HumanBreak/src/ui/book.vue
2024-08-21 14:28:05 +08:00

259 lines
6.1 KiB
Vue

<!-- 怪物手册ui -->
<template>
<div id="book">
<div id="tools">
<span id="back" class="button-text tools" @click="exit"
><left-outlined />返回游戏</span
>
</div>
<div v-if="enemy.length === 0" id="none">
<div>本层无怪物</div>
</div>
<Scroll
v-else
style="width: 100%; height: 94%; font-family: normal"
v-model:now="scroll"
v-model:drag="drag"
>
<div v-for="(e, i) of toShow" class="enemy">
<EnemyOne
:selected="i === selected"
:enemy="e"
:key="i"
@select="select(e, i)"
@hover="selected = i"
></EnemyOne>
<a-divider
dashed
style="width: 100%; border-color: #ddd4"
></a-divider>
</div>
</Scroll>
</div>
<BookDetail
v-if="detail"
:from-book="true"
@close="closeDetail()"
></BookDetail>
</template>
<script setup lang="tsx">
import { sleep } from 'mutate-animate';
import { onMounted, onUnmounted, ref } from 'vue';
import EnemyOne from '../components/enemyOne.vue';
import Scroll from '../components/scroll.vue';
import { getDamageColor, has, keycode } from '../plugin/utils';
import BookDetail from './bookDetail.vue';
import { LeftOutlined } from '@ant-design/icons-vue';
import { ToShowEnemy, detailInfo } from '../plugin/ui/book';
import { getDetailedEnemy } from '../plugin/ui/fixed';
import { GameUi } from '@/core/main/custom/ui';
import { gameKey } from '@/core/main/custom/hotkey';
import { mainUi } from '@/core/main/init/ui';
import { mainSetting } from '@/core/main/setting';
import { isMobile } from '@/plugin/use';
const props = defineProps<{
num: number;
ui: GameUi;
}>();
const floorId =
// @ts-ignore
core.floorIds[core.status.event?.ui?.index] ?? core.status.floorId;
const enemy = core.getCurrentEnemys(floorId);
const toShow: ToShowEnemy[] = enemy.map(v =>
getDetailedEnemy(v.enemy, floorId)
);
const scroll = ref(0);
const drag = ref(false);
const detail = ref(false);
const selected = ref(0);
const settingScale = mainSetting.getValue('ui.bookScale', 100) / 100;
const scale = isMobile
? Math.max(settingScale * 15, 20)
: Math.max(
(window.innerWidth / window.innerHeight) * 15 * settingScale,
20
);
/**
* 选择怪物,展示详细信息
* @param enemy 选择的怪物
* @param index 选择的怪物索引
*/
function select(enemy: ToShowEnemy, index: number) {
if (drag.value) return;
const h = window.innerHeight;
const y = index * h * 0.2 - scroll.value;
detailInfo.enemy = enemy;
detailInfo.pos = y;
detail.value = true;
hide();
}
/**
* 隐藏怪物手册
*/
async function hide() {
const div = document.getElementById('book') as HTMLDivElement;
div.style.display = 'none';
}
/**
* 关闭详细信息
*/
async function closeDetail() {
show();
detail.value = false;
}
/**
* 显示怪物手册
*/
async function show() {
const div = document.getElementById('book') as HTMLDivElement;
div.style.display = 'flex';
}
/**
* 退出怪物手册
*/
async function exit() {
const hold = mainUi.holdOn();
mainUi.close(props.num);
if (core.events.recoverEvents(core.status.event.interval)) {
hold.end(true);
return;
} else if (has(core.status.event.ui)) {
core.status.boxAnimateObjs = [];
// @ts-ignore
core.ui._drawViewMaps(core.status.event.ui);
hold.end(true);
} else hold.end();
}
function checkScroll() {
const h = window.innerHeight;
const y = (selected.value * h * scale) / 100 - scroll.value;
if (y < 0) {
scroll.value += y - 20;
}
if (y > h * 0.655) {
scroll.value += y - h * 0.655 + 20;
}
}
// 按键控制
setTimeout(() => {
gameKey.use(props.ui.symbol);
gameKey
.realize(
'@book_up',
() => {
if (selected.value > 0) {
selected.value--;
}
checkScroll();
},
{ type: 'down-repeat' }
)
.realize(
'@book_down',
() => {
if (selected.value < enemy.length - 1) {
selected.value++;
}
checkScroll();
},
{ type: 'down-repeat' }
)
.realize(
'@book_pageDown',
() => {
if (selected.value <= 4) {
selected.value = 0;
} else {
selected.value -= 5;
}
checkScroll();
},
{ type: 'down-repeat' }
)
.realize(
'@book_pageUp',
() => {
if (selected.value >= enemy.length - 5) {
selected.value = enemy.length - 1;
} else {
selected.value += 5;
}
checkScroll();
},
{ type: 'down-repeat' }
)
.realize('exit', () => {
exit();
})
.realize('confirm', () => {
select(toShow[selected.value], selected.value);
});
}, 0);
onUnmounted(() => {
gameKey.dispose(props.ui.symbol);
});
</script>
<style lang="less" scoped>
#book {
user-select: none;
width: 80%;
height: 100%;
overflow: hidden;
display: flex;
flex-direction: column;
justify-content: space-between;
}
#tools {
height: 6%;
font-size: 3.2vh;
}
#none {
width: 100%;
height: 100%;
font-size: 6vw;
display: flex;
justify-content: center;
align-items: center;
}
.enemy {
display: flex;
flex-direction: column;
height: v-bind('scale + "vh"');
width: 100%;
padding: 0 1% 0 1%;
}
@media screen and (max-width: 600px) {
#tools {
transform: translateY(-50%);
}
#book {
width: 100%;
padding: 5%;
}
.enemy {
height: v-bind('scale * 2 / 3 + "vh"');
}
}
</style>