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https://github.com/unanmed/HumanBreak.git
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2626 lines
74 KiB
JavaScript
2626 lines
74 KiB
JavaScript
///<reference path="../../src/types/declaration/core.d.ts" />
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/**
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* ui.js:负责所有和UI界面相关的绘制
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* 包括:
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* 自动寻路、怪物手册、楼传器、存读档、菜单栏、NPC对话事件、等等
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*/
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'use strict';
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function ui() {
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this._init();
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}
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// 初始化UI
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ui.prototype._init = function () {
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this.uidata = functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a.ui;
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};
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////////////////// 地图设置
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ui.prototype.getContextByName = function (name) {
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if (name instanceof HTMLCanvasElement) return name.getContext('2d');
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var canvas = name;
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if (typeof name == 'string') {
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if (core.canvas[name]) canvas = core.canvas[name];
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else if (core.dymCanvas[name]) canvas = core.dymCanvas[name];
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}
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if (canvas && canvas.canvas) {
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return canvas;
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}
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return null;
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};
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ui.prototype._createUIEvent = function () {
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if (main.mode == 'editor') return;
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if (!core.dymCanvas['uievent']) {
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core.createCanvas('uievent', 0, 0, core._PX_, core._PY_, 135);
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}
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};
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////// 清除地图 //////
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ui.prototype.clearMap = function (name, x, y, width, height) {
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if (name == 'all') {
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for (var m in core.canvas) {
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core.canvas[m].clearRect(
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-32,
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-32,
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core.canvas[m].canvas.width + 32,
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core.canvas[m].canvas.height + 32
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);
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}
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core.removeGlobalAnimate();
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core.deleteCanvas(function (one) {
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return one.startsWith('_bigImage_');
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});
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core.setWeather(null);
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} else {
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var ctx = this.getContextByName(name);
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if (ctx) {
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if (x != null && y != null && width != null && height != null) {
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ctx.clearRect(x, y, width, height);
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} else {
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ctx.clearRect(
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-32,
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-32,
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ctx.canvas.width + 32,
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ctx.canvas.height + 32
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);
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}
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}
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}
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};
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ui.prototype._uievent_clearMap = function (data) {
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if (
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main.mode != 'editor' &&
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(data.x == null ||
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data.y == null ||
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data.width == null ||
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data.height == null)
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) {
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this.deleteCanvas('uievent');
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return;
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}
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this._createUIEvent();
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this.clearMap(
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'uievent',
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core.calValue(data.x),
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core.calValue(data.y),
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core.calValue(data.width),
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core.calValue(data.height)
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);
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};
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////// 在某个canvas上绘制一段文字 //////
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ui.prototype.fillText = function (name, text, x, y, style, font, maxWidth) {
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if (style) core.setFillStyle(name, style);
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if (font) core.setFont(name, font);
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var ctx = this.getContextByName(name);
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if (!ctx) return;
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text = (text + '').replace(/\\r/g, '\r');
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var originText = text.replace(/\r(\[.*\])?/g, '');
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var index = text.indexOf('\r');
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if (maxWidth != null) {
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this.setFontForMaxWidth(ctx, index >= 0 ? originText : text, maxWidth);
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}
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if (index >= 0) {
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var currentStyle = ctx.fillStyle;
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var textWidth = core.calWidth(ctx, originText);
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var textAlign = ctx.textAlign;
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if (textAlign == 'center') x -= textWidth / 2;
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else if (textAlign == 'right') x -= textWidth;
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ctx.textAlign = 'left';
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text = text.replace(/\r(?!\[.*\])/g, '\r[' + currentStyle + ']');
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var colorArray = text.match(/\r\[.*?\]/g);
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var textArray = text.split(/\r\[.*?\]/);
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var width = 0;
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for (var i = 0; i < textArray.length; i++) {
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var subtext = textArray[i];
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if (colorArray[i - 1])
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ctx.fillStyle = colorArray[i - 1].slice(2, -1);
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ctx.fillText(subtext, x + width, y);
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width += core.calWidth(ctx, subtext, x, y);
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}
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ctx.textAlign = textAlign;
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ctx.fillStyle = currentStyle;
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} else {
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ctx.fillText(text, x, y);
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}
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};
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ui.prototype._uievent_fillText = function (data) {
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this._createUIEvent();
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this.fillText(
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'uievent',
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core.replaceText(data.text),
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core.calValue(data.x),
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core.calValue(data.y),
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data.style,
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data.font,
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data.maxWidth
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);
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};
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////// 自适配字体大小
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ui.prototype.setFontForMaxWidth = function (name, text, maxWidth, font) {
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var ctx = this.getContextByName(name);
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if (font) core.setFont(name, font);
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var font = ctx.font,
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u = /(\d+)px/.exec(font);
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if (u == null) return;
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for (var font_size = parseInt(u[1]); font_size >= 8; font_size--) {
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ctx.font = font.replace(/(\d+)px/, font_size + 'px');
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if (ctx.measureText(text).width <= maxWidth) return;
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}
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};
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////// 在某个canvas上绘制粗体 //////
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ui.prototype.fillBoldText = function (
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name,
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text,
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x,
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y,
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style,
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strokeStyle,
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font,
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maxWidth
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) {
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var ctx = this.getContextByName(name);
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if (!ctx) return;
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if (font) ctx.font = font;
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if (!style) style = ctx.fillStyle;
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style = core.arrayToRGBA(style);
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strokeStyle ??= '#000';
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strokeStyle = core.arrayToRGBA(strokeStyle);
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if (maxWidth != null) {
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this.setFontForMaxWidth(ctx, text, maxWidth);
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}
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ctx.strokeStyle = strokeStyle;
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ctx.lineWidth =
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1.5 *
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(core.domStyle.isVertical ? core.domStyle.ratio : core.domStyle.scale);
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ctx.fillStyle = style;
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ctx.strokeText(text, x, y);
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ctx.fillText(text, x, y);
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};
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ui.prototype._uievent_fillBoldText = function (data) {
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this._createUIEvent();
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this.fillBoldText(
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'uievent',
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core.replaceText(data.text),
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core.calValue(data.x),
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core.calValue(data.y),
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data.style,
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data.strokeStyle,
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data.font
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);
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};
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////// 在某个canvas上绘制一个矩形 //////
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ui.prototype.fillRect = function (name, x, y, width, height, style, angle) {
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if (style) core.setFillStyle(name, style);
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var ctx = this.getContextByName(name);
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if (ctx) {
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if (angle) {
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ctx.save();
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ctx.translate(x + width / 2, y + height / 2);
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ctx.rotate(angle);
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ctx.translate(-x - width / 2, -y - height / 2);
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}
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ctx.fillRect(x, y, width, height);
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if (angle) {
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ctx.restore();
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}
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}
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};
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ui.prototype._uievent_fillRect = function (data) {
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this._createUIEvent();
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if (data.radius) {
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this.fillRoundRect(
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'uievent',
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core.calValue(data.x),
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core.calValue(data.y),
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core.calValue(data.width),
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core.calValue(data.height),
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core.calValue(data.radius),
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data.style,
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((core.calValue(data.angle) || 0) * Math.PI) / 180
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);
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} else {
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this.fillRect(
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'uievent',
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core.calValue(data.x),
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core.calValue(data.y),
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core.calValue(data.width),
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core.calValue(data.height),
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data.style,
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((core.calValue(data.angle) || 0) * Math.PI) / 180
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);
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}
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};
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////// 在某个canvas上绘制一个矩形的边框 //////
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ui.prototype.strokeRect = function (
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name,
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x,
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y,
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width,
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height,
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style,
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lineWidth,
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angle
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) {
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if (style) core.setStrokeStyle(name, style);
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if (lineWidth) core.setLineWidth(name, lineWidth);
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var ctx = this.getContextByName(name);
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if (ctx) {
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if (angle) {
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ctx.save();
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ctx.translate(x + width / 2, y + height / 2);
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ctx.rotate(angle);
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ctx.translate(-x - width / 2, -y - height / 2);
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}
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ctx.strokeRect(x, y, width, height);
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if (angle) {
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ctx.restore();
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}
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}
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};
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ui.prototype._uievent_strokeRect = function (data) {
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this._createUIEvent();
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if (data.radius) {
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this.strokeRoundRect(
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'uievent',
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core.calValue(data.x),
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core.calValue(data.y),
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core.calValue(data.width),
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core.calValue(data.height),
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core.calValue(data.radius),
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data.style,
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data.lineWidth,
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((core.calValue(data.angle) || 0) * Math.PI) / 180
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);
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} else {
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this.strokeRect(
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'uievent',
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core.calValue(data.x),
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core.calValue(data.y),
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core.calValue(data.width),
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core.calValue(data.height),
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data.style,
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data.lineWidth,
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((core.calValue(data.angle) || 0) * Math.PI) / 180
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);
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}
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};
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////// 在某个canvas上绘制一个圆角矩形 //////
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ui.prototype.fillRoundRect = function (
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name,
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x,
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y,
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width,
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height,
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radius,
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style,
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angle
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) {
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if (style) core.setFillStyle(name, style);
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var ctx = this.getContextByName(name);
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if (ctx) {
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if (angle) {
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ctx.save();
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ctx.translate(x + width / 2, y + height / 2);
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ctx.rotate(angle);
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ctx.translate(-x - width / 2, -y - height / 2);
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}
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this._roundRect_buildPath(ctx, x, y, width, height, radius);
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ctx.fill();
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if (angle) {
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ctx.restore();
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}
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}
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};
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////// 在某个canvas上绘制一个圆角矩形的边框 //////
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ui.prototype.strokeRoundRect = function (
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name,
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x,
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y,
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width,
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height,
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radius,
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style,
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lineWidth,
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angle
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) {
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if (style) core.setStrokeStyle(name, style);
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if (lineWidth) core.setLineWidth(name, lineWidth);
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var ctx = this.getContextByName(name);
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if (ctx) {
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if (angle) {
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ctx.save();
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ctx.translate(x + width / 2, y + height / 2);
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ctx.rotate(angle);
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ctx.translate(-x - width / 2, -y - height / 2);
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}
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this._roundRect_buildPath(ctx, x, y, width, height, radius);
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ctx.stroke();
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if (angle) {
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ctx.restore();
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}
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}
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};
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ui.prototype._roundRect_buildPath = function (
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ctx,
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x,
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y,
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width,
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height,
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radius
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) {
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ctx.beginPath();
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ctx.moveTo(x + radius, y);
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ctx.lineTo(x + width - radius, y);
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ctx.quadraticCurveTo(x + width, y, x + width, y + radius);
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ctx.lineTo(x + width, y + height - radius);
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ctx.quadraticCurveTo(x + width, y + height, x + width - radius, y + height);
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ctx.lineTo(x + radius, y + height);
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ctx.quadraticCurveTo(x, y + height, x, y + height - radius);
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ctx.lineTo(x, y + radius);
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ctx.quadraticCurveTo(x, y, x + radius, y);
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ctx.closePath();
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};
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////// 在某个canvas上绘制一个多边形 //////
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ui.prototype.fillPolygon = function (name, nodes, style) {
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if (style) core.setFillStyle(name, style);
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var ctx = this.getContextByName(name);
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if (!ctx) return;
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if (!nodes || nodes.length < 3) return;
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ctx.beginPath();
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for (var i = 0; i < nodes.length; ++i) {
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var x = core.calValue(nodes[i][0]),
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y = core.calValue(nodes[i][1]);
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if (i == 0) ctx.moveTo(x, y);
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else ctx.lineTo(x, y);
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}
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ctx.closePath();
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ctx.fill();
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};
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ui.prototype._uievent_fillPolygon = function (data) {
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this._createUIEvent();
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this.fillPolygon('uievent', data.nodes, data.style);
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};
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////// 在某个canvas上绘制一个多边形的边框 //////
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ui.prototype.strokePolygon = function (name, nodes, style, lineWidth) {
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if (style) core.setStrokeStyle(name, style);
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if (lineWidth) core.setLineWidth(name, lineWidth);
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var ctx = this.getContextByName(name);
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if (!ctx) return;
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if (!nodes || nodes.length < 3) return;
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ctx.beginPath();
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for (var i = 0; i < nodes.length; ++i) {
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var x = core.calValue(nodes[i][0]),
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y = core.calValue(nodes[i][1]);
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if (i == 0) ctx.moveTo(x, y);
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else ctx.lineTo(x, y);
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}
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ctx.closePath();
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ctx.stroke();
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};
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ui.prototype._uievent_strokePolygon = function (data) {
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this._createUIEvent();
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this.strokePolygon('uievent', data.nodes, data.style, data.lineWidth);
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};
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////// 在某个canvas上绘制一个椭圆 //////
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ui.prototype.fillEllipse = function (name, x, y, a, b, angle, style) {
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if (style) core.setFillStyle(name, style);
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var ctx = this.getContextByName(name);
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if (!ctx) return;
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ctx.beginPath();
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ctx.ellipse(x, y, a, b, angle, 0, 2 * Math.PI);
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ctx.fill();
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};
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ui.prototype.fillCircle = function (name, x, y, r, style) {
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return this.fillEllipse(name, x, y, r, r, 0, style);
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};
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ui.prototype._uievent_fillEllipse = function (data) {
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this._createUIEvent();
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this.fillEllipse(
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'uievent',
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core.calValue(data.x),
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core.calValue(data.y),
|
||
core.calValue(data.a),
|
||
core.calValue(data.b),
|
||
((core.calValue(data.angle) || 0) * Math.PI) / 180,
|
||
data.style
|
||
);
|
||
};
|
||
|
||
////// 在某个canvas上绘制一个圆的边框 //////
|
||
ui.prototype.strokeEllipse = function (
|
||
name,
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x,
|
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y,
|
||
a,
|
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b,
|
||
angle,
|
||
style,
|
||
lineWidth
|
||
) {
|
||
if (style) core.setStrokeStyle(name, style);
|
||
if (lineWidth) core.setLineWidth(name, lineWidth);
|
||
var ctx = this.getContextByName(name);
|
||
if (!ctx) return;
|
||
ctx.beginPath();
|
||
ctx.ellipse(x, y, a, b, angle, 0, 2 * Math.PI);
|
||
ctx.stroke();
|
||
};
|
||
|
||
ui.prototype.strokeCircle = function (name, x, y, r, style, lineWidth) {
|
||
return this.strokeEllipse(name, x, y, r, r, 0, style, lineWidth);
|
||
};
|
||
|
||
ui.prototype._uievent_strokeEllipse = function (data) {
|
||
this._createUIEvent();
|
||
this.strokeEllipse(
|
||
'uievent',
|
||
core.calValue(data.x),
|
||
core.calValue(data.y),
|
||
core.calValue(data.a),
|
||
core.calValue(data.b),
|
||
((core.calValue(data.angle) || 0) * Math.PI) / 180,
|
||
data.style,
|
||
data.lineWidth
|
||
);
|
||
};
|
||
|
||
ui.prototype.fillArc = function (name, x, y, r, start, end, style) {
|
||
if (style) core.setFillStyle(name, style);
|
||
var ctx = this.getContextByName(name);
|
||
if (!ctx) return;
|
||
ctx.beginPath();
|
||
ctx.moveTo(x, y);
|
||
ctx.arc(x, y, r, start, end);
|
||
ctx.closePath();
|
||
ctx.fill();
|
||
};
|
||
|
||
ui.prototype._uievent_fillArc = function (data) {
|
||
this._createUIEvent();
|
||
this.fillArc(
|
||
'uievent',
|
||
core.calValue(data.x),
|
||
core.calValue(data.y),
|
||
core.calValue(data.r),
|
||
((core.calValue(data.start) || 0) * Math.PI) / 180,
|
||
((core.calValue(data.end) || 0) * Math.PI) / 180,
|
||
data.style
|
||
);
|
||
};
|
||
|
||
ui.prototype.strokeArc = function (
|
||
name,
|
||
x,
|
||
y,
|
||
r,
|
||
start,
|
||
end,
|
||
style,
|
||
lineWidth
|
||
) {
|
||
if (style) core.setStrokeStyle(name, style);
|
||
if (lineWidth) core.setLineWidth(name, lineWidth);
|
||
var ctx = this.getContextByName(name);
|
||
if (!ctx) return;
|
||
ctx.beginPath();
|
||
ctx.arc(x, y, r, start, end);
|
||
ctx.stroke();
|
||
};
|
||
|
||
ui.prototype._uievent_strokeArc = function (data) {
|
||
this._createUIEvent();
|
||
this.strokeArc(
|
||
'uievent',
|
||
core.calValue(data.x),
|
||
core.calValue(data.y),
|
||
core.calValue(data.r),
|
||
((core.calValue(data.start) || 0) * Math.PI) / 180,
|
||
((core.calValue(data.end) || 0) * Math.PI) / 180,
|
||
data.style,
|
||
data.lineWidth
|
||
);
|
||
};
|
||
|
||
////// 在某个canvas上绘制一条线 //////
|
||
ui.prototype.drawLine = function (name, x1, y1, x2, y2, style, lineWidth) {
|
||
if (style) core.setStrokeStyle(name, style);
|
||
if (lineWidth != null) core.setLineWidth(name, lineWidth);
|
||
var ctx = this.getContextByName(name);
|
||
if (!ctx) return;
|
||
ctx.beginPath();
|
||
ctx.moveTo(x1, y1);
|
||
ctx.lineTo(x2, y2);
|
||
ctx.stroke();
|
||
};
|
||
|
||
ui.prototype._uievent_drawLine = function (data) {
|
||
this._createUIEvent();
|
||
this.drawLine(
|
||
'uievent',
|
||
core.calValue(data.x1),
|
||
core.calValue(data.y1),
|
||
core.calValue(data.x2),
|
||
core.calValue(data.y2),
|
||
data.style,
|
||
data.lineWidth
|
||
);
|
||
};
|
||
|
||
////// 在某个canvas上绘制一个箭头 //////
|
||
ui.prototype.drawArrow = function (name, x1, y1, x2, y2, style, lineWidth) {
|
||
if (x1 == x2 && y1 == y2) return;
|
||
if (style) core.setStrokeStyle(name, style);
|
||
if (lineWidth != null) core.setLineWidth(name, lineWidth);
|
||
var ctx = this.getContextByName(name);
|
||
if (!ctx) return;
|
||
var head = 10;
|
||
var dx = x2 - x1,
|
||
dy = y2 - y1;
|
||
var angle = Math.atan2(dy, dx);
|
||
ctx.beginPath();
|
||
ctx.moveTo(x1, y1);
|
||
ctx.lineTo(x2, y2);
|
||
ctx.lineTo(
|
||
x2 - head * Math.cos(angle - Math.PI / 6),
|
||
y2 - head * Math.sin(angle - Math.PI / 6)
|
||
);
|
||
ctx.moveTo(x2, y2);
|
||
ctx.lineTo(
|
||
x2 - head * Math.cos(angle + Math.PI / 6),
|
||
y2 - head * Math.sin(angle + Math.PI / 6)
|
||
);
|
||
ctx.stroke();
|
||
};
|
||
|
||
ui.prototype._uievent_drawArrow = function (data) {
|
||
this._createUIEvent();
|
||
this.drawArrow(
|
||
'uievent',
|
||
core.calValue(data.x1),
|
||
core.calValue(data.y1),
|
||
core.calValue(data.x2),
|
||
core.calValue(data.y2),
|
||
data.style,
|
||
data.lineWidth
|
||
);
|
||
};
|
||
|
||
////// 设置某个canvas的文字字体 //////
|
||
/**
|
||
* @param {CtxRefer} name
|
||
* @param {string} font
|
||
*/
|
||
ui.prototype.setFont = function (name, font) {
|
||
var ctx = this.getContextByName(name);
|
||
if (ctx) {
|
||
ctx.font = font;
|
||
}
|
||
};
|
||
|
||
////// 设置某个canvas的线宽度 //////
|
||
ui.prototype.setLineWidth = function (name, lineWidth) {
|
||
var ctx = this.getContextByName(name);
|
||
if (ctx) {
|
||
ctx.lineWidth = lineWidth;
|
||
}
|
||
};
|
||
|
||
////// 保存某个canvas状态 //////
|
||
ui.prototype.saveCanvas = function (name) {
|
||
var ctx = this.getContextByName(name);
|
||
if (ctx) ctx.save();
|
||
};
|
||
|
||
////// 加载某个canvas状态 //////
|
||
ui.prototype.loadCanvas = function (name) {
|
||
var ctx = this.getContextByName(name);
|
||
if (ctx) ctx.restore();
|
||
};
|
||
|
||
////// 设置某个canvas的alpha值,并返回设置之前的alpha值 //////
|
||
ui.prototype.setAlpha = function (name, alpha) {
|
||
var ctx = this.getContextByName(name);
|
||
if (!ctx) return null;
|
||
var previousAlpha = ctx.globalAlpha;
|
||
ctx.globalAlpha = alpha;
|
||
return previousAlpha;
|
||
};
|
||
|
||
////// 设置某个canvas的透明度;尽量不要使用本函数,而是全部换成setAlpha实现 //////
|
||
ui.prototype.setOpacity = function (name, opacity) {
|
||
var ctx = this.getContextByName(name);
|
||
if (ctx) ctx.canvas.style.opacity = opacity;
|
||
};
|
||
|
||
////// 设置某个canvas的filter //////
|
||
ui.prototype.setFilter = function (name, filter) {
|
||
var ctx = this.getContextByName(name);
|
||
if (!ctx) return;
|
||
if (!filter) ctx.filter = 'none';
|
||
else if (typeof filter === 'string') ctx.filter = filter;
|
||
else {
|
||
var x = [];
|
||
if (filter.blur > 0) x.push('blur(' + filter.blur + 'px)');
|
||
if (filter.hue > 0) x.push('hue-rotate(' + filter.hue + 'deg)');
|
||
if (filter.grayscale > 0) x.push('grayscale(' + filter.grayscale + ')');
|
||
if (filter.invert) x.push('invert(1)');
|
||
if (filter.shadow > 0)
|
||
x.push('drop-shadow(0 0 ' + filter.shadow + 'px black)');
|
||
if (x.length == 0) ctx.filter = 'none';
|
||
else ctx.filter = x.join(' ');
|
||
}
|
||
};
|
||
|
||
////// 设置某个canvas的绘制属性(如颜色等) //////
|
||
ui.prototype.setFillStyle = function (name, style) {
|
||
var ctx = this.getContextByName(name);
|
||
if (ctx) ctx.fillStyle = core.arrayToRGBA(style);
|
||
};
|
||
|
||
////// 设置某个canvas边框属性 //////
|
||
ui.prototype.setStrokeStyle = function (name, style) {
|
||
var ctx = this.getContextByName(name);
|
||
if (ctx) ctx.strokeStyle = core.arrayToRGBA(style);
|
||
};
|
||
|
||
////// 设置某个canvas的对齐 //////
|
||
ui.prototype.setTextAlign = function (name, align) {
|
||
var ctx = this.getContextByName(name);
|
||
if (ctx) ctx.textAlign = align;
|
||
};
|
||
|
||
////// 设置某个canvas的baseline //////
|
||
ui.prototype.setTextBaseline = function (name, baseline) {
|
||
var ctx = this.getContextByName(name);
|
||
if (ctx) ctx.textBaseline = baseline;
|
||
};
|
||
|
||
ui.prototype._uievent_setAttribute = function (data) {
|
||
this._createUIEvent();
|
||
if (data.font) this.setFont('uievent', data.font);
|
||
if (data.lineWidth) this.setLineWidth('uievent', data.lineWidth);
|
||
if (data.alpha != null) this.setAlpha('uievent', data.alpha);
|
||
if (data.fillStyle) this.setFillStyle('uievent', data.fillStyle);
|
||
if (data.strokeStyle) this.setStrokeStyle('uievent', data.strokeStyle);
|
||
if (data.align) this.setTextAlign('uievent', data.align);
|
||
if (data.baseline) this.setTextBaseline('uievent', data.baseline);
|
||
if (data.z != null && main.mode != 'editor') {
|
||
var z = parseInt(data.z) || 135;
|
||
core.dymCanvas.uievent.canvas.style.zIndex = z;
|
||
if (core.dymCanvas._uievent_selector)
|
||
core.dymCanvas._uievent_selector.canvas.style.zIndex = z + 1;
|
||
}
|
||
};
|
||
|
||
ui.prototype._uievent_setFilter = function (data) {
|
||
this._createUIEvent();
|
||
this.setFilter('uievent', data);
|
||
};
|
||
|
||
////// 计算某段文字的宽度 //////
|
||
ui.prototype.calWidth = function (name, text, font) {
|
||
var ctx = this.getContextByName(name);
|
||
if (ctx) {
|
||
if (font) core.setFont(name, font);
|
||
return ctx.measureText(text).width;
|
||
}
|
||
return 0;
|
||
};
|
||
|
||
////// 字符串自动换行的分割 //////
|
||
ui.prototype.splitLines = function (name, text, maxWidth, font) {
|
||
var ctx = this.getContextByName(name);
|
||
if (!ctx) return [text];
|
||
if (font) core.setFont(name, font);
|
||
|
||
var contents = [];
|
||
var last = 0;
|
||
for (var i = 0; i < text.length; i++) {
|
||
if (text.charAt(i) == '\n') {
|
||
contents.push(text.substring(last, i));
|
||
last = i + 1;
|
||
} else if (text.charAt(i) == '\\' && text.charAt(i + 1) == 'n') {
|
||
contents.push(text.substring(last, i));
|
||
last = i + 2;
|
||
} else {
|
||
var toAdd = text.substring(last, i + 1);
|
||
var width = core.calWidth(name, toAdd);
|
||
if (maxWidth && width > maxWidth) {
|
||
contents.push(text.substring(last, i));
|
||
last = i;
|
||
}
|
||
}
|
||
}
|
||
contents.push(text.substring(last));
|
||
return contents;
|
||
};
|
||
|
||
////// 绘制一张图片 //////
|
||
ui.prototype.drawImage = function (
|
||
name,
|
||
image,
|
||
x,
|
||
y,
|
||
w,
|
||
h,
|
||
x1,
|
||
y1,
|
||
w1,
|
||
h1,
|
||
angle,
|
||
reverse
|
||
) {
|
||
// 检测文件名以 :x, :y, :o 结尾,表示左右翻转,上下翻转和中心翻转
|
||
var ctx = this.getContextByName(name);
|
||
if (!ctx) return;
|
||
|
||
// var reverse = null;
|
||
if (typeof image == 'string') {
|
||
if (
|
||
image.endsWith(':x') ||
|
||
image.endsWith(':y') ||
|
||
image.endsWith(':o')
|
||
) {
|
||
reverse = image.charAt(image.length - 1);
|
||
image = image.substring(0, image.length - 2);
|
||
}
|
||
image = core.getMappedName(image);
|
||
image = core.material.images.images[image];
|
||
if (!image) return;
|
||
}
|
||
|
||
var scale = {
|
||
x: [-1, 1],
|
||
y: [1, -1],
|
||
o: [-1, -1]
|
||
};
|
||
|
||
// 只能接受2, 4, 8个参数
|
||
if (x != null && y != null) {
|
||
if (w == null || h == null) {
|
||
// 两个参数变成四个参数
|
||
w = image.width;
|
||
h = image.height;
|
||
}
|
||
|
||
if (x1 != null && y1 != null && w1 != null && h1 != null) {
|
||
if (!reverse && !angle) {
|
||
ctx.drawImage(image, x, y, w, h, x1, y1, w1, h1);
|
||
} else {
|
||
ctx.save();
|
||
ctx.translate(x1 + w1 / 2, y1 + h1 / 2);
|
||
if (reverse) ctx.scale(scale[reverse][0], scale[reverse][1]);
|
||
if (angle) ctx.rotate(angle);
|
||
ctx.drawImage(image, x, y, w, h, -w1 / 2, -h1 / 2, w1, h1);
|
||
ctx.restore();
|
||
}
|
||
return;
|
||
}
|
||
if (!reverse && !angle) {
|
||
ctx.drawImage(image, x, y, w, h);
|
||
} else {
|
||
ctx.save();
|
||
ctx.translate(x + w / 2, y + h / 2);
|
||
if (reverse) ctx.scale(scale[reverse][0], scale[reverse][1]);
|
||
if (angle) ctx.rotate(angle);
|
||
ctx.drawImage(image, -w / 2, -h / 2, w, h);
|
||
ctx.restore();
|
||
}
|
||
return;
|
||
}
|
||
};
|
||
|
||
ui.prototype._uievent_drawImage = function (data) {
|
||
this._createUIEvent();
|
||
this.drawImage(
|
||
'uievent',
|
||
data.image + (data.reverse || ''),
|
||
core.calValue(data.x),
|
||
core.calValue(data.y),
|
||
core.calValue(data.w),
|
||
core.calValue(data.h),
|
||
core.calValue(data.x1),
|
||
core.calValue(data.y1),
|
||
core.calValue(data.w1),
|
||
core.calValue(data.h1),
|
||
((core.calValue(data.angle) || 0) * Math.PI) / 180
|
||
);
|
||
};
|
||
|
||
ui.prototype.drawIcon = function (name, id, x, y, w, h, frame) {
|
||
frame = frame || 0;
|
||
var ctx = this.getContextByName(name);
|
||
if (!ctx) return;
|
||
|
||
var info = core.getBlockInfo(id);
|
||
if (!info) {
|
||
// 检查状态栏图标
|
||
if (core.statusBar.icons[id] instanceof Image)
|
||
info = {
|
||
image: core.statusBar.icons[id],
|
||
posX: 0,
|
||
posY: 0,
|
||
height: 32
|
||
};
|
||
else return;
|
||
}
|
||
core.drawImage(
|
||
ctx,
|
||
info.image,
|
||
32 * (info.posX + frame),
|
||
info.height * info.posY,
|
||
32,
|
||
info.height,
|
||
x,
|
||
y,
|
||
w || 32,
|
||
h || info.height
|
||
);
|
||
};
|
||
|
||
ui.prototype._uievent_drawIcon = function (data) {
|
||
this._createUIEvent();
|
||
var id;
|
||
try {
|
||
id = core.calValue(data.id);
|
||
if (typeof id !== 'string') id = data.id;
|
||
} catch (e) {
|
||
id = data.id;
|
||
}
|
||
this.drawIcon(
|
||
'uievent',
|
||
id,
|
||
core.calValue(data.x),
|
||
core.calValue(data.y),
|
||
core.calValue(data.width),
|
||
core.calValue(data.height),
|
||
data.frame || 0
|
||
);
|
||
};
|
||
|
||
///////////////// UI绘制
|
||
|
||
////// 结束一切事件和绘制,关闭UI窗口,返回游戏进程 //////
|
||
ui.prototype.closePanel = function () {
|
||
if (core.status.hero && core.status.hero.flags) {
|
||
// 清除全部临时变量
|
||
Object.keys(core.status.hero.flags).forEach(function (name) {
|
||
if (name.startsWith('@temp@') || /^arg\d+$/.test(name)) {
|
||
delete core.status.hero.flags[name];
|
||
}
|
||
});
|
||
}
|
||
this.clearUI();
|
||
core.maps.generateGroundPattern();
|
||
core.updateStatusBar(true);
|
||
// 这个setTimeout加了有bug,不加也有
|
||
// setTimeout(() => {
|
||
core.unlockControl();
|
||
// }, 0);
|
||
core.status.event.data = null;
|
||
core.status.event.id = null;
|
||
core.status.event.selection = null;
|
||
core.status.event.ui = null;
|
||
core.status.event.interval = null;
|
||
// 清除onDownInterval
|
||
clearInterval(core.interval.onDownInterval);
|
||
core.interval.onDownInterval = 'tmp';
|
||
};
|
||
|
||
ui.prototype.clearUI = function () {
|
||
core.status.boxAnimateObjs = [];
|
||
core.deleteCanvas('_selector');
|
||
main.dom.next.style.display = 'none';
|
||
main.dom.next.style.opacity = 1;
|
||
core.clearMap('ui');
|
||
core.setAlpha('ui', 1);
|
||
core.setOpacity('ui', 1);
|
||
core.deleteCanvas('ui2');
|
||
};
|
||
|
||
////// 左上角绘制一段提示 //////
|
||
ui.prototype.drawTip = function (text, id, frame) {
|
||
// Deprecated. Fallback in modules/fallback/ui.ts
|
||
};
|
||
|
||
ui.prototype._drawTip_drawOne = function (tip) {
|
||
// Deprecated. Fallback in modules/fallback/ui.ts
|
||
};
|
||
|
||
////// 地图中间绘制一段文字 //////
|
||
ui.prototype.drawText = function (contents, callback) {
|
||
if (contents != null) return this._drawText_setContent(contents, callback);
|
||
|
||
if (core.status.event.data.list.length == 0) {
|
||
var callback = core.status.event.data.callback;
|
||
core.ui.closePanel(false);
|
||
if (callback) callback();
|
||
return;
|
||
}
|
||
|
||
var data = core.status.event.data.list.shift();
|
||
if (typeof data == 'string') data = { text: data };
|
||
core.ui.drawTextBox(data.text, data);
|
||
};
|
||
|
||
ui.prototype._drawText_setContent = function (contents, callback) {
|
||
// 合并进 insertAction
|
||
if (
|
||
(core.status.event && core.status.event.id == 'action') ||
|
||
(!core.hasFlag('__replayText__') && core.isReplaying())
|
||
) {
|
||
core.insertAction(contents, null, null, callback);
|
||
return;
|
||
}
|
||
if (!(contents instanceof Array)) contents = [contents];
|
||
|
||
core.status.event = {
|
||
id: 'text',
|
||
data: { list: contents, callback: callback }
|
||
};
|
||
core.lockControl();
|
||
|
||
core.waitHeroToStop(core.drawText);
|
||
return;
|
||
};
|
||
|
||
////// 正则处理 \t[xx,yy] 问题
|
||
ui.prototype._getTitleAndIcon = function (content) {
|
||
var title = null,
|
||
image = null,
|
||
icon = null,
|
||
height = 32,
|
||
animate = 1;
|
||
var bigImage = null,
|
||
face = null;
|
||
content = content.replace(
|
||
/(\t|\\t)\[(([^\],]+),)?([^\],]+)\]/g,
|
||
function (s0, s1, s2, s3, s4) {
|
||
if (s4) {
|
||
if (s4 == 'hero') {
|
||
title = core.status.hero.name;
|
||
image = core.material.images.hero;
|
||
icon = 0;
|
||
var w = core.material.icons.hero.width || 32;
|
||
height = (32 * core.material.icons.hero.height) / w;
|
||
} else if (s4.endsWith('.png')) {
|
||
s4 = core.getMappedName(s4);
|
||
image = core.material.images.images[s4];
|
||
} else {
|
||
var blockInfo = core.getBlockInfo(s4);
|
||
if (blockInfo != null) {
|
||
if (blockInfo.name) title = blockInfo.name;
|
||
bigImage = blockInfo.bigImage;
|
||
face = blockInfo.face;
|
||
image = blockInfo.image;
|
||
icon = blockInfo.posY;
|
||
height = bigImage == null ? blockInfo.height : 32;
|
||
animate = blockInfo.animate;
|
||
} else title = s4;
|
||
}
|
||
}
|
||
if (s3 != null) {
|
||
title = s3;
|
||
if (title == 'null') title = null;
|
||
}
|
||
return '';
|
||
}
|
||
);
|
||
return {
|
||
content: content,
|
||
title: title,
|
||
image: image,
|
||
icon: icon,
|
||
height: height,
|
||
animate: animate,
|
||
bigImage: bigImage,
|
||
face: face
|
||
};
|
||
};
|
||
|
||
////// 正则处理 \b[up,xxx] 问题
|
||
ui.prototype._getPosition = function (content) {
|
||
var pos = null,
|
||
px = null,
|
||
py = null,
|
||
noPeak = false;
|
||
if (core.status.event.id == 'action') {
|
||
px = core.status.event.data.x;
|
||
py = core.status.event.data.y;
|
||
}
|
||
if (main.mode != 'play') {
|
||
px = editor.pos.x;
|
||
py = editor.pos.y;
|
||
}
|
||
content = content
|
||
.replace('\b', '\\b')
|
||
.replace(
|
||
/\\b\[(up|center|down|hero|this)(,(hero|null|\d+,\d+|\d+))?]/g,
|
||
function (s0, s1, s2, s3) {
|
||
pos = s1;
|
||
if (s3 == 'hero' || (s1 == 'hero' && !s3)) {
|
||
px = core.getHeroLoc('x');
|
||
py = core.getHeroLoc('y');
|
||
} else if (s3 == 'null') {
|
||
px = py = null;
|
||
} else if (s3) {
|
||
var str = s3.split(',');
|
||
px = py = null;
|
||
if (str.length == 1) {
|
||
var follower =
|
||
core.status.hero.followers[parseInt(str[0]) - 1];
|
||
if (follower) {
|
||
px = follower.x;
|
||
py = follower.y;
|
||
}
|
||
} else {
|
||
px = parseInt(str[0]);
|
||
py = parseInt(str[1]);
|
||
noPeak = core.getBlockId(px, py) == null;
|
||
}
|
||
}
|
||
if (pos == 'hero' || pos == 'this') {
|
||
pos =
|
||
py == null
|
||
? 'center'
|
||
: py > core._HALF_HEIGHT_
|
||
? 'up'
|
||
: 'down';
|
||
}
|
||
return '';
|
||
}
|
||
);
|
||
return { content: content, position: pos, px: px, py: py, noPeak: noPeak };
|
||
};
|
||
|
||
////// 绘制系统选择光标
|
||
ui.prototype._drawWindowSelector = function (background, x, y, w, h) {
|
||
(w = Math.round(w)), (h = Math.round(h));
|
||
var ctx = core.ui.createCanvas('_selector', x, y, w, h, 165);
|
||
this._drawSelector(ctx, background, w, h);
|
||
};
|
||
|
||
////// 自绘一个选择光标
|
||
ui.prototype.drawUIEventSelector = function (code, background, x, y, w, h, z) {
|
||
var canvasName = '_uievent_selector_' + (code || 0);
|
||
var background = background || core.status.textAttribute.background;
|
||
if (typeof background != 'string') return;
|
||
if (main.mode == 'editor') {
|
||
this._drawSelector('uievent', background, w, h, x, y);
|
||
return;
|
||
}
|
||
z =
|
||
z ||
|
||
(core.dymCanvas.uievent
|
||
? (parseInt(core.dymCanvas.uievent.canvas.style.zIndex) || 135) + 1
|
||
: 136);
|
||
var ctx = core.createCanvas(canvasName, x, y, w, h, z);
|
||
ctx.canvas.classList.add('_uievent_selector');
|
||
this._drawSelector(ctx, background, w, h);
|
||
};
|
||
|
||
ui.prototype._uievent_drawSelector = function (data) {
|
||
if (data.image == null) this.clearUIEventSelector(data.code || 0);
|
||
else
|
||
this.drawUIEventSelector(
|
||
data.code,
|
||
data.image,
|
||
core.calValue(data.x),
|
||
core.calValue(data.y),
|
||
core.calValue(data.width),
|
||
core.calValue(data.height)
|
||
);
|
||
};
|
||
|
||
////// 清除自绘的选择光标
|
||
ui.prototype.clearUIEventSelector = function (codes) {
|
||
if (codes == null) {
|
||
core.deleteCanvas(function (one) {
|
||
return one.startsWith('_uievent_selector_');
|
||
});
|
||
return;
|
||
}
|
||
if (codes instanceof Array) {
|
||
codes.forEach(function (code) {
|
||
core.ui.clearUIEventSelector(code);
|
||
});
|
||
return;
|
||
}
|
||
core.deleteCanvas('_uievent_selector_' + (codes || 0));
|
||
};
|
||
|
||
ui.prototype._drawSelector = function (ctx, background, w, h, left, top) {
|
||
left = left || 0;
|
||
top = top || 0;
|
||
// back
|
||
core.drawImage(
|
||
ctx,
|
||
background,
|
||
130,
|
||
66,
|
||
28,
|
||
28,
|
||
left + 2,
|
||
top + 2,
|
||
w - 4,
|
||
h - 4
|
||
);
|
||
// corner
|
||
core.drawImage(ctx, background, 128, 64, 2, 2, left, top, 2, 2);
|
||
core.drawImage(ctx, background, 158, 64, 2, 2, left + w - 2, top, 2, 2);
|
||
core.drawImage(ctx, background, 128, 94, 2, 2, left, top + h - 2, 2, 2);
|
||
core.drawImage(
|
||
ctx,
|
||
background,
|
||
158,
|
||
94,
|
||
2,
|
||
2,
|
||
left + w - 2,
|
||
top + h - 2,
|
||
2,
|
||
2
|
||
);
|
||
// border
|
||
core.drawImage(ctx, background, 130, 64, 28, 2, left + 2, top, w - 4, 2);
|
||
core.drawImage(
|
||
ctx,
|
||
background,
|
||
130,
|
||
94,
|
||
28,
|
||
2,
|
||
left + 2,
|
||
top + h - 2,
|
||
w - 4,
|
||
2
|
||
);
|
||
core.drawImage(ctx, background, 128, 66, 2, 28, left, top + 2, 2, h - 4);
|
||
core.drawImage(
|
||
ctx,
|
||
background,
|
||
158,
|
||
66,
|
||
2,
|
||
28,
|
||
left + w - 2,
|
||
top + 2,
|
||
2,
|
||
h - 4
|
||
);
|
||
};
|
||
|
||
////// 绘制 WindowSkin
|
||
ui.prototype.drawWindowSkin = function (
|
||
background,
|
||
ctx,
|
||
x,
|
||
y,
|
||
w,
|
||
h,
|
||
direction,
|
||
px,
|
||
py
|
||
) {
|
||
background = background || core.status.textAttribute.background;
|
||
// 仿RM窗口皮肤 ↓
|
||
// 绘制背景
|
||
core.drawImage(ctx, background, 0, 0, 128, 128, x + 2, y + 2, w - 4, h - 4);
|
||
// 绘制边框
|
||
// 上方
|
||
core.drawImage(ctx, background, 128, 0, 16, 16, x, y, 16, 16);
|
||
for (var dx = 0; dx < w - 64; dx += 32) {
|
||
core.drawImage(ctx, background, 144, 0, 32, 16, x + dx + 16, y, 32, 16);
|
||
core.drawImage(
|
||
ctx,
|
||
background,
|
||
144,
|
||
48,
|
||
32,
|
||
16,
|
||
x + dx + 16,
|
||
y + h - 16,
|
||
32,
|
||
16
|
||
);
|
||
}
|
||
core.drawImage(
|
||
ctx,
|
||
background,
|
||
144,
|
||
0,
|
||
w - dx - 32,
|
||
16,
|
||
x + dx + 16,
|
||
y,
|
||
w - dx - 32,
|
||
16
|
||
);
|
||
core.drawImage(
|
||
ctx,
|
||
background,
|
||
144,
|
||
48,
|
||
w - dx - 32,
|
||
16,
|
||
x + dx + 16,
|
||
y + h - 16,
|
||
w - dx - 32,
|
||
16
|
||
);
|
||
core.drawImage(ctx, background, 176, 0, 16, 16, x + w - 16, y, 16, 16);
|
||
// 左右
|
||
for (var dy = 0; dy < h - 64; dy += 32) {
|
||
core.drawImage(
|
||
ctx,
|
||
background,
|
||
128,
|
||
16,
|
||
16,
|
||
32,
|
||
x,
|
||
y + dy + 16,
|
||
16,
|
||
32
|
||
);
|
||
core.drawImage(
|
||
ctx,
|
||
background,
|
||
176,
|
||
16,
|
||
16,
|
||
32,
|
||
x + w - 16,
|
||
y + dy + 16,
|
||
16,
|
||
32
|
||
);
|
||
}
|
||
core.drawImage(
|
||
ctx,
|
||
background,
|
||
128,
|
||
16,
|
||
16,
|
||
h - dy - 32,
|
||
x,
|
||
y + dy + 16,
|
||
16,
|
||
h - dy - 32
|
||
);
|
||
core.drawImage(
|
||
ctx,
|
||
background,
|
||
176,
|
||
16,
|
||
16,
|
||
h - dy - 32,
|
||
x + w - 16,
|
||
y + dy + 16,
|
||
16,
|
||
h - dy - 32
|
||
);
|
||
// 下方
|
||
core.drawImage(ctx, background, 128, 48, 16, 16, x, y + h - 16, 16, 16);
|
||
core.drawImage(
|
||
ctx,
|
||
background,
|
||
176,
|
||
48,
|
||
16,
|
||
16,
|
||
x + w - 16,
|
||
y + h - 16,
|
||
16,
|
||
16
|
||
);
|
||
|
||
// arrow
|
||
if (px != null && py != null) {
|
||
if (direction == 'up') {
|
||
core.drawImage(
|
||
ctx,
|
||
background,
|
||
128,
|
||
96,
|
||
32,
|
||
32,
|
||
px,
|
||
y + h - 3,
|
||
32,
|
||
32
|
||
);
|
||
} else if (direction == 'down') {
|
||
core.drawImage(
|
||
ctx,
|
||
background,
|
||
160,
|
||
96,
|
||
32,
|
||
32,
|
||
px,
|
||
y - 29,
|
||
32,
|
||
32
|
||
);
|
||
}
|
||
}
|
||
// 仿RM窗口皮肤 ↑
|
||
};
|
||
|
||
////// 绘制一个背景图,可绘制 winskin 或纯色背景;支持小箭头绘制
|
||
ui.prototype.drawBackground = function (left, top, right, bottom, posInfo) {
|
||
posInfo = posInfo || {};
|
||
var px =
|
||
posInfo.px == null || posInfo.noPeak
|
||
? null
|
||
: posInfo.px * 32 - core.bigmap.offsetX;
|
||
var py =
|
||
posInfo.py == null || posInfo.noPeak
|
||
? null
|
||
: posInfo.py * 32 - core.bigmap.offsetY;
|
||
var xoffset = posInfo.xoffset || 0,
|
||
yoffset = posInfo.yoffset || 0;
|
||
var background = core.status.textAttribute.background;
|
||
|
||
if (
|
||
this._drawBackground_drawWindowSkin(
|
||
background,
|
||
left,
|
||
top,
|
||
right,
|
||
bottom,
|
||
posInfo.position,
|
||
px,
|
||
py,
|
||
posInfo.ctx
|
||
)
|
||
)
|
||
return true;
|
||
if (typeof background == 'string')
|
||
background = core.initStatus.textAttribute.background;
|
||
this._drawBackground_drawColor(
|
||
background,
|
||
left,
|
||
top,
|
||
right,
|
||
bottom,
|
||
posInfo.position,
|
||
px,
|
||
py,
|
||
xoffset,
|
||
yoffset,
|
||
posInfo.ctx
|
||
);
|
||
return false;
|
||
};
|
||
|
||
ui.prototype._uievent_drawBackground = function (data) {
|
||
this._createUIEvent();
|
||
var background = data.background || core.status.textAttribute.background;
|
||
var x = core.calValue(data.x),
|
||
y = core.calValue(data.y),
|
||
w = core.calValue(data.width),
|
||
h = core.calValue(data.height);
|
||
if (typeof background == 'string') {
|
||
this.drawWindowSkin(background, 'uievent', x, y, w, h);
|
||
} else if (background instanceof Array) {
|
||
this.fillRect('uievent', x, y, w, h, core.arrayToRGBA(background));
|
||
this.strokeRect('uievent', x, y, w, h);
|
||
}
|
||
};
|
||
|
||
ui.prototype._drawWindowSkin_getOpacity = function () {
|
||
return core.getFlag('__winskin_opacity__', 0.85);
|
||
};
|
||
|
||
ui.prototype._drawBackground_drawWindowSkin = function (
|
||
background,
|
||
left,
|
||
top,
|
||
right,
|
||
bottom,
|
||
position,
|
||
px,
|
||
py,
|
||
ctx
|
||
) {
|
||
ctx = ctx || 'ui';
|
||
if (
|
||
typeof background == 'string' &&
|
||
core.material.images.images[background]
|
||
) {
|
||
var image = core.material.images.images[background];
|
||
if (image.width == 192 && image.height == 128) {
|
||
core.setAlpha(ctx, this._drawWindowSkin_getOpacity());
|
||
this.drawWindowSkin(
|
||
image,
|
||
ctx,
|
||
left,
|
||
top,
|
||
right - left,
|
||
bottom - top,
|
||
position,
|
||
px,
|
||
py
|
||
);
|
||
core.setAlpha(ctx, 1);
|
||
return true;
|
||
}
|
||
}
|
||
return false;
|
||
};
|
||
|
||
ui.prototype._drawBackground_drawColor = function (
|
||
background,
|
||
left,
|
||
top,
|
||
right,
|
||
bottom,
|
||
position,
|
||
px,
|
||
py,
|
||
xoffset,
|
||
yoffset,
|
||
ctx
|
||
) {
|
||
ctx = ctx || 'ui';
|
||
var alpha = background[3];
|
||
core.setAlpha(ctx, alpha);
|
||
core.setStrokeStyle(
|
||
ctx,
|
||
core.arrayToRGBA(core.status.globalAttribute.borderColor)
|
||
);
|
||
core.setFillStyle(ctx, core.arrayToRGB(background));
|
||
core.setLineWidth(ctx, 2);
|
||
// 绘制
|
||
ctx = core.getContextByName(ctx);
|
||
ctx.beginPath();
|
||
ctx.moveTo(left, top);
|
||
// 上边缘三角
|
||
if (position == 'down' && px != null && py != null) {
|
||
ctx.lineTo(px + xoffset, top);
|
||
ctx.lineTo(px + 16, top - yoffset);
|
||
ctx.lineTo(px + 32 - xoffset, top);
|
||
}
|
||
ctx.lineTo(right, top);
|
||
ctx.lineTo(right, bottom);
|
||
// 下边缘三角
|
||
if (position == 'up' && px != null && py != null) {
|
||
ctx.lineTo(px + 32 - xoffset, bottom);
|
||
ctx.lineTo(px + 16, bottom + yoffset);
|
||
ctx.lineTo(px + xoffset, bottom);
|
||
}
|
||
ctx.lineTo(left, bottom);
|
||
ctx.closePath();
|
||
ctx.fill();
|
||
ctx.stroke();
|
||
core.setAlpha(ctx, 1);
|
||
};
|
||
|
||
////// 计算有效文本框的宽度
|
||
ui.prototype._calTextBoxWidth = function (
|
||
ctx,
|
||
content,
|
||
min_width,
|
||
max_width,
|
||
font
|
||
) {
|
||
// 无限长度自动换行
|
||
var allLines = core.splitLines(ctx, content, null, font);
|
||
|
||
// 如果不存在手动换行,尽量调成半行形式
|
||
if (allLines.length == 1) {
|
||
var w = core.calWidth(ctx, allLines[0]) + 10;
|
||
if (w < min_width * 2.3)
|
||
return core.clamp(w / 1.4, min_width, max_width);
|
||
if (w < max_width * 2.2)
|
||
return core.clamp(w / 2.4, min_width, max_width);
|
||
return core.clamp(w / 3.4, min_width, max_width);
|
||
}
|
||
// 存在手动换行:以最长的为准
|
||
else {
|
||
return core.clamp(
|
||
allLines.reduce(function (pre, curr) {
|
||
return Math.max(pre, core.calWidth(ctx, curr) + 10);
|
||
}, 0),
|
||
min_width,
|
||
max_width
|
||
);
|
||
}
|
||
};
|
||
|
||
////// 处理 \i[xxx] 的问题
|
||
ui.prototype._getDrawableIconInfo = function (id) {
|
||
if (id && id.indexOf('flag:') === 0) {
|
||
id = core.getFlag(id.substring(5), id);
|
||
}
|
||
id = core.getIdOfThis(id);
|
||
var image = null,
|
||
icon = null;
|
||
[
|
||
'terrains',
|
||
'animates',
|
||
'items',
|
||
'npcs',
|
||
'enemys',
|
||
'enemy48',
|
||
'npc48'
|
||
].forEach(function (v) {
|
||
if (core.material.icons[v][id] != null) {
|
||
image = core.material.images[v];
|
||
icon = core.material.icons[v][id];
|
||
}
|
||
});
|
||
if (image == null && id in core.statusBar.icons) {
|
||
image = core.statusBar.icons[id];
|
||
icon = 0;
|
||
}
|
||
return [image, icon];
|
||
};
|
||
|
||
ui.prototype._buildFont = function (fontSize, bold, italic, font, isHD) {
|
||
var textAttribute =
|
||
core.status.textAttribute || core.initStatus.textAttribute,
|
||
globalAttribute =
|
||
core.status.globalAttribute || core.initStatus.globalAttribute;
|
||
if (bold == null) bold = textAttribute.bold;
|
||
return (
|
||
(bold ? 'bold ' : '') +
|
||
(italic ? 'italic ' : '') +
|
||
(fontSize || textAttribute.textfont) +
|
||
'px ' +
|
||
(font || globalAttribute.font)
|
||
);
|
||
};
|
||
|
||
////// 绘制一段文字到某个画布上面
|
||
// ctx:要绘制到的画布
|
||
// content:要绘制的内容;转义字符目前只允许留 \n, \r[...], \i[...], \c[...], \d, \e
|
||
// config:绘制配置项,目前暂时包含如下内容(均为可选)
|
||
// left, top:起始点位置;maxWidth:单行最大宽度;color:默认颜色;align:左中右
|
||
// fontSize:字体大小;lineHeight:行高;time:打字机间隔;font:字体类型;letterSpacing:字符间距
|
||
ui.prototype.drawTextContent = function (ctx, content, config) {
|
||
ctx = core.getContextByName(ctx);
|
||
// 设置默认配置项
|
||
var textAttribute =
|
||
core.status.textAttribute || core.initStatus.textAttribute;
|
||
var globalAttribute =
|
||
core.status.globalAttribute || core.initStatus.globalAttribute;
|
||
config = core.clone(config || {});
|
||
config.left = config.left || 0;
|
||
config.right =
|
||
config.left + (config.maxWidth == null ? core._PX_ : config.maxWidth);
|
||
config.top = config.top || 0;
|
||
config.color = core.arrayToRGBA(config.color || textAttribute.text);
|
||
if (config.bold == null) config.bold = textAttribute.bold;
|
||
config.italic = config.italic || false;
|
||
config.align = config.align || textAttribute.align || 'left';
|
||
config.fontSize = config.fontSize || textAttribute.textfont;
|
||
config.lineHeight = config.lineHeight || config.fontSize * 1.3;
|
||
config.defaultFont = config.font = config.font || globalAttribute.font;
|
||
config.time = config.time || 0;
|
||
config.letterSpacing =
|
||
config.letterSpacing == null
|
||
? textAttribute.letterSpacing || 0
|
||
: config.letterSpacing;
|
||
|
||
config.index = 0;
|
||
config.currcolor = config.color;
|
||
config.currfont = config.fontSize;
|
||
config.lineMargin = Math.max(
|
||
Math.round(config.fontSize / 4),
|
||
config.lineHeight - config.fontSize
|
||
);
|
||
config.topMargin = Math.floor(config.lineMargin / 2);
|
||
config.lineMaxHeight = config.lineMargin + config.fontSize;
|
||
config.offsetX = 0;
|
||
config.offsetY = 0;
|
||
config.line = 0;
|
||
config.blocks = [];
|
||
config.isHD = ctx == null || ctx.canvas.hasAttribute('isHD');
|
||
|
||
// 创建一个新的临时画布
|
||
var tempCtx = document.createElement('canvas').getContext('2d');
|
||
if (config.isHD && ctx) {
|
||
core.maps._setHDCanvasSize(
|
||
tempCtx,
|
||
ctx.canvas.width,
|
||
ctx.canvas.height
|
||
);
|
||
} else {
|
||
tempCtx.canvas.width = ctx == null ? 1 : ctx.canvas.width;
|
||
tempCtx.canvas.height = ctx == null ? 1 : ctx.canvas.height;
|
||
}
|
||
tempCtx.textBaseline = 'top';
|
||
tempCtx.font = this._buildFont(
|
||
config.fontSize,
|
||
config.bold,
|
||
config.italic,
|
||
config.font
|
||
);
|
||
tempCtx.fillStyle = config.color;
|
||
config = this._drawTextContent_draw(ctx, tempCtx, content, config);
|
||
return config;
|
||
};
|
||
|
||
ui.prototype._uievent_drawTextContent = function (data) {
|
||
this._createUIEvent();
|
||
data.left = core.calValue(data.left);
|
||
data.top = core.calValue(data.top);
|
||
this.drawTextContent('uievent', core.replaceText(data.text), data);
|
||
};
|
||
|
||
// 绘制的基本逻辑:
|
||
// 1. 一个个字符绘制到对应画布上(靠左对齐);这个过程中,记下来每个字对应的方块 [x, y, w, h]
|
||
// 2. 每次换行时,计算当前行的宽度,然后如果是居中或者靠右对齐,则对当前行的每个小方块增加偏移量
|
||
// 3. 实际绘制时,从临时画布直接将一个个小方块绘制到目标画布上,一次全部绘制,或者打字机效果一个个绘制
|
||
ui.prototype._drawTextContent_draw = function (ctx, tempCtx, content, config) {
|
||
// Step 1: 绘制到tempCtx上,并记录下图块信息
|
||
while (this._drawTextContent_next(tempCtx, content, config));
|
||
|
||
if (ctx == null) return config;
|
||
|
||
// Step 2: 从tempCtx绘制到画布上
|
||
config.index = 0;
|
||
var _drawNext = function () {
|
||
if (config.index >= config.blocks.length) return false;
|
||
var block = config.blocks[config.index++];
|
||
if (block != null) {
|
||
// It works, why?
|
||
const scale = config.isHD
|
||
? devicePixelRatio * core.domStyle.scale
|
||
: 1;
|
||
core.drawImage(
|
||
ctx,
|
||
tempCtx.canvas,
|
||
block.left * scale,
|
||
block.top * scale,
|
||
block.width * scale,
|
||
block.height * scale,
|
||
config.left + block.left + block.marginLeft,
|
||
config.top + block.top + block.marginTop,
|
||
block.width,
|
||
block.height
|
||
);
|
||
}
|
||
return true;
|
||
};
|
||
if (config.time == 0) {
|
||
while (_drawNext());
|
||
} else {
|
||
clearInterval(core.status.event.interval);
|
||
core.status.event.interval = setInterval(function () {
|
||
if (!_drawNext()) {
|
||
clearInterval(core.status.event.interval);
|
||
core.status.event.interval = null;
|
||
}
|
||
}, config.time);
|
||
}
|
||
|
||
return config;
|
||
};
|
||
|
||
ui.prototype._drawTextContent_next = function (tempCtx, content, config) {
|
||
if (config.index >= content.length) {
|
||
this._drawTextContent_newLine(tempCtx, config);
|
||
return false;
|
||
}
|
||
// get next character
|
||
var ch = content.charAt(config.index);
|
||
var code = content.charCodeAt(config.index++);
|
||
while (code >= 0xd800 && code <= 0xdbff) {
|
||
ch += content.charAt(config.index);
|
||
code = content.charCodeAt(config.index++);
|
||
}
|
||
return this._drawTextContent_drawChar(tempCtx, content, config, ch);
|
||
};
|
||
|
||
// 绘制下一个字符
|
||
ui.prototype._drawTextContent_drawChar = function (
|
||
tempCtx,
|
||
content,
|
||
config,
|
||
ch
|
||
) {
|
||
// 标点禁则:不能在行首的标点
|
||
var forbidStart =
|
||
'))】》>﹞>)]»›〕〉}]」}〗』' +
|
||
',。?!:;·…,.?!:;、……~&@#~&@#';
|
||
// 标点禁则:不能在行尾的标点
|
||
var forbidEnd = '((【《<﹝<([«‹〔〈{[「{〖『';
|
||
|
||
// \n, \\n
|
||
if (ch == '\n' || (ch == '\\' && content.charAt(config.index) == 'n')) {
|
||
this._drawTextContent_newLine(tempCtx, config);
|
||
if (ch == '\\') config.index++;
|
||
return this._drawTextContent_next(tempCtx, content, config);
|
||
}
|
||
// \r, \\r
|
||
if (ch == '\r' || (ch == '\\' && content.charAt(config.index) == 'r')) {
|
||
if (ch == '\\') config.index++;
|
||
return this._drawTextContent_changeColor(tempCtx, content, config);
|
||
}
|
||
if (ch == '\\') {
|
||
var c = content.charAt(config.index);
|
||
if (c == 'i')
|
||
return this._drawTextContent_drawIcon(tempCtx, content, config);
|
||
if (c == 'c')
|
||
return this._drawTextContent_changeFontSize(
|
||
tempCtx,
|
||
content,
|
||
config
|
||
);
|
||
if (c == 'd' || c == 'e') {
|
||
config.index++;
|
||
if (c == 'd') config.bold = !config.bold;
|
||
if (c == 'e') config.italic = !config.italic;
|
||
tempCtx.font = this._buildFont(
|
||
config.currfont,
|
||
config.bold,
|
||
config.italic,
|
||
config.font
|
||
);
|
||
return true;
|
||
}
|
||
if (c == 'g')
|
||
return this._drawTextContent_changeFont(tempCtx, content, config);
|
||
if (c == 'z')
|
||
return this._drawTextContent_emptyChar(tempCtx, content, config);
|
||
}
|
||
// 检查是不是自动换行
|
||
var charwidth = core.calWidth(tempCtx, ch) + config.letterSpacing;
|
||
if (config.maxWidth != null) {
|
||
if (config.offsetX + charwidth > config.maxWidth) {
|
||
// --- 当前应当换行,然而还是检查一下是否是forbidStart
|
||
if (!config.forceChangeLine && forbidStart.indexOf(ch) >= 0) {
|
||
config.forceChangeLine = true;
|
||
} else {
|
||
this._drawTextContent_newLine(tempCtx, config);
|
||
config.index -= ch.length;
|
||
return this._drawTextContent_next(tempCtx, content, config);
|
||
}
|
||
} else if (
|
||
forbidEnd.indexOf(ch) >= 0 &&
|
||
config.index < content.length
|
||
) {
|
||
// --- 当前不应该换行;但是提前检查一下是否是行尾标点
|
||
var nextch = content.charAt(config.index);
|
||
// 确认不是手动换行
|
||
if (
|
||
nextch != '\n' &&
|
||
!(nextch == '\\' && content.charAt(config.index + 1) == 'n')
|
||
) {
|
||
// 检查是否会换行
|
||
var nextchwidth =
|
||
core.calWidth(tempCtx, nextch) + config.letterSpacing;
|
||
if (
|
||
config.offsetX + charwidth + nextchwidth >
|
||
config.maxWidth
|
||
) {
|
||
// 下一项会换行,因此在此处换行
|
||
this._drawTextContent_newLine(tempCtx, config);
|
||
config.index -= ch.length;
|
||
return this._drawTextContent_next(tempCtx, content, config);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
// 输出
|
||
var left = config.offsetX,
|
||
top = config.offsetY + config.topMargin;
|
||
core.fillText(tempCtx, ch, left, top);
|
||
config.blocks.push({
|
||
left: config.offsetX,
|
||
top: config.offsetY,
|
||
width: charwidth,
|
||
height: config.currfont + config.lineMargin,
|
||
line: config.line,
|
||
marginLeft: 0
|
||
});
|
||
config.offsetX += charwidth;
|
||
return true;
|
||
};
|
||
|
||
ui.prototype._drawTextContent_newLine = function (tempCtx, config) {
|
||
// 计算偏移量
|
||
var width = config.offsetX,
|
||
totalWidth = config.right - config.left;
|
||
var marginLeft = 0;
|
||
if (config.align == 'center') marginLeft = (totalWidth - width) / 2;
|
||
else if (config.align == 'right') marginLeft = totalWidth - width;
|
||
|
||
config.blocks.forEach(function (b) {
|
||
if (b == null) return;
|
||
if (b.line == config.line) {
|
||
b.marginLeft = marginLeft;
|
||
// b.marginTop = 0; // 上对齐
|
||
b.marginTop = (config.lineMaxHeight - b.height) / 2; // 居中对齐
|
||
// b.marginTop = config.lineMaxHeight - b.height; // 下对齐
|
||
}
|
||
});
|
||
|
||
config.offsetX = 0;
|
||
config.offsetY += config.lineMaxHeight;
|
||
config.lineMaxHeight = config.currfont + config.lineMargin;
|
||
config.line++;
|
||
config.forceChangeLine = false;
|
||
};
|
||
|
||
ui.prototype._drawTextContent_changeColor = function (
|
||
tempCtx,
|
||
content,
|
||
config
|
||
) {
|
||
// 检查是不是 []
|
||
var index = config.index,
|
||
index2;
|
||
if (
|
||
content.charAt(index) == '[' &&
|
||
(index2 = content.indexOf(']', index)) >= 0
|
||
) {
|
||
// 变色
|
||
var str = content.substring(index + 1, index2);
|
||
if (str == '') tempCtx.fillStyle = config.color;
|
||
else tempCtx.fillStyle = str;
|
||
config.index = index2 + 1;
|
||
} else tempCtx.fillStyle = config.color;
|
||
return this._drawTextContent_next(tempCtx, content, config);
|
||
};
|
||
|
||
ui.prototype._drawTextContent_changeFontSize = function (
|
||
tempCtx,
|
||
content,
|
||
config
|
||
) {
|
||
config.index++;
|
||
// 检查是不是 []
|
||
var index = config.index,
|
||
index2;
|
||
if (
|
||
content.charAt(index) == '[' &&
|
||
(index2 = content.indexOf(']', index)) >= 0
|
||
) {
|
||
var str = content.substring(index + 1, index2);
|
||
if (!/^\d+$/.test(str)) config.currfont = config.fontSize;
|
||
else config.currfont = parseInt(str);
|
||
config.index = index2 + 1;
|
||
} else config.currfont = config.fontSize;
|
||
config.lineMaxHeight = Math.max(
|
||
config.lineMaxHeight,
|
||
config.currfont + config.lineMargin
|
||
);
|
||
tempCtx.font = this._buildFont(
|
||
config.currfont,
|
||
config.bold,
|
||
config.italic,
|
||
config.font,
|
||
config.isHD
|
||
);
|
||
return this._drawTextContent_next(tempCtx, content, config);
|
||
};
|
||
|
||
ui.prototype._drawTextContent_changeFont = function (tempCtx, content, config) {
|
||
config.index++;
|
||
// 检查是不是 []
|
||
var index = config.index,
|
||
index2;
|
||
if (
|
||
content.charAt(index) == '[' &&
|
||
(index2 = content.indexOf(']', index)) >= 0
|
||
) {
|
||
var str = content.substring(index + 1, index2);
|
||
if (str == '') config.font = config.defaultFont;
|
||
else config.font = str;
|
||
config.index = index2 + 1;
|
||
} else config.font = config.defaultFont;
|
||
tempCtx.font = this._buildFont(
|
||
config.currfont,
|
||
config.bold,
|
||
config.italic,
|
||
config.font,
|
||
config.isHD
|
||
);
|
||
return this._drawTextContent_next(tempCtx, content, config);
|
||
};
|
||
|
||
ui.prototype._drawTextContent_emptyChar = function (tempCtx, content, config) {
|
||
config.index++;
|
||
var index = config.index,
|
||
index2;
|
||
if (
|
||
content.charAt(index) == '[' &&
|
||
(index2 = content.indexOf(']', index)) >= 0
|
||
) {
|
||
var str = content.substring(index + 1, index2);
|
||
if (/^\d+$/.test(str)) {
|
||
var value = parseInt(str);
|
||
for (var i = 0; i < value; ++i) {
|
||
config.blocks.push(null); // Empty char
|
||
}
|
||
} else config.blocks.push(null);
|
||
config.index = index2 + 1;
|
||
} else config.blocks.push(null);
|
||
return this._drawTextContent_next(tempCtx, content, config);
|
||
};
|
||
|
||
ui.prototype._drawTextContent_drawIcon = function (tempCtx, content, config) {
|
||
// 绘制一个 \i 效果
|
||
var index = config.index,
|
||
index2;
|
||
if (
|
||
content.charAt(config.index + 1) == '[' &&
|
||
(index2 = content.indexOf(']', index + 1)) >= 0
|
||
) {
|
||
var str = core.replaceText(content.substring(index + 2, index2));
|
||
// --- 获得图标
|
||
var cls = core.getClsFromId(str) || '';
|
||
var iconInfo = core.ui._getDrawableIconInfo(str),
|
||
image = iconInfo[0],
|
||
icon = iconInfo[1];
|
||
if (image == null)
|
||
return this._drawTextContent_next(tempCtx, content, config);
|
||
// 检查自动换行
|
||
var width = config.currfont + 2,
|
||
left = config.offsetX + 2,
|
||
top = config.offsetY + config.topMargin - 1;
|
||
if (config.maxWidth != null && left + width > config.maxWidth) {
|
||
this._drawTextContent_newLine(tempCtx, config);
|
||
config.index--;
|
||
return this._drawTextContent_next(tempCtx, content, config);
|
||
}
|
||
// 绘制到画布上
|
||
var height = 32;
|
||
if (cls.endsWith('48')) height = 48;
|
||
core.drawImage(
|
||
tempCtx,
|
||
image,
|
||
0,
|
||
height * icon,
|
||
32,
|
||
height,
|
||
left,
|
||
top,
|
||
width,
|
||
height === 48 ? width * 1.5 : width
|
||
);
|
||
|
||
config.blocks.push({
|
||
left: left,
|
||
top: config.offsetY,
|
||
width: width,
|
||
height: width + config.lineMargin,
|
||
line: config.line,
|
||
marginLeft: 0
|
||
});
|
||
|
||
config.offsetX += width + 6;
|
||
config.index = index2 + 1;
|
||
return true;
|
||
}
|
||
return this._drawTextContent_next(tempCtx, content, config);
|
||
};
|
||
|
||
ui.prototype.getTextContentHeight = function (content, config) {
|
||
return this.drawTextContent(null, content, config).offsetY;
|
||
};
|
||
|
||
ui.prototype._getRealContent = function (content) {
|
||
return content
|
||
.replace(/(\r|\\(r|c|d|e|g|z))(\[.*?])?/g, '')
|
||
.replace(/(\\i)(\[.*?])?/g, '占1');
|
||
};
|
||
|
||
ui.prototype._animateUI = function (type, ctx, callback) {
|
||
ctx = ctx || 'ui';
|
||
var time = core.status.textAttribute.animateTime || 0;
|
||
if (
|
||
!core.status.event ||
|
||
!time ||
|
||
core.isReplaying() ||
|
||
(type != 'show' && type != 'hide')
|
||
) {
|
||
if (callback) callback();
|
||
return;
|
||
}
|
||
clearInterval(core.status.event.animateUI);
|
||
var opacity = 0;
|
||
if (type == 'show') {
|
||
opacity = 0;
|
||
} else if (type == 'hide') {
|
||
opacity = 1;
|
||
}
|
||
core.setOpacity(ctx, opacity);
|
||
core.dom.next.style.opacity = opacity;
|
||
core.status.event.animateUI = setInterval(function () {
|
||
if (type == 'show') opacity += 0.05;
|
||
else opacity -= 0.05;
|
||
core.setOpacity(ctx, opacity);
|
||
core.dom.next.style.opacity = opacity;
|
||
if (opacity >= 1 || opacity <= 0) {
|
||
clearInterval(core.status.event.animateUI);
|
||
delete core.status.event.animateUI;
|
||
if (callback) callback();
|
||
}
|
||
}, time / 20);
|
||
};
|
||
|
||
////// 绘制一个对话框 //////
|
||
ui.prototype.drawTextBox = function (content, config) {
|
||
config = config || {};
|
||
|
||
this.clearUI();
|
||
content = core.replaceText(content);
|
||
|
||
var ctx = config.ctx || null;
|
||
if (ctx && main.mode == 'play') {
|
||
core.createCanvas(ctx, 0, 0, core._PX_, core._PY_, 141);
|
||
ctx = core.getContextByName(ctx);
|
||
}
|
||
|
||
// Step 1: 获得标题信息和位置信息
|
||
var textAttribute = core.status.textAttribute;
|
||
var titleInfo = this._getTitleAndIcon(content);
|
||
var posInfo = this._getPosition(titleInfo.content);
|
||
if (posInfo.position != 'up' && posInfo.position != 'down')
|
||
posInfo.px = posInfo.py = null;
|
||
if (!posInfo.position) posInfo.position = textAttribute.position;
|
||
content = this._drawTextBox_drawImages(posInfo.content, config.ctx);
|
||
if (config.pos) {
|
||
delete posInfo.px;
|
||
delete posInfo.py;
|
||
posInfo.pos = config.pos;
|
||
}
|
||
posInfo.ctx = ctx;
|
||
|
||
// Step 2: 计算对话框的矩形位置
|
||
var hPos = this._drawTextBox_getHorizontalPosition(
|
||
content,
|
||
titleInfo,
|
||
posInfo
|
||
);
|
||
var vPos = this._drawTextBox_getVerticalPosition(
|
||
content,
|
||
titleInfo,
|
||
posInfo,
|
||
hPos.validWidth
|
||
);
|
||
posInfo.xoffset = hPos.xoffset;
|
||
posInfo.yoffset = vPos.yoffset - 4;
|
||
|
||
if (ctx && main.mode == 'play') {
|
||
ctx.canvas.setAttribute('_text_left', hPos.left);
|
||
ctx.canvas.setAttribute('_text_top', vPos.top);
|
||
}
|
||
|
||
// Step 3: 绘制背景图
|
||
var isWindowSkin = this.drawBackground(
|
||
hPos.left,
|
||
vPos.top,
|
||
hPos.right,
|
||
vPos.bottom,
|
||
posInfo
|
||
);
|
||
var alpha = isWindowSkin
|
||
? this._drawWindowSkin_getOpacity()
|
||
: textAttribute.background[3];
|
||
|
||
// Step 4: 绘制标题、头像、动画
|
||
var content_top = this._drawTextBox_drawTitleAndIcon(
|
||
titleInfo,
|
||
hPos,
|
||
vPos,
|
||
alpha,
|
||
config.ctx
|
||
);
|
||
|
||
// Step 5: 绘制正文
|
||
var config = this.drawTextContent(config.ctx || 'ui', content, {
|
||
left: hPos.content_left,
|
||
top: content_top,
|
||
maxWidth: hPos.validWidth,
|
||
lineHeight: vPos.lineHeight,
|
||
time:
|
||
config.showAll ||
|
||
config.async ||
|
||
textAttribute.time <= 0 ||
|
||
core.status.event.id != 'action'
|
||
? 0
|
||
: textAttribute.time
|
||
});
|
||
|
||
// Step 6: 绘制光标
|
||
if (main.mode == 'play') {
|
||
main.dom.next.style.display = 'block';
|
||
main.dom.next.style.borderRightColor =
|
||
main.dom.next.style.borderBottomColor = core.arrayToRGB(
|
||
textAttribute.text
|
||
);
|
||
main.dom.next.style.top =
|
||
(vPos.bottom - 20) * core.domStyle.scale + 'px';
|
||
var left = (hPos.left + hPos.right) / 2;
|
||
if (
|
||
posInfo.position == 'up' &&
|
||
!posInfo.noPeak &&
|
||
posInfo.px != null &&
|
||
Math.abs(posInfo.px * 32 + 16 - left) < 50
|
||
)
|
||
left = hPos.right - 64;
|
||
main.dom.next.style.left = left * core.domStyle.scale + 'px';
|
||
}
|
||
return config;
|
||
};
|
||
|
||
ui.prototype._drawTextBox_drawImages = function (content, ctx) {
|
||
// deprecated.
|
||
};
|
||
|
||
ui.prototype._drawTextBox_getHorizontalPosition = function () {
|
||
// deprecated.
|
||
};
|
||
|
||
ui.prototype._drawTextBox_getVerticalPosition = function () {
|
||
// deprecated.
|
||
};
|
||
|
||
ui.prototype._drawTextBox_drawTitleAndIcon = function () {
|
||
// deprecated.
|
||
};
|
||
|
||
ui.prototype._createTextCanvas = function (content, lineHeight) {
|
||
var width = core._PX_,
|
||
height =
|
||
30 + this.getTextContentHeight(content, { lineHeight: lineHeight });
|
||
var ctx = document.createElement('canvas').getContext('2d');
|
||
ctx.canvas.width = width;
|
||
ctx.canvas.height = height;
|
||
ctx.clearRect(0, 0, width, height);
|
||
return ctx;
|
||
};
|
||
|
||
////// 绘制滚动字幕 //////
|
||
ui.prototype.drawScrollText = function (content, time, lineHeight, callback) {
|
||
content = core.replaceText(content || '');
|
||
lineHeight = lineHeight || 1.4;
|
||
time = time || 5000;
|
||
this.clearUI();
|
||
var offset = core.status.textAttribute.offset || 15;
|
||
lineHeight *= core.status.textAttribute.textfont;
|
||
var ctx = this._createTextCanvas(content, lineHeight);
|
||
var obj = {
|
||
align: core.status.textAttribute.align,
|
||
lineHeight: lineHeight
|
||
};
|
||
if (obj.align == 'right') obj.left = core._PX_ - offset;
|
||
else if (obj.align != 'center') obj.left = offset;
|
||
this.drawTextContent(ctx, content, obj);
|
||
this._drawScrollText_animate(ctx, time, callback);
|
||
};
|
||
|
||
ui.prototype._drawScrollText_animate = function (ctx, time, callback) {
|
||
// deprecated.
|
||
};
|
||
|
||
////// 文本图片化 //////
|
||
ui.prototype.textImage = function (content, lineHeight) {
|
||
content = core.replaceText(content || '');
|
||
lineHeight = lineHeight || 1.4;
|
||
lineHeight *= core.status.textAttribute.textfont;
|
||
var ctx = this._createTextCanvas(content, lineHeight);
|
||
this.drawTextContent(ctx, content, {
|
||
align: core.status.textAttribute.align,
|
||
lineHeight: lineHeight
|
||
});
|
||
return ctx.canvas;
|
||
};
|
||
|
||
////// 绘制一个选项界面 //////
|
||
ui.prototype.drawChoices = async function (content, choices, width) {
|
||
if (main.replayChecking) {
|
||
const selected = (() => {
|
||
const route = core.status.replay.toReplay[0];
|
||
if (!route.startsWith('choices:')) {
|
||
return 0;
|
||
} else {
|
||
return Number(route.slice(8));
|
||
}
|
||
})();
|
||
core.insertAction(choices[selected].action);
|
||
core.doAction();
|
||
} else {
|
||
const { routedChoices, mainUIController } = Mota.require(
|
||
'@user/client-modules'
|
||
);
|
||
const choice = choices.map((v, i) => [i, v.text]);
|
||
const selected = await routedChoices(
|
||
mainUIController,
|
||
choice,
|
||
[420, 240, void 0, void 0, 0.5, 0.5],
|
||
width,
|
||
{ title: content ?? '' }
|
||
);
|
||
core.insertAction(choices[selected].action);
|
||
core.doAction();
|
||
}
|
||
};
|
||
|
||
ui.prototype._drawChoices_getHorizontalPosition = function () {
|
||
// deprecated.
|
||
};
|
||
|
||
ui.prototype._drawChoices_getVerticalPosition = function () {
|
||
// deprecated.
|
||
};
|
||
|
||
ui.prototype._drawChoices_drawTitle = function () {
|
||
// deprecated.
|
||
};
|
||
|
||
ui.prototype._drawChoices_drawChoices = function () {
|
||
// deprecated.
|
||
};
|
||
|
||
////// 绘制一个确认/取消的警告页面 //////
|
||
ui.prototype.drawConfirmBox = async function (
|
||
text,
|
||
yesCallback,
|
||
noCallback,
|
||
ctx
|
||
) {
|
||
if (main.replayChecking) {
|
||
const confirm = (() => {
|
||
const route = core.status.replay.toReplay[0];
|
||
if (!route.startsWith('choices:')) {
|
||
return false;
|
||
} else {
|
||
return Number(route.slice(8)) === 1;
|
||
}
|
||
})();
|
||
if (confirm) {
|
||
yesCallback?.();
|
||
} else {
|
||
noCallback?.();
|
||
}
|
||
} else {
|
||
const { routedConfirm, mainUIController } = Mota.require(
|
||
'@user/client-modules'
|
||
);
|
||
const confirm = await routedConfirm(
|
||
mainUIController,
|
||
text,
|
||
[420, 240, void 0, void 0, 0.5, 0.5],
|
||
240
|
||
);
|
||
if (confirm) {
|
||
yesCallback?.();
|
||
} else {
|
||
noCallback?.();
|
||
}
|
||
}
|
||
};
|
||
|
||
ui.prototype._drawConfirmBox_getRect = function (contents, ctx) {
|
||
// deprecated.
|
||
};
|
||
|
||
////// 绘制等待界面 //////
|
||
ui.prototype.drawWaiting = function (text) {
|
||
// deprecated.
|
||
};
|
||
|
||
////// 绘制系统设置界面 //////
|
||
ui.prototype._drawSwitchs = function () {
|
||
// deprecated.
|
||
};
|
||
|
||
ui.prototype._drawSwitchs_sounds = function () {
|
||
// deprecated.
|
||
};
|
||
|
||
ui.prototype._drawSwitchs_display = function () {
|
||
// deprecated.
|
||
};
|
||
|
||
ui.prototype._drawSwitchs_action = function () {
|
||
// deprecated.
|
||
};
|
||
|
||
////// 绘制系统菜单栏 //////
|
||
ui.prototype._drawSettings = function () {
|
||
// deprecated.
|
||
};
|
||
|
||
////// 绘制存档笔记 //////
|
||
ui.prototype._drawNotes = function () {
|
||
// deprecated.
|
||
};
|
||
|
||
////// 绘制快捷商店选择栏 //////
|
||
ui.prototype._drawQuickShop = function () {
|
||
const shop = Mota.require('@user/legacy-plugin-data');
|
||
core.status.event.id = 'selectShop';
|
||
var shopList = core.status.shops,
|
||
keys = shop.listShopIds();
|
||
var choices = keys.map(function (shopId) {
|
||
return {
|
||
text: shopList[shopId].textInList,
|
||
color: shop.isShopVisited(shopId) ? null : '#999999'
|
||
};
|
||
});
|
||
choices.push('返回游戏');
|
||
this.drawChoices(null, choices);
|
||
};
|
||
|
||
ui.prototype._drawSyncSave = function () {
|
||
// deprecated.
|
||
};
|
||
|
||
ui.prototype._drawSyncSelect = function () {
|
||
// deprecated.
|
||
};
|
||
|
||
ui.prototype._drawLocalSaveSelect = function () {
|
||
// deprecated.
|
||
};
|
||
|
||
ui.prototype._drawStorageRemove = function () {
|
||
// deprecated.
|
||
};
|
||
|
||
ui.prototype._drawReplay = function () {
|
||
// deprecated.
|
||
};
|
||
|
||
ui.prototype._drawGameInfo = function () {
|
||
// deprecated.
|
||
};
|
||
|
||
ui.prototype.drawPagination = function (page, totalPage, y) {
|
||
// deprecated.
|
||
};
|
||
|
||
ui.prototype._drawCursor = function () {
|
||
// deprecated.
|
||
};
|
||
|
||
ui.prototype.drawBook = function (index) {
|
||
// deprecated.
|
||
};
|
||
|
||
ui.prototype.drawFly = function (page) {
|
||
// deprecated.
|
||
};
|
||
|
||
ui.prototype._drawCenterFly = function () {
|
||
// deprecated.
|
||
};
|
||
|
||
ui.prototype._drawViewMaps = function (index, x, y) {
|
||
// deprecated.
|
||
};
|
||
|
||
ui.prototype._drawViewMaps_drawHint = function () {
|
||
// deprecated.
|
||
};
|
||
|
||
ui.prototype._drawViewMaps_buildData = function (index, x, y) {
|
||
// deprecated.
|
||
};
|
||
|
||
ui.prototype._drawToolbox = function (index) {
|
||
// deprecated.
|
||
};
|
||
|
||
ui.prototype.getToolboxItems = function (cls) {
|
||
return Object.keys(core.status.hero.items[cls] || {})
|
||
.filter(function (id) {
|
||
return !core.material.items[id].hideInToolbox;
|
||
})
|
||
.sort();
|
||
};
|
||
|
||
ui.prototype._drawEquipbox = function (index) {
|
||
// deprecated.
|
||
};
|
||
|
||
ui.prototype._drawSLPanel = function (index, refresh) {
|
||
// deprecated.
|
||
};
|
||
|
||
ui.prototype._drawSLPanel_draw = function (page, max_page) {
|
||
// deprecated.
|
||
};
|
||
|
||
ui.prototype._drawSLPanel_drawBackground = function () {
|
||
// deprecated.
|
||
};
|
||
|
||
ui.prototype._drawSLPanel_loadSave = function (page, callback) {
|
||
// deprecated.
|
||
};
|
||
|
||
ui.prototype._drawSLPanel_drawRecord = function () {
|
||
// deprecated.
|
||
};
|
||
|
||
ui.prototype._drawSLPanel_drawRecords = function (n) {
|
||
// deprecated.
|
||
};
|
||
|
||
ui.prototype._drawKeyBoard = function () {
|
||
// Deprecated.
|
||
};
|
||
|
||
ui.prototype._drawStatistics = function (floorIds) {
|
||
// deprecated.
|
||
};
|
||
|
||
ui.prototype._drawStatistics_buildObj = function () {
|
||
// deprecated.
|
||
};
|
||
|
||
ui.prototype._drawStatistics_add = function (floorId, obj, x1, x2, value) {
|
||
// deprecated.
|
||
};
|
||
|
||
ui.prototype._drawStatistics_floorId = function (floorId, obj) {
|
||
// deprecated.
|
||
};
|
||
|
||
ui.prototype._drawStatistics_enemy = function (floorId, id, obj) {
|
||
// deprecated.
|
||
};
|
||
|
||
ui.prototype._drawStatistics_items = function (floorId, floor, id, obj) {
|
||
// deprecated.
|
||
};
|
||
|
||
ui.prototype._drawStatistics_generateText = function (obj, type, data) {
|
||
// deprecated.
|
||
};
|
||
|
||
ui.prototype._drawHelp = function () {
|
||
// deprecated.
|
||
};
|
||
|
||
// 下面这些由于编辑器还在用,删不了
|
||
|
||
////// 动态canvas //////
|
||
|
||
////// canvas创建 //////
|
||
ui.prototype.createCanvas = function (name, x, y, width, height, z) {
|
||
// 如果画布已存在则直接调用
|
||
if (core.dymCanvas[name]) {
|
||
this.relocateCanvas(name, x, y);
|
||
this.resizeCanvas(name, width, height);
|
||
core.dymCanvas[name].canvas.style.zIndex = z;
|
||
return core.dymCanvas[name];
|
||
}
|
||
var newCanvas = document.createElement('canvas');
|
||
newCanvas.id = name;
|
||
newCanvas.style.display = 'block';
|
||
newCanvas.setAttribute('_left', x);
|
||
newCanvas.setAttribute('_top', y);
|
||
newCanvas.style.width = width * core.domStyle.scale + 'px';
|
||
newCanvas.style.height = height * core.domStyle.scale + 'px';
|
||
newCanvas.style.left = x * core.domStyle.scale + 'px';
|
||
newCanvas.style.top = y * core.domStyle.scale + 'px';
|
||
newCanvas.style.zIndex = z;
|
||
newCanvas.style.position = 'absolute';
|
||
newCanvas.style.pointerEvents = 'none';
|
||
core.dymCanvas[name] = newCanvas.getContext('2d');
|
||
core.maps._setHDCanvasSize(core.dymCanvas[name], width, height);
|
||
core.dom.gameDraw.appendChild(newCanvas);
|
||
return core.dymCanvas[name];
|
||
};
|
||
|
||
////// canvas重定位 //////
|
||
ui.prototype.relocateCanvas = function (name, x, y, useDelta) {
|
||
var ctx = core.getContextByName(name);
|
||
if (!ctx) return null;
|
||
if (x != null) {
|
||
// 增量模式
|
||
if (useDelta) {
|
||
x += parseFloat(ctx.canvas.getAttribute('_left')) || 0;
|
||
}
|
||
ctx.canvas.style.left = x * core.domStyle.scale + 'px';
|
||
ctx.canvas.setAttribute('_left', x);
|
||
}
|
||
if (y != null) {
|
||
// 增量模式
|
||
if (useDelta) {
|
||
y += parseFloat(ctx.canvas.getAttribute('_top')) || 0;
|
||
}
|
||
ctx.canvas.style.top = y * core.domStyle.scale + 'px';
|
||
ctx.canvas.setAttribute('_top', y);
|
||
}
|
||
return ctx;
|
||
};
|
||
|
||
////// canvas旋转 //////
|
||
ui.prototype.rotateCanvas = function (name, angle, centerX, centerY) {
|
||
var ctx = core.getContextByName(name);
|
||
if (!ctx) return null;
|
||
var canvas = ctx.canvas;
|
||
angle = angle || 0;
|
||
if (centerX == null || centerY == null) {
|
||
canvas.style.transformOrigin = '';
|
||
} else {
|
||
var left = parseFloat(canvas.getAttribute('_left'));
|
||
var top = parseFloat(canvas.getAttribute('_top'));
|
||
canvas.style.transformOrigin =
|
||
(centerX - left) * core.domStyle.scale +
|
||
'px ' +
|
||
(centerY - top) * core.domStyle.scale +
|
||
'px';
|
||
}
|
||
if (angle == 0) {
|
||
canvas.style.transform = '';
|
||
} else {
|
||
canvas.style.transform = 'rotate(' + angle + 'deg)';
|
||
}
|
||
canvas.setAttribute('_angle', angle);
|
||
};
|
||
|
||
////// canvas重置 //////
|
||
ui.prototype.resizeCanvas = function (name, width, height, styleOnly) {
|
||
var ctx = core.getContextByName(name);
|
||
if (!ctx) return null;
|
||
if (width != null) {
|
||
if (!styleOnly && ctx.canvas.hasAttribute('isHD'))
|
||
core.maps._setHDCanvasSize(ctx, width, null);
|
||
ctx.canvas.style.width = width * core.domStyle.scale + 'px';
|
||
}
|
||
if (height != null) {
|
||
if (!styleOnly && ctx.canvas.hasAttribute('isHD'))
|
||
core.maps._setHDCanvasSize(ctx, null, height);
|
||
ctx.canvas.style.height = height * core.domStyle.scale + 'px';
|
||
}
|
||
return ctx;
|
||
};
|
||
////// canvas删除 //////
|
||
ui.prototype.deleteCanvas = function (name) {
|
||
if (name instanceof Function) {
|
||
Object.keys(core.dymCanvas).forEach(function (one) {
|
||
if (name(one)) core.deleteCanvas(one);
|
||
});
|
||
return;
|
||
}
|
||
|
||
if (!core.dymCanvas[name]) return null;
|
||
core.dymCanvas[name].canvas.remove();
|
||
delete core.dymCanvas[name];
|
||
};
|
||
|
||
////// 删除所有动态canvas //////
|
||
ui.prototype.deleteAllCanvas = function () {
|
||
this.deleteCanvas(function () {
|
||
return true;
|
||
});
|
||
};
|