HumanBreak/public/project/floors/MT0.js
2022-11-13 18:02:05 +08:00

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main.floors.MT0=
{
"floorId": "MT0",
"title": "洞穴",
"name": "0",
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"defaultGround": "T331",
"images": [],
"ratio": 1,
"map": [
[20049,20049,20049,20049,20049,20049,20050, 91,20048,20049,20049,20049,20049,20049,20043],
[20057,20057,20057,20057,20057,20057,20058, 0,20056,20057,20057,20057,20057,20057,20040],
[20065,20065,20065,20065,20065,20065,20074, 0,20064,20065,20065,20065,20065,20065,20040],
[141,141,141,141, 0, 0, 0, 0, 0, 0, 0,141, 33, 33,20040],
[141, 34, 34,141, 0,141, 0, 0, 0,141, 0,494,482,482,20040],
[141, 33, 33,492, 0,141, 0, 0, 0,141, 0,141, 33, 33,20040],
[141, 34, 34,141, 0,141, 0, 0, 0,141, 0,141,141,141,20040],
[141,141,141,141, 0, 0, 0,141, 0, 0, 0,141, 33, 33,20040],
[141, 34, 34,141, 0,141, 0, 0, 0,141, 0,494,482,482,20040],
[141, 33, 33,492, 0,141, 0, 0, 0,141, 0,141, 33, 33,20040],
[141, 34, 34,141, 0,141, 0, 0, 0,141, 0,141,141,141,20040],
[141,141,141,141, 0,129,558, 46,322,129, 0,141, 33, 33,20040],
[141, 33, 33,141, 0,141,367, 0,129,141, 0,494,482,482,20040],
[141, 33, 33,492, 0,141,129, 0,129,141, 0,141, 33, 33,20040],
[141,141,141,141,141,141,141,141,141,141,141,141,141,141,20040]
],
"firstArrive": [
"\t[原始人]\b[up,hero]家里柴火不够了,今天又要去砍柴了啊",
"\t[原始人]\b[up,hero]最好还能带点食物回来",
"\t[原始人]\b[up,hero]希望不要遇到什么凶猛的动物吧",
"\t[原始人]\b[up,hero]......",
"\t[原始人]\b[up,hero]家里面那些奇怪的石头还是没办法移走",
"\t[原始人]\b[up,hero]之后再想办法吧",
"请耐心等待字体加载完成,否则很多地方显示会很奇怪,大概需要十秒,过一段时间打开任意界面再关闭即可",
{
"type": "function",
"function": "function(){\ncore.displayChapter(0);\n}"
}
],
"parallelDo": "",
"events": {
"6,12": [
"\t[原始人]\b[up,hero]出去找些柴火"
],
"8,13": [
"对状态栏的说明",
"PC端\n从上到下依次是楼层名、境界名、生命右方为每回合生命回复、攻击右方为额外攻击、防御、智慧、金币、距离升级剩余经验、三色钥匙",
"手机端:\n最左边一列为生命、生命右方为每回合生命回复、攻击右方为额外攻击\n第二列为智慧、金币、距离升级剩余经验\n第三列为三色钥匙、楼层名、等级名"
],
"6,13": [
"你可以在初始赠送的系统设置里面修改一些设置\n带地图的楼传开启时如果是手机玩家请尽量使用2D绘图模式而不是3D因为3D绘图比较耗能该功能可以有效解决找不到路的问题\n你也可以用定点查看代替怪物手册对性能消耗较低更加流畅",
"打开小地图时小地图会在右上角显示可随意开启或关闭打开时点击小地图可以进入大地图模式大地图模式下可以按W或点击相应位置开启区域地图模式比较耗性能因为是绘制整个区域的地图而不是6格以内的地图\n楼传界面中可以按PgUp和PgDn来上楼或下楼上下左右移动地图\n在地图界面中用紫色标记的地图为目前可以到达即去到了临近的地图却没有到达的地图可以防止找不到路",
"注意,小地图和平面楼传只能浏览和传送当前区域的地图,非当前区域可能无法浏览和传送",
"你面前的三个道具比较重要,请充分利用"
],
"8,12": [
"该塔计分方式:生命+5000*黄钥匙+15000*蓝钥匙"
],
"9,11": [
"对怪物手册的说明:\n1.该塔可以显示未破防时的临界显伤,如果减伤项为黄色且有->标识,说明改临界是在当前未破防的情况下算得的,比如 临界 10 减伤 \r[#ffd700] ->1000\r[] 说明再加10点攻击破防破防后伤害为1000"
],
"5,11": [
"原声音乐可以在网易云音乐搜索:魔塔 人类:开天辟地 bgm部分音乐因为版权问题可能无法播放或者不在歌单内"
]
},
"changeFloor": {
"7,0": {
"floorId": "MT1",
"loc": [
7,
14
]
}
},
"afterBattle": {},
"afterGetItem": {
"7,11": [
{
"type": "setValue",
"name": "flag:usePlatFly",
"value": "true"
},
{
"type": "setValue",
"name": "flag:__useMinimap__",
"value": "true"
}
],
"6,11": [
"这个可以查看bgm也可以设置bgm也可以清空设置的bgm"
]
},
"afterOpenDoor": {},
"cannotMove": {},
"bgmap": [
],
"fgmap": [
],
"width": 15,
"height": 15,
"autoEvent": {},
"bgm": "cave.mp3",
"beforeBattle": {},
"bg2map": [
],
"fg2map": [
],
"cannotMoveIn": {}
}