidth) {
// --- 当前应当换行然而还是检查一下是否是forbidStart
if (!config.forceChangeLine && forbidStart.indexOf(ch) >= 0) {
config.forceChangeLine = true;
} else {
this._drawTextContent_newLine(tempCtx, config);
config.index -= ch.length;
return this._drawTextContent_next(tempCtx, content, config);
}
} else if (
forbidEnd.indexOf(ch) >= 0 &&
config.index < content.length
) {
// --- 当前不应该换行;但是提前检查一下是否是行尾标点
var nextch = content.charAt(config.index);
// 确认不是手动换行
if (
nextch != '\n' &&
!(nextch == '\\' && content.charAt(config.index + 1) == 'n')
) {
// 检查是否会换行
var nextchwidth =
core.calWidth(tempCtx, nextch) + config.letterSpacing;
if (
config.offsetX + charwidth + nextchwidth >
config.maxWidth
) {
// 下一项会换行,因此在此处换行
this._drawTextContent_newLine(tempCtx, config);
config.index -= ch.length;
return this._drawTextContent_next(tempCtx, content, config);
}
}
}
}
// 输出
var left = config.offsetX,
top = config.offsetY + config.topMargin;
core.fillText(tempCtx, ch, left, top);
config.blocks.push({
left: config.offsetX,
top: config.offsetY,
width: charwidth,
height: config.currfont + config.lineMargin,
line: config.line,
marginLeft: 0
});
config.offsetX += charwidth;
return true;
};
ui.prototype._drawTextContent_newLine = function (tempCtx, config) {
// 计算偏移量
var width = config.offsetX,
totalWidth = config.right - config.left;
var marginLeft = 0;
if (config.align == 'center') marginLeft = (totalWidth - width) / 2;
else if (config.align == 'right') marginLeft = totalWidth - width;
config.blocks.forEach(function (b) {
if (b == null) return;
if (b.line == config.line) {
b.marginLeft = marginLeft;
// b.marginTop = 0; // 上对齐
b.marginTop = (config.lineMaxHeight - b.height) / 2; // 居中对齐
// b.marginTop = config.lineMaxHeight - b.height; // 下对齐
}
});
config.offsetX = 0;
config.offsetY += config.lineMaxHeight;
config.lineMaxHeight = config.currfont + config.lineMargin;
config.line++;
config.forceChangeLine = false;
};
ui.prototype._drawTextContent_changeColor = function (
tempCtx,
content,
config
) {
// 检查是不是 []
var index = config.index,
index2;
if (
content.charAt(index) == '[' &&
(index2 = content.indexOf(']', index)) >= 0
) {
// 变色
var str = content.substring(index + 1, index2);
if (str == '') tempCtx.fillStyle = config.color;
else tempCtx.fillStyle = str;
config.index = index2 + 1;
} else tempCtx.fillStyle = config.color;
return this._drawTextContent_next(tempCtx, content, config);
};
ui.prototype._drawTextContent_changeFontSize = function (
tempCtx,
content,
config
) {
config.index++;
// 检查是不是 []
var index = config.index,
index2;
if (
content.charAt(index) == '[' &&
(index2 = content.indexOf(']', index)) >= 0
) {
var str = content.substring(index + 1, index2);
if (!/^\d+$/.test(str)) config.currfont = config.fontSize;
else config.currfont = parseInt(str);
config.index = index2 + 1;
} else config.currfont = config.fontSize;
config.lineMaxHeight = Math.max(
config.lineMaxHeight,
config.currfont + config.lineMargin
);
tempCtx.font = this._buildFont(
config.currfont,
config.bold,
config.italic,
config.font,
config.isHD
);
return this._drawTextContent_next(tempCtx, content, config);
};
ui.prototype._drawTextContent_changeFont = function (tempCtx, content, config) {
config.index++;
// 检查是不是 []
var index = config.index,
index2;
if (
content.charAt(index) == '[' &&
(index2 = content.indexOf(']', index)) >= 0
) {
var str = content.substring(index + 1, index2);
if (str == '') config.font = config.defaultFont;
else config.font = str;
config.index = index2 + 1;
} else config.font = config.defaultFont;
tempCtx.font = this._buildFont(
config.currfont,
config.bold,
config.italic,
config.font,
config.isHD
);
return this._drawTextContent_next(tempCtx, content, config);
};
ui.prototype._drawTextContent_emptyChar = function (tempCtx, content, config) {
config.index++;
var index = config.index,
index2;
if (
content.charAt(index) == '[' &&
(index2 = content.indexOf(']', index)) >= 0
) {
var str = content.substring(index + 1, index2);
if (/^\d+$/.test(str)) {
var value = parseInt(str);
for (var i = 0; i < value; ++i) {
config.blocks.push(null); // Empty char
}
} else config.blocks.push(null);
config.index = index2 + 1;
} else config.blocks.push(null);
return this._drawTextContent_next(tempCtx, content, config);
};
ui.prototype._drawTextContent_drawIcon = function (tempCtx, content, config) {
// 绘制一个 \i 效果
var index = config.index,
index2;
if (
content.charAt(config.index + 1) == '[' &&
(index2 = content.indexOf(']', index + 1)) >= 0
) {
var str = core.replaceText(content.substring(index + 2, index2));
// --- 获得图标
var cls = core.getClsFromId(str) || '';
var iconInfo = core.ui._getDrawableIconInfo(str),
image = iconInfo[0],
icon = iconInfo[1];
if (image == null)
return this._drawTextContent_next(tempCtx, content, config);
// 检查自动换行
var width = config.currfont + 2,
left = config.offsetX + 2,
top = config.offsetY + config.topMargin - 1;
if (config.maxWidth != null && left + width > config.maxWidth) {
this._drawTextContent_newLine(tempCtx, config);
config.index--;
return this._drawTextContent_next(tempCtx, content, config);
}
// 绘制到画布上
var height = 32;
if (cls.endsWith('48')) height = 48;
core.drawImage(
tempCtx,
image,
0,
height * icon,
32,
height,
left,
top,
width,
height === 48 ? width * 1.5 : width
);
config.blocks.push({
left: left,
top: config.offsetY,
width: width,
height: width + config.lineMargin,
line: config.line,
marginLeft: 0
});
config.offsetX += width + 6;
config.index = index2 + 1;
return true;
}
return this._drawTextContent_next(tempCtx, content, config);
};
ui.prototype.getTextContentHeight = function (content, config) {
return this.drawTextContent(null, content, config).offsetY;
};
ui.prototype._getRealContent = function (content) {
return content
.replace(/(\r|\\(r|c|d|e|g|z))(\[.*?])?/g, '')
.replace(/(\\i)(\[.*?])?/g, '占1');
};
ui.prototype._animateUI = function (type, ctx, callback) {
ctx = ctx || 'ui';
var time = core.status.textAttribute.animateTime || 0;
if (
!core.status.event ||
!time ||
core.isReplaying() ||
(type != 'show' && type != 'hide')
) {
if (callback) callback();
return;
}
clearInterval(core.status.event.animateUI);
var opacity = 0;
if (type == 'show') {
opacity = 0;
} else if (type == 'hide') {
opacity = 1;
}
core.setOpacity(ctx, opacity);
core.dom.next.style.opacity = opacity;
core.status.event.animateUI = setInterval(function () {
if (type == 'show') opacity += 0.05;
else opacity -= 0.05;
core.setOpacity(ctx, opacity);
core.dom.next.style.opacity = opacity;
if (opacity >= 1 || opacity <= 0) {
clearInterval(core.status.event.animateUI);
delete core.status.event.animateUI;
if (callback) callback();
}
}, time / 20);
};
////// 绘制一个对话框 //////
ui.prototype.drawTextBox = function (content, config) {
config = config || {};
this.clearUI();
content = core.replaceText(content);
var ctx = config.ctx || null;
if (ctx && main.mode == 'play') {
core.createCanvas(ctx, 0, 0, core._PX_, core._PY_, 141);
ctx = core.getContextByName(ctx);
}
// Step 1: 获得标题信息和位置信息
var textAttribute = core.status.textAttribute;
var titleInfo = this._getTitleAndIcon(content);
var posInfo = this._getPosition(titleInfo.content);
if (posInfo.position != 'up' && posInfo.position != 'down')
posInfo.px = posInfo.py = null;
if (!posInfo.position) posInfo.position = textAttribute.position;
content = this._drawTextBox_drawImages(posInfo.content, config.ctx);
if (config.pos) {
delete posInfo.px;
delete posInfo.py;
posInfo.pos = config.pos;
}
posInfo.ctx = ctx;
// Step 2: 计算对话框的矩形位置
var hPos = this._drawTextBox_getHorizontalPosition(
content,
titleInfo,
posInfo
);
var vPos = this._drawTextBox_getVerticalPosition(
content,
titleInfo,
posInfo,
hPos.validWidth
);
posInfo.xoffset = hPos.xoffset;
posInfo.yoffset = vPos.yoffset - 4;
if (ctx && main.mode == 'play') {
ctx.canvas.setAttribute('_text_left', hPos.left);
ctx.canvas.setAttribute('_text_top', vPos.top);
}
// Step 3: 绘制背景图
var isWindowSkin = this.drawBackground(
hPos.left,
vPos.top,
hPos.right,
vPos.bottom,
posInfo
);
var alpha = isWindowSkin
? this._drawWindowSkin_getOpacity()
: textAttribute.background[3];
// Step 4: 绘制标题、头像、动画
var content_top = this._drawTextBox_drawTitleAndIcon(
titleInfo,
hPos,
vPos,
alpha,
config.ctx
);
// Step 5: 绘制正文
var config = this.drawTextContent(config.ctx || 'ui', content, {
left: hPos.content_left,
top: content_top,
maxWidth: hPos.validWidth,
lineHeight: vPos.lineHeight,
time:
config.showAll ||
config.async ||
textAttribute.time <= 0 ||
core.status.event.id != 'action'
? 0
: textAttribute.time
});
// Step 6: 绘制光标
if (main.mode == 'play') {
main.dom.next.style.display = 'block';
main.dom.next.style.borderRightColor =
main.dom.next.style.borderBottomColor = core.arrayToRGB(
textAttribute.text
);
main.dom.next.style.top =
(vPos.bottom - 20) * core.domStyle.scale + 'px';
var left = (hPos.left + hPos.right) / 2;
if (
posInfo.position == 'up' &&
!posInfo.noPeak &&
posInfo.px != null &&
Math.abs(posInfo.px * 32 + 16 - left) < 50
)
left = hPos.right - 64;
main.dom.next.style.left = left * core.domStyle.scale + 'px';
}
return config;
};
ui.prototype._drawTextBox_drawImages = function (content, ctx) {
ctx = ctx || 'ui';
return content.replace(/(\f|\\f)\[(.*?)]/g, function (text, sympol, str) {
var ss = str.split(',');
// 绘制
if (ss.length == 3)
core.drawImage(ctx, ss[0], parseFloat(ss[1]), parseFloat(ss[2]));
else if (ss.length == 5)
core.drawImage(
ctx,
ss[0],
parseFloat(ss[1]),
parseFloat(ss[2]),
parseFloat(ss[3]),
parseFloat(ss[4])
);
else if (ss.length >= 9) {
if (ss.length >= 10) core.setAlpha(ctx, parseFloat(ss[9]));
var angle = ((parseFloat(ss[10]) || 0) * Math.PI) / 180;
core.drawImage(
ctx,
ss[0],
parseFloat(ss[1]),
parseFloat(ss[2]),
parseFloat(ss[3]),
parseFloat(ss[4]),
parseFloat(ss[5]),
parseFloat(ss[6]),
parseFloat(ss[7]),
parseFloat(ss[8]),
angle
);
core.setAlpha(ctx, 1);
}
return '';
});
};
ui.prototype._drawTextBox_getHorizontalPosition = function (
content,
titleInfo,
posInfo
) {
var ctx = posInfo.ctx || 'ui';
var realContent = this._getRealContent(content);
var paddingLeft = 25,
paddingRight = 12;
if ((posInfo.px != null && posInfo.py != null) || posInfo.pos)
paddingLeft = 20;
if (titleInfo.icon != null) paddingLeft = 62; // 15 + 32 + 15
else if (titleInfo.image) paddingLeft = 90; // 10 + 70 + 10
var left = 7 + 3 * (core._HALF_WIDTH_ - 6),
right = core._PX_ - left,
width = right - left,
validWidth = width - paddingLeft - paddingRight;
// 对话框效果:改为动态计算
if ((posInfo.px != null && posInfo.py != null) || posInfo.pos) {
var min_width = 220 - paddingLeft,
max_width = validWidth;
// 无行走图或头像则可以适当缩小min_width
if (titleInfo.image == null) min_width = 160;
if (titleInfo.title) {
min_width = core.clamp(
core.calWidth(
ctx,
titleInfo.title,
this._buildFont(core.status.textAttribute.titlefont, true)
),
min_width,
max_width
);
}
if (posInfo.pos) {
left = core.calValue(posInfo.pos[0]) || 0;
max_width = Math.max(
min_width,
right - left - paddingLeft - paddingRight
);
} else left = null;
if (posInfo.pos && posInfo.pos[2] != null) {
width = core.calValue(posInfo.pos[2]) || 0;
min_width = validWidth = width - paddingLeft - paddingRight;
} else validWidth = 0;
if (validWidth < min_width) {
validWidth = this._calTextBoxWidth(
'ui',
realContent,
min_width,
max_width,
this._buildFont()
);
width = validWidth + paddingLeft + paddingRight;
}
if (left == null)
left = core.clamp(
32 * posInfo.px + 16 - width / 2 - core.bigmap.offsetX,
left,
right - width
);
right = left + width;
}
return {
left: left,
right: right,
width: width,
validWidth: validWidth,
xoffset: 11,
content_left: left + paddingLeft
};
};
ui.prototype._drawTextBox_getVerticalPosition = function (
content,
titleInfo,
posInfo,
validWidth
) {
var textAttribute =
core.status.textAttribute || core.initStatus.textAttribute;
var lineHeight = textAttribute.lineHeight || textAttribute.textfont + 6;
var height =
45 +
this.getTextContentHeight(content, {
lineHeight: lineHeight,
maxWidth: validWidth
});
if (titleInfo.title) height += textAttribute.titlefont + 5;
if (titleInfo.icon != null) {
if (titleInfo.title) height = Math.max(height, titleInfo.height + 50);
else height = Math.max(height, titleInfo.height + 30);
} else if (titleInfo.image) height = Math.max(height, 90);
var yoffset = 16;
var top = parseInt((core._PY_ - height) / 2);
switch (posInfo.position) {
case 'center':
top = parseInt((core._PY_ - height) / 2);
break;
case 'up':
if (posInfo.px == null || posInfo.py == null)
top = 5 + textAttribute.offset;
else
top =
32 * posInfo.py -
height -
(titleInfo.height - 32) -
yoffset -
core.bigmap.offsetY;
break;
case 'down':
if (posInfo.px == null || posInfo.py == null)
top = core._PY_ - height - 5 - textAttribute.offset;
else {
top = 32 * posInfo.py + 32 + yoffset - core.bigmap.offsetY;
}
}
if (posInfo.pos) {
top = core.calValue(posInfo.pos[1]) || 0;
}
return {
top: top,
height: height,
bottom: top + height,
yoffset: yoffset,
lineHeight: lineHeight
};
};
ui.prototype._drawTextBox_drawTitleAndIcon = function (
titleInfo,
hPos,
vPos,
alpha,
ctx
) {
ctx = ctx || 'ui';
core.setTextAlign(ctx, 'left');
var textAttribute = core.status.textAttribute;
var content_top = vPos.top + 15;
var image_top = vPos.top + 15;
if (titleInfo.title != null) {
var titlefont = textAttribute.titlefont;
content_top += titlefont + 5;
image_top = vPos.top + 40;
core.setFillStyle(ctx, core.arrayToRGB(textAttribute.title));
core.setStrokeStyle(ctx, core.arrayToRGB(textAttribute.title));
// --- title也要居中或者右对齐
var title_width = core.calWidth(
ctx,
titleInfo.title,
this._buildFont(titlefont, true)
);
var title_left = hPos.content_left;
if (textAttribute.align == 'center')
title_left = hPos.left + (hPos.width - title_width) / 2;
else if (textAttribute.align == 'right')
title_left = hPos.right - title_width - 12;
core.fillText(
ctx,
titleInfo.title,
title_left,
vPos.top + 8 + titlefont
);
}
if (titleInfo.icon != null) {
core.setAlpha(ctx, alpha);
core.strokeRect(
ctx,
hPos.left + 15 - 1,
image_top - 1,
34,
titleInfo.height + 2,
null,
2
);
core.setAlpha(ctx, 1);
core.status.boxAnimateObjs = [];
// --- 勇士
if (titleInfo.image == core.material.images.hero) {
if (core.status.hero.animate) {
var direction = core.getHeroLoc('direction');
if (direction == 'up') direction = 'down';
core.status.boxAnimateObjs.push({
bgx: hPos.left + 15,
bgy: image_top,
bgWidth: 32,
bgHeight: titleInfo.height,
x: hPos.left + 15,
y: image_top,
height: titleInfo.height,
animate: 4,
image: titleInfo.image,
pos:
core.material.icons.hero[direction].loc *
titleInfo.height,
ctx: ctx
});
} else {
core.clearMap(
ctx,
hPos.left + 15,
image_top,
32,
titleInfo.height
);
core.fillRect(
ctx,
hPos.left + 15,
image_top,
32,
titleInfo.height,
core.material.groundPattern
);
core.drawImage(
ctx,
titleInfo.image,
0,
0,
core.material.icons.hero.width || 32,
core.material.icons.hero.height,
hPos.left + 15,
image_top,
32,
titleInfo.height
);
}
} else {
if (titleInfo.bigImage) {
core.status.boxAnimateObjs.push({
bigImage: titleInfo.bigImage,
face: titleInfo.face,
centerX: hPos.left + 15 + 16,
centerY: image_top + titleInfo.height / 2,
max_width: 50,
ctx: ctx
});
} else {
core.status.boxAnimateObjs.push({
bgx: hPos.left + 15,
bgy: image_top,
bgWidth: 32,
bgHeight: titleInfo.height,
x: hPos.left + 15,
y: image_top,
height: titleInfo.height,
animate: titleInfo.animate,
image: titleInfo.image,
pos: titleInfo.icon * titleInfo.height,
ctx: ctx
});
}
}
core.drawBoxAnimate();
}
if (titleInfo.image != null && titleInfo.icon == null) {
// 头像图
core.drawImage(
ctx,
titleInfo.image,
0,
0,
titleInfo.image.width,
titleInfo.image.height,
hPos.left + 10,
vPos.top + 10,
70,
70
);
}
return content_top;
};
ui.prototype._createTextCanvas = function (content, lineHeight) {
var width = core._PX_,
height =
30 + this.getTextContentHeight(content, { lineHeight: lineHeight });
var ctx = document.createElement('canvas').getContext('2d');
ctx.canvas.width = width;
ctx.canvas.height = height;
ctx.clearRect(0, 0, width, height);
return ctx;
};
////// 绘制滚动字幕 //////
ui.prototype.drawScrollText = function (content, time, lineHeight, callback) {
content = core.replaceText(content || '');
lineHeight = lineHeight || 1.4;
time = time || 5000;
this.clearUI();
var offset = core.status.textAttribute.offset || 15;
lineHeight *= core.status.textAttribute.textfont;
var ctx = this._createTextCanvas(content, lineHeight);
var obj = {
align: core.status.textAttribute.align,
lineHeight: lineHeight
};
if (obj.align == 'right') obj.left = core._PX_ - offset;
else if (obj.align != 'center') obj.left = offset;
this.drawTextContent(ctx, content, obj);
this._drawScrollText_animate(ctx, time, callback);
};
ui.prototype._drawScrollText_animate = function (ctx, time, callback) {
// 开始绘制到UI上
time /= Math.max(core.status.replay.speed, 1);
var per_pixel = 1,
height = ctx.canvas.height,
per_time = (time * per_pixel) / (core._PY_ + height);
var currH = core._PY_;
core.drawImage('ui', ctx.canvas, 0, currH);
var animate = setInterval(function () {
core.clearMap('ui');
currH -= per_pixel;
if (currH < -height) {
delete core.animateFrame.asyncId[animate];
clearInterval(animate);
if (callback) callback();
return;
}
core.drawImage('ui', ctx.canvas, 0, currH);
}, per_time);
core.animateFrame.lastAsyncId = animate;
core.animateFrame.asyncId[animate] = callback;
};
////// 文本图片化 //////
ui.prototype.textImage = function (content, lineHeight) {
content = core.replaceText(content || '');
lineHeight = lineHeight || 1.4;
lineHeight *= core.status.textAttribute.textfont;
var ctx = this._createTextCanvas(content, lineHeight);
this.drawTextContent(ctx, content, {
align: core.status.textAttribute.align,
lineHeight: lineHeight
});
return ctx.canvas;
};
////// 绘制一个选项界面 //////
ui.prototype.drawChoices = function (content, choices, width, ctx) {
choices = core.clone(choices || []);
core.status.event.ui = { text: content, choices: choices, width: width };
this.clearUI();
content = core.replaceText(content || '');
var titleInfo = this._getTitleAndIcon(content);
titleInfo.content = this._drawTextBox_drawImages(titleInfo.content, ctx);
var hPos = this._drawChoices_getHorizontalPosition(
titleInfo,
choices,
width,
ctx
);
var vPos = this._drawChoices_getVerticalPosition(titleInfo, choices, hPos);
core.status.event.ui.offset = vPos.offset;
var isWindowSkin = this.drawBackground(
hPos.left,
vPos.top,
hPos.right,
vPos.bottom,
{ ctx: ctx }
);
this._drawChoices_drawTitle(titleInfo, hPos, vPos, ctx);
this._drawChoices_drawChoices(choices, isWindowSkin, hPos, vPos, ctx);
};
ui.prototype._drawChoices_getHorizontalPosition = function (
titleInfo,
choices,
width,
ctx
) {
ctx = ctx || 'ui';
// 宽度计算:考虑提示文字和选项的长度
core.setFont(ctx, this._buildFont(17, true));
var width = this._calTextBoxWidth(
ctx,
titleInfo.content || '',
width || 246,
core._PX_ - 20
);
for (var i = 0; i < choices.length; i++) {
if (typeof choices[i] === 'string') choices[i] = { text: choices[i] };
choices[i].text = core.replaceText(choices[i].text);
choices[i].width = core.calWidth(
ctx,
core.replaceText(choices[i].text)
);
if (choices[i].icon != null) choices[i].width += 28;
width = Math.max(width, choices[i].width + 30);
}
var left = (core._PX_ - width) / 2,
right = left + width;
var content_left = left + (titleInfo.icon == null ? 15 : 60),
validWidth = right - content_left - 10;
return {
left: left,
right: right,
width: width,
content_left: content_left,
validWidth: validWidth
};
};
ui.prototype._drawChoices_getVerticalPosition = function (
titleInfo,
choices,
hPos
) {
var length = choices.length;
var height = 32 * (length + 2),
bottom = core._PY_ / 2 + height / 2;
if (length % 2 == 0) bottom += 16;
var offset = 0;
var choice_top = bottom - height + 56;
if (titleInfo.content) {
var headHeight = 0;
if (titleInfo.title) headHeight += 25;
headHeight += this.getTextContentHeight(titleInfo.content, {
lineHeight: 20,
maxWidth: hPos.validWidth,
fontSize: 15,
bold: true
});
height += headHeight;
if (bottom - height <= 32) {
offset = Math.floor(headHeight / 64);
bottom += 32 * offset;
choice_top += 32 * offset;
}
}
return {
top: bottom - height,
height: height,
bottom: bottom,
choice_top: choice_top,
offset: offset
};
};
ui.prototype._drawChoices_drawTitle = function (titleInfo, hPos, vPos, ctx) {
if (!titleInfo.content) return;
ctx = ctx || 'ui';
var content_top = vPos.top + 21;
if (titleInfo.title != null) {
core.setTextAlign(ctx, 'center');
content_top = vPos.top + 41;
var title_offset = hPos.left + hPos.width / 2;
// 动画
if (titleInfo.icon != null) {
title_offset += 12;
core.strokeRect(
ctx,
hPos.left + 15 - 1,
vPos.top + 30 - 1,
34,
titleInfo.height + 2,
'#DDDDDD',
2
);
core.status.boxAnimateObjs = [];
if (titleInfo.bigImage) {
core.status.boxAnimateObjs.push({
bigImage: titleInfo.bigImage,
face: titleInfo.face,
centerX: hPos.left + 15 + 16,
centerY: vPos.top + 30 + titleInfo.height / 2,
max_width: 50,
ctx: ctx
});
} else {
core.status.boxAnimateObjs.push({
bgx: hPos.left + 15,
bgy: vPos.top + 30,
bgWidth: 32,
bgHeight: titleInfo.height,
x: hPos.left + 15,
y: vPos.top + 30,
height: titleInfo.height,
animate: titleInfo.animate,
image: titleInfo.image,
pos: titleInfo.icon * titleInfo.height,
ctx: ctx
});
}
core.drawBoxAnimate();
}
core.fillText(
ctx,
titleInfo.title,
title_offset,
vPos.top + 27,
core.arrayToRGBA(core.status.textAttribute.title),
this._buildFont(19, true)
);
}
core.setTextAlign(ctx, 'left');
this.drawTextContent(ctx, titleInfo.content, {
left: hPos.content_left,
top: content_top,
maxWidth: hPos.validWidth,
fontSize: 15,
lineHeight: 20,
bold: true
});
};
ui.prototype._drawChoices_drawChoices = function (
choices,
isWindowSkin,
hPos,
vPos,
ctx
) {
var hasCtx = ctx != null;
ctx = ctx || 'ui';
// 选项
core.setTextAlign(ctx, 'center');
core.setFont(ctx, this._buildFont(17, true));
for (var i = 0; i < choices.length; i++) {
var color = core.arrayToRGBA(
choices[i].color || core.status.textAttribute.text
);
if (
main.mode == 'play' &&
choices[i].need != null &&
choices[i].need != '' &&
!core.calValue(choices[i].need)
)
color = '#999999';
core.setFillStyle(ctx, color);
var offset = core._PX_ / 2;
if (choices[i].icon) {
var iconInfo = this._getDrawableIconInfo(choices[i].icon),
image = iconInfo[0],
icon = iconInfo[1];
if (image != null) {
core.drawImage(
ctx,
image,
0,
32 * icon,
32,
32,
core._PX_ / 2 - choices[i].width / 2,
vPos.choice_top + 32 * i - 17,
22,
22
);
offset += 14;
}
}
core.fillText(
ctx,
choices[i].text,
offset,
vPos.choice_top + 32 * i,
color
);
}
if (choices.length > 0 && core.status.event.selection != 'none') {
core.status.event.selection = core.status.event.selection || 0;
while (core.status.event.selection < 0)
core.status.event.selection += choices.length;
while (core.status.event.selection >= choices.length)
core.status.event.selection -= choices.length;
var len = choices[core.status.event.selection].width;
if (isWindowSkin) {
if (hasCtx) {
this._drawSelector(
ctx,
core.status.textAttribute.background,
len + 10,
28,
core._PX_ / 2 - len / 2 - 5,
vPos.choice_top + 32 * core.status.event.selection - 20
);
} else {
this._drawWindowSelector(
core.status.textAttribute.background,
core._PX_ / 2 - len / 2 - 5,
vPos.choice_top + 32 * core.status.event.selection - 20,
len + 10,
28
);
}
} else
core.strokeRoundRect(
ctx,
core._PX_ / 2 - len / 2 - 5,
vPos.choice_top + 32 * core.status.event.selection - 20,
len + 10,
28,
6,
core.status.globalAttribute.selectColor,
2
);
}
};
////// 绘制一个确认/取消的警告页面 //////
ui.prototype.drawConfirmBox = function (text, yesCallback, noCallback, ctx) {
var hasCtx = ctx != null;
ctx = ctx || 'ui';
text = core.replaceText(text || '');
if (main.mode == 'play') {
core.lockControl();
// 处理自定义事件
if (core.status.event.id != 'action') {
core.status.event.id = 'confirmBox';
core.status.event.ui = text;
core.status.event.data = { yes: yesCallback, no: noCallback };
}
}
if (
core.status.event.selection != 0 &&
core.status.event.selection != 'none'
)
core.status.event.selection = 1;
this.clearUI();
core.setFont(ctx, this._buildFont(19, true));
var contents = text.split('\n');
var rect = this._drawConfirmBox_getRect(contents, ctx);
var isWindowSkin = this.drawBackground(
rect.left,
rect.top,
rect.right,
rect.bottom,
{ ctx: ctx }
);
core.setTextAlign(ctx, 'center');
core.setFillStyle(ctx, core.arrayToRGBA(core.status.textAttribute.text));
for (var i in contents) {
core.fillText(ctx, contents[i], core._PX_ / 2, rect.top + 50 + i * 30);
}
core.fillText(
ctx,
'确定',
core._PX_ / 2 - 38,
rect.bottom - 35,
null,
this._buildFont(17, true)
);
core.fillText(ctx, '取消', core._PX_ / 2 + 38, rect.bottom - 35);
if (core.status.event.selection != 'none') {
var len = core.calWidth(ctx, '确定');
var strokeLeft =
core._PX_ / 2 +
(76 * core.status.event.selection - 38) -
parseInt(len / 2) -
5;
if (isWindowSkin) {
if (hasCtx) {
this._drawSelector(
ctx,
core.status.textAttribute.background,
len + 10,
28,
strokeLeft,
rect.bottom - 35 - 20
);
} else {
this._drawWindowSelector(
core.status.textAttribute.background,
strokeLeft,
rect.bottom - 35 - 20,
len + 10,
28
);
}
} else
core.strokeRoundRect(
ctx,
strokeLeft,
rect.bottom - 35 - 20,
len + 10,
28,
6,
core.status.globalAttribute.selectColor,
2
);
}
};
ui.prototype._drawConfirmBox_getRect = function (contents, ctx) {
var max_width = contents.reduce(function (pre, curr) {
return Math.max(pre, core.calWidth(ctx, curr));
}, 0);
var left = Math.min(core._PX_ / 2 - 40 - parseInt(max_width / 2), 100),
right = core._PX_ - left;
var top = core._PY_ / 2 - 68 - (contents.length - 1) * 30,
bottom = core._PY_ / 2 + 68;
return {
top: top,
left: left,
bottom: bottom,
right: right,
width: right - left,
height: bottom - top
};
};
////// 绘制等待界面 //////
ui.prototype.drawWaiting = function (text) {
core.lockControl();
core.status.event.id = 'waiting';
core.clearUI();
text = core.replaceText(text || '');
var text_length = core.calWidth('ui', text, this._buildFont(19, true));
var width = Math.max(text_length + 80, 220),
left = core._PX_ / 2 - parseInt(width / 2),
right = left + width;
var top = core._PY_ / 2 - 48,
height = 96,
bottom = top + height;
this.drawBackground(left, top, right, bottom);
core.setTextAlign('ui', 'center');
core.fillText(
'ui',
text,
core._PX_ / 2,
top + 56,
core.arrayToRGBA(core.status.textAttribute.text)
);
};
////// 绘制系统设置界面 //////
ui.prototype._drawSwitchs = function () {
core.status.event.id = 'switchs';
var choices = ['音效设置', '显示设置', '操作设置', '返回主菜单'];
this.drawChoices(null, choices);
};
ui.prototype._drawSwitchs_sounds = function () {
core.status.event.id = 'switchs-sounds';
var choices = [
'音乐: ' + (core.musicStatus.bgmStatus ? '[ON]' : '[OFF]'),
'音效: ' + (core.musicStatus.soundStatus ? '[ON]' : '[OFF]'),
// 显示为 0~10 十挡
' < 音量:' +
Math.round(Math.sqrt(100 * core.musicStatus.userVolume)) +
' > ',
'返回上一级'
];
this.drawChoices(null, choices);
};
ui.prototype._drawSwitchs_display = function () {
core.status.event.id = 'switchs-display';
var choices = [
' < 放缩:' + Math.max(core.domStyle.scale, 1) + 'x > ',
'高清画面: ' + (core.flags.enableHDCanvas ? '[ON]' : '[OFF]'),
'定点怪显: ' + (core.flags.enableEnemyPoint ? '[ON]' : '[OFF]'),
'怪物显伤: ' + (core.flags.displayEnemyDamage ? '[ON]' : '[OFF]'),
'临界显伤: ' + (core.flags.displayCritical ? '[ON]' : '[OFF]'),
'领域显伤: ' + (core.flags.displayExtraDamage ? '[ON]' : '[OFF]'),
'领域模式: ' +
(core.flags.extraDamageType == 2
? '[最简]'
: core.flags.extraDamageType == 1
? '[半透明]'
: '[完整]'),
'自动放缩: ' + (core.getLocalStorage('autoScale') ? '[ON]' : '[OFF]'),
'返回上一级'
];
this.drawChoices(null, choices);
};
ui.prototype._drawSwitchs_action = function () {
core.status.event.id = 'switchs-action';
var choices = [
// 数值越大耗时越长
' < 步时:' + core.values.moveSpeed + ' > ',
' < 转场:' + core.values.floorChangeTime + ' > ',
'血瓶绕路: ' +
(core.hasFlag('__potionNoRouting__') ? '[ON]' : '[OFF]'),
'单击瞬移: ' + (!core.hasFlag('__noClickMove__') ? '[ON]' : '[OFF]'),
'左手模式: ' + (core.flags.leftHandPrefer ? '[ON]' : '[OFF]'),
'返回上一级'
];
this.drawChoices(null, choices);
};
////// 绘制系统菜单栏 //////
ui.prototype._drawSettings = function () {
core.status.event.id = 'settings';
this.drawChoices(null, [
'系统设置',
'虚拟键盘',
'浏览地图',
'存档笔记',
'同步存档',
'游戏信息',
'返回标题',
'返回游戏'
]);
};
////// 绘制存档笔记 //////
ui.prototype._drawNotes = function () {
core.status.event.id = 'notes';
core.status.hero.notes = core.status.hero.notes || [];
core.lockControl();
this.drawChoices(
'存档笔记允许你写入和查看任何笔记快捷键M你可以用做任何标记比如Boss前的属性、开门和路线选择等。',
[
'新增存档笔记',
'查看存档笔记',
'编辑存档笔记',
'删除存档笔记',
'返回上一页'
]
);
};
////// 绘制快捷商店选择栏 //////
ui.prototype._drawQuickShop = function () {
core.status.event.id = 'selectShop';
var shopList = core.status.shops,
keys = core.plugin.shop.listShopIds();
var choices = keys.map(function (shopId) {
return {
text: shopList[shopId].textInList,
color: core.plugin.shop.isShopVisited(shopId) ? null : '#999999'
};
});
choices.push('返回游戏');
this.drawChoices(null, choices);
};
////// 绘制存档同步界面 //////
ui.prototype._drawSyncSave = function () {
core.status.event.id = 'syncSave';
this.drawChoices(null, [
'同步存档到服务器',
'从服务器加载存档',
'存档至本地文件',
'从本地文件读档',
'回放和下载录像',
'清空本地存档',
'返回主菜单'
]);
};
////// 绘制存档同步选择页面 //////
ui.prototype._drawSyncSelect = function () {
core.status.event.id = 'syncSelect';
this.drawChoices(null, [
'同步本地所有存档',
'只同步当前单存档',
'返回上级菜单'
]);
};
////// 绘制单存档界面 //////
ui.prototype._drawLocalSaveSelect = function () {
core.status.event.id = 'localSaveSelect';
this.drawChoices(null, [
'下载所有存档',
'只下载当前单存档',
'返回上级菜单'
]);
};
////// 绘制存档删除页面 //////
ui.prototype._drawStorageRemove = function () {
core.status.event.id = 'storageRemove';
this.drawChoices(null, [
'清空全部塔的存档',
'只清空当前塔的存档',
'返回上级菜单'
]);
};
ui.prototype._drawReplay = function () {
core.lockControl();
core.status.event.id = 'replay';
core.playSound('打开界面');
this.drawChoices(null, [
'从头回放录像',
'从存档开始回放',
'接续播放剩余录像',
'播放存档剩余录像',
'选择录像文件',
'下载当前录像',
'返回游戏'
]);
};
ui.prototype._drawGameInfo = function () {
core.status.event.id = 'gameInfo';
this.drawChoices(null, [
'数据统计',
'查看工程',
'游戏主页',
'操作帮助',
'下载离线版本',
'返回主菜单'
]);
};
////// 绘制分页 //////
ui.prototype.drawPagination = function (page, totalPage, y) {
// if (totalPage<page) totalPage=page;
if (totalPage <= 1) return;
if (y == null) y = core._HEIGHT_ - 1;
core.setFillStyle('ui', '#DDDDDD');
var length = core.calWidth(
'ui',
page + ' / ' + page,
this._buildFont(15, true)
);
core.setTextAlign('ui', 'left');
core.fillText(
'ui',
page + ' / ' + totalPage,
parseInt((core._PX_ - length) / 2),
y * 32 + 19
);
core.setTextAlign('ui', 'center');
if (page > 1)
core.fillText('ui', '上一页', core._PX_ / 2 - 80, y * 32 + 19);
if (page < totalPage)
core.fillText('ui', '下一页', core._PX_ / 2 + 80, y * 32 + 19);
};
////// 绘制键盘光标 //////
ui.prototype._drawCursor = function () {
var automaticRoute = core.status.automaticRoute;
automaticRoute.cursorX = core.clamp(
automaticRoute.cursorX,
0,
core._WIDTH_ - 1
);
automaticRoute.cursorY = core.clamp(
automaticRoute.cursorY,
0,
core._HEIGHT_ - 1
);
core.status.event.id = 'cursor';
core.lockControl();
core.clearUI();
var width = 4;
core.strokeRect(
'ui',
32 * automaticRoute.cursorX + width / 2,
32 * automaticRoute.cursorY + width / 2,
32 - width,
32 - width,
core.status.globalAttribute.selectColor,
width
);
};
////// 绘制怪物手册 //////
ui.prototype.drawBook = function (index) {};
////// 绘制楼层传送器 //////
ui.prototype.drawFly = function (page) {};
////// 绘制中心对称飞行器
ui.prototype._drawCenterFly = function () {
core.lockControl();
core.status.event.id = 'centerFly';
var fillstyle = 'rgba(255,0,0,0.5)';
if (core.canUseItem('centerFly')) fillstyle = 'rgba(0,255,0,0.5)';
var toX = core.bigmap.width - 1 - core.getHeroLoc('x'),
toY = core.bigmap.height - 1 - core.getHeroLoc('y');
this.clearUI();
core.fillRect('ui', 0, 0, core._PX_, core._PY_, '#000000');
core.drawThumbnail(null, null, {
heroLoc: core.status.hero.loc,
heroIcon: core.status.hero.image,
ctx: 'ui',
centerX: toX,
centerY: toY
});
var offsetX = core.clamp(
toX - core._HALF_WIDTH_,
0,
core.bigmap.width - core._WIDTH_
),
offsetY = core.clamp(
toY - core._HALF_HEIGHT_,
0,
core.bigmap.height - core._HEIGHT_
);
core.fillRect(
'ui',
(toX - offsetX) * 32,
(toY - offsetY) * 32,
32,
32,
fillstyle
);
core.status.event.data = {
x: toX,
y: toY,
posX: toX - offsetX,
posY: toY - offsetY
};
core.playSound('打开界面');
core.drawTip(
'请确认当前' + core.material.items['centerFly'].name + '的位置',
'centerFly'
);
return;
};
////// 绘制浏览地图界面 //////
ui.prototype._drawViewMaps = function (index, x, y) {
core.lockControl();
core.status.event.id = 'viewMaps';
this.clearUI();
if (index == null) return this._drawViewMaps_drawHint();
core.animateFrame.tip = null;
core.status.checkBlock.cache = {};
var data = this._drawViewMaps_buildData(index, x, y);
core.fillRect('ui', 0, 0, core._PX_, core._PY_, '#000000');
core.drawThumbnail(data.floorId, null, {
damage: data.damage,
ctx: 'ui',
centerX: data.x,
centerY: data.y,
all: data.all
});
core.clearMap('data');
core.setTextAlign('data', 'left');
core.setFont('data', '20px normal');
var text = core.status.maps[data.floorId].title;
if (!data.all && (data.mw > core._WIDTH_ || data.mh > core._HEIGHT_))
text +=
' [' +
(data.x - core._HALF_WIDTH_) +
',' +
(data.y - core._HALF_HEIGHT_) +
']';
if (core.markedFloorIds[data.floorId]) text += ' (已标记)';
var textX = 16,
textY = 18,
width = textX + core.calWidth('data', text) + 16,
height = 42;
core.fillRect('data', 5, 5, width, height, 'rgba(0,0,0,0.4)');
core.fillText('data', text, textX + 5, textY + 15, 'rgba(255,255,255,0.6)');
};
ui.prototype._drawViewMaps_drawHint = function () {
core.playSound('打开界面');
core.fillRect('ui', 0, 0, core._PX_, core._PY_, 'rgba(0,0,0,0.7)');
core.setTextAlign('ui', 'center');
var stroke = function (left, top, width, height, fillStyle, lineWidth) {
core.strokeRect(
'ui',
left + 2,
top + 2,
width - 4,
height - 4,
fillStyle,
lineWidth
);
};
var perpx = core._PX_ / 5,
cornerpx = (perpx * 3) / 4,
perpy = core._PY_ / 5,
cornerpy = (perpy * 3) / 4;
stroke(
perpx,
0,
3 * perpx,
perpy,
core.status.globalAttribute.selectColor,
4
); // up
stroke(0, perpy, perpx, 3 * perpy); // left
stroke(perpx, 4 * perpy, 3 * perpx, perpy); // down
stroke(4 * perpx, perpy, perpx, 3 * perpy); // right
stroke(perpx, perpy, 3 * perpx, perpy); // prev
stroke(perpx, 3 * perpy, 3 * perpx, perpy); // next
stroke(0, 0, cornerpx, cornerpy); // left top
stroke(core._PX_ - cornerpx, 0, cornerpx, cornerpy); // right top
stroke(0, core._PY_ - cornerpy, cornerpx, cornerpy); // left bottom;
core.setTextBaseline('ui', 'middle');
core.fillText(
'ui',
'上移地图 [W]',
core._PX_ / 2,
perpy / 2,
core.status.globalAttribute.selectColor,
'20px Arial'
);
core.fillText('ui', '下移地图 [S]', core._PX_ / 2, core._PY_ - perpy / 2);
core.fillText('ui', 'V', cornerpx / 2, cornerpy / 2);
core.fillText('ui', 'Z', core._PX_ - cornerpx / 2, cornerpy / 2);
core.fillText('ui', 'B', cornerpx / 2, core._PY_ - cornerpy / 2);
var top = core._PY_ / 2 - 66,
left = perpx / 2,
right = core._PX_ - left;
var lt = ['左', '移', '地', '图', '[A]'],
rt = ['右', '移', '地', '图', '[D]'];
for (var i = 0; i < 5; ++i) {
core.fillText('ui', lt[i], left, top + 32 * i);
core.fillText('ui', rt[i], right, top + 32 * i);
}
core.fillText('ui', '前张地图 [▲ / PGUP]', core._PX_ / 2, perpy * 1.5);
core.fillText(
'ui',
'后张地图 [▼ / PGDN]',
core._PX_ / 2,
core._PY_ - perpy * 1.5
);
core.fillText('ui', '退出 [ESC / ENTER]', core._PX_ / 2, core._PY_ / 2);
core.fillText(
'ui',
'[X] 可查看' +
core.material.items['book'].name +
' [G] 可使用' +
core.material.items['fly'].name,
core._PX_,
core._PY_ + 32,
null,
'12px Arial'
);
core.setTextBaseline('ui', 'alphabetic');
};
ui.prototype._drawViewMaps_buildData = function (index, x, y) {
var damage = (core.status.event.data || {}).damage;
var all = (core.status.event.data || { all: true }).all;
if (index.damage != null) damage = index.damage;
if (index.all != null) all = index.all;
if (index.index != null) {
x = index.x;
y = index.y;
index = index.index;
}
index = core.clamp(index, 0, core.floorIds.length - 1);
if (damage == null) damage = true; // 浏览地图默认开显伤好了
var floorId = core.floorIds[index],
mw = core.floors[floorId].width,
mh = core.floors[floorId].height;
if (x == null) x = parseInt(mw / 2);
if (y == null) y = parseInt(mh / 2);
x = core.clamp(x, core._HALF_WIDTH_, mw - core._HALF_WIDTH_ - 1);
y = core.clamp(y, core._HALF_HEIGHT_, mh - core._HALF_HEIGHT_ - 1);
core.status.event.data = {
index: index,
x: x,
y: y,
floorId: floorId,
mw: mw,
mh: mh,
damage: damage,
all: all
};
return core.status.event.data;
};
////// 绘制道具栏 //////
ui.prototype._drawToolbox = function (index) {};
////// 获得所有应该在道具栏显示的某个类型道具 //////
ui.prototype.getToolboxItems = function (cls) {
return Object.keys(core.status.hero.items[cls] || {})
.filter(function (id) {
return !core.material.items[id].hideInToolbox;
})
.sort();
};
////// 绘制装备界面 //////
ui.prototype._drawEquipbox = function (index) {};
////// 绘制存档/读档界面 //////
ui.prototype._drawSLPanel = function (index, refresh) {
core.control._loadFavoriteSaves();
if (index == null) index = 1;
if (index < 0) index = 0;
var page = parseInt(index / 10),
offset = index % 10;
var max_page = main.savePages || 30;
if (core.status.event.data && core.status.event.data.mode == 'fav')
max_page = Math.ceil((core.saves.favorite || []).length / 5);
if (page >= max_page) page = max_page - 1;
if (offset > 5) offset = 5;
if (
core.status.event.data &&
core.status.event.data.mode == 'fav' &&
page == max_page - 1
) {
offset = Math.min(
offset,
(core.saves.favorite || []).length - 5 * page
);
}
var last_page = -1;
var mode = 'all';
if (core.status.event.data) {
last_page = core.status.event.data.page;
mode = core.status.event.data.mode;
}
core.status.event.data = { page: page, offset: offset, mode: mode };
core.status.event.ui = core.status.event.ui || [];
if (refresh || page != last_page) {
core.status.event.ui = [];
this._drawSLPanel_loadSave(page, function () {
core.ui._drawSLPanel_draw(page, max_page);
});
} else this._drawSLPanel_draw(page, max_page);
};
ui.prototype._drawSLPanel_draw = function (page, max_page) {
// --- 绘制背景
this._drawSLPanel_drawBackground();
// --- 绘制文字
core.ui.drawPagination(page + 1, max_page);
core.setTextAlign('ui', 'center');
var bottom = core._PY_ - 13;
core.fillText(
'ui',
'返回游戏',
core._PX_ - 48,
bottom,
'#DDDDDD',
this._buildFont(15, true)
);
if (core.status.event.selection) core.setFillStyle('ui', '#FF6A6A');
if (core.status.event.id == 'save')
core.fillText('ui', '删除模式', 48, bottom);
else {
if (core.status.event.data.mode == 'all') {
core.fillText('ui', '[E]显示收藏', 52, bottom);
} else {
core.fillText('ui', '[E]显示全部', 52, bottom);
}
}
// --- 绘制记录
this._drawSLPanel_drawRecords();
};
ui.prototype._drawSLPanel_drawBackground = function () {
core.clearMap('ui');
core.setAlpha('ui', 0.85);
core.fillRect('ui', 0, 0, core._PX_, core._PY_, '#000000'); // 可改成背景图
core.setAlpha('ui', 1);
};
ui.prototype._drawSLPanel_loadSave = function (page, callback) {
var ids = [0];
for (var i = 1; i <= 5; ++i) {
var id = 5 * page + i;
if (core.status.event.data.mode == 'fav')
id = core.saves.favorite[id - 1]; // 因为favorite第一个不是自动存档 所以要偏移1
ids.push(id);
}
core.getSaves(ids, function (data) {
for (var i = 1; i < ids.length; ++i) core.status.event.ui[i] = data[i];
core.status.event.ui[0] =
data[0] == null ? null : data[0][core.saves.autosave.now - 1];
callback();
});
};
// 在以x为中心轴 y为顶坐标 的位置绘制一条宽为size的记录 cho表示是否被选中 选中会加粗 highlight表示高亮标题 ✐
ui.prototype._drawSLPanel_drawRecord = function (
title,
data,
x,
y,
size,
cho,
highLight
) {
var globalAttribute =
core.status.globalAttribute || core.initStatus.globalAttribute;
var strokeColor = globalAttribute.selectColor;
if (core.status.event.selection) strokeColor = '#FF6A6A';
if (!data || !data.floorId) highLight = false;
if (data && data.__toReplay__) title = '[R]' + title;
var w = size * core._PX_,
h = size * core._PY_;
core.fillText(
'ui',
title,
x,
y,
highLight ? globalAttribute.selectColor : '#FFFFFF',
this._buildFont(17, true)
);
core.strokeRect(
'ui',
x - w / 2,
y + 15,
w,
h,
cho ? strokeColor : '#FFFFFF',
cho ? 3 : 1
);
if (data && data.floorId) {
core.setTextAlign('ui', 'center');
var map = core.maps.loadMap(data.maps, data.floorId);
core.extractBlocksForUI(map, data.hero.flags);
core.drawThumbnail(data.floorId, map.blocks, {
heroLoc: data.hero.loc,
heroIcon: data.hero.image,
flags: data.hero.flags,
ctx: 'ui',
x: x - w / 2,
y: y + 15,
size: size,
centerX: data.hero.loc.x,
centerY: data.hero.loc.y,
noHD: true
});
if (core.isPlaying() && core.getFlag('hard') != data.hero.flags.hard) {
core.fillRect('ui', x - w / 2, y + 15, w, h, [0, 0, 0, 0.4]);
core.fillText(
'ui',
data.hard,
x,
parseInt(y + 22 + h / 2),
data.hero.flags.__hardColor__ || 'white',
this._buildFont(30, true)
);
}
// 绘制存档笔记
if (data.hero.notes && data.hero.notes.length > 0) {
core.setTextAlign('ui', 'left');
if (data.hero.notes.length >= 2) {
core.fillRect('ui', x - w / 2, y + 15, w, 28, [0, 0, 0, 0.3]);
core.fillBoldText(
'ui',
data.hero.notes.length -
1 +
'. ' +
data.hero.notes[data.hero.notes.length - 2].substring(
0,
10
),
x - w / 2 + 2,
y + 15 + 12,
'#FFFFFF',
null,
this._buildFont(10, false)
);
core.fillBoldText(
'ui',
data.hero.notes.length +
'. ' +
data.hero.notes[data.hero.notes.length - 1].substring(
0,
10
),
x - w / 2 + 2,
y + 15 + 24
);
} else {
core.fillRect('ui', x - w / 2, y + 15, w, 16, [0, 0, 0, 0.3]);
core.fillBoldText(
'ui',
data.hero.notes.length +
'. ' +
data.hero.notes[data.hero.notes.length - 1].substring(
0,
10
),
x - w / 2 + 2,
y + 15 + 12,
'#FFFFFF',
null,
this._buildFont(10, false)
);
}
}
core.setTextAlign('ui', 'center');
var v =
core.formatBigNumber(data.hero.hp, true) +
'/' +
core.formatBigNumber(data.hero.atk, true) +
'/' +
core.formatBigNumber(data.hero.def, true);
var v2 = '/' + core.formatBigNumber(data.hero.mdef, true);
if (core.calWidth('ui', v + v2, this._buildFont(10, false)) <= w)
v += v2;
core.fillText('ui', v, x, y + 30 + h, globalAttribute.selectColor);
core.fillText(
'ui',
core.formatDate(new Date(data.time)),
x,
y + 43 + h,
data.hero.flags.debug ? '#FF6A6A' : '#FFFFFF'
);
} else {
core.fillRect('ui', x - w / 2, y + 15, w, h, '#333333');
core.fillText(
'ui',
'空',
x,
parseInt(y + 22 + h / 2),
'#FFFFFF',
this._buildFont(30, true)
);
}
};
ui.prototype._drawSLPanel_drawRecords = function (n) {
var page = core.status.event.data.page;
var offset = core.status.event.data.offset;
var u = Math.floor(core._PX_ / 6),
size = 0.3;
var name =
core.status.event.id == 'save'
? '存档'
: core.status.event.id == 'load'
? '读档'
: '回放';
for (var i = 0; i < (n || 6); i++) {
var data = core.status.event.ui[i];
var id = 5 * page + i;
var highLight =
(i > 0 && core.saves.favorite.indexOf(id) >= 0) ||
core.status.event.data.mode == 'fav';
var title =
(highLight ? '★ ' : '☆ ') +
(core.saves.favoriteName[id] || name + id);
if (i != 0 && core.status.event.data.mode == 'fav') {
if (!data) break;
var real_id = core.saves.favorite[id - 1];
title = (core.saves.favoriteName[real_id] || name + real_id) + ' ✐';
}
var charSize = 32; // 字体占用像素范围
var topSpan = parseInt(
(core._PY_ - charSize - 2 * (charSize * 2 + size * core._PY_)) / 3
); // Margin
var yTop1 = topSpan + parseInt(charSize / 2) + 8; // 文字的中心
var yTop2 = yTop1 + charSize * 2 + size * core._PY_ + topSpan;
if (i < 3) {
this._drawSLPanel_drawRecord(
i == 0 ? '自动存档' : title,
data,
(2 * i + 1) * u,
yTop1,
size,
i == offset,
highLight
);
} else {
this._drawSLPanel_drawRecord(
title,
data,
(2 * i - 5) * u,
yTop2,
size,
i == offset,
highLight
);
}
}
};
ui.prototype._drawKeyBoard = function () {
core.lockControl();
core.status.event.id = 'keyBoard';
core.clearUI();
core.playSound('打开界面');
var offset = core._WIDTH_ % 2 == 0 ? 16 : 0;
var width = 384,
height = 320;
var left = (core._PX_ - width) / 2 + offset,
right = left + width;
var top = (core._PY_ - height) / 2 + (core._HEIGHT_ % 2 == 0 ? 16 : 0),
bottom = top + height;
var isWindowSkin = this.drawBackground(left, top, right, bottom);
core.setTextAlign('ui', 'center');
core.setFillStyle('ui', core.arrayToRGBA(core.status.textAttribute.title));
core.fillText(
'ui',
'虚拟键盘',
core._PX_ / 2 + offset,
top + 35,
null,
this._buildFont(22, true)
);
core.setFont('ui', this._buildFont(17, false));
core.setFillStyle('ui', core.arrayToRGBA(core.status.textAttribute.text));
var now = core._PY_ / 2 - 89 + (core._HEIGHT_ % 2 == 0 ? 16 : 0);
var lines = [
['F1', 'F2', 'F3', 'F4', 'F5', 'F6', 'F7', 'F8', 'F9', '10', '11'],
['1', '2', '3', '4', '5', '6', '7', '8', '9', '0'],
['Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I', 'O', 'P'],
['A', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L'],
['Z', 'X', 'C', 'V', 'B', 'N', 'M'],
['-', '=', '[', ']', '\\', ';', "'", ',', '.', '/', '`'],
['ES', 'TA', 'CA', 'SH', 'CT', 'AL', 'SP', 'BS', 'EN', 'DE']
];
lines.forEach(function (line) {
for (var i = 0; i < line.length; i++) {
core.fillText(
'ui',
line[i],
core._PX_ / 2 + 32 * (i - 5) + offset,
now
);
}
now += 32;
});
core.fillText(
'ui',
'返回游戏',
core._PX_ / 2 + 128 + offset,
now - 3,
'#FFFFFF',
this._buildFont(15, true)
);
if (isWindowSkin)
this._drawWindowSelector(
core.status.textAttribute.background,
core._PX_ / 2 + 92 + offset,
now - 22,
72,
27
);
else
core.strokeRoundRect(
'ui',
core._PX_ / 2 + 92 + offset,
now - 22,
72,
27,
6,
core.status.globalAttribute.selectColor,
2
);
};
////// 绘制“数据统计”界面 //////
ui.prototype._drawStatistics = function (floorIds) {
core.playSound('打开界面');
var obj = this._drawStatistics_buildObj();
if (typeof floorIds == 'string') floorIds = [floorIds];
(floorIds || core.floorIds).forEach(function (floorId) {
core.ui._drawStatistics_floorId(floorId, obj);
});
var statistics = core.status.hero.statistics;
core.setFlag('__replayText__', true);
core.drawText([
this._drawStatistics_generateText(obj, '全塔', obj.total),
this._drawStatistics_generateText(obj, '当前', obj.current),
this._drawStatistics_generateText(
obj,
'标记浏览地图时B键或左下角',
obj.marked
),
'当前总步数:' +
core.status.hero.steps +
',当前游戏时长:' +
core.formatTime(statistics.currTime) +
',总游戏时长' +
core.formatTime(statistics.totalTime) +
'。\n瞬间移动次数' +
statistics.moveDirectly +
',共计少走' +
statistics.ignoreSteps +
'步。' +
'\n\n总计通过血瓶恢复生命值为' +
core.formatBigNumber(statistics.hp) +
'点。\n\n' +
'总计打死了' +
statistics.battle +
'个怪物,得到了' +
core.formatBigNumber(statistics.money) +
'金币,' +
core.formatBigNumber(statistics.exp) +
'点经验。\n\n' +
'受到的总伤害为' +
core.formatBigNumber(
statistics.battleDamage +
statistics.poisonDamage +
statistics.extraDamage
) +
',其中战斗伤害' +
core.formatBigNumber(statistics.battleDamage) +
'点' +
(core.flags.statusBarItems.indexOf('enableDebuff') >= 0
? ',中毒伤害' +
core.formatBigNumber(statistics.poisonDamage) +
'点'
: '') +
',领域/夹击/阻击/血网伤害' +
core.formatBigNumber(statistics.extraDamage) +
'点。',
'\t[说明]1. 地图数据统计的效果仅模拟当前立刻获得该道具的效果。\n2. 不会计算“不可被浏览地图”的隐藏层的数据。\n' +
'3. 不会计算任何通过事件得到的道具(显示事件、改变图块、或直接增加道具等)。\n' +
'4. 在自定义道具例如其他宝石需在脚本编辑的drawStatistics中注册不然不会进行统计。\n' +
'5. 道具不会统计通过插入事件或useItemEvent实现的效果。\n6. 所有统计信息仅供参考,如有错误,概不负责。'
]);
core.removeFlag('__replayText__');
};
ui.prototype._drawStatistics_buildObj = function () {
// 数据统计要统计如下方面:
// 1. 当前全塔剩余下的怪物数量,总金币数,总经验数,总加点数
// 2. 当前全塔剩余的黄蓝红铁门数量,和对应的钥匙数量
// 3. 当前全塔剩余的三种宝石数量,血瓶数量,装备数量;总共增加的攻防生命值
// 4. 当前层的上述信息
// 5. 当前已走的步数;瞬间移动的步数,瞬间移动的次数(和少走的步数);游戏时长
// 6. 当前已恢复的生命值;当前总伤害、战斗伤害、阻激夹域血网伤害、中毒伤害。
var ori = this.uidata.drawStatistics();
var ids = ori.filter(function (e) {
return e.endsWith('Door') || core.material.items[e];
});
var cnt = {},
cls = {},
ext = {};
ids.forEach(function (e) {
if (e.endsWith('Door')) cls[e] = 'doors';
else cls[e] = core.material.items[e].cls;
cnt[e] = 0;
});
var order = ['doors', 'items', 'tools', 'constants', 'equips'];
ids.sort(function (a, b) {
var c1 = order.indexOf(cls[a]),
c2 = order.indexOf(cls[b]);
if (c1 == c2) return ori.indexOf(a) - ori.indexOf(b);
return c1 - c2;
});
var obj = {
monster: {
count: 0,
money: 0,
exp: 0,
point: 0
},
count: cnt,
add: {
hp: 0,
atk: 0,
def: 0,
mdef: 0
}
};
return {
ids: ids,
cls: cls,
ext: ext,
total: core.clone(obj),
current: core.clone(obj),
marked: core.clone(obj)
};
};
ui.prototype._drawStatistics_add = function (floorId, obj, x1, x2, value) {
obj.total[x1][x2] += value || 0;
if (floorId == core.status.floorId) obj.current[x1][x2] += value || 0;
if (core.markedFloorIds[floorId]) obj.marked[x1][x2] += value || 0;
};
ui.prototype._drawStatistics_floorId = function (floorId, obj) {
core.extractBlocks(floorId);
var floor = core.status.maps[floorId],
blocks = floor.blocks;
// 隐藏层不给看
if (floor.cannotViewMap && floorId != core.status.floorId) return;
blocks.forEach(function (block) {
if (block.disable) return;
var event = block.event;
if (event.cls.indexOf('enemy') == 0) {
core.ui._drawStatistics_enemy(floorId, event.id, obj);
} else {
var id = event.id;
if (obj.total.count[id] != null)
core.ui._drawStatistics_items(floorId, floor, id, obj);
}
});
};
ui.prototype._drawStatistics_enemy = function (floorId, id, obj) {
var enemy = core.material.enemys[id];
this._drawStatistics_add(floorId, obj, 'monster', 'money', enemy.money);
this._drawStatistics_add(floorId, obj, 'monster', 'exp', enemy.exp);
this._drawStatistics_add(floorId, obj, 'monster', 'point', enemy.point);
this._drawStatistics_add(floorId, obj, 'monster', 'count', 1);
};
ui.prototype._drawStatistics_items = function (floorId, floor, id, obj) {
var hp = 0,
atk = 0,
def = 0,
mdef = 0;
if (obj.cls[id] == 'items' && id != 'superPotion') {
var temp = core.clone(core.status.hero);
core.setFlag('__statistics__', true);
var ratio = core.status.thisMap.ratio;
core.status.thisMap.ratio = core.clone(core.status.maps[floorId].ratio);
try {
eval(core.material.items[id].itemEffect);
} catch (e) {}
core.status.thisMap.ratio = ratio;
hp = core.status.hero.hp - temp.hp;
atk = core.status.hero.atk - temp.atk;
def = core.status.hero.def - temp.def;
mdef = core.status.hero.mdef - temp.mdef;
core.status.hero = temp;
window.hero = core.status.hero;
window.flags = core.status.hero.flags;
} else if (obj.cls[id] == 'equips') {
var values = core.material.items[id].equip || {};
atk = values.atk || 0;
def = values.def || 0;
mdef = values.mdef || 0;
}
if (
id.indexOf('sword') == 0 ||
id.indexOf('shield') == 0 ||
obj.cls[id] == 'equips'
) {
var t = '';
if (atk > 0) t += atk + core.getStatusLabel('atk');
if (def > 0) t += def + core.getStatusLabel('def');
if (mdef > 0) t += mdef + core.getStatusLabel('mdef');
if (t != '') obj.ext[id] = t;
}
this._drawStatistics_add(floorId, obj, 'count', id, 1);
this._drawStatistics_add(floorId, obj, 'add', 'hp', hp);
this._drawStatistics_add(floorId, obj, 'add', 'atk', atk);
this._drawStatistics_add(floorId, obj, 'add', 'def', def);
this._drawStatistics_add(floorId, obj, 'add', 'mdef', mdef);
};
ui.prototype._drawStatistics_generateText = function (obj, type, data) {
var text = type + '地图中:\n';
text += '共有怪物' + data.monster.count + '个';
if (core.flags.statusBarItems.indexOf('enableMoney') >= 0)
text += ',总金币数' + data.monster.money;
if (core.flags.statusBarItems.indexOf('enableExp') >= 0)
text += ',总经验数' + data.monster.exp;
if (core.flags.enableAddPoint) text += ',总加点数' + data.monster.point;
text += '。\n';
var prev = '';
obj.ids.forEach(function (key) {
var value = data.count[key];
if (value == 0) return;
if (obj.cls[key] != prev) {
if (prev != '') text += '。';
text += '\n';
} else text += '';
prev = obj.cls[key];
var name =
(
core.material.items[key] ||
(core.getBlockById(key) || {}).event ||
{}
).name || key;
text += name + value + '个';
if (obj.ext[key]) text += '(' + obj.ext[key] + ')';
});
if (prev != '') text += '。';
text += '\n';
text +=
'共加生命值' +
core.formatBigNumber(data.add.hp) +
'点,攻击' +
core.formatBigNumber(data.add.atk) +
'点,防御' +
core.formatBigNumber(data.add.def) +
'点,护盾' +
core.formatBigNumber(data.add.mdef) +
'点。';
return text;
};
////// 绘制帮助页面 //////
ui.prototype._drawHelp = function () {
core.playSound('打开界面');
core.clearUI();
if (core.material.images.keyboard) {
core.status.event.id = 'help';
core.lockControl();
core.setAlpha('ui', 1);
core.fillRect('ui', 0, 0, core._PX_, core._PY_, '#000000');
core.drawImage('ui', core.material.images.keyboard, 0, 0);
} else {
core.drawText([
'\t[键盘快捷键列表]' +
'[CTRL] 跳过对话 [Z] 转向\n' +
'[X] ' +
core.material.items['book'].name +
' [G] ' +
core.material.items['fly'].name +
'\n' +
'[A] 读取自动存档 [W] 撤销读取自动存档\n' +
'[S/D] 存读档页面 [SPACE] 轻按\n' +
'[V] 快捷商店 [ESC] 系统菜单\n' +
'[T] 道具页面 [Q] 装备页面\n' +
'[B] 数据统计 [H] 帮助页面\n' +
'[R] 回放录像 [E] 显示光标\n' +
'[N] 返回标题页面 [P] 游戏主页\n' +
'[O] 查看工程 [F7] 打开debug穿墙模式\n' +
'[PgUp/PgDn] 浏览地图\n' +
'[1~4] 快捷使用破炸飞和其他道具\n' +
'[Alt+0~9] 快捷换装',
'\t[鼠标操作]' +
'点状态栏中图标: 进行对应的操作\n' +
'点任意块: 寻路并移动\n' +
'点任意块并拖动: 指定寻路路线\n' +
'双击空地: 瞬间移动\n' +
'单击勇士: 转向\n' +
'双击勇士: 轻按(仅在轻按开关打开时有效)\n' +
'长按任意位置:跳过剧情对话或打开虚拟键盘'
]);
}
};
////// 动态canvas //////
////// canvas创建 //////
ui.prototype.createCanvas = function (name, x, y, width, height, z) {
// 如果画布已存在则直接调用
if (core.dymCanvas[name]) {
this.relocateCanvas(name, x, y);
this.resizeCanvas(name, width, height);
core.dymCanvas[name].canvas.style.zIndex = z;
return core.dymCanvas[name];
}
var newCanvas = document.createElement('canvas');
newCanvas.id = name;
newCanvas.style.display = 'block';
newCanvas.setAttribute('_left', x);
newCanvas.setAttribute('_top', y);
newCanvas.style.width = width * core.domStyle.scale + 'px';
newCanvas.style.height = height * core.domStyle.scale + 'px';
newCanvas.style.left = x * core.domStyle.scale + 'px';
newCanvas.style.top = y * core.domStyle.scale + 'px';
newCanvas.style.zIndex = z;
newCanvas.style.position = 'absolute';
newCanvas.style.pointerEvents = 'none';
core.dymCanvas[name] = newCanvas.getContext('2d');
core.maps._setHDCanvasSize(core.dymCanvas[name], width, height);
core.dom.gameDraw.appendChild(newCanvas);
return core.dymCanvas[name];
};
////// canvas重定位 //////
ui.prototype.relocateCanvas = function (name, x, y, useDelta) {
var ctx = core.getContextByName(name);
if (!ctx) return null;
if (x != null) {
// 增量模式
if (useDelta) {
x += parseFloat(ctx.canvas.getAttribute('_left')) || 0;
}
ctx.canvas.style.left = x * core.domStyle.scale + 'px';
ctx.canvas.setAttribute('_left', x);
}
if (y != null) {
// 增量模式
if (useDelta) {
y += parseFloat(ctx.canvas.getAttribute('_top')) || 0;
}
ctx.canvas.style.top = y * core.domStyle.scale + 'px';
ctx.canvas.setAttribute('_top', y);
}
return ctx;
};
////// canvas旋转 //////
ui.prototype.rotateCanvas = function (name, angle, centerX, centerY) {
var ctx = core.getContextByName(name);
if (!ctx) return null;
var canvas = ctx.canvas;
angle = angle || 0;
if (centerX == null || centerY == null) {
canvas.style.transformOrigin = '';
} else {
var left = parseFloat(canvas.getAttribute('_left'));
var top = parseFloat(canvas.getAttribute('_top'));
canvas.style.transformOrigin =
(centerX - left) * core.domStyle.scale +
'px ' +
(centerY - top) * core.domStyle.scale +
'px';
}
if (angle == 0) {
canvas.style.transform = '';
} else {
canvas.style.transform = 'rotate(' + angle + 'deg)';
}
canvas.setAttribute('_angle', angle);
};
////// canvas重置 //////
ui.prototype.resizeCanvas = function (name, width, height, styleOnly) {
var ctx = core.getContextByName(name);
if (!ctx) return null;
if (width != null) {
if (!styleOnly && ctx.canvas.hasAttribute('isHD'))
core.maps._setHDCanvasSize(ctx, width, null);
ctx.canvas.style.width = width * core.domStyle.scale + 'px';
}
if (height != null) {
if (!styleOnly && ctx.canvas.hasAttribute('isHD'))
core.maps._setHDCanvasSize(ctx, null, height);
ctx.canvas.style.height = height * core.domStyle.scale + 'px';
}
return ctx;
};
////// canvas删除 //////
ui.prototype.deleteCanvas = function (name) {
if (name instanceof Function) {
Object.keys(core.dymCanvas).forEach(function (one) {
if (name(one)) core.deleteCanvas(one);
});
return;
}
if (!core.dymCanvas[name]) return null;
core.dom.gameDraw.removeChild(core.dymCanvas[name].canvas);
delete core.dymCanvas[name];
};
////// 删除所有动态canvas //////
ui.prototype.deleteAllCanvas = function () {
this.deleteCanvas(function () {
return true;
});
if (main.mode === 'play' && !main.replayChecking) core.initShadowCanvas();
};