HumanBreak/packages/render-assets/src/shader/pack.vert
2025-10-19 20:19:43 +08:00

13 lines
194 B
GLSL

#version 300 es
precision highp float;
in vec2 a_position;
in vec3 a_texCoord;
out vec3 v_texCoord;
void main() {
v_texCoord = a_texCoord;
gl_Position = vec4(a_position, 0.0, 1.0);
}