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12 lines
178 B
GLSL
12 lines
178 B
GLSL
#version 300 es
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precision highp float;
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in vec3 v_texCoord;
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out vec4 outColor;
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uniform sampler2DArray u_sampler;
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void main() {
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outColor = texture(u_sampler, v_texCoord);
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}
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